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Very Hot Topic (More than 75 Replies) U17 on Lama (Read 16050 times)
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U17 on Lama
Jan 16th, 2013 at 2:55pm
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I am far too lazy to copy/paste release notes, but here is a link: http://forums.ddo.com/showthread.php?t=376774
  
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Re: U17 on Lama
Reply #1 - Jan 16th, 2013 at 2:57pm
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Die!
  

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Re: U17 on Lama
Reply #2 - Jan 16th, 2013 at 3:03pm
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Lamannia Release Notes: Update 17

Welcome to the Lamannia Update 17 Release Notes for Dungeons & Dragons Online! These release notes were posted on Wednesday, January 16th, 2013. These notes are subject to changes and additions... lots and lots of changes and additions.

Of Special Note

Return to Gianthold

Gianthold is now available for Epic level characters in addition to heroic level characters. The mysteries of the Draconic Prophecy await you!

Watch for raid nights on Lamannia in our announcement forum!
While previewing on Lamannia, we highly recommend players try Gianthold in both heroic and epic versions (spoiler alert: they're not the same).
Raid and quest flagging mechanics have been changed for heroic and epic versions of Gianthold.
You must now complete the following quests for raid flagging:
Cabal for One
Prison of the Planes
Madstone Crater
You no longer need to turn in relics as part of quest progression. Relics can now be used instead to barter with NPCs for new treasure.
Players who have not previously completed Cabal for One may need to run this quest before they can play the raid, even if they were previously raid flagged.
Epic Dragonscale armor is now available!
It is no longer possible to turn in outdated Dragonscale Armor in exchange for scales.
The Epic version of the landscape features random encounters.
Feast or Famine:
A treasure chest that was previously devoid of treasure is now filled with goodies. To balance this, a trap that was previously not very effective is now much more problematic if not disabled.
There is now a way to manually summon the Orc Hunting party instead of waiting the full amount of time for them to return. It may still take a minute or two for them to get there after being summoned.
Players who already own the Gianthold adventure pack will automatically have access to the new Epic difficulty versions of the quests.
Lamannia Character Wipes

Please note that we have performed a wipe of existing Lamannia characters. You will need to create new characters, or import existing characters using the Character Copy tool. Characters whose character data is not properly updating in MyDDO may not copy properly using the tool.

Crystal Cove

Preview the latest updates in Crystal Cove on Lamannia! Look out for Cove preview nights in our announcement forum.

The cove now supports Epic levels!
Star objectives have been updated for the Cove.
Introducing Augments

Augments are a new way to customize your equipment.

An item with an augment slot can have an Augment placed in it. A slotted Augment bestows an additional effect to the item for as long as it is slotted.
Augment slots will be introduced on some new named items, and randomly generated items have a 5% chance of having an augment slot.
Augment Slots will appear in one of seven different colors:
Colorless Augment Slots can only hold Colorless Augments. Colorless Augment Slots can be found in any type of item.
Red Augment Slots can hold Colorless or Red Augments. Red Augment Slots can only be found on Weapons, Shields, or other hand-held items.
Blue Augment Slots can hold Colorless or Blue Augments. Blue Augment Slots can only be found in Armor, Robes, Outfits, Shields, or other off-hand items.
Yellow Augment Slots can hold Colorless or Yellow Augments. Yellow Augment Slots can only be found on Accessory items. (Ring, Neck, Boots, Belt, Gloves, Eyewear, Helmet, Bracers, Cloak, Trinket)
Purple Augment Slots can hold Colorless, Blue, or Red Augments. Purple Augment Slots can only be found on named Weapons, Shields, or other hand-held items.
Orange Augment Slots can hold Colorless, Red, or Yellow Augments. Orange Augment Slots can only be found on named Weapons, Shields, or other hand-held items.
Green Augment Slots can hold Colorless, Blue, or Yellow Augments. Green Augment Slots can only be found on named Armor, Robes, Outfits, or Accessory items.
This system will replace the two existing augment systems- Epic Augments, and Guild Augments. Existing guild augment slots and the guild augment vendors will remain, but new items won’t have guild augment slots after Update 17.

To learn more about the augment system, click here!

