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Very Hot Topic (More than 75 Replies) SOON™ is here!* (Read 64777 times)
Grace
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Re: SOON™ is here!*
Reply #200 - Apr 15th, 2013 at 2:30pm
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Schmoe wrote on Apr 15th, 2013 at 2:28pm:
That's why I said that properly managing and addressing feedback is a tough job, and on that requires dedicated resources.  I'm not sure Turbine recognizes or understands how to do it, and that's why I have huge doubts about their ability to pull it off to satisfaction.


They really need at least one specific person whose only job is to communicate with the players on the forums and bridge the communication between the players and the staff. I mentioned this too in the conversation I had with them, but obviously they don't really have the option to hire someone like that, that power comes from above. But it really is a necessary part of doing business, and the increase in player satisfaction and retention would likely pay for the person's salary.
  

JDollar wrote on Apr 10th, 2013 at 5:25pm:
she's Kmack's property


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JDollar wrote on Jul 10th, 2013 at 2:15am:
To put in DnD terms Grace is a CR 60 EE Ball Busting Bitch
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Re: SOON™ is here!*
Reply #201 - Apr 15th, 2013 at 2:41pm
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The enhancement pass will come and go.  Feedback will be asked for and ultimately ignored, as is the standard.  Certain builds that are viable today will be less-so once enhancements are change, and likewise unviable builds will become more appealing.  People will either refuse to adapt and walk away from the game, or they will take advantage of the system and move onto newly effective builds.

Whatever the change, there's always one constant; Turbine's developers are incompetent and will ultimately leave the door wide open for powerful, broken, and entirely unanticipated character builds that makes this game fun.  These builds may just be less 12/6/2 splits and more 18/2, 17/2/1, or 16/2/2, it just remains to be seen.

Anyhow, we probably won't see the enhancement pass come to live for four to six months; people can doom and gloom over the three additional character levels and new tiers of gear that comes from the expansion first.
  
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Re: SOON™ is here!*
Reply #202 - Apr 15th, 2013 at 3:08pm
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Eladiun wrote on Apr 15th, 2013 at 2:20pm:
Each of these changes detracted from the game significantly, IMO.  The Tempest change ruined TWF Rangers and exploiters.  The offhand proc and the speed of attack is what made these builds enjoyable.  Replacing that with a shitty doublestrike didn't make up for what was lost.  I couldn't pay my Exploiter anymore because it just didn't feel fun anymore.  The AC changes made a flawed system worse.  The To-Hit changes that went them are a debacle.  My opinion on the store is well known so I'll skip that.  These changes are what drove myself and others away from this game. 


This.  These enhancement changes are going to have a far and wide impact on one of the few remain pieces of DnD that keeps people playing.  Build diversity and the ability to create and experiment with builds. 

It is Alpha so it could change but they are pretty obviously set on the trees which is no different than WoW, SWTOR, etc.  Each class gets three trees and a limited number of points and you funnel up the tree.  This is a big difference from the current overall points spent and level method. A lot of builds will be severely impacted.


See it's all about point of view (thanks Obi-Wan). 

I hated that Rangers were the top of the DPS/Melee tree in 2008.   Dwarven Rangers at that.  No way a Ranger or Exploiter should have been better than a Kensai Fighter or a Barb.  Sure, they should be solid, but not better.  TWF Rangers were redonc.  Of course that is a bad example because it was just a nerf.  There was nothing good being added.

AC is a better example.  They changed AC, added PRR, added Dodge.  There were additions along with the change.  ANd I like the AC changes.  AC is meaningful at lower numbers and the addition of PRR brought back the value in heavy armor.  Your best tank is no longer a 2 monk/rogue splash in robes/light armor.  The addition of dodge is cool.  I think it sucks that we had to get away from d20 to make it work, but everyone knows that d20 breaks at high levels, even in PnP.  A good Dungeon Master just accommodates for it and you also don't have the loot and meta-gaming issues in PnP campaigns at high level.

The spell power thing was really much ado about nothing.  A perfect example of crying for no reason.  Neither my Sorc nor my Wiz give two shits.  Sure, I don't use my ear-dweller anymore and I use more clickies, but other than that, it was a non-issue.  And it is nice to be able to be able to see the stats on my character sheet like I can.  I also like that we got rid of the x% up through level y spells.  That was annoying.  I like the straight up x% boost.  Spell level is irrelevant.  I don't see anyone saying their caster is underpowered.  If they do, they are stupid.  Casters, especially PM or WF ones, are still the most powerful class in the game at cap.

