Hag Master wrote on Apr 8
th, 2015 at 7:51am:
Bigby's? I can't see em anywhere, did I miss something?
I reckon they got pulled as no-one bought them. Stupid idea.
It was more a tangential comment in relation to the Otto's boxes comment.
Speaking of stupid ideas.
Took a look at the TOEE crafting after a quick run thru TOEE part 1.
So you get lvl 26 blanks that can be upgraded 3 times.
The first upgrade costs 200 shrooms. A complete run through of every room on EN yielded 8 shrooms.
Roughly 25 runs to get a tier 1 upgrade.
The upgradeable crafting system is not a bad concept, but the douches have positioned it at lvl 26. That's a truck load of grind to craft a weapon that will be useful for 2 levels. They've boxed themselves - if they had made it 21-25 range craftable gear it would be good, but the content had to be 30 to help fill in the gap from 28-30.
I'd argue that rangen around 25-26 is a helluva lot easier to acquire and almost as good. The only redeeming feature for the TOEE blank weaps is 5W damage dice.
Most peeps have their CITW weapons or other named weapons from the mid-20's, not to mention t1 and t2 TF items as well.
If these TOEE weapons were easier to acquire and upgrade than a TF t2, then I'd say ok not too bad. But they're not. Even then, the items are one element focused, so their usefulness is quite limited.
I won't even start on the caster sticks and armor.

Unfortunately, there is little compelling reason why anyone would want any of the craftable loot from TOEE. And what the devs have yet to realise, is that it will mean all those hundreds of dev hours put into TOEE will be largely wasted as it will be an almost dead content pack in a few months.
How do these guys not get it? They have player feedback. They have a bloody PC. How can they not get this stuff right?
Pretty disappointing.