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Hot Topic (More than 35 Replies) Lifestealing nerf? (Read 11639 times)
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Lifestealing nerf?
Oct 14th, 2013 at 3:03pm
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https://www.ddo.com/forums/showthread.php/427963-The-quot-Life-Stealing-quot-eff...

Someone claims that it's now a 40 percent chance of level draining on criticals. Can anyone verify? If it's true it would make nightmares less appealing.
  
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Re: Lifestealing nerf?
Reply #1 - Oct 14th, 2013 at 3:14pm
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The guy is guessing, come on he pulled the number completely out of his ass.
  
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Re: Lifestealing nerf?
Reply #2 - Oct 14th, 2013 at 3:21pm
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While his percentage is probably bogus, it doesn't discount the possibility of a nerf.
  
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Re: Lifestealing nerf?
Reply #3 - Oct 14th, 2013 at 4:36pm
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Would be funny if all the people complaining about their Cormyrian not working like Nightmare ends up with Nightmare nerfed to have closer to the Cormyrian proc chance.
  
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Re: Lifestealing nerf?
Reply #4 - Oct 14th, 2013 at 8:16pm
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Cormyrian only procs on a 20.
  
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Re: Lifestealing nerf?
Reply #5 - Oct 14th, 2013 at 8:43pm
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Sergod wrote on Oct 14th, 2013 at 8:16pm:
Cormyrian only procs on a 20.


By design?  They're talking about the lammania release notes.
  

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Re: Lifestealing nerf?
Reply #6 - Oct 15th, 2013 at 1:24am
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Osharan Tregarth wrote on Oct 14th, 2013 at 8:43pm:
By design?  They're talking about the lammania release notes.


The item description says on crit, just like all the other Life Stealing weapons. So it's either working incorrectly or they put the wrong description on it.
  
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Re: Lifestealing nerf?
Reply #7 - Oct 15th, 2013 at 1:51am
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This is all fallout from Turbine’s “Measure Once, Nerf Twice” coding policy.  Remember back when stunned = Autocrit?  Well, when they changed it to “+50% damage, Fuck you rogues.” they also gave us a nerf to the original WooWoo stick (Dreamspitter) which gave us the “Percentage chance on a crit” shenanigans.  You see, both were intended to be fix-all solutions to the problem.  However, after the change went to lammaland, it was pointed out to the devs that it was a really stupid change.  The devs relented and instead of fixing the perceived problem, they gave us 2 different enchantments.  One for named quarterstaves, and one to be forgotten about.  Until U14 when they were trying to add awesome stuff to the random loot tables.

If they wanted to simplify it, they should just do On-crit, 1 neg level per crit multiplier -1.
  

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Re: Lifestealing nerf?
Reply #8 - Oct 15th, 2013 at 1:58am
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It would be nice if they actually fix it for cormyian weapons as they said. Lifestealing rapiers for trash sounds fun.

Alas, the news on the thread looks like a nerf.
« Last Edit: Oct 15th, 2013 at 2:09am by Sham »  
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Re: Lifestealing nerf?
Reply #9 - Oct 15th, 2013 at 4:48am
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QuantumFX wrote on Oct 15th, 2013 at 1:51am:
“+50% damage, Fuck you rogues.”

Wait, what?

Helplessness ensures SA damage. SA damage is enhanced by +50% (or more, if you have destinies/enhancements) and added to your damage. The display of that extra SA damage is counterintuitive, as it's not added to the SA damage part of the damage display, but the 'normal damage', i.e. the first number.

Please explain the "Fuck you, Rogues" to me, or do your homework first.
  

