I'm still working out what direction I want to go with my 2wf (non handwrap) toons. Here's my problems with melee atm. Earth stance is so fucking good, so is shadowfade. What we're getting for 6monk + 1 feat slot is too fucking good, the devs fucked up with earthstance, yet they continually keep improving it.
The next issue, especially with 2wf, is that by the time you've got 6monk levels, handwraps, with stunning fist and their faster attack speed really start to outshine most weapon choices.
At the moment, I'm really struggling to come up with a good 2wf (armed) build that wouldn't play the same, but be better with 6monk levels, and then still be better with weapons over wraps.
The splits I'm coming back to most often.
Human 13rogue, 6monk, 1fvs = improved evasion, shadowfade, sneak dice, divine might, empower heal. Kind of a jack of all trades though, not quite enough feats, can't squeeze in OC and tier 3 stances well. (Also considering a 10rogue,6monk, 4pally version of this build with a heavier investment in cha, pally version would have opportunist instead of improved evasion.)
Human 8fighter, 6monk, 6ranger = AA / twf, centered with a plethora of weapons, again kind of directionless, but easy to respec to a more specific role depending on gear / enhancements.
I'll also turn my old 12/6/2 fighter paladin monk into a 12fighter, 5paladin, 3monk, purely cause it's an old khopesh toon I can semi salvage with a +1 heart of wood, saving the +20 for an Easy past life later.
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