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Caster Help
Apr 1st, 2012 at 6:14pm
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I'm awful at Casters. My wizard is lvl 19 with mediocre gear and I find myself very undermotivated to play them.

WF AM, Necro/Conj focus.

Max INT, 18 CON, some STR to prevent Ray of Enfeebling.

Can anyone suggest a feats list/AP list?

Oh yeah, and play it for me. I'm terribad at this.
  
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Oakianus
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Re: Caster Help
Reply #1 - Apr 1st, 2012 at 7:06pm
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You definitely need all four Greater Focus feats.  And then as much spell pen as you can still pack in. 

You can probably drop the strength to get to 20 Con if you're going to eat a heart anyway, because you can just fit Str +6 on a ConcOpp weapon with 20/30 Healing Amp, too. 

I'd probably switch out to Enchant/Conj, but that might just be my playstyle.  If you want Necro, you may as well just go PM.  I've heard it works out well on a WF, but I haven't tried it myself.
  

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Re: Caster Help
Reply #2 - Apr 1st, 2012 at 7:18pm
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I thoroughly love my WF Pale Master.

There are a fair number of times that I don't want to be in form either because there is more damage than aura/burst healing can handle or because there's lots of light damage flying around.  Having Reconstruct as a backup is damn sexy.
  

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Re: Caster Help
Reply #3 - Apr 1st, 2012 at 8:08pm
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I'm an anti-fan of losing 1-2 DC going WF on PMs. Just seems counterproductive for a tiny bit of extra survivability. I can't remember the last time death aura + lesser death aura + burst wasn't enough on my fleshie PM.
« Last Edit: Apr 1st, 2012 at 8:09pm by cdr »  
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Re: Caster Help
Reply #4 - Apr 1st, 2012 at 8:34pm
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I'm sure I'm just a huge noob, but where are you losing DC?  Just not being Drow? 

WF only get -2 to CHA and WIS, not INT.
  

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Re: Caster Help
Reply #5 - Apr 1st, 2012 at 8:35pm
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cdr wrote on Apr 1st, 2012 at 8:08pm:
I'm an anti-fan of losing 1-2 DC going WF on PMs. Just seems counterproductive for a tiny bit of extra survivability. I can't remember the last time death aura + lesser death aura + burst wasn't enough on my fleshie PM.


eLoB.  I've only kited it once, but I was glad to be in toaster-mode for that because of the occasional trips that a dog would land.  I took no damage for most of it, but then I took more than I could handle when I did take damage.  Maybe that would change with practice.

I also stay in toaster-mode for shadow tanking in ToD, but that's because it's high pressure, so I want belt and suspenders and not because it's too much damage to keep up with bursts.

I know that there is a tremendous amount of work to squeeze out that last 1 DC (and it is only 1 DC), so giving up 1 DC to start sounds like a major sacrifice, but I still like it because it gives me much more flexibility in the way that I approach quests.  I can be a toaster or I can be a Lich.  Most of the time, Lich works better.  Sometimes toaster works better.
  

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Re: Caster Help
Reply #6 - Apr 1st, 2012 at 8:37pm
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Oakianus wrote on Apr 1st, 2012 at 8:34pm:
I'm sure I'm just a huge noob, but where are you losing DC?  Just not being Drow? 

WF only get -2 to CHA and WIS, not INT.


He's counting the 2 Int that you get from being in Lich form even though he shouldn't because I spend most of my time in Lich form just like every other PM.  The only times when I'm out of form are when the DC doesn't matter or when there is a specific reason to be out of form.  I'm happy to have the extra 60 HP and extra flexibility that WF gives me over the 1 DC that Drow get.
  

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Re: Caster Help
Reply #7 - Apr 1st, 2012 at 8:40pm
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Oh!  Yeah, it'd be stupid to ever be out of lich form, except for the times that any other PM would want to be out of lich form - and during those times, I can see where it'd be REALLY nice to have Reconstruct. 

I've only ever played a human WF, and I can kinda see where it might have been cooler to be a giant robot instead, tbh.
  

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Re: Caster Help
Reply #8 - Apr 1st, 2012 at 8:44pm
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Being a robot has other benefits as well.  I have a supressed Quorforged Docent of Battle that I wear when my daughter wants to watch me play DDO. 

Purple robot with pink armor smashing up bad guys = happy 3 year old daughter.
  

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Re: Caster Help
Reply #9 - Apr 1st, 2012 at 9:24pm
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Oakianus wrote on Apr 1st, 2012 at 8:40pm:
Oh!  Yeah, it'd be stupid to ever be out of lich form, except for the times that any other PM would want to be out of lich form - and during those times, I can see where it'd be REALLY nice to have Reconstruct. 

I've only ever played a human WF, and I can kinda see where it might have been cooler to be a giant robot instead, tbh.



Please explain.

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Re: Caster Help
Reply #10 - Apr 1st, 2012 at 9:34pm
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rev Jim wrote on Apr 1st, 2012 at 9:24pm:
Please explain.

