Strakeln wrote on May 27
th, 2013 at 8:35pm:
I really don't like that you level out of dungeons/skirmishes so quickly. I really wanted to take that dragon out, but leveled out before I could run any more attempts. I've had several dailies stuck at 1/2 or 2/3 because I leveled out of a dungeon and couldn't do the 2nd/3rd run (and I need those ADs!). I hear they come back as epics at endgame, but still, grrr.
You can still do those dungeons, you just can't use the queues, not sure about the skirmishes though.
For the dungeons just get a group together and go the the map area it is located in and go in via the actual entrance there.
There grouping system sucks and most endgame content, T1's and T2's are not done via grouping but premades.
AtomicMew wrote on May 27
th, 2013 at 8:16pm:
Mad dragon kicked my pug ass. We got him to around 50% before wiping. As a rogue it was really hard to do appreciable DPS on this guy because of all the PBAoE he threw down. It seems somewhat like guild wars with ranged DPS having a strong advantage and hirelings being typical idiots following straight into melee range and standing in red. I bet a group of CWs could clean house easily in there, pug or not.
With a pug group it would be hard if peeps don't know what they are doing and no one really has had a real challenge yet till this delve.
Did it with some guildies, tank (gf) on dragon only keeping him on one side of the cave facing away from group as best as possible, the rest of the party on the adds and I mean all of them. The rest of the group try to stay on the other side of the cave and keep adds there.
You need to keep the magus off the gf and he keeps dragon off you all. No one touches dragon except the tank UNLESS ALL ADDS are dead and even then you don't go all out stupid dps on it or adds will spawn and you will wipe before the tank can get the dragon back under control.
Everyone else but the tank stays around the DC as she will get the aggro as she heals and rest of the party protects her by killing shit and keeping them off her. Magus first imps last.
AT around 70% life a special group off adds spawn (devils and magus) and then back to the usual spawns till around 30% she spawns another Special group with some bigger bad asses. then after that regular spawn again.
Apparently it's the same for end game it all about kill the adds.
Oh and if you want a SS dont dither around the cow disappears after awhile. We were so happy we killed the cow we chit chatted etc for awhile and I finally went to get a group SS she went poof. One of the guys got one though but only him in the SS.
If you are wondering group was a GF, DC,TRx2 and a CW.