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Jon Van Caneghem
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ddo review 2014
Oct 28th, 2014 at 3:35am
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Ddo is a bad game.







































No risk/reward, no thrills and no point to TR or farm gear, cos what you gonna do with those past lives and gear? run again all those quests you grinded to get them? lol

  
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Re: ddo review 2014
Reply #1 - Oct 28th, 2014 at 9:15am
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Jon Van Caneghem wrote on Oct 28th, 2014 at 3:35am:
Ddo is a bad game.


Your name is Amsterdamaged. It perfectly explains you.
« Last Edit: Oct 28th, 2014 at 9:16am by Hiding »  
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Re: ddo review 2014
Reply #2 - Oct 28th, 2014 at 9:43am
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OK.  I'll bite.  Why is DDO a bad game?
  
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Re: ddo review 2014
Reply #3 - Oct 28th, 2014 at 9:45am
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Jon Van Caneghem wrote on Oct 28th, 2014 at 3:35am:
No risk/reward, no thrills and no point to TR or farm gear, cos what you gonna do with those past lives and gear? run again all those quests you grinded to get them? lol


Is this your first video game or something? Welcome to reality. All games are like that. Quite a few parts of real life are like that too, lol. I guess you're in for some real disappointment in your future.
  
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Re: ddo review 2014
Reply #4 - Oct 28th, 2014 at 10:16am
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Good God, HamsterDamaged, go back to NeverWinter or something...
  
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Re: ddo review 2014
Reply #5 - Oct 28th, 2014 at 10:21am
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If you talk to it like its a human being, its going to think its entitled to rights or its thoughts matter.
  

Turbine policy - glitches and poor coding resulting in interference of your game play or enjoyment will be ignored.  Glitches or poor coding on the developers side that at all benefit your game play or enjoyment will result in your character being banned and/or items from your inventory deleted.  Please report all bugs via our bug report...when it works.
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Re: ddo review 2014
Reply #6 - Oct 28th, 2014 at 10:24am
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The problems with DDO are many. 

TR'ing is not one of them.  The ability to replay the game with a slightly more powerful version and/or try out different builds for one character promotes longevity. 

Lack of content is a challenge.  But what game doesn't suffer from lack of content after a year or so of being released for the highly active player base?

No risk/reward/thrill is a legit problem.  They should do better job of widening the gap between N/H/E difficulty and make E more difficult in ways besides just upping the HP of the mobs.  There is some serious opportunity for improvement here.  Also, even though EE can be a challenge at times, there is rarely a benefit to running on EE, besides wanting to challenge yourself.  Widening the gaps between N/H/E to make E a real challenge (fail rates individually at 90%, Pugs at 75%, solid channel/guild groups at 50-60%) would be awesome, but then also make it worth the player's efforts.  Give significantly better drops, more mats, better access to top level tomes, maybe a very small chance (1% or less) to drop a 2 mill XP stone.
  
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Re: ddo review 2014
Reply #7 - Oct 28th, 2014 at 3:10pm
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Jon Van Caneghem wrote on Oct 28th, 2014 at 3:35am:
Ddo is a bad game.


Hey Amster...who is the chick in your sig?   




































No risk/reward, no thrills and no point to TR or farm gear, cos what you gonna do with those past lives and gear? run again all those quests you grinded to get them? lol


  
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Jon Van Caneghem
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Re: ddo review 2014
Reply #8 - Oct 28th, 2014 at 3:31pm
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cher lloyd
  
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Re: ddo review 2014
Reply #9 - Oct 28th, 2014 at 3:45pm
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Why are you still playing if it's so boring ? You are not married with DOO. You are free to go, no need to give half of your trailer.
  

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Re: ddo review 2014
Reply #10 - Oct 28th, 2014 at 3:58pm
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The last few updates have really sent DDO down the toilet. Unkillable Paladins really aren't that fun to play. All the bitching for buffs and Turbines apparent mindless following of those idiotic pleas have made most content a joke.

There are so many fucking retards on the motherboards giving the fuckwits at Turbine shit advise that the game is now boring.

