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Normal Topic Actual Info w/ Proof on Crit Multipliers (Thrown) (Read 5645 times)
harharharhar
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Actual Info w/ Proof on Crit Multipliers (Thrown)
Jun 15th, 2015 at 12:46am
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Thanks to Forest for doing extensive testing on this.

At this time, neither Lethality nor Expert Builder increase the critical multiplier of thrown weapons.
Holy Sword also does not increase the Critical Multiplier of thrown weapons
SWB does not currently apply it's bonus to critical multiplier for thrown weapons.

There is no known way to statically increase the critical multiplier of thrown weapons, outside of Overwhelming Critical (19-20 +1), and other other ED abilities that provide the same type of bonus (LD).

Quote:
Harhar, Hag?

You're both wrong.

-lev 27 pure rogue,
-light armor
-no other gear
-mundane returning weapons (deconstructed via cannith)
-12 points in harper for intelligence damage (highest stat)
-no overwhelming crit feat
-test for each state; no points in damage increase.
-average of 10 sets of 100 normal hits
-average of 10 sets of 100 confirmed critical results
-all test on training dummy
-training dummy never "beaten down", allowed to regen when to close to zero.

In each "state" only 31 points are spent in tree to reach the core 18 of lethality or expert builder are put into non-damage abilities. And 12 points in Harper for Int. Dam.

using throwing dagger:

Only Harper int. dam
Average hit-  48
Average crit- 143

Expert builder and Harper int. dam
Average hit-  49
Average crit- 144

Lethality and Harper int. dam
Average hit-  48
Average crit- 145



Using Throwing axe:

Only Harper int. Dam
Average hit-  53
Average crit- 231

Expert builder and Harper int. Dam
Average hit-  53
Average crit- 232

Lethality and Harper int. Dam
Average hit-  54
Average crit- 230



*edit, Cannith decon clarification
« Last Edit: Jun 15th, 2015 at 7:52pm by harharharhar »  
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harharharhar
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #1 - Jun 15th, 2015 at 12:48am
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Holy Sword
harharharhar wrote on Jun 14th, 2015 at 9:48pm:
Also, here is testing proof that Holy Sword DOES NOT offer it's stated benefits to throwers. It only gives crit threat, not crit multi.

Again, view the combat log. On a confirmed Vorpal my Dart does x3 (x2 base +1 for Overwhelming Crit, which this character has)



« Last Edit: Jun 15th, 2015 at 12:53am by harharharhar »  
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harharharhar
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #2 - Jun 15th, 2015 at 12:48am
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With Only Expert Builder
harharharhar wrote on Jun 15th, 2015 at 12:13am:
Here is another Screenshot, without Lethality trained. And you can see on the crit in the combat log, the Multiplier is very clearly x2 (69 pts of Damage).



« Last Edit: Jun 15th, 2015 at 12:53am by harharharhar »  
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harharharhar
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #3 - Jun 15th, 2015 at 12:48am
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EDIT: Lethality is not providing a x3 Crit with throwing daggers

With Only Lethality, and wearing Cloth Armor
HERES A FINAL SCREENSHOT.

ITS SHOWS LETHALITY VERY CLEARLY CAUSING A x3 CRIT MULTIPLIER. SEE ABOVE PICTURE FOR EXPERT BUILDER DOING NOTHING


« Last Edit: Jun 15th, 2015 at 7:52pm by harharharhar »  
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harharharhar
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #4 - Jun 15th, 2015 at 10:41am
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If Forest or any others want to post actual testing with with screenshots for throwing Crit multipliers, please feel free. I will continue to post test results here
  
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #5 - Jun 15th, 2015 at 6:17pm
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Jesus dude, let the screenshot thing go.  You and Hag managed to spew a page of useless crap all over what would otherwise be an insightful and useful discussion.

I can only imagine how college Chemistry classes worked out for you when the professor asked for detailed lab writeups and you gave him a bunch of pictures.  Did the professor buy the "screenshots or it doesn't count" argument?

Forest is actually following good scientific methodology with his testing.  He eliminated as many variables as possible, repeated the tests multiple times, had other people repeat the tests to confirm, then compiled the results in an orderly, intelligent fashion. 

You do NOT need screenshots because Forest provided a detailed writeup on his testing methodology so anyone who wants to can run the same test on their own to verify the results.  That's how science works.

