Frankly, the biggest problem is that Arti currently sits pretty low on the list of toons that can handle Epic content. Heroic, it ROFLstomps. If you gots the skills, you don't have to worry about that, but still you might find the extra time in each quest annoying.
WelloveLLamas wrote on Feb 4
th, 2015 at 8:43am:
you can put out more damage by just scrolling masters touch and swinging
No.
That requires a host of feats and AP to match repeater Dps. Repeaters take a host of feats, too, but they are devastating right out of the gate.
WelloveLLamas wrote on Feb 4
th, 2015 at 8:43am:
trying to figure away to make pew pew worthwhile in heroics
Turn off game sounds.
Feynman wrote on Feb 4
th, 2015 at 12:12pm:
Or Arti with insightful damage. Can you double up INT damage with insightful
No.
Feynman wrote on Feb 4
th, 2015 at 12:12pm:
KtA
Yes.
Rubbinns wrote on Feb 4
th, 2015 at 5:29pm:
Take 2 rogue for evasion.
Holy Jesus, no.
Rubbinns wrote on Feb 4
th, 2015 at 5:29pm:
Or go heavy armor
Yes.
With the Harper tree, you don't have enough AP to split between all the Dps enhancements. Ftr has a crossbow line, Rogue has one, and of course Arti. The Harper tree is IMO, better than either class tree for Artis, and solidifies INT as the Arti's main stat.
You don't have to fuck around with class splits anymore. But if you want weapon versatility, Ranger is a good splash. It can also give you some of your ranged feats, so you don't lose any net feats from skipped Arti levels. Rogue splash doesn't add enough, IMO, now that HArmor is better than evasion. SA damage is always nice, and the crossbow line from Mechanic, but an Arti just doesn't need anything else from either tree. Taking 5 Wiz for perma-tensor's can be nice, but again AP are tight, and you can get most of what Wiz offers out of UMD. If you were interested in SWF, a Bard split could be fun.