  
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Re: ddo review 2014
Reply #11 - Oct 28th, 2014 at 9:58pm
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I'm still waiting for a good online game to play.
  

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Jon Van Caneghem
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Re: ddo review 2014
Reply #12 - Oct 28th, 2014 at 11:16pm
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S wrote on Oct 28th, 2014 at 9:45am:
Is this your first video game or something? Welcome to reality. All games are like that. Quite a few parts of real life are like that too, lol. I guess you're in for some real disappointment in your future.

not all games are like that fucktard. welcome to reality
  
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Re: ddo review 2014
Reply #13 - Oct 28th, 2014 at 11:51pm
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Jon Van Caneghem wrote on Oct 28th, 2014 at 11:16pm:
not all games are like that fucktard. welcome to reality

Your sig. What is she saying? Looks like she is saying "I like your bitch"
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Jon Van Caneghem
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Re: ddo review 2014
Reply #14 - Oct 28th, 2014 at 11:59pm
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she is saying "Rubbinns has a small cock"
  
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Re: ddo review 2014
Reply #15 - Oct 29th, 2014 at 12:21am
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Sadly the current crop of developers couldn't recognise a balanced game if it crept up behind them in the shower and shoved a shampoo bottle up their quivering browneye.

Paladins are over-powered, ranged toons have been given a proxy-nerf by the developers implementing melee power and losing interest before getting to ranged power.

Hirelings have been completely fucked and the community are begging Turbine to just roll back to pre-U23 (Be careful what you wish for with Turbine.)

Mabar has been scrapped because Turbine developers write such shit code that they can't maintain and fix it and the best Turbine can come up with is another Crystal Cove.

The game is more of a lag-fest then it has ever been. Lag-wipes are becoming more and more commonplace.

Turbine have fucked the social panel which is probably costing them new players in droves.

Cuntovan seems to be stalking me on the main forums and whacking me with warnings and infractions left, right and centre.

Unfortunately there is nothing else that offers the depth of DDO so I stick around and have to watch as the game suffers its Death By A Thousand Self-Inflicted Cuts  Sad

It's like watching your girlfriend become emo and start cutting herself. Sad Angry Sad
« Last Edit: Oct 29th, 2014 at 12:39am by KilgoreTrout »  
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Re: ddo review 2014
Reply #16 - Oct 29th, 2014 at 1:11am
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KilgoreTrout wrote on Oct 29th, 2014 at 12:21am:
Cuntovan


This.
  

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Re: ddo review 2014
Reply #17 - Oct 29th, 2014 at 1:16am
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KilgoreTrout wrote on Oct 29th, 2014 at 12:21am:
Cuntovan seems to be stalking me on the main forums and whacking me with warnings and infractions left, right and centre.


I thought that fat fuck only had a hard on for me. Good to know he is stalking other people too.
  
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Re: ddo review 2014
Reply #18 - Oct 29th, 2014 at 1:36am
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Jon Van Caneghem wrote on Oct 28th, 2014 at 11:16pm:
not all games are like that fucktard. welcome to reality


If that were true, you would be playing a different game instead of bitching on the forums like a little girl.
  
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Re: ddo review 2014
Reply #19 - Oct 29th, 2014 at 2:22am
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S wrote on Oct 29th, 2014 at 1:36am:
If that were true, you would be playing a different game instead of bitching on the forums like a little girl.

i do
  
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Re: ddo review 2014
Reply #20 - Oct 29th, 2014 at 3:45am
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You know, I was just thinking about all of the things that are wrong with this game; some of them are old, going back to the beginning, but some of them are new and are considered "features."

-PC/NPC balance: Old issue, somewhat inevitable in an online game, but certain aspects are just ridiculous, e.g. unlimited spell points, uninterruptible spellcasting, spells actually working differently for NPCs than they do for PCs....

-The ladder bug: Old issue, and the poor assholes at Turbine don't even know what it is!

-Dungeon Alert: New(ish) issue. To me, still the worst thing they ever did; it didn't fix lag, it didn't fix zerging, it just randomly decides to kill you.

