taco wrote on May 7
th, 2015 at 4:07am:
So dumb that it's all balanced around 18 levels of rogue now but I guess it's the new normal.
Tried playing around with 2 pally in a planner and it doesn't look very good. Waste a twist on DM so that's a possible 6 reflex twist you're losing, even with 44 or so cha you'll only be up 11 ref on Ash's build. Still not 100% from def roll and you also and lose some decent DPS so not looking worth it.
I did the same analysis.. While I really liked "no-fail" saves on Fort and Will.. I just couldn't trade that for the DPS boost from monk.
Quote:Only nice thing about pally is the 3W cleave that'll reset momentum swing, somehow they've managed to make 2 pally splash look not very good so kudo to Turbine I guess.
I need to do some testing, but I question if Momentum Swing is actually worth even using (other than to reset Lay Waste).
I have a feeling that due to the slow animation on Momentum Swing it is a DPS loss. --
I might get some time tonight to run some tests on it.
Quote:/2 barb could be cool if you like to zoom round a lot, get a single target stun too which could be alright for oranges and the new +150% SA dmg from melee power. People dis staff lunge but it's alright because you can pass through dudes. You also get vault for another go at getting away, add in barb fast movement and it could be pretty fun.
Only issue with Barb is that most of the power is in the Enh Trees, and AP's are pretty tight. Where as Monk, the power is in the feats where you have some flexibility.
Barb might be interesting in a 18 rogue / 1 Barb / 1 FvS split though.
Go Str based Free up 12 AP between Harper and Human... Invest 3-4 of those in FvS for DM giving you 8-9 AP for FB and Ravager.
Likely 4 in Ravager for Barb PA and 4 in FB for extra Rages.
Not sure if that would be enough to make up for the 10% DS or not though (if you are interested I can run the numbers later), but my gut says no.
You also will take a hit on Ref save and the lower int/dex will hurt your skills (if you care about that).. High levels of Hide/MS along with faster sneaking does speed up ToEE part 2 considerably.