Items


Improvements have been made to Cursespewing, Improved Cursespewing, and Vorpal weapon effects:
Cursespewing: This item effect now only applies on a natural 20 attack roll, but no longer has a saving throw. In addition to its previous effects, this curse now causes the victim to take 1d6 damage every two seconds. The curse now has a duration of 12 seconds. Additional cursespewing procs will add 12 seconds to the remaining duration.
Improved Cursespewing: This item effect now only applies on a natural 20 attack roll, but no longer has a saving throw. In addition to its previous effects, this curse now causes the victim to deal 4 less damage with its melee and ranged attacks and take 2d6 damage every two seconds. The curse now has a duration of 12 seconds. Additional Improved Cursespewing procs will add 12 seconds to the remaining duration.
The "Vorpal" weapon prefix now also adds an additional 0.5 damage dice to the attacks of the weapon it is on.
The final upgrade for the weapons from the raid "Caught in the Web" has been unveiled. Augment Slots can now be added to each weapon at the Purple Dragon Knight favor representative.
The Dwarven Thrower can now be Bound and Attuned in the Stone of Change.
The Scepter of the Ogre Magi now properly behaves as a 1-handed weapon when attacking.
The Madstone Rage effect no longer applies "Shaken" after it expires.
Many old named items that date from before Module 9 have been updated, redesigned, or otherwise buffed to be more useful for characters around the level of the quests they are obtained from. The quests, quest chains, and quest packs that have had their items revisited include the following:
The Waterworks
Irestone Inlet and other assorted Harbor and Marketplace Quests
The Catacombs
The Seal of Shan-to-Kor
Redwillow's Ruins
Tear of Dhakaan
Caverns of Korromar
Gwylan's Stand
Assault on Splinterskull (Tangleroot Gorge)
Stormcleave Outpost
Delera's Tomb
Sorrowdusk Isle (Cult of the Six)
Ruins of Threnal
The Restless Isles
Ruins of Gianthold
Sands of Menechtarun
Tempest's Spine
The Necropolis (Parts 1-4)
Please note the following with regard to these item changes:
Epic items have not been altered.
The only raid that has updated items is Tempest's Spine. Other raid items have not been altered.
In Tempest's Spine, the items will now be considered to be Raid treasure. This means that they are now much more powerful, but will Bind to Character on Acquire. However, the chances for any given raid item in Tempest's Spine to drop have been increased from 1% per item per player to 10% per item per player.
The majority of these item changes are not retroactive to existing items.
Some aspects of the changes, such as buffs to weapon damage dice, critical profiles, or an armor's base AC will be retroactive to your existing items. However, added augment slots or other changed effects on an item are not retroactive.
To get the complete, updated version of an item, you will need to find a new copy of that item.
Items which are Bind to Account in a quest chain's end reward list do not have their bind state changed.
Newly found items which formerly were unbound, as rare drops in a chest, will now be Bind to Character on Equip.
The bound/unbound state of items already in your possession will not be altered.
  
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Eladiun
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Re: U17 on Lama
Reply #3 - Jan 16th, 2013 at 3:11pm
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Slug wrote on Jan 16th, 2013 at 3:03pm:
You must now complete the following quests for raid flagging:
Cabal for One
Prison of the Planes
Madstone Crater



The Crucible was just too hard.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


Quote:
Eladiun is an awful person
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Allo
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Re: U17 on Lama
Reply #4 - Jan 16th, 2013 at 3:25pm
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glad to see that change. fuck crucible, never doing it again. hell yeah!
  
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Re: U17 on Lama
Reply #5 - Jan 16th, 2013 at 3:35pm
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Allo wrote on Jan 16th, 2013 at 3:25pm:
glad to see that change. fuck crucible, never doing it again. hell yeah!


First thing I thought of was all the newbies that would get excited over this.
  

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Or as they say in Ireland -
Derp derp derp derp. Yellow moons. Lassie.

Hordo wrote on Nov 21st, 2012 at 8:07am:
EDIT: BTW I love your post.  It reads as if English is your 3rd language behind gibberish and dipshit.


majmalphunktion wrote on Mar 20th, 2014 at 6:11pm:
what the fuck guys...

Jeesus fucking shit. This shit gets me called to the principals office.

Assholes.
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Re: U17 on Lama
Reply #6 - Jan 16th, 2013 at 3:35pm
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FranOhmsford is a big fan of Crucible being axed. Shock.
  
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QuantumFX
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Re: U17 on Lama
Reply #7 - Jan 16th, 2013 at 3:37pm
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It’s looking like a lot of the old named loot is gaining slots.  LINK

So far… this is looking pretty good.

cdr wrote on Jan 16th, 2013 at 3:35pm:
FranOhmsford is a big fan of Crucible being axed. Shock.


Flagging your L25 character on casual is hard.
« Last Edit: Jan 16th, 2013 at 3:38pm by QuantumFX »  

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Re: U17 on Lama
Reply #8 - Jan 16th, 2013 at 3:39pm
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QuantumFX wrote on Jan 16th, 2013 at 3:37pm:
Flagging your L25 character on casual is hard.


For him? I'm sure it is.
  
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Re: U17 on Lama
Reply #9 - Jan 16th, 2013 at 4:00pm
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Anyone actually log in yet? I was wondering if there are epic scale barter people up so we can get a gander at the stats for them.
  
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Allo
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Re: U17 on Lama
Reply #10 - Jan 16th, 2013 at 4:01pm
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there are. i wasnt too impressed but the set bonuses are nice if you have a hat. assuming the hats aren't trash
  
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Re: U17 on Lama
Reply #11 - Jan 16th, 2013 at 4:03pm
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Care to share for those of us stuck at work?
  
