Taken from the lamannia forums, admittedly not being finished, and having some rough spots.
http://forums.ddo.com/showthread.php?t=394920http://forums.ddo.com/showthread.php?t=394938http://forums.ddo.com/showthread.php?t=394907Props to Trekna posting these.
Quote:This is a copy of the Thief-Acrobat enhancements on Llama... they are pretty rough in some spots and obviously not finalized.
Granted/Bottom Row:
Acrobat (0 AP, 1 Rog)
You can also use your DEX modifier to hit with Quarterstaves
Stick Fighting (5 AP, 3 Rog)
You can now use your DEX modifier for damage with Quarterstaves
Tumbler (10 AP, 6 Rogue)
You can pass through enemies when you tumble
Kip Up (20 AP, 12 Rogue)
You are immune to most knockdown effects and slippery surfaces
Carthweel Charge (30 AP,18 Rogue)
After tumbling, you gain a +2 Morale bonus to STR and DEX for 6 seconds
Followthrough (41 AP, 20 Rogue)
You gain +2 STR and DEX. After tumbling, your basic attacks with two handed weapons strike two targets per swing instead of one for 6 seconds.
Tier 1:
Staff Training 1
+1 to hit and damage with Quarterstaves
Acrobatic (3 Ranks)
+1/2/3 Balance, Jump, and Tumble, +5/10/15% attack speed with quarterstaves.
Charming (3 Ranks)
+1/2/3 Bluff, Diplomacy, Haggle, and Intimidate
Sly Flourish (3 Ranks)
Melee Attack: Deals +.5/1/1.5[W] damage with +1/2/3 Critical Threat Range, and reduces your threat with nearby enemies by 100. On Sneak Attack: Intelligent target also gainsts -1 penalty to Balance, Reflex, andWill saves for 20 seconds. (Stacks 5 times)
Faster Sneaking (3 Ranks)
+20/35/50% Movement speed while sneaking.
Tier 2:
Staff Training 2 (Requires: Staff Training 1)
+1 to hit and +2 damage with Quarterstaves
Trip Focus(3 Ranks)
+1/2/3 to the save DC of Trip Attacks
Subtlety (3 Ranks)
-20/30/40% threat generation with melee attacks. Does notstack with other subtlety enhancements.
Quick Strike (3 Ranks)
Melee Quarterstaff Attack: Deals +1/+2/+3[W] damage. You gain a 5/15/25% Morale Bonus to Double Strike for 10 seconds.
Haste Boost (3 Ranks)
Tier 3:
Staff Training 3(Requires: Staff Training 2)
+1 to hit and +2 damage with Quarterstaves
Improved Glancing Blows (3 Ranks) (Requires: Defensive Roll? (Two Handed Fighting maybe?))
Glancing blows produced by your two-handed attacks get an additional 2/4/6% chance of producing secondary weapon effects.
Shadow Dodge (3 Ranks)
Toggle: +1/2/3% Dodge, +1/2/3 DEX, -10/20/30% Fort
Sweeping Strike (3 Ranks) (Requires: Quick Strike)
Melee Quarterstaff Trip Attack: Deals +1/2/3[W] damage to all nearby enemies and trips them. (Balance DC 10 + Half Rogue Level + DEX Modifier negates)
Stat Enhancement: STR or DEX
Tier 4:
Staff Training 4 (Requires: Staff Training 3)
+1 to hit and +2 damage with Quarterstaves
Improved Defensive Roll (3 Ranks) (Requires: Defensive Roll)
Defensive Roll now triggers at 30/40/50% or below health and reduces damage to 40/30/20% when successful.
No Mercy (3 Ranks)
You deal 10/20/30% additional damage to helpless opponents.
Staff Lunge (3 Ranks)
Melee Quarterstaff Attack: Deals +2/3/4[W] damage as you dive through enemies in a line.
Stat Enhancement: STR or DEX
Tier 5:
Staff Specialization
+1 Critical Threat Multiplier with Quarterstaves
Vault (Requires: No Mercy Rank 1)
Quarterstaff Action: Leap through the air.
Quote:This is a copy of the Assassin enhancements on Llama... they are pretty rough in some spots and obviously not finalized.
Granted
Knife in the Darkness (0 AP, Rog 0)
You gain proficiency with Kukris. You can also use your Dexterity modifier to hit with Daggers and Kukris.
Dagger in the Back (5 AP, Rog 3)
You can now use your DEX modifier for damage with Daggers and Kukris
Assassin's Trick (10 AP, Rog 6)
Activate: Target intelligent opponent loses 25% Fort and immunity to Sneak Attack for 12 seconds if the target fails a Will save (DC 10 + Rogue Level + Int Modifier)
Nimbleness (20 AP, Rog 12)
On Sneak Attack: Up to once every 2 seconds, you gain 1% dodge for 6 seconds. This effect can stack up to 10 times.