I respectfully submit that his method is several orders of magnitude better than some random screenshot showing a 5 second windows of testing taken with who knows what variables on some random mob.
« Last Edit: Jun 15th, 2015 at 6:19pm by Digimonk »  
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yardarm
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #6 - Jun 15th, 2015 at 6:50pm
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Digimonk wrote on Jun 15th, 2015 at 6:17pm:
Jesus dude, let the screenshot thing go.  You and Hag managed to spew a page of useless crap all over what would otherwise be an insightful and useful discussion.

I can only imagine how college Chemistry classes worked out for you when the professor asked for detailed lab writeups and you gave him a bunch of pictures.  Did the professor buy the "screenshots or it doesn't count" argument?

Forest is actually following good scientific methodology with his testing.  He eliminated as many variables as possible, repeated the tests multiple times, had other people repeat the tests to confirm, then compiled the results in an orderly, intelligent fashion. 

You do NOT need screenshots because Forest provided a detailed writeup on his testing methodology so anyone who wants to can run the same test on their own to verify the results.  That's how science works.

I respectfully submit that his method is several orders of magnitude better than some random screenshot showing a 5 second windows of testing taken with who knows what variables on some random mob.



This.

Glad to see I'm not the only tired of seeing this useless screenshot shit splashed everywhere. Forest's cabal sorted out the RoF argument a couple of weeks ago, and settled this shit in one damn post.

Screenshot "proof" is akin to the dickheads who post their best ever damage numbers in their bio, sure it may have happened but it doesn't matter.

Large sample sizes, benchmarks, listed methods, controls, that is useful.

Let it go, both of you loudmouths were wrong.
  
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Shellfish
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #7 - Jun 15th, 2015 at 7:02pm
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Wait a minute, did he just re-post all the same stuff that Forest deconstructed step by step this morning in that other thread?

Taking criticism is hard yo
  
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harharharhar
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #8 - Jun 15th, 2015 at 7:16pm
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the math for damage caluclations is straightforward and largely non-random based on damage. If you account for all sources of damage then testing does not require anything like the trials Forest underwent. When the only random part of a damage roll is 1d4 out of 1d4+31, and your crit multipler is x2, the range of possible numbers (if you know how to adequately account for your sources of damage that only affect crits, like by taking off your Seeker item) then there is absolutely no reason to run 1000 trials against the airship dummy.

I created this thread to not bog it down in Hag Masters weird crap, not because I want to fight with Forest.
  
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Shellfish
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #9 - Jun 15th, 2015 at 7:18pm
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We can see you don't want a fight with Forest, it's why you're hiding over here, to get away from him and his pesky proof. 
« Last Edit: Jun 15th, 2015 at 7:24pm by »  
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harharharhar
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #10 - Jun 15th, 2015 at 7:42pm
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Except for the part where I welcomed his and anyone elses testing.

And told him in the other thread I think he's right, but I was curious about why his numbers looked the way they do.

I honestly have no interest in being the best at testing, I only test because I have to in order to make builds. I would be more than happy if someone else who is better at testing than me (and shares their results and methods) did all of the testing. If that's forest, so be it.

  
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #11 - Jun 15th, 2015 at 7:53pm
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Quote:
Forest's cabal sorted out the RoF argument a couple of weeks ago, and settled this shit in one damn post.


I would love to look at his RoF testing and results, where are those posted?

NM, found it, and it was for xbows, not throwing weapons.
« Last Edit: Jun 15th, 2015 at 8:38pm by harharharhar »  
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Grand
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #12 - Jun 15th, 2015 at 8:49pm
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I took what Forest outlined and tried it myself, I didn't have time for his full sized samples but it was pretty clear he was dead on by the time I finished my smaller samples.

Neither Expert builder or Lethality are giving any crit multiplier boosts. Also with no gear whatsoever and in a shitty destiny for ranged I was still getting a effective critical multiplier of around 2.6! even with just Harper giving me Intelligence damage.