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Re: Lifestealing nerf?
Reply #10 - Oct 15th, 2013 at 4:56am
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QuantumFX wrote on Oct 15th, 2013 at 1:51am:
This is all fallout from Turbine’s “Measure Once, Nerf Twice” coding policy.  Remember back when stunned = Autocrit?  Well, when they changed it to “+50% damage, Fuck you rogues.” they also gave us a nerf to the original WooWoo stick (Dreamspitter) which gave us the “Percentage chance on a crit” shenanigans.  You see, both were intended to be fix-all solutions to the problem.  However, after the change went to lammaland, it was pointed out to the devs that it was a really stupid change.  The devs relented and instead of fixing the perceived problem, they gave us 2 different enchantments.  One for named quarterstaves, and one to be forgotten about.  Until U14 when they were trying to add awesome stuff to the random loot tables.

If they wanted to simplify it, they should just do On-crit, 1 neg level per crit multiplier -1.


IIRC they changed it back from natural 20 to full crit range on the Dreamspitter and Sora Katra weapons, when people complained that the nerf made them useless. It wasn't just a chance either, you WOULD proc a woo-woo effect, not just a chance of one. I'm going off memory here though, so that might be completely wrong. The might have changed it from chance of proc to definate proc.
« Last Edit: Oct 15th, 2013 at 4:57am by Astraghal »  
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Re: Lifestealing nerf?
Reply #11 - Oct 15th, 2013 at 5:28am
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aDifferentHandle wrote on Oct 15th, 2013 at 4:48am:
Wait, what?

Helplessness ensures SA damage. SA damage is enhanced by +50% (or more, if you have destinies/enhancements) and added to your damage. The display of that extra SA damage is counterintuitive, as it's not added to the SA damage part of the damage display, but the 'normal damage', i.e. the first number.

Please explain the "Fuck you, Rogues" to me, or do your homework first.


This. I fail to see how Rogues are being fucked? Other than 50% from helpless they now got No Mercy (30% extra) which also stacks with Sense Weakness. Same goes for Ninja Monks.
  

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Re: Lifestealing nerf?
Reply #12 - Oct 15th, 2013 at 8:10am
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QuantumFX wrote on Oct 15th, 2013 at 1:51am:
This is all fallout from Turbine’s “Measure Once, Nerf Twice” coding policy. 



This should be a new tagline.
  

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Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

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Re: Lifestealing nerf?
Reply #13 - Oct 15th, 2013 at 11:06am
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One guy is claiming 33% proc in that thread now, another 10%... so glad I didn't get around to switching my centered kensai over to Nightmares.
  
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Re: Lifestealing nerf?
Reply #14 - Oct 15th, 2013 at 11:19am
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Thanks Ric Flair build  Angry  Angry  Angry
  
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Re: Lifestealing nerf?
Reply #15 - Oct 15th, 2013 at 11:39am
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cdr wrote on Oct 15th, 2013 at 11:06am:
One guy is claiming 33% proc in that thread now, another 10%... so glad I didn't get around to switching my centered kensai over to Nightmares.



We can hope it's just not WAI at the moment.


Oh wait. Turbine.
  

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Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Re: Lifestealing nerf?
Reply #16 - Oct 15th, 2013 at 12:17pm
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It's been 50% on crit for years.

Since people are retarded, and can't figure out obvious stuff like Tempest and Deft Strikes stacking, I'll test this myself tonight on the kobolds in the dojo
  
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Re: Lifestealing nerf?
Reply #17 - Oct 15th, 2013 at 12:57pm
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aDifferentHandle wrote on Oct 15th, 2013 at 4:48am:
Wait, what?

Helplessness ensures SA damage. SA damage is enhanced by +50% (or more, if you have destinies/enhancements) and added to your damage. The display of that extra SA damage is counterintuitive, as it's not added to the SA damage part of the damage display, but the 'normal damage', i.e. the first number.

Please explain the "Fuck you, Rogues" to me, or do your homework first.


Because of the way the numbers are displayed, it appears that sneak attack damage isn't being increased. A quick test will show that it does increase sneak attack damage, though the numbers aren't added where you would expect.

I wouldn't be surprised if some people thought sneak attack damage wasn't increased because of that.
  
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Re: Lifestealing nerf?
Reply #18 - Oct 15th, 2013 at 1:26pm
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Nightmare and Sacrificial daggers have always critted somewhere between 50-75% of the time on Crits.