Lethality (30 AP, Rog 18)
Any sneak attack that also counts as a vorpal strike that you make will kill most living targets.
Deadly Shadow (41 AP, Rog 20)
+4 Sneak Attack Dice
Tier 1
Poison Strikes
Select one of three Poisonous attacks.
Toxin Affinity (3 Ranks)
+1/2/3 Fortitude Saves vs Poisons (and?) to the save DC of your Poison attacks
Shiv (3 Ranks)
Melee Attack: Deals +1/2/3[W] damage and reduces your threat with nearby enemies by 100. On Sneak Attack: Target also gains a -2 Fortitude penalty against Poisons for 20 seconds. (Stacks 5 times.)
Sneak Attack Training 1
Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks
Stealthy (3 Ranks)
+1/2/3 Hide and Move Silently
Tier 2
Poison Strikes*
Venomed Blades (3 Ranks)
Poison Stance: On Hit: 1d4/6/8 Poison damage with weapon attacks
Bleed Them Out (3 Ranks)
Melee Attack: Deals +1/2/3[W] damage and on successful damage causes your opponent to bleed. The bleed effect can stack up to 5 times.
Sneak Attack Training 2 (Requires: Sneak Attack Training 1)
Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks
Damage Boost (3 Ranks)
Tier 3
Poison Strikes*
Critical Accuracy (3 Ranks)
+1/2/3 to confirm Critical Hits
Shadow Dagger (3 Ranks)
Throws a dagger made of solidified shadows at your enemy. Deals 4d8 unholy damage and blinds the target (Fort DC 10 + Half Rogue Level + Intelligence Modifier negates Blindness)
Sneak Attack Training 3 (Requires: Sneak Attack Training 2)
Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks
Stat Enhancement: DEX or INT
Tier 4
Execute (Requires: Critical Damage)
Melee Assassinate Attack: Deals +3[W] damage. On Sneak Attack: If the target is below 20% health, deal 500 damage (Fort DC 10 + Half Rogue Level + Int Mod negates).
Critical Damage (3 Ranks) (Requires: Critical Accuracy)
+1/2/3 Critical Hit damage (before weapon multipliers)
Killer (3 Ranks) (Requires: Critical Damage)
When you kill a target, you gain a 5% Morale bonus to melee doublestrike for 15 seconds. Weak enemies will not always produce this effect. The killer buff can stack up to 2/3/4 times.
Sneak Attack Training 4 (Requires: Sneak Attack Training 3)
Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks
Stat Enhancement: DEX or INT
Tier 5
Assassinate
Stealth Melee Assassinate Attack: On Sneak Attack: Kills a living target instantly if the target fails a Fortitude save (DC 10 + Rogue Level + Int Mod). Even on a successful save, the target takes 10d6 additional Sneak Attack damage from this attack.
Improved Assassinate (3 Ranks)
+1/2/3 to the save DC's of your Assassinate abilities.
Knife Specialization
+1 Critical Threat Multiplier with Daggers and Kukris. Daggers also gain +1 Critical Threat Range.
*Poison Strikes
Figuring the poisons might be based on the ones we have now I did a search in the localization for the descriptions... near as I can tell these are the ones it refers to.
Heartseeker Poison
Melee Poison Attack: On Damage: -1 Fortitude Save (stacks 5 times), On Critical Hit: 1d6 Constitution damage, On Vorpal Hit: Heartseeker (-5% hit points Fortitude DC 10 + Half Rogue Level + Intelligence Modifier negates)
Soulshatter Poison
Melee Poison Attack: On Damage: -1 Will Save (stacks 5 times), On Critical Hit: 1d6 Wisdom damage, On Vorpal Hit: Shattermantle (-100 Spell Resistance for 10 seconds Will DC 10 + Half Rogue Level + Intelligence Modifier negates)
Ice Chill Poison
Melee Poison Attack: On Damage: -1 Reflex Save (stacks 5 times), On Critical Hit: 1d6 Dexterity damage, On Vorpal Hit: Paralysis (Fort DC 10 + Half Rogue Level + Intelligence Modifier negates, 30% chance for an additional save on damage)
Quote:This is a copy of the Henshin Mystic enhancements on Llama... they are pretty rough in some spots and obviously not finalized.
