Bacardi wrote on Jul 8
th, 2015 at 8:35am:
It doesn`t matter where you started from.
Its like these guys Graduating from Uni thinking they can immediately go fix a robot or make a Donut/Boobies powered car.
Steelstar started his career from QA,people saw potential in him and after 8 months he got promoted to Dev status and he gave us some the best mechanisms in the game and Enlightened Spirit.
PlumeDeSoleil FOTS etc while he went apeshit brought us Divine Crusader and some other nice things.
Varg gave us Colors/Colours of the Queen and Tainted Scholar
It seems there are issues among the oldest Devs blocking Varg atm
Tolero,Jerry and KK are opposed while WB guys are browsing both forums and with the feedback we give they think Varg is the best choice but some Turdbine family drama would prolly cause an Infinite Crisis among them that might lead to more Feather of Sun moments.
So much drama...
This is the hardest part of trying to work this out from the outside.
Some of the team could be good. As Meursalt said, under the right leadership and mentoring they could thrive if they're passionate.
We know the atmosphere at Turdbine is not great, and some of the leadership have been less than inspiring and you've F_ernando pissing in someone's ear - all that is hardly a recipe for success.
The DDO team needs a Producer who is not part of the team. I would go so far as to say, someone who is
not technically hands on. Someone with some business/marketing cred supported by managing software projects. If you've got a competent technical team, you can get your head out of the day-to-day and focus on the tactical and strategic issues. That sort of Producer might start to see some of the train wrecks plaguing previous producers.
The orgn also needs a good flush, put in place a mgmt team with business experience, marketing experience and software development experience (non-Turdbine experience) and then resource the products appropriately and see what happens. None of this bottom of the cost curve BS - which works in manufacturing (for awhile at least, until you are technologically superseded) but not in software development if you plan to last more than a year or two.
However, I suspect a technical review of DDO might show it is going to be a problem to continue development. Things are degenerating as they code on top of sloppy code. Things are a real mess behind the scenes.
The unprofessional anecdotal comments being left by the devs in the DDO client code show that even the developers don't know what the hell things do and just avoid touching stuff. That to me is pretty damning.
If they were to be pragmatic, a decision needs to be taken soon - either send DDO to maintenance mode or start developing DDO2 with the same starting functionality on a fresh code base. But start to look at modern development tools to enable faster and more QC content development (look at customer made content too if that opens up any business opportunities).
DDO without most of the major bugs, backed by a refreshed look and a PLAN, could still be a money making venture. Their is a lot of ground they can still cover between now and the likely lvl 30 end game. But the negative attitude towards customers and customer service is like a virus in Turdbine, it needs to be found and removed too. Otherwise, all those pissed off and disgruntled customers will not come back.