Cormyrian has always critted much more like 33% of crits, if not significantly less.

I believe this change was made to make everything the same. I cannot confirm if they nerfed non-Cormyrian life stealing weapons, or buffed the cormyrians. I have a number of both and will try to test:

Obscenity
Cormyrian Life Stealing
Named Item Life Stealing
  
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Re: Lifestealing nerf?
Reply #19 - Oct 15th, 2013 at 1:58pm
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harharharhar wrote on Oct 15th, 2013 at 1:26pm:
Nightmare and Sacrificial daggers have always critted somewhere between 50-75% of the time on Crits.

Cormyrian has always critted much more like 33% of crits, if not significantly less.

I believe this change was made to make everything the same. I cannot confirm if they nerfed non-Cormyrian life stealing weapons, or buffed the cormyrians. I have a number of both and will try to test:

Obscenity
Cormyrian Life Stealing
Named Item Life Stealing


You must not confirm your crits then. My nightmares neg'd on every crit. My daggers neg'd on every crit.

Nightmare was neg level on every crit. Not just a chance. Every one.
Cormyrian life-stealing was on a 20. Not just a chance. Every 20.

What they're doing is making it so that it IS a chance instead of a guarantee. Nerf for Nightmare, buff for cormyrian.

« Last Edit: Oct 15th, 2013 at 1:59pm by rest »  
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Re: Lifestealing nerf?
Reply #20 - Oct 15th, 2013 at 2:11pm
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Is it possible that the proc is only on *confirmed* crits?  That could explain the differences in people's observations.

Some toons will confirm just about every crit, so it effectively looks like any crit does the job.  Toons that don't confirm practically every crit will see varying percetages of the proc depending on circumstances.

Edit: Gah!  Looks like rest pretty much already said this.
« Last Edit: Oct 15th, 2013 at 2:13pm by GooFY »  
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Re: Lifestealing nerf?
Reply #21 - Oct 15th, 2013 at 2:59pm
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Astraghal wrote on Oct 15th, 2013 at 4:56am:
IIRC they changed it back from natural 20 to full crit range on the Dreamspitter and Sora Katra weapons, when people complained that the nerf made them useless. It wasn't just a chance either, you WOULD proc a woo-woo effect, not just a chance of one. I'm going off memory here though, so that might be completely wrong. The might have changed it from chance of proc to definate proc.


That's what I'm saying.  They changed it to chance to proc, choned that decision and left both the new and old versions in the code.  Along comes U14 and the nerfed version goes to Cormerian weapons and the good version goes on Nightmare/Sacrificial Daggers.

aDifferentHandle wrote on Oct 15th, 2013 at 4:48am:
Please explain the "Fuck you, Rogues" to me, or do your homework first.


Their first iteration of that change did not have the extra damage for sneak attack.
« Last Edit: Oct 15th, 2013 at 3:05pm by QuantumFX »  

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Re: Lifestealing nerf?
Reply #22 - Oct 15th, 2013 at 3:02pm
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rest wrote on Oct 15th, 2013 at 1:58pm:
You must not confirm your crits then. My nightmares neg'd on every crit. My daggers neg'd on every crit.

Nightmare was neg level on every crit. Not just a chance. Every one.
Cormyrian life-stealing was on a 20. Not just a chance. Every 20.

What they're doing is making it so that it IS a chance instead of a guarantee. Nerf for Nightmare, buff for cormyrian.



I'm sorry, you're imagining things.
  
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Re: Lifestealing nerf?
Reply #23 - Oct 15th, 2013 at 3:34pm
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Bigjunk wrote on Oct 15th, 2013 at 3:02pm:
I'm sorry, you're imagining things.


No, I'm not.
  
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Re: Lifestealing nerf?
Reply #24 - Oct 15th, 2013 at 3:48pm
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Bigjunk wrote on Oct 15th, 2013 at 3:02pm:
I'm sorry, you're imagining things.


This could quickly be settled with video proof.
  

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