whothefuckami wrote on Aug 27
th, 2012 at 8:56am:
And on the stupid level 24 Cormyrian weapons (fuckers just got buffed)
- first mod was usually a burst but now seems to be a 2d6 damage mod. Is there anything better these can be?
- second is usually a Shroud proc, is there anything obviously awesome these can be (like anything way better than Disintegration)
- third is a debuff. How rare is stunning 10 here?
- wtf can the 4th one be?
Hm, there are several types of effects depending on the the weapon type. For a non-caster weapons, it lists: +6, ml:24, "level 24 weapon name mutation", "level 24 weapon element", "level 24 weapon proc", "level 24 weapon debuff selector", "level 24 misc bonus".
- Level 24 weapon name mutation:
purely cosmetic so I'll skip it
- Level 24 weapon element:
Blazing, boreal, caustic, voltaic, shrieking, impellent, force burst, coruscating, brilliance or "level 24 weapon alignment" which is 1 of: greater good, good burst, holy, holy burst, axiomatic burst, absolute law or axiomatic.
- Level 24 weapon proc:
Steam, cacophony, magma surge, crushing wave, corrosive salt, slicing winds, disintegration, lightning strike or incineration.
- Level 24 weapon debuff selector:
"Level 24 ability damage" (wounding, maladroit or weakening), "level 24 debuff" (imp shattermantle, freezing ice, imp destruction, crippling, imp roaring, imp cursespewing, str sapping, imp paralyzing, life stealing or stone prison) or "level 24 active combat feat dc" (vertigo +10, stunning +10, shatter +10, tendon slice 10% or exc combat mastery +3).
BTW: Exceptional combat mastery mutations below +5 give +X to trip but +5 to imp trip, sunder, imp sunder or stunning blow. This seems like a copy/paste bug. Sorry but I'm not too fond of the fight club so listing it here. Maybe it's WAI.
- Level 24 misc bonus:
Aligned, hemorrhage, fracturing, good luck, superior parrying, ghost touch, silver, cold iron or adamantine.
All in all, pretty cool if you like slot machines.