Munkenmo wrote on Oct 4
th, 2013 at 2:18am:
You're focusing more on the double strike than I am. I'm just going to go for windstance instead of a typical earth stance splash.
I'm not trying to make this toon a monk, I've got enough monks already (pure, 16/4, 12/6/2 AA, 8/6/6 kensai monk ranger)
I'm also not trying to make a druid, I've got a 9/9/2 and a 17/2/1.
I'm trying to make a high dps 2wf toon that doesn't have to stop swinging to heal and won't need to be rebuilt after a bug fix.
Rogues the obvious choice when 2wf and after high dps, there's still little that competes with their sneak attack dice.
3monk is for fists of light, not the stuns, I'll be spreading myself too thin trying to reach EE tactic DC's, ultimately ending up with a gimp.
Drow shortswords aren't as flavor as they used to be. With 4 levels of fvs, my shortswords will have +4 added to their enhancement bonus via warpriest
I don't have enough monks or druids
, so I'm going for the optimizing route, in this case doublestrike, healing amp, and positive spellpower. It might be overkill, but I will need to do some testing.
My former guild leader, pyce plays a mean rogue. I've done a couple rogue lives but I could never bring myself to like it.
Also the assassin tree is kind of skim pickings. I also like to blitz, the idea of a blitzing rogue just sounds wrong. How would you be getting sneak attack on bosses? You would not have the dc for unbalancing strike and would pretty much require another player.
The druid build can potentially serve as a main party healer. Between scrolls, cocoon, renewal, and this strike should be enough.