As to the new enhancements:
If this lowers diversity, then I agree it will be a huge negative.  But most of the wailing and crying I'm hearing is "This will break my Kensai III/AA build" or "My cleric is not going to be as fun".  It is more about "I can't duplicate exactly what I have today with this new system".  It's not about "What can I do that I couldn't before"?  What fun options exist now?  How can I make something new that never existed before.  The conversation is 100% about what is being taken off the table and nothing about what is being added.  From that perspective, of course it looks like shit. 

I think the most on target concerns are the ones about requiring points spent in a tree to unlock enhancements.  Very few enhancements required other enhancements as a pre-req.  They required a certain class level or a certain total AP spend.  And that makes sense.  But requiring too much "in tree" spending will reduce flexibility too much.
  
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Grace
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Re: SOON™ is here!*
Reply #203 - Apr 15th, 2013 at 3:24pm
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Asheras wrote on Apr 15th, 2013 at 3:08pm:
But most of the wailing and crying I'm hearing is "This will break my Kensai III/AA build" or "My cleric is not going to be as fun".


I think with this you have missed the point of the complaints.

The complaints about not being able to duplicate builds is part of the larger complaint about lack of flexibility. People are using their own builds as examples. It's not that they are shutting down because their particular build would change; it's that they can't come close to duplicating the things they want to do and feel pigeonholed into cookie cutter builds. That's a legitimate complaint.

The issue with clerics is also a fair complaint. "My cleric is less fun" - how is that not a valid concern? This is a game. If clerics are funneled into only doing healing and buffing, that is far less fun. There isn't anything else to really do with them given this enhancement pass. If some people want to play like that, that's their choice, but it shouldn't be for everyone. If I want to play like that, I'll group with Shade.

I don't think it's dooooooooooom yet, but I do think you are unfairly discounting some serious concerns, and that isn't going to win you any support for your point.
  

JDollar wrote on Apr 10th, 2013 at 5:25pm:
she's Kmack's property


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JDollar wrote on Jul 10th, 2013 at 2:15am:
To put in DnD terms Grace is a CR 60 EE Ball Busting Bitch
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Re: SOON™ is here!*
Reply #204 - Apr 15th, 2013 at 3:27pm
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But that's just it ash, with what I have personally worked with on Lama so far the only option my caster cleric is being given is to stop playing the way I used to which keeps me playing my cleric, or turn her into the follow the hp bars of others no fun that will make me more than likely not want to break her out anymore.

I have been trying to find the wiggle room, but about the only way to make her effective at battle casting again is to spend a ton of points for an ability that only can be cast 4 times per rest for extra energy drain capabilities, even her aura is weaker than it is live due to the switch around in feats I had to rearranged to see if I could salvage her casting abilities.

I have tried hard to refrain from doom posts about this trying hard to gather ideas to put forward but its hard to get the desire for this especially with the given track record. I will be the first one to let you say "told you so" if they really do listen to feedback but my instincts say they just want to gauge the ire of the community and this system is almost guaranteed to be put out with only a few tweaks Sad
  

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Re: SOON™ is here!*
Reply #205 - Apr 15th, 2013 at 3:31pm
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Kimberlite wrote on Apr 15th, 2013 at 1:41pm:
You have surely heard the phrase "Throwing good money after bad" ?

There is a heavy time investment in this game with TRs, bound gear, and new mechanisms like epic destinies and twists. Before the level cap increase I played twice as many characters as I do now. Iit takes too much time for a slow, gimpy player like me to get a character ready for shortmanning EH, or ready for EE.

The mere thought of another timesink with level 28 depresses me. Even more of my characters will gather dust and become storage mules because I simply cannot keep more than a few geared and capped already while still running TRs.

When I look at my remaining characters and the structure of the enhancement pass (heavily focused trees, high AP spend per tree), it's just one more straw on the camel's back.


Kimberlite,

I am the same way.  Back when the cap was 16, I had about 12 toons I was playing.  I'd get them to cap and gear them and then use them to farm shroud (only raid with non-BtC loot and a solid shot at +3 tomes) while leveling alts.  Alting was the only real grind before TR'ing and Epics.  Once a toon was capped and geared it was pretty much done, besides the occasional Elite run of Shroud, VoD for a challenge.  There was also no way to tinker with their build.  Short of Fred or re-rolling.