Smiley


He typed Human PM, but the Lord of Blades infected his computer in order to set him upon the proper path.
  

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Re: Caster Help
Reply #11 - Apr 1st, 2012 at 9:48pm
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Well, what's your general approach at present to:

Single mobs
3-5
Swarm
Rednames
Low SP

Style preference makes a difference (or it can) in what to tweak.
  
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Re: Caster Help
Reply #12 - Apr 1st, 2012 at 10:19pm
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popejubal wrote on Apr 1st, 2012 at 8:35pm:
eLoB.  I've only kited it once, but I was glad to be in toaster-mode for that because of the occasional trips that a dog would land.  I took no damage for most of it, but then I took more than I could handle when I did take damage.  Maybe that would change with practice.

I also stay in toaster-mode for shadow tanking in ToD, but that's because it's high pressure, so I want belt and suspenders and not because it's too much damage to keep up with bursts.

I know that there is a tremendous amount of work to squeeze out that last 1 DC (and it is only 1 DC), so giving up 1 DC to start sounds like a major sacrifice, but I still like it because it gives me much more flexibility in the way that I approach quests.  I can be a toaster or I can be a Lich.  Most of the time, Lich works better.  Sometimes toaster works better.


I don't run eLOB, but AFAIK DCs are damn important in eLOB - I would not want to go in with -1 DC. Arcanes (other than WF air savants maybe) are less than ideal kiters. A WF PM is basically worse at the stuff he should be doing in exchange for being better at the stuff he shouldn't be doing. The groups that speedrun eLOB bring in fleshie DC sorcs for arcanes and have a favored soul kiting.

Shadow tanking is dead simple and I'm pretty certain shadow damage doesn't even scale. You absolutely do not need to be reconstructing for that.


popejubal wrote on Apr 1st, 2012 at 8:37pm:
He's counting the 2 Int that you get from being in Lich form even though he shouldn't because I spend most of my time in Lich form just like every other PM.  The only times when I'm out of form are when the DC doesn't matter or when there is a specific reason to be out of form.  I'm happy to have the extra 60 HP and extra flexibility that WF gives me over the 1 DC that Drow get.


You also lose half a DC from no human adaptability or a full DC from not being drow, so at least a DC.

The whole reason to be PM is DCs. If you don't care about maximizing your necro DC, play a necro sorc or an AM.
« Last Edit: Apr 1st, 2012 at 10:29pm by cdr »  
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Re: Caster Help
Reply #13 - Apr 2nd, 2012 at 6:12pm
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popejubal wrote on Apr 1st, 2012 at 9:34pm:
He typed Human PM, but the Lord of Blades infected his computer in order to set him upon the proper path.

Ha!

Yeah, it was this.  This is totally what happened.
  

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Re: Caster Help
Reply #14 - Apr 2nd, 2012 at 10:16pm
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I'm really awful at casters. I need help, not just for the build, but for how to play one, how to gear one, etc, etc, etc.
  
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Re: Caster Help
Reply #15 - Apr 2nd, 2012 at 11:43pm
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It doesn't seem like anyone sticks with AMs for long, mostly see them as quick TR lives. I can't name a single endgame AM player offhand, it seems to be pretty much 99% PMs and sorcs.

Gearing and playing arcanes seems simple to me but that's likely because that's my main. Not sure what you need.

PMs play differently because of death aura; you rarely have to avoid damage, you can sit right in the middle of whatever. Obviously great for torcing.

Otherwise you try to avoid damage where you can and hopefully have quickened reconstruct. There's a lot of praise of DC-specced fleshy sorcs I've seen from the top tier epic raiders, but you have to be geared enough/good enough to give up the easy self healing.

As far as gearing, max DCs, max damage, max HP, max survivability. Maxing DCs is mostly just maxing your casting stat and wearing greater/supeior focus of whatever you're speccing. Throw in spell focus mastery, arcane lore, arcane augmentation, supeior potency, spell pen. Wear all the +HP items you can fit, then DR stuff like earthen guard or greater spearblock.
  
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Re: Caster Help
Reply #16 - Apr 2nd, 2012 at 11:57pm
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Things in general that I learned while playing my caster:

The biggest improvement that I saw in my own caster play was when I started to get the hang of what spells were appropriate at what time and how to target them for maximum effectiveness.

Throwing a Fireball/Wall of Fire between two archers instead of hard targeting one, for instance.  Knowing that lots of archers have Evasion, so the wall of fire might be better even though they probably would be taken out by one maximized fireball. 

Melee have weak will saves, casters (both divine and arcane) tend to have weak fort saves and pew pew you can just run past and ignore.

Cycling through multiple unmaximized damage spells is more SP efficient than throwing one maximized damage spell, but spells that don't stack with themselves (Ice Storm, Wall of Fire, etc) should be maximized so that you get the most damage for your time.

One well placed charm thrown *before* you get into a room can make everything in that room aggro on that single charmed enemy.  That's good.  One charm thrown after you are in a room and already have aggro is just an annoyance that you'll have to un-charm later.  That's bad.