Grand's  'Pico' Test
Lev 28 pure rogue
In capped fury (only +1dam, nothing else)
Light armor
zeroed-out returning throwing dagger
No other equipment
Overwhelming critical was switched out for IC throwing
precision running
12 points harper
Hit average from 5 sets of 20 normal hits
Crit average from 5 sets of 10 crits
All sets against a fresh dummy

Harper only averages
Hit   30.5
Crit  78.5
mltp   2.6

lethality and Harper averages
Hit   30.4
Crit  78.3
mltp  2.6

Expert builder and Harper averages
Hit   31.2
Crit  79.8
mltp   2.6

I'll post returning throwing axe numbers and night forge spike when I am done running sets on them in the next day.
« Last Edit: Jun 15th, 2015 at 8:50pm by Grand »  
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harharharhar
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #13 - Jun 15th, 2015 at 8:53pm
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Grand wrote on Jun 15th, 2015 at 8:49pm:
I took what Forest outlined and tried it myself, I didn't have time for his full sized samples but it was pretty clear he was dead on by the time I finished my smaller samples.

Neither Expert builder or Lethality are giving any crit multiplier boosts. Also with no gear whatsoever and in a shitty destiny for ranged I was still getting a effective critical multiplier of around 2.6! even with just Harper giving me Intelligence damage.




Grand's  'Pico' Test
Lev 28 pure rogue
In capped fury (only +1dam, nothing else)
Light armor
zeroed-out returning throwing dagger
No other equipment
Overwhelming critical was switched out for IC throwing
precision running
12 points harper
Hit average from 5 sets of 20 normal hits
Crit average from 5 sets of 10 crits
All sets against a fresh dummy

Harper only averages
Hit   30.5
Crit  78.5
mltp   2.6

lethality and Harper averages
Hit   30.4
Crit  78.3
mltp  2.6

Expert builder and Harper averages
Hit   31.2
Crit  79.8
mltp   2.6

I'll post returning throwing axe numbers and night forge spike when I am done running sets on them in the next day.


Cool, thanks. It's it weird how crits get strange extra damage? I wonder if the game double counts Ranged Power or something
  
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Hag Master
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #14 - Jun 15th, 2015 at 9:16pm
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Hag Master wrote on Jun 15th, 2015 at 9:16pm:
Nice confirmation Grand, too bad you pussyed out and didn't do Forest's whole testing suite.... what didn't you have a spare 4 hours?

I'm kidding, I'm kidding.

This all makes me really curious, I'm going to go run these tests sets as well, I may try Shiradi with as limited damage buffs as possible to see how much the ranged power is causing that sweet crit multiplier effect. 

Thanks

  
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #15 - Jun 15th, 2015 at 10:54pm
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harharharhar wrote on Jun 15th, 2015 at 8:53pm:
Cool, thanks. It's it weird how crits get strange extra damage? I wonder if the game double counts Ranged Power or something


Both melee power and ranged power have consistently yielded higher than expected numbers in all of my testing (see barb capstone).

They are overperforming. Don't tell Sevpay.  Lips Sealed
  

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Forest
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #16 - Jun 16th, 2015 at 1:53am
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5 Foot Step wrote on Jun 15th, 2015 at 10:54pm:
Both melee power and ranged power have consistently yielded higher than expected numbers in all of my testing (see barb capstone).

They are overperforming. Don't tell Sevpay.  Lips Sealed


Yeah there is a lot going on under the hood that we don't know for sure, and I don't know if the Devs really do either. All we can do is try to quantify it every time they make a change in the guts of the game.

BTW big fan of you barbs.
  
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Forest
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #17 - Jun 16th, 2015 at 1:54am
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Quote:
Wait a minute, did he just re-post all the same stuff that Forest deconstructed step by step this morning in that other thread?

Taking criticism is hard yo


Let it go man, don't stir the shit up, it's not needed.
  
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #18 - Jun 16th, 2015 at 1:01pm
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I'd often felt that crits on thrown were bigger than they should be so this is interesting, thanks.
  
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #19 - Jun 16th, 2015 at 3:24pm
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Re: Actual Info w/ Proof on Crit Multipliers (Thrown)
Reply #20 - Apr 11th, 2016 at 11:39am
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/necro

I was running a melee assassin with Knife Specialization last night. I busted out a throwing dagger (Chill Shard) to hit a lever. I noticed that Knife specialization displayed as applying the throwing dagger. I got curious and started throwing it at mobs until I got a crit. It appeared to be x3 damage. I'd need to do an actual test sample to be sure, but first has anyone else already tested Knife Specialization for a working competence bonus to crit multi for throwing?
  

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