-Events: All events should die. Period.

-The combat system: New issue. I was in the discussions on the official forums, I know, for a fact, that a properly scaling combat system was suggested, widely praised, and completely ignored by the Devs. Instead, we got this abomination that obviates the point, most of the time.

-Armor up: New issue, and evidence that no one at Turbine has a functioning brain. At some point, someone must have actually uttered the sentence, "I know, the combat system was such an incredible failure, let's extend it further!" and that person was, apparently, not immediately fired.


The really sad part is that, despite all of these problems, it is still better than anything else out there.
  

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Re: ddo review 2014
Reply #21 - Oct 30th, 2014 at 6:33am
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Feynman wrote on Oct 29th, 2014 at 3:45am:
The really sad part is that, despite all of these problems, it is still better than anything else out there.


This.
  

Build links
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Warning: May contain outdated cultural depictions.
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Re: ddo review 2014
Reply #22 - Oct 30th, 2014 at 10:02am
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Feynman wrote on Oct 29th, 2014 at 3:45am:
-The combat system: New issue. I was in the discussions on the official forums, I know, for a fact, that a properly scaling combat system was suggested, widely praised, and completely ignored by the Devs. Instead, we got this abomination that obviates the point, most of the time.


Enjoyable writing - reminds me of Douglas Adams. Just a couple points.

First, you're wrong about events. Some are inane, almost all I despise, but after ERing a billion times I'm kind of glad to CC and get xp, despite that it also drives me nuts. They just need better events - and could come up with them if you weren't correct about their cognitive powers.

Second, could you expand more on the paragraph above? Or a link. I'd love to hear it.
  
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Re: ddo review 2014
Reply #23 - Oct 30th, 2014 at 1:39pm
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Hiding wrote on Oct 30th, 2014 at 10:02am:
Enjoyable writing - reminds me of Douglas Adams.



High praise. Thank you, sir!


Hiding wrote on Oct 30th, 2014 at 10:02am:
Just a couple points.

First, you're wrong about events. Some are inane, almost all I despise, but after ERing a billion times I'm kind of glad to CC and get xp, despite that it also drives me nuts. They just need better events - and could come up with them if you weren't correct about their cognitive powers.



Granted, this is more of an opinion, but I don't like the entire concept of quests that are only available at certain times of year. The only saving grace is that all of the gear is crap.


Hiding wrote on Oct 30th, 2014 at 10:02am:
Second, could you expand more on the paragraph above? Or a link. I'd love to hear it.



https://www.ddo.com/forums/showthread.php/251440-Robbin-s-complete-combat-system...

That was from 2 years before the combat system changes.

  

"Science makes godlike -- it is all over with priests and gods when man becomes scientific. Moral: science is the forbidden as such -- it alone is forbidden. Science is the *first* sin, the *original* sin. *This alone is morality.* ``Thou shalt not know'' -- the rest follows."
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Re: ddo review 2014
Reply #24 - Nov 1st, 2014 at 3:49am
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Feynman wrote on Oct 30th, 2014 at 1:39pm:
High praise. Thank you, sir!


I like how you place opposites:

Quote:
Granted, this is more of an opinion, but I don't like the entire concept of quests that are only available at certain times of year. The only saving grace is that all of the gear is crap.


hahaha!

Yeah, good point about the availability. Well...if something like Cove was always up and running, no one would bother. It would quickly become tedious and boring.

I wish we could have open world events - like dragons attacking the harbor or something and actual NPCs getting eaten.

Quote:
https://www.ddo.com/forums/showthread.php/251440-Robbin-s-complete-combat-system...

That was from 2 years before the combat system changes.


That's interesting. I can't understand why anyone who's good at numbers - presumably programmers are - couldn't work out in advance that the d20 system has a very limited useful range. It breaks down in D&D when characters reach the high teens. Of course it's going to fail in a Monty Haul powergamer's MMO. It's almost unimaginable that they didn't work out scaling systems from the beginning.
  
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