Melee will feel good about themselves if you knock off a bunch of HP and let them finish the kill.

You can have a tremendous amount of fun by waiting until your melee party member slivers that bad guy before fingering it.
  

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Re: Caster Help
Reply #17 - Apr 3rd, 2012 at 1:53am
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popejubal wrote on Apr 2nd, 2012 at 11:57pm:
One well placed charm thrown *before* you get into a room can make everything in that room aggro on that single charmed enemy.  That's good.  One charm thrown after you are in a room and already have aggro is just an annoyance that you'll have to un-charm later.  That's bad.


Bonus points if you manage to snag the caster as you approach, and smack down a circle of death as they all clump up going after him. (There's a delay between cast and application so don't waste it unless they're immobilized for about 1/4-1/2 a second. Webs might help there.)

Brings up another point: might wanna head on out to the desert and play with targeting a bit. There's quite a few spells that you can hard target (like suggestion, or finger) that won't actually get cast until you're in range to, so you can hard-target something, and spam the spell key to peg em just as soon as you get in range.
« Last Edit: Apr 3rd, 2012 at 1:56am by »  
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Re: Caster Help
Reply #18 - Apr 3rd, 2012 at 3:11am
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My biggest handicap, it seems, is mana conservation/usage.

That and I'm so very used to melee, but that's easily adjusted.

What should I look at gear-wise for now? Almost capped, so Epics at some point, but how would I go about gearing for Epics BEFORE having the Epic gear?
  
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Re: Caster Help
Reply #19 - Apr 3rd, 2012 at 3:30am
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My biggest handicap, it seems, is mana conservation/usage.

That and I'm so very used to melee, but that's easily adjusted.

What should I look at gear-wise for now? Almost capped, so Epics at some point, but how would I go about gearing for Epics BEFORE having the Epic gear?

count to ten between each offensive spell unless at boss. that helped me learn how to conserve mana while I was learning to play a wiz.

if you were a PM I would tell you to get death's touch for your necro blast


  


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Re: Caster Help
Reply #20 - Apr 3rd, 2012 at 3:39am
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rev Jim wrote on Apr 3rd, 2012 at 3:30am:
count to ten between each offensive spell unless at boss. that helped me learn how to conserve mana while I was learning to play a wiz.

if you were a PM I would tell you to get death's touch for your necro blast
http://ddowiki.com/images/thumb/Item_Death%27s_Touch_%28upgraded%29.jpg/343px-It...



That's prolly a nice idea.

I have Death's Touch actually. Just unsupped it yesterday Cheesy
  
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Re: Caster Help
Reply #21 - Apr 3rd, 2012 at 4:39am
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Do you want to stay AM, or go PM? What gear do you have that you are currently using? What epics do you typically run on a normal basis (so you can quick gear up to epics you are unaccustomed to if needed), what is your shroud gear situation? What is your point build? Planning on doing a TR? The first wiz past life makes a huge difference, +2 spell pen passive feat and the wiz active past life feat gives a +1 dc to all spells.  May want to try considering TRing instead of LRing. 

Give me some info to work with dammit.

Also, AM is just a more general wizard with a slight focus in things.  If you take 4 greater spell focus feats I will slaughter your family before your eyes.  PM is an actual specialist wizard - problem is you take double damage from light spells.  When you obtain the knowledge of what all casts light spells it becomes easier.  My first PM life was filled with dings.   Second one was about 99% easier.

Anyways, give me some info - or if you want more specialized help pm me some info.
  

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Re: Caster Help
Reply #22 - Apr 3rd, 2012 at 11:21am
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Farm your eardweller from Dreaming Dark if you haven't. Farm Bauble if you can - requires torc or conopp. Get +3 excep int from a TOD ring or single shard GS weap. Make +45 HP conopp GS gloves if you don't have conopp. Run elite DQ religiously for Torc. Get the Magewright's Goggles and Magewright's Cloak from the House C manufactury. Make a epic Ornamented Dagger when Cove comes out. Run Abbot since it's back to being easy.
« Last Edit: Apr 3rd, 2012 at 11:22am by cdr »  
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Re: Caster Help
Reply #23 - Apr 3rd, 2012 at 12:00pm
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32 point build. Made originally so I could scroll farm. Will possibly stay am til I tr at least. I won't tr without some gear though. Done that far too many times :/

Epics are run as needed and are usually toon specific for gear. So long as I'm not a drag to the party, I'm ok.

I've thought about pm, but I've tried it and did not see the appeal really. Plus, 3sp webs are fun.
  
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Re: Caster Help
Reply #24 - Apr 3rd, 2012 at 12:49pm
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I wear zero epic gear on my caster unless you count Epic Robe of Shadow or Epic Ornamented Dagger. There's really not a lot of good epic gear for wizards until you get to the really hard to get stuff like epic 3pc Abishai, epic Staff of Inner Sight, etc.

Epic Docent of the Diabloist is decently easy to get if you run Chrono at all, though, and especially great for WF AMs.
« Last Edit: Apr 3rd, 2012 at 12:56pm by cdr »  
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