Flav wrote on Nov 4
th, 2012 at 2:07pm:
It used to be D&D...
Nowadays I'm just playing it because of friends, as the links left to D&D shrink with every update.
( any edition prior and including 3.5... 4th is a WoW thingie made PnP and doesn't deserve being called D&D )
The catch is that D&D 3.5 doesn't really work to level 20 (ignore those like haxxors who feel that wizards should always win). DDO got levels 1-~12 right, and created something workable to 20. They did paint themselves into a corner with d20, and seem to have a workable kludge.
Things done right:
D&D rules (1-~12) (especially multiclassing and wide-open character development).
Instances (see making it more like D&D)
DM Voice acting (see a pattern)
Kobold voice acting (you won't find much recent work on this side, but the kobold voices made me happy to play DDO).
Gameplay (shocking unlike D&D. Who would have thought that a MMO that broke the mold (at least in 06) by letting players dodge would be based on a "roll d20 to hit" game?).
PVP almost entirely absent. All they really need to do is separate lobster chat from the harbor chat. Something that I noticed coming back from a break.
Lack of transparency: While it would certainly help if the devs told us what they planned (and would listen to how stupid it was an why), they certainly don't need to hear the constant whining "buff me and nerf everyone else" and "give us more easy buttons". Increasing dev contempt of players is a bad thing.
Done wrong (what is the point about asking for positives if you ignore the negatives):
Contempt of players. Pretty much every problem in Turbine is simply due to the overwhelming contempt of the playerbase.
Customer service: A load of epic elite fail. Largely set from on high that turbine will literally not lift a finger (when not destroying what a player put years into takes little more) to fix the problems they cause.
Basic game design: Devs and other Turbine employees shouldn't be expected to play the game. They already put in a full day's work ther, and shouldn't be expected to spend the rest of their life there. On the other hand, once they understand that god-moding ultra grindy loot isn't "playing DDO" then they have to actually listen to what players have to say about Turbine's idiotic ideas. They have the whole Mournlands server, why don't they listen to anybody.
Testing: Turbine policy is that bugs aren't a problem, they are happy to have as many bugs as the devs can inflict on the codebase. The "lets change everything" effort of the expansion was proof of this. Want to make a pointless change for changes' sake? Best time is when a creaky old codebase that breaks when the slightest bit is changed, then don't fix the bugs (we have a hard release day to hit). I was amazed that the system could even boot after U14, but don't expect fixing the bugs to ever be put on the dev's job description.