Lamannia Release Notes (Last Updated 5-29-15)
Update 26 Release Notes - Lamannia Welcome to the Update 26 Release Notes for Lamannia. These notes will change over time. Of Special Note: Warlock - We're happy to introduce Warlocks on Lamannia! These Eldritch casters form pacts with powerful beings, and seek out rare and often forbidden knowledge. They deal large amounts of damage with their Eldritch Blast, and back that damage up with a variety of bluff, control, and utility abilities. News and Notes: Combat
•Many activated Barbarian enhancement abilities now break stealth that previously did not, such as Supreme Cleave.
DDO Store
•The Bag Deposit Box has been renamed to Shared Bank: Crafting Storage. •It is now possible to craft remotely from your Shared Bank: Crafting Storage supply. Eldritch devices and Barter UI NPCs will now automatically search Crafting Storage for recipe ingredients. •The Shared Bank: Crafting Storage still accepts the same items from bags it accepted when it was called the Bag Deposit Box, even items that are not necessarily crafting ingredients.
Enhancements
•The description of Swashbuckler's Sword Dance ability now matches its existing functionality. •Warlock - Tainted Scholar: •Core Abilities •1 AP, class level 1: Tainted Spellcasting: •Activate for 10 Depravity: +25 Universal Spell Power, +2 bonus to all Spell DCs. Lasts 20 seconds. 60 second cooldown. •You gain 1 Depravity each time you damage enemies with Eldritch Blast or spells (except with Positive Energy). You can gain 1 Depravity every 7 seconds. Each additional trained Tainted Scholar Core enhancement reduces this cooldown by 1 second, to a minimum of 2 seconds. You can have up to 10 Depravity, which disappears on rest, death or entering public spaces. •Passive: Each point spent in Tainted Scholar provides +0.75 Universal Spell Power. •Featherfall is added to your known Warlock Spells at level 1.
•5 AP, class level 3: Tainted Lore: •+10% Spell Critical Damage, +1 to Warlock Spell DCs. (Spell Critical damage also applies to criticals with Eldritch Blast.) +10 maximum Depravity. •Web is added to your known Warlock Spells at level 2.
•10 AP, class level 6: Stanch: •Activate for 7 Depravity: Gains temporary hitpoints equal to 50% of your maximum hitpoints. These last for 1 minute. You have -3% maximum hitpoints until you rest, which stacks up to 33 times. •+10 maximum Depravity. •Crushing Despair is added to your known Warlock Spells at level 3.
•20 AP, class level 12: Tainted Lore: •+20% Spell Critical Damage, +1 to Warlock Spell DCs. • +10 maximum Depravity. •Death Ward is added to your known Warlock Spells at level 4.
•30 AP, class level 18: Blood Component: •Your Eldritch Blast attacks 10% faster. • +10 maximum Depravity. •-25 Maximum HP •Greater Heroism is added to your known Warlock Spells at level 5.
•41 AP, class level 20: Heretical Lore: •Your Eldritch Blast deals +1d6 damage. +30% Spell Critical Damage. +4 Charisma •+10 maximum Depravity. •Energy Drain is added to your known Warlock Spells at level 6.
•Tier One •Planar Power: +30/60/90 Spell Points •Feigned Health: When you cast spells on yourself or allies, you grant temporary hitpoints equal to (33%/66%/100%) of your Charisma. •Command SLA: Activate for 3/2/1 Depravity •Strong Pact: Bonus Eldritch Blast damage from your Pact is increased by 1d4. This scales with spellpower, like all Eldritch Blast damage. •Eldritch Focus: +1/2/3 Spellcraft and Concentration. Rank 3: +1 Will Saves
•Tier Two •Utterdark Blast: Eldritch Essence Stance: Your Eldritch Blast base damage is now Evil instead of Force. 1 rank 2 AP •(Evil Damage from spells is usually boosted by alignment-based Spell Power, and normally deals full damage to enemies regardless of enemy alignment, though particular enemies may have special defenses.)
•Eldritch Chain: Eldritch Blast Shape Stance: When toggled on, your basic attack an Eldritch Blast that chains to two other enemies. This scales with 75% Spell Power. •Stunning Blast: Activate for 7/5/3 Depravity: Attack one enemy with an Eldritch Blast that stuns your target for 12 seconds on a failed Fortitude saving throw. •Strong Pact: same as lower tier •Wand and Scroll Mastery: +[25/50/75]% to the effectiveness of your wands, scrolls, and other items that cast spells, and +[1/2/3] to the DCs of your offensive wands.