I dropped to 6 or so when the cap went to 20 and epics came along.  I'd occasionally run the other 6, but really, I only created them in the first place because my favorites got boring without something worthwhile to do.  Now I could grind BtA loot on my capped toons.  I could TR them.  I could grind out +4 tomes in ToD.  I didn't have to be "done" with them.

Since the cap went to 25, I'm down to 4 toons.  Even all 4 do not get equal attention.  I've had to compartmentalize them.  I don't play 40-60 hours per week like some players.  On limited play time, I will never keep up with gearing, TR'ing, etc.  Some players hate this and find it unsatisfying.  For me, it means I will never get bored or run out of things to do.  The game is now big enough that I can't do everything I want to do in the time between content releases.  This was not the case before 2009. 

Now, if the enhancement changes ruins flexibility in builds, it may be the only thing that could chase me from the game.  I love the build flexibility and the combat system of DDO above all else.  But, I'm reserving my judgement until I have given it a better look and I know more.
  
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Re: SOON™ is here!*
Reply #206 - Apr 15th, 2013 at 3:39pm
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Kalari wrote on Apr 15th, 2013 at 3:27pm:
But that's just it ash, with what I have personally worked with on Lama so far the only option my caster cleric is being given is to stop playing the way I used to which keeps me playing my cleric, or turn her into the follow the hp bars of others no fun that will make me more than likely not want to break her out anymore.

I have been trying to find the wiggle room, but about the only way to make her effective at battle casting again is to spend a ton of points for an ability that only can be cast 4 times per rest for extra energy drain capabilities, even her aura is weaker than it is live due to the switch around in feats I had to rearranged to see if I could salvage her casting abilities.

I have tried hard to refrain from doom posts about this trying hard to gather ideas to put forward but its hard to get the desire for this especially with the given track record. I will be the first one to let you say "told you so" if they really do listen to feedback but my instincts say they just want to gauge the ire of the community and this system is almost guaranteed to be put out with only a few tweaks Sad


The only options available in the Cleric tree maybe.  But what about the Wizard tree or sorc tree?  Is it possible that an offensive casting cleric is now 18/2 cleric/wiz?  And the 2 wiz opens some DC bumps or spell pen bumps or spell power bumps?  Or maybe 1 or 2 bard and you get some enhancement benes for your command/greater command. 

I'm not saying there will be an option like this.  I am not saying there will not.  I have no idea.  They haven't released the other trees yet.  What I am saying is that what you have after the pass might not be the same.  That doesn't make it better or worse.  Yet. 

There is also the very small possibility that they will listen to customer feedback.  Although this is unlikely.

  
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Reply #207 - Apr 15th, 2013 at 3:50pm
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DOES HE KNOW WHO THE FUCK YOU ARE?!


doesn't know, doesn't care.  Smiley
  
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Reply #208 - Apr 15th, 2013 at 3:53pm
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Asheras wrote on Apr 15th, 2013 at 3:39pm:
There is also the very small possibility that they will listen to customer feedback.  Although this is unlikely.



If you think the listening to feedback is unlikely how can this not be d0000m!!? 
  
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Reply #209 - Apr 15th, 2013 at 3:54pm
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Asheras wrote on Apr 15th, 2013 at 1:10pm:
This shows how clueless you really are.  Stop posting, dumbass.  Grown ups are trying to have a conversation.


Heh? Maybe if you removed your lips from Turbine's ball sack I might be able to understand you.

All I've gotten from you so far is some mumbling and that you are a douche nozzle.
  
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Reply #210 - Apr 15th, 2013 at 4:10pm
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pape wrote on Apr 15th, 2013 at 3:54pm:
Heh? Maybe if you removed your lips from Turbine's ball sack I might be able to understand you.

All I've gotten from you so far is some mumbling and that you are a douche nozzle.

You're winning!!!!!

Oh, wait. You are not. Sorry about the confusion.
  

