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Hot Topic (More than 35 Replies) Update 13 (Read 17733 times)
Epoch
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Re: Update 13
Reply #50 - Jan 2nd, 2012 at 3:47am
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Auran wrote on Jan 1st, 2012 at 11:00pm:
From memory you can do this in Baldurs Gate 1 and 2 (well, if you beat him up in 1 and steal his stuff, he remembers that you did this in 2 and tries to get revenge)


I know, I did it every play through.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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JakLee
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Re: Update 13
Reply #51 - Jan 2nd, 2012 at 10:37am
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Ever since I read the backstory on the silver flame war against the lycanthropes I wanted to see a werewolf story in DDO.  Maybe we can get that when they release shifters?
  

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at least i'm agnostic so while I "think" you're full of crap I don't "know" you're full of crap

Strakeln wrote on Feb 1st, 2012 at 10:37pm:
JakLee will be the bailiff.  He's got a stun gun and everything.


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Darkrok
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Re: Update 13
Reply #52 - Jan 3rd, 2012 at 5:59pm
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Flav wrote on Dec 30th, 2011 at 1:31pm:
Oh dear... I'm an avid rock climber and mountaineer, I've been on cliffs several hundred meters high and never had any fear of height... except when I play DDO and encounter quests like VON2, Dreaming Dark and Reaver Refuge... there I always gets my guts knoted up and fear I'll fall ( even if I know it's just a game and compared to the real stuff it's safe to fall ).

The worst is that I really like these quests, but they just make me cringe, while doing some real climbing ( and even jumping between crags, rappelling, jumping in crevices on a glacier [ to show to people how to self extract from such a situation ] ) don't move me at all.



There was a quest or something in World of Warcraft (at least I think it was WoW...too many games in my past Wink ) where you had to walk across an invisible bridge that spanned over a giant chasm.  I was actually sweating in real life while I did that.  Now that's immersive game design!
  
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mudfud
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Re: Update 13
Reply #53 - Jan 3rd, 2012 at 9:22pm
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Darkrok wrote on Jan 3rd, 2012 at 5:59pm:
There was a quest or something in World of Warcraft (at least I think it was WoW...too many games in my past Wink ) where you had to walk across an invisible bridge that spanned over a giant chasm.  I was actually sweating in real life while I did that.  Now that's immersive game design!


Ever since someone goofed around and tumbled off von6 bridge I take my time running those bases each and every time. I'm the straggler in the back who looks like he lagging. :p
  
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the devs
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Re: Update 13
Reply #54 - Jan 4th, 2012 at 4:25am
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U13? lol

Errr... there won't be any changes in U13, everyone at Turbine is busy playing SWTOR  Tongue
« Last Edit: Jan 4th, 2012 at 4:26am by the devs »  
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Merrick
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Re: Update 13
Reply #55 - Jan 6th, 2012 at 2:10pm
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Quote:
The underwater one sucked due to the whole movement speed, coupled with the fact that you really couldn't shoot mobs, though you could finger, pk, wail.


I treated the underwater area in red fens the same way I treated the abishai in chrono: Look Up. The swimming sahuagin are easily target-able before they "land".

As an artificer using a ranged lightning rune arm (Flicker:      Foe, Directional, Breakable - Evocation) and a heavy repeater I had no trouble picking them all off at quite some distance at any height up or down so perhaps they fixed the mechanic since it was first implemented?
  
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Glenalth
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Re: Update 13
Reply #56 - Jan 6th, 2012 at 5:20pm
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Merrick wrote on Jan 6th, 2012 at 2:10pm:
I treated the underwater area in red fens the same way I treated the abishai in chrono: Look Up. The swimming sahuagin are easily target-able before they "land".

As an artificer using a ranged lightning rune arm (Flicker:      Foe, Directional, Breakable - Evocation) and a heavy repeater I had no trouble picking them all off at quite some distance at any height up or down so perhaps they fixed the mechanic since it was first implemented?