•Tier Three •Faltering Blast: Eldritch Essence Stance: Your Eldritch Blast attacks have a 25% chance to slow enemy movement speed by 50% for 6 seconds. This doesn't affect bosses.1 rank 2 AP •Efficient Heighten •Confusion: Activate for 3/2/1 Depravity: Target non-boss monster becomes Confused on a failed Will Saving throw. Confused monsters attack and are attacked by both monster characters and player characters. •Strong Pact: same as lower tier •CHA/INT
•Tier Four •Penetrating Blast: Eldritch Essence Stance: Your Eldritch Blast base damage is now Pierce instead of Force. You deal +1d6 Eldritch Blast damage. 1 rank 2 AP •Enervating Shadow: Eldritch Blast Shape Stance: This Eldritch Blast auto-attack seeks out enemies, and inflicts a negative level 10% of the time. •Bewitching Blast: Your Eldritch Blast has a 10% chance to Confuse non-boss monsters for 6 seconds. Confused monsters attack and are attacked by both monster characters and player characters. •Strong Pact: same as lower tier •CHA/INT
•Tier Five •Eldritch Power: Your Eldritch Blast deals +1d6 damage. 1 rank 2 AP •Eldritch Ball: Activate for 20/15/10 Depravity: Shoot a projectile at a distant enemy, exploding in an area, dealing Eldritch Blast damage. •Mass Confusion: Activate for 15/10/5 Depravity: A group of non-boss monsters each become Confused on a failed Will saving throw. Confused monsters attack and are attacked by both monster characters and player characters. •Planar Focus: +1 to all Spell DCs 1 rank 2 AP
•Warlock Enlightened Spirit: •Core Abilities •1 AP, class level 1: Eldritch Aura: Stance: While this is active, your Eldritch Blast changes into an aura. It deals the same damage as your Eldritch Blast to all foes in range every 8 seconds. You cannot fire Eldritch Blasts while in this stance, but may attack normally with weapons and cast spells. •5 AP, class level 3: Aura of Courage: You gain immunity to Fear, and all allies around you gain a +4 morale bonus to saving throws against fear. Passive: +5 Healing Amp •10 AP, class level 6: Shape Vestments: While wearing Light Armor, you gain +10 Maximum HP and +5 MRR. While wearing Medium Armor you are proficient with, you gain +20 Maximum HP and +10 MRR. Passive: Your Eldritch Aura now affects enemies every 4 seconds. •20 AP, class level 12: Aura of Menace: Toggle: You project a 15 meter Aura of Menace, decreasing the saving throws, attack, and armor class of nearby enemies by 2. Passive: Your Eldritch Aura now affects enemies every 3 seconds. Passive: You gain proficiency with all Martial weapons. •30 AP, class level 18: Spirit Armor: When your Eldritch Aura is active, each time you are hit by an attack, you gain a stack of Spirit Armor. (Spirit Armor: +1 stacking PRR and MRR. Stacks up to 20 times.) Passive: Your Eldritch Aura now affects enemies every 3 seconds. •41 AP, class level 20: Celestial Spirit: +2 CON, +2 CHA. Toggle: When enabled, you float above the ground, gain Feather Falling, and are immune to knockdown effects. When enabled, your Eldritch Blasts gain 3d6 Light damage, and you gain 10 Melee Power, Ranged Power, and Universal Spell Power.
•Tier One •Resilience of Body: +2/4/6 PRR •Spiritual Defense: While your Eldritch Aura is active, you and nearby allies get a +1/2/3 bonus to AC. You personally receive 5/10/15 Maximum Hit Points. •Resilience of Soul: +2/4/6 MRR •Brutality: Multiselector: Brute Fighting (attacks)/Brutal Spellcasting (spells) Toggle: Your damaging (attacks/spells) generate [25/50/75]% more hate than they normally would, making enemies more likely to attack you. •Rewards of Tribute: +1/2/3 Heal, Balance, and Intimidate. Rank 3: +1 Fortitude Save
•Tier Two •Resist Energy SLA: Resist Energy. As an SLA. •Spiritual Bastion: While your Eldritch Aura is active, you get +3/6/10 PRR, and nearby allies get +1/2/3 PRR. •Power of Enlightenment: Multiselector: Light or Positive: You gain 5/10/15 (Light or Positive) Spell Power and 2/4/6 Universal Spell Power. •Shield: You permanently gain the effects of the Shield spell. •Action Boost: Defense: Activate to gain a +[5/10/15] Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds. (Cooldown: 30 seconds.)