Memnir wrote on Jun 14th, 2013 at 10:59am:
Note to any Turbine staffers reading this, and one I genuinely hope you share around the office: DDO has become a shit game because y'all have made it a shit game. Once it was great. Now, it's a festering puddle of monkey diarrhea. No matter how you try to justify it, or pat yourselves on the back for doing great jobs... it's a shit game now because of you. Y'all keep on giving the players the middle finger, and you keep expecting us to reward you for the abuse. I've had it with you narcissistic fuckwads and your myopic policies of ineptitude.
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Reply #211 - Apr 15th, 2013 at 4:12pm
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I think my most fundamental issue is the emphasis on requirements vs encouragements. Folks can talk about 'needing x or y' all they want, but till now, it hasn't really been nearly so heavily handed in terms of enforcement.
  
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Reply #212 - Apr 15th, 2013 at 5:05pm
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Grace wrote on Apr 15th, 2013 at 1:55pm:
I
I also assume that they are taking our feedback and working frantically on it before they hit deadlines. MajMal has said as much. But what there is lacking is engagement with the players about their concerns. There is almost nothing like, "I hear your concerns about spell pen, and we are looking at ways to address that before beta." or "Can you explain exactly how you feel the additional skills for spellpower and heal will affect your builds so we can have something concrete to compare?" or ANYTHING like that.


I think Vargouille or whomever was there mentioned during the L-Space Dev Talk last week that things were pretty much set in stones, and that the only changes were going to be mostly cosmetic and in Cost... Not in the trees themselves, and especially no in the tree content, nor in the number of trees available to a given class.

I don't call that discussing an early alpha, I call that forcing down our throat something we don't want to drink. That's sounds especially true when you look at the track record of things that came to pass on L-Space and where bashed by players there.
  

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Reply #213 - Apr 15th, 2013 at 5:28pm
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Flav wrote on Apr 15th, 2013 at 5:05pm:
I think Vargouille or whomever was there mentioned during the L-Space Dev Talk last week

What's the L-Space Dev Talk?  Google returns this post as the #1 result.

EDIT: Never mind figured it out.  Anyone have a link to the transcript?
« Last Edit: Apr 15th, 2013 at 5:32pm by Carpone »  
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Re: SOON™ is here!*
Reply #214 - Apr 15th, 2013 at 5:56pm
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Asheras wrote on Apr 15th, 2013 at 1:21pm:
At a bigger picture design level: Trees are fine for requiring a minimum level to access/minimum AP spent to access (so that a 2 level splash can't get serious class features) but requiring a lot of pre-reqs in terms of other specific enhancements is dicey.  That leads to having to spend AP on things that might not be adding any value to the build.  That should be reserved for the PrE paths and a few special exceptions.  Most of the regular stuff should become automatically select-able at a certain class level and/or total AP spend (not just spend in that tree).


Agreed.  This is the main place where they are going to blow it.  Once you make "trees" the desire to make "branches" becomes overwhelming.  Branches mean prereqs, prereqs mean spending points on a bunch of crap you don't want, to get to the stuff you do want.  That means not enough AP's left over to "have fun with".

What I'm really confused about here is the "why?".  We asked for finished PrE's (for years), and yes, I suppose the interface sucks and could use a re-work.  As Flav has pointed out though, why does delivering either of those require an "enhancement pass"?  Why re-work everything when it's not really what was asked for?  Why build a new house when we just need an addition?

Even if turns out "OK" it seems like a huge waste of resources.
  
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Re: SOON™ is here!*
Reply #215 - Apr 15th, 2013 at 6:03pm
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cdr wrote on Apr 13th, 2013 at 11:07am:
Toughness in colorless + requiring you to run Crucible to get it is win/win. Too bad it's heroic, but maybe there's an epic version.


Fuck that. Taps to buy a new Minos and a Jeweler’s kit to grab the augment.

GreyMouser wrote on Apr 13th, 2013 at 12:19pm:
Just go with...nothing here is set in stone, not even close. There are parts that are still in serious discussions. Lots of ideas, not all will stay, this really is the messy potpurri that QA usually deals with that people don't see.


I will hurt the dev who tries to take away my run at full speed while charging my rune arm enhancement.
« Last Edit: Apr 15th, 2013 at 6:05pm by QuantumFX »  

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Reply #216 - Apr 15th, 2013 at 6:05pm
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QuantumFX wrote on Apr 15th, 2013 at 6:03pm:
Fuck that. Taps to buy a new Minos and a Jeweler’s kit to grab the augment.



