Lamannia Release Notes: Update 17
Welcome to the Lamannia Update 17 Release Notes for Dungeons & Dragons Online! These release notes were posted on Wednesday, January 16th, 2013. These notes are subject to changes and additions... lots and lots of changes and additions.
Of Special Note
Return to Gianthold
Gianthold is now available for Epic level characters in addition to heroic level characters. The mysteries of the Draconic Prophecy await you!
Watch for raid nights on Lamannia in our announcement forum! While previewing on Lamannia, we highly recommend players try Gianthold in both heroic and epic versions (spoiler alert: they're not the same). Raid and quest flagging mechanics have been changed for heroic and epic versions of Gianthold. You must now complete the following quests for raid flagging: Cabal for One Prison of the Planes Madstone Crater You no longer need to turn in relics as part of quest progression. Relics can now be used instead to barter with NPCs for new treasure. Players who have not previously completed Cabal for One may need to run this quest before they can play the raid, even if they were previously raid flagged. Epic Dragonscale armor is now available! It is no longer possible to turn in outdated Dragonscale Armor in exchange for scales. The Epic version of the landscape features random encounters. Feast or Famine: A treasure chest that was previously devoid of treasure is now filled with goodies. To balance this, a trap that was previously not very effective is now much more problematic if not disabled. There is now a way to manually summon the Orc Hunting party instead of waiting the full amount of time for them to return. It may still take a minute or two for them to get there after being summoned. Players who already own the Gianthold adventure pack will automatically have access to the new Epic difficulty versions of the quests. Lamannia Character Wipes
Please note that we have performed a wipe of existing Lamannia characters. You will need to create new characters, or import existing characters using the Character Copy tool. Characters whose character data is not properly updating in MyDDO may not copy properly using the tool.
Crystal Cove
Preview the latest updates in Crystal Cove on Lamannia! Look out for Cove preview nights in our announcement forum.
The cove now supports Epic levels! Star objectives have been updated for the Cove. Introducing Augments
Augments are a new way to customize your equipment.
An item with an augment slot can have an Augment placed in it. A slotted Augment bestows an additional effect to the item for as long as it is slotted. Augment slots will be introduced on some new named items, and randomly generated items have a 5% chance of having an augment slot. Augment Slots will appear in one of seven different colors: Colorless Augment Slots can only hold Colorless Augments. Colorless Augment Slots can be found in any type of item. Red Augment Slots can hold Colorless or Red Augments. Red Augment Slots can only be found on Weapons, Shields, or other hand-held items. Blue Augment Slots can hold Colorless or Blue Augments. Blue Augment Slots can only be found in Armor, Robes, Outfits, Shields, or other off-hand items. Yellow Augment Slots can hold Colorless or Yellow Augments. Yellow Augment Slots can only be found on Accessory items. (Ring, Neck, Boots, Belt, Gloves, Eyewear, Helmet, Bracers, Cloak, Trinket) Purple Augment Slots can hold Colorless, Blue, or Red Augments. Purple Augment Slots can only be found on named Weapons, Shields, or other hand-held items. Orange Augment Slots can hold Colorless, Red, or Yellow Augments. Orange Augment Slots can only be found on named Weapons, Shields, or other hand-held items. Green Augment Slots can hold Colorless, Blue, or Yellow Augments. Green Augment Slots can only be found on named Armor, Robes, Outfits, or Accessory items. This system will replace the two existing augment systems- Epic Augments, and Guild Augments. Existing guild augment slots and the guild augment vendors will remain, but new items won’t have guild augment slots after Update 17.
To learn more about the augment system, click here!
Items
Improvements have been made to Cursespewing, Improved Cursespewing, and Vorpal weapon effects: Cursespewing: This item effect now only applies on a natural 20 attack roll, but no longer has a saving throw. In addition to its previous effects, this curse now causes the victim to take 1d6 damage every two seconds. The curse now has a duration of 12 seconds. Additional cursespewing procs will add 12 seconds to the remaining duration. Improved Cursespewing: This item effect now only applies on a natural 20 attack roll, but no longer has a saving throw. In addition to its previous effects, this curse now causes the victim to deal 4 less damage with its melee and ranged attacks and take 2d6 damage every two seconds. The curse now has a duration of 12 seconds. Additional Improved Cursespewing procs will add 12 seconds to the remaining duration. The "Vorpal" weapon prefix now also adds an additional 0.5 damage dice to the attacks of the weapon it is on. The final upgrade for the weapons from the raid "Caught in the Web" has been unveiled. Augment Slots can now be added to each weapon at the Purple Dragon Knight favor representative. The Dwarven Thrower can now be Bound and Attuned in the Stone of Change. The Scepter of the Ogre Magi now properly behaves as a 1-handed weapon when attacking. The Madstone Rage effect no longer applies "Shaken" after it expires. Many old named items that date from before Module 9 have been updated, redesigned, or otherwise buffed to be more useful for characters around the level of the quests they are obtained from. The quests, quest chains, and quest packs that have had their items revisited include the following: The Waterworks Irestone Inlet and other assorted Harbor and Marketplace Quests The Catacombs The Seal of Shan-to-Kor Redwillow's Ruins Tear of Dhakaan Caverns of Korromar Gwylan's Stand Assault on Splinterskull (Tangleroot Gorge) Stormcleave Outpost Delera's Tomb Sorrowdusk Isle (Cult of the Six) Ruins of Threnal The Restless Isles Ruins of Gianthold Sands of Menechtarun Tempest's Spine The Necropolis (Parts 1-4) Please note the following with regard to these item changes: Epic items have not been altered. The only raid that has updated items is Tempest's Spine. Other raid items have not been altered. In Tempest's Spine, the items will now be considered to be Raid treasure. This means that they are now much more powerful, but will Bind to Character on Acquire. However, the chances for any given raid item in Tempest's Spine to drop have been increased from 1% per item per player to 10% per item per player. The majority of these item changes are not retroactive to existing items. Some aspects of the changes, such as buffs to weapon damage dice, critical profiles, or an armor's base AC will be retroactive to your existing items. However, added augment slots or other changed effects on an item are not retroactive. To get the complete, updated version of an item, you will need to find a new copy of that item. Items which are Bind to Account in a quest chain's end reward list do not have their bind state changed. Newly found items which formerly were unbound, as rare drops in a chest, will now be Bind to Character on Equip. The bound/unbound state of items already in your possession will not be altered.
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