•Tier Three •Eldritch Burst: Fire your Eldritch Blast in an AOE centered on you. All enemies caught in the burst take 3d6 Light Damage that scales with Spell Power, plus any other effects and damage your Eldritch Blasts produce. This ability shares a cooldown with Cleave. (Cooldown: 8/6/5 Seconds). •Spiritual Ward: While your Eldritch Aura is active, you get +3/6/10 MRR, and nearby allies get +1/2/3 MRR. •Power of Enlightenment: Multiselector: Light or Positive: You gain 5/10/15 (Light or Positive) Spell Power and 2/4/6 Universal Spell Power. •Fortify Summons: Your summoned creatures, hirelings, and pets get +25/50/100% fortification, 5/10/15 PRR, and 5/10/15 MRR. •CON/CHA
•Tier Four •Medium Armor Proficiency: Passive: You gain proficiency in Medium Armor, and the ability to cast arcane spells in medium armor without arcane spell failure. •Spiritual Retribution: Your Eldritch Blasts, Melee Attacks, and Ranged Attacks gain 1d6/2d6/3d6 Light damage that scales with Spell Power. •Cure Moderate Wounds SLA: Cure Moderate Wounds, as an SLA. •Imbue Summons: Your summoned creatures/hirelings/pets gain 10/20/30 Melee, Ranged, and Universal Spell Power •CON/CHA
•Tier Five •Spirit Blast: Fire your Eldritch Blast in an AOE centered on you. All enemies caught in the burst take 10d6 Light Damage that scales with spell power, plus any other effects and damage your Eldritch Blasts produce. This ability shares a cooldown with Great Cleave. (Cooldown: 8/6/5 Seconds). •Beacon: While your Eldritch Aura is active, all allies within your Aura gain +10 Healing Amp. You personally receive an additional +10 Healing Amp. •Break Forth: Calling upon your patron, you convert the space around you into positive energy, healing 1d8 plus 1 per Warlock level to all nearby allies, remove 1d4 negative levels and 1d6 points of ability damage. Undead take 1d8 Positive damage per Warlock level (Will save for half). (Metamagic: Empower, Empower Heal, Maximize, Quicken. Spell Resistance: Yes) •Displace Summons: Your summoned creatures/hirelings/pets gain a permanent 25% Concealment, as per the item effect "Lesser Displacement", and 10% Dodge. •Displacement SLA: Displacement, as an SLA.
•Warlock - Soul Eater (Coming Soon!)
Epic Destinies
•The Divine Crusader's No Regret ability has been adjusted slightly to improve game performance.
Glamered Weapons
•Glamered Weapon Auras should no longer disappear when changing zones.
Monster Manual
•The following creatures have been added to their respective Monster Manual volumes: •Mountain Lion •Cursed Ritualist •Gargoyle Colossus •Barkinar •Temple Rust Monster •Tempest •Garkoth the Wiley •Nodebound Fire Bat •Fiend-Blood Troglodyte Ranger •Fiendish Troglodyte Archer •Fiendish Troglodyte Skirmisher •Fiendish Troglodyte Shaman •Fiendish Troglodyte Sniper •Fiendish Troglodyte Warrior •Gizhiss •Hell Fire •Hell Scorpion •Drunken Sorcerer Pirate Aroomba •Gregoir the Mighty •Hobgoblin Opportunist •Jack Jibbers •Mutinous First Mate Shakra
Quests and Adventure Areas
•Amrath •Free-to-Play players can now enter the Amrath public area in Shavarath.
•The Degenev Brothers Event •Antonio Craftian no longer has a string table error in his dialog.
•Temple of Elemental Evil •The chance to get rare encounters in the Temple of Elemental Evil Part One has been increased. •The XP of almost all Optional Objectives has been increased. In most cases, the XP has been doubled. •Non-Mythic versions of the named items now drop. Like their Mythic counterparts, they are found in both End Chests and random encounters, but are more often found in random encounter chests. •The drop rate of Mythic named items appearing in random encounter chests has been increased. •Wands of Wonder now drop less frequently. •Effects granted by the altars are removed when leaving the quest.
UI
•Ingredients will now be pulled directly from the Shared Bank - Crafting Storage (formerly called the Bag Deposit Box) when a player selects a recipe from an Eldritch crafting device.
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