Good call!  I like that kind of thinking.  I have over 100 taps on one of my bank toons.
  
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Reply #217 - Apr 15th, 2013 at 6:10pm
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pape wrote on Apr 15th, 2013 at 3:54pm:
Heh? Maybe if you removed your lips from Turbine's ball sack I might be able to understand you.

All I've gotten from you so far is some mumbling and that you are a douche nozzle.


Lol.  See, It's posts like this that embarrass you.  Thanks for proving my point.   

  
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Reply #218 - Apr 15th, 2013 at 6:39pm
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Tangent: Actual discussion about enhancements.

Whoever designed the Cleric trees needs to find another passion.  It's obvious that they don't play the class and don't understand what players want/demand from it.  Players waited 4 years for this crap?

The Ranger trees may not be perfect, but they're the most baked so far.  A couple of tweaks and 6 Ranger is going to be extremely popular. 

Artificer trees are a mixed bag.  Battle Engineer is decent but Arcanotech is a pile of shit.  Removal of Repair spell power is a kick in the nuts for Juggernaut builds.

It's lulzworthy that Haste Boost was 'forgotten' in the Fighter tree.  This doesn't provide any confidence that old v. new trees were compared all that much before alpha, and no requirements doc was created.  The way the Kensei tree is presented is ugly/too complex.  Stalwart Defender requiring S&B is completely laughable.

Speaking of which, Sacred Defender doesn't require S&B, and it's inherent bonuses are damned excellent (+1 HP/+1 Positive Spell Power per AP spent).  The new Divine Might in KotC is amazeballs and has no casting time/animation (Sacred STR bonus = CHA bonus for 30/60/120 seconds).  Turns refresh quicker than the 120 sec Divine Might, so it's effectively permanent.

Henshin Mystic is interesting, and will probably see synergy with Acrobatic builds.  Ninja Spy / Tempest will give birth to short sword builds.  Players are going to go apeshit when they find out that Monk healing amp is limited to Shintao, but Shintao is now the tanking tree and reduces offhand attacks by 40%.  Developers are going to get absolutely eviscerated for replacing Ten Thousand Stars with the pile of crap Knock on the Sky.
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Reply #219 - Apr 15th, 2013 at 6:55pm
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Is there a place to see these changes without having to DL lamma?
  
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Reply #220 - Apr 15th, 2013 at 6:58pm
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They replaced 10k stars?

Dammit mouser, if Turbine was hiring old CoH management, they should have brought on positron, not states.
  
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Reply #221 - Apr 15th, 2013 at 7:22pm
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Flav wrote on Apr 15th, 2013 at 5:05pm:
I think Vargouille or whomever was there mentioned during the L-Space Dev Talk last week that things were pretty much set in stones, and that the only changes were going to be mostly cosmetic and in Cost... Not in the trees themselves, and especially no in the tree content, nor in the number of trees available to a given class.

I don't call that discussing an early alpha, I call that forcing down our throat something we don't want to drink. That's sounds especially true when you look at the track record of things that came to pass on L-Space and where bashed by players there.


That's not what has been said here by MajMal or in the official forums by anyone. I wouldn't see any point in them having an alpha release if that's what was going to happen.
  

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JDollar wrote on Jul 10th, 2013 at 2:15am:
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Reply #222 - Apr 15th, 2013 at 7:37pm
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LordPiglet wrote on Apr 15th, 2013 at 6:58pm:
They replaced 10k stars?

Vargouille just posted that it hasn't been removed from the game, but it's not present in any of the monk trees they don't want tested this week.  Apparently disabling prestige trees is haaaaaarrrrddd.
  
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Reply #223 - Apr 15th, 2013 at 8:31pm
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Carpone wrote on Apr 15th, 2013 at 6:39pm:
Tangent: Actual discussion about enhancements.
Players are going to go apeshit when they find out that Monk healing amp is limited to Shintao, but Shintao is now the tanking tree and reduces offhand attacks by 40%. 


Did I see though that if you go Helf, you can get monk healing amp thru the monk dilli?
  
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Reply #224 - Apr 15th, 2013 at 8:36pm
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Asheras wrote on Apr 15th, 2013 at 8:31pm:
Did I see though that if you go Helf, you can get monk healing amp thru the monk dilli?

GFY.
  
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