Bottom Row:
Nothing
Tier 1
Elemental Words 1 (1 AP)
Select one of: All-Consuming Flames, Porous Soul, Static Charge, Winter's Touch
Staff Training 1 (1 AP)
+1 to hit and damage with quarterstaves
Mystic Training (3 Ranks, 1 AP)
+1/+2/+3 to the DCs of your Monk finishing moves.
Negotiator (3 Ranks, 1 AP)
+1/+2/+3 Bluff, Diplomacy, and Haggle. Rank 3 Only: The cooldown for Bluff, Diplomacy, and Intimidate are reduced by 10%
Animal Forms (2 AP)
Select one of: Way of the Clever Monkey/Elegant Crane/Faithful Hound/Patient Tortoise/Tenacious Badger*. Automatically scale at Monk levels 3, 9 and 15.
Tenacious Badger was slightly changed.
'Like a badger, you are most dangerous when grievously injured. You gain +1 to your Intimidate skill, and whenever you are below 50% health, your passive ki regen is increased by 1 and you deal 4% additional damage. Your patience has suffered however, and you generate ki slower when meditating. At Monk levels 3,9, and 15 the skill bonus increases by 1 and the damage bonus increases by 2%
Tier 2:
Elemental Words 2 (1 AP, Requires: Elemental Words 1)
Select one of: All-Consuming Flames, Porous Soul, Static Charge, Winter's Touch
Staff Training 2 (1 AP, Requires: Staff Training 1)
+1 to hit and +2 damage with quarterstaves
Quick Strike (3 Ranks, 2 AP)
Melee Quarterstaff Attack (20 Second Cooldown)
Deals +1/+2/+3[W] damage. You gain a 5/15/25% Morale Bonus to Double Strike for 10 seconds.
Elemental Ki Strikes (2 AP) - Select one of: Eagle-Claw Attack*, Unbalancing Strike, Fist of Iron*, Breaking Wind*
Eagle Claw Attack: Fire Ki Melee Attack: +2[W] and applies two stacks of the Improved Destruction effect.
Fist of Iron: Earth Ki Melee Attack: +3[W], +1 Critical Threat Range and Multiplier
Breaking Wind: Air Ki Melee Attack: +1[W] and your enemy deals 2% less physical damage for 30 seconds. Stacks up to 5 times.
Contemplation (3 Ranks, 1 AP)
+1 Concentration and Will Saves. Rank 3 Only: +1 Passive Ki Regeneration
Tier 3
Elemental Words 3 (1 AP, Requires: Elemental Words 2)
Select one of: All-Consuming Flames, Porous Soul, Static Charge, Winter's Touch
Staff Training 3 (1 AP, Requires: Staff Training 2)
+1 to hit and +2 damage with quarterstaves
Lighting the Candle (3 Ranks,2 AP) - Centered Weapon Stance
Two Handed Weapons gain 'On Hit:1d4/6/8 Fire damage and On Critical: 1/2/3d10 Force damage.
One Handed (wraps) gain 'On Hit: 1d2/3/4 Fire damage and on Critical 1/2/3d6 Force damage.
Your Ki generation on hit is reduced by 1.
Embrace the Void (3 Ranks, 1 AP)
Gain 1/2/3 Meditation use per rest, and regenrate ki faster while meditating. While you are meditating, you generate a protective shield which can absorb up to 25/50/100 damage, and is refreshed every 3 seconds.
Stat Enhancement 1 (2 AP)
Tier 4
Elemental Words 4 (1 AP, Requires: Elemental Words 3)
Select one of: All-Consuming Flames, Porous Soul, Static Charge, Winter's Touch
Staff Training 4 (1 AP, Requires: Staff Training 3)
+1 to hit and +2 damage with quarterstaves
Focus (1 AP, Requires: Embrace the Void Rank 1)
While you are meditating, you bring the world around you into focus. The field of focus lasts for 30 seconds fromthe start of your meditation, and gains power every 3 seconds ofyour meditation. Each tier of power grants an additional 5 Insight bonus to universal spell power, +1% Insight bonus to hit, and a +2% insight bonus to weapon damage to all allies within it.
Stat Enhancement 2 (2 AP, Requires: Stat Enhancement 1)
Tier 5
Void Strike (2 AP, Requires: Elemental Words 4)
Void Ki Melee Attack: You have learned to make Attacks backed by pure ki energy.
On Hit: 10d6 Force damage. On Vorpal: Your enemy is erased from existence.
Staff Specialization (2 AP)
+1 Critical Threat Range and Multiliplier to Quarterstaves
Worth noting Re: Assassin Tier 1 & 2 autogrants, posted by Eladrin:
Quote:The Ninja Spy will also have similar innate abilities to give options to reduce the multiple ability dependency of short sword builds.