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Re: U17 on Lama
Reply #12 - Jan 16th, 2013 at 4:26pm
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rest wrote on Jan 16th, 2013 at 4:03pm:
Care to share for those of us stuck at work?

only if you say please
  
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Re: U17 on Lama
Reply #13 - Jan 16th, 2013 at 4:30pm
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Nah I'll just look on the regular forums.
  
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Re: U17 on Lama
Reply #14 - Jan 16th, 2013 at 4:44pm
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rest wrote on Jan 16th, 2013 at 4:00pm:
Anyone actually log in yet? I was wondering if there are epic scale barter people up so we can get a gander at the stats for them.


http://forums.ddo.com/showthread.php?t=404867

They should have put a better / longer haste guard on the Flawless black, like 90 seconds instead of the 30 seconds.  I'll be upgrading my black though.
  
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Re: U17 on Lama
Reply #15 - Jan 16th, 2013 at 4:52pm
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rest wrote on Jan 16th, 2013 at 4:03pm:
Care to share for those of us stuck at work?


Spoiler: You will be grinding stuff for your archer.

EDIT: And since you’re at work, this would be a good time to get your character copy done.
« Last Edit: Jan 16th, 2013 at 4:55pm by QuantumFX »  

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Re: U17 on Lama
Reply #16 - Jan 16th, 2013 at 4:59pm
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Forum ate my post? Oh well, tl;dr dragon helms are awesome and there aren't any good pre-U17 helms anyway.
  
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Re: U17 on Lama
Reply #17 - Jan 16th, 2013 at 5:05pm
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Cripey wrote on Jan 16th, 2013 at 3:35pm:
First thing I thought of was all the newbies that would get excited over this.


Drak will be happy to hear this.
  

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Re: U17 on Lama
Reply #18 - Jan 16th, 2013 at 6:03pm
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Added doublestrike on the black dragon armor is nice, although at ml25 I would hope for 6%. That's probably greedy though.

Shamans trinket looked nice if the radiance and devotion progress from epic normal, and considering you could now slot untyped somewhere else.

On the Crucible, whatever. I figured the whining would eventually catch up. Obviously it was so hard that nobody ever ever ever flagged for Reavers. 

Kind of curious about what the epic version of the scimitar the marilith drops in PoP will look like, along with what the elf bane khopesh (Allegiance maybe?) from the black dragon will look like. Might be the new default anti Drow weapon. Or they'll add epic halfling bane to it. Unpredictable, oh yeah!

   
« Last Edit: Jan 16th, 2013 at 6:05pm by spathic »  

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Re: U17 on Lama
Reply #19 - Jan 16th, 2013 at 6:09pm
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QuantumFX wrote on Jan 16th, 2013 at 4:52pm:
Spoiler: You will be grinding stuff for your archer.

EDIT: And since you’re at work, this would be a good time to get your character copy done.


Glad he never settled on a helm to wear.  Cheesy  Cheesy
  
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Re: U17 on Lama
Reply #20 - Jan 16th, 2013 at 6:29pm
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Waiting for other shoe to drop.
  

                                                                      
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Re: U17 on Lama
Reply #21 - Jan 16th, 2013 at 6:55pm
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Maxwell Edison wrote on Jan 16th, 2013 at 6:29pm:
Waiting for other shoe to drop.


Like no heroic comms in reaver?
  
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Re: U17 on Lama
Reply #22 - Jan 16th, 2013 at 7:11pm
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rest wrote on Jan 16th, 2013 at 6:09pm:
Glad he never settled on a helm to wear.  Cheesy  Cheesy

You also don't need to grind for High road boots for him either.

spathic wrote on Jan 16th, 2013 at 6:03pm:
Added doublestrike on the black dragon armor is nice, although at ml25 I would hope for 6%. That's probably greedy though.

It’s supposed to be a stacking doublestrike bonus.
« Last Edit: Jan 16th, 2013 at 7:28pm by QuantumFX »  

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Re: U17 on Lama
Reply #23 - Jan 16th, 2013 at 7:28pm
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Well, the good news is I can probably vendor all the loot I had saved up incase they ever made an epic giant hold since it all drops pre-made.

I'm also pretty sure they'll add augments to U14-16 gear, especially since I just bought EE leaves of the forest.  Although they had previously stated that the items were made slightly better to make up for the lack of augments.
  
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Re: U17 on Lama
Reply #24 - Jan 16th, 2013 at 7:38pm
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QuantumFX wrote on Jan 16th, 2013 at 7:11pm:
It’s supposed to be a stacking doublestrike bonus.



This. It's typed differently than the sparehand/timeblade/shieldmastery/alchemical weps doublestrike bonus.
  

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