Auran wrote on Jun 16
th, 2012 at 9:42pm:
Sadly it's the same state as sandbox MMOs, look on any MMO messageboard and see how many "OMG we need more sandbox MMOs" type posts you see, then look at how well any semi recent ones have ended up.
Alot of vocal people are sick of the kill/loot/grind model nearly every MMO these days uses, but anything that has deviated from this norm tends to crash and burn (see how well DDO did pre-unlimited) so good luck getting anyone to invest money in such an MMO. Lots of support on paper, not so much in reality.
This.
Sad but true. I would so love to see people deviate from the Everquest model for MMO's but I think that moment has passed, and MMO's are a dirty word to a publisher this year...see Star Wars and 38 Studios. What was that 500 MMO employees vaped in a week? (but that evil Turbine..)
It's sad really, because 'MMO' at the beginning was not supposed to only be MMORPG, but a whole new way to play multiple genres. There was some ok experiments into other genres like Planetside, and one very hopeful one in the future --Mechwarrior, but most have been substandard to awful like Auto Assault.
What I want? Simple. I want to stop using words like Grind and treadmill while describing game mechanics. It's lazy and outdated. I want Tank/Nuke/Healer to be a thing of the past. I've played all that for a decade now. There are so many interesting ideas to try that break this outdated model.
And I never want to see a hotbar again.