Same on my archer, bows were working fine. Haven't done anything except run through there for the last 6 months or so though.
  
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Re: Update 13
Reply #57 - Jan 6th, 2012 at 6:04pm
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Merrick wrote on Jan 6th, 2012 at 2:10pm:
I treated the underwater area in red fens the same way I treated the abishai in chrono: Look Up. The swimming sahuagin are easily target-able before they "land".

As an artificer using a ranged lightning rune arm (Flicker:      Foe, Directional, Breakable - Evocation) and a heavy repeater I had no trouble picking them all off at quite some distance at any height up or down so perhaps they fixed the mechanic since it was first implemented?


It was wonky the first few times I did it. Maybe it got fixed finally. But an Aerial Combat system would really be quite fun to me. Not only left right back forward, but up and down too.
  
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Lord Alberonn
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Re: Update 13
Reply #58 - Jan 7th, 2012 at 12:39am
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I cannot remember the name, but I remember one pack that does allow you to fly in a cavern so we know its possible to implement in DDO. I know that I've always loved good flying items in most fantasy RPGs. I think perhaps with some good tweaks it could be fun. But I bet the Ice Games would have to be redone if flying were allowed in public areas.
  


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Still no elves!
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Re: Update 13
Reply #59 - Jan 7th, 2012 at 3:57am
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Lord Alberonn wrote on Jan 7th, 2012 at 12:39am:
I cannot remember the name, but I remember one pack that does allow you to fly in a cavern so we know its possible to implement in DDO. I know that I've always loved good flying items in most fantasy RPGs. I think perhaps with some good tweaks it could be fun. But I bet the Ice Games would have to be redone if flying were allowed in public areas.


Reaver's Refuge.
  
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sweez
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Re: Update 13
Reply #60 - Jan 7th, 2012 at 7:52am
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God if they ever implement flying quests I hope it's nothing like reaver's fly or I would literally die of boredom
  
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Xenostrata
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Re: Update 13
Reply #61 - Jan 7th, 2012 at 10:10am
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sweez wrote on Jan 7th, 2012 at 7:52am:
God if they ever implement flying quests I hope it's nothing like reaver's fly or I would literally die of boredom


Yeah. I have to say, their attempts at 3D combat so far (Underwater, Fly) were very poorly done, but mostly for 2 reasons: They're slow as fuck, and there aren't anough decent ranged weapons in the game (for generally melee characters) to justify using the system at its full potential.
  
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cypherite
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Re: Update 13
Reply #62 - Jan 7th, 2012 at 2:51pm
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I'm afraid of update 13 tbh. What are they going to nerf this time? What new content will add another easy button? And the most important question: will you let me know where that button is?
  
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Merrick
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Re: Update 13
Reply #63 - Jan 7th, 2012 at 3:00pm
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cypherite wrote on Jan 7th, 2012 at 2:51pm:
will you let me know where that button is?


Might I recommend CheatEngine?
The tutorial explains memhacking fairly well. Perhaps you'll have better luck with that since reading is proving difficult.
  
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Aeolwind
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Re: Update 13
Reply #64 - Jan 9th, 2012 at 8:21am
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Darkrok wrote on Jan 3rd, 2012 at 5:59pm:
There was a quest or something in World of Warcraft (at least I think it was WoW...too many games in my past Wink ) where you had to walk across an invisible bridge that spanned over a giant chasm.  I was actually sweating in real life while I did that.  Now that's immersive game design!


Sony did it in EQ as well in The Deep zone.  Though, they put a real looking bridge to the left of it that was fake.  First time in zone we lost 3 looky-loos that decided to follow the monks

3 words, Tomb of Horrors (as an epic dungeon).

  
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Merrick
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Re: Update 13
Reply #65 - Jan 9th, 2012 at 10:51am
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Aeolwind wrote on Jan 9th, 2012 at 8:21am:
3 words, Tomb of Horrors (as an epic dungeon).


Would jumping into a sphere of annihilation turn your normal character into a forced permadeath one?

*lag* *deletion*
  
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