Yobai wrote on Jul 10
th, 2015 at 2:56pm:
right there with you. though I doubt they would make it that hard that normal is tough for anyone. they seem to keep making the game easier not harder.
no scaling might end up with:
casual - braindead blind players can solo
normal- easy
hard - challenging
elite - like it used to be before scaling but with the added challenge of champs
If Turdbin were a normal, sane, reasonable company I'd assume that and wouldn't bother to say anything. But Turdbin bounces back and forth between extremes trying to find the sweet spot and trashing everything along the way. They seem to get one idea stuck in their head, and push it until the player base hurts. So I don't feel safe letting a request like "remove dungeon scaling" go unchallanged, lest some Turdbin idiot see it, see it isn't opposed, and go off on a crusade to make it happen.
I'm OK playing without Elite, I'm not an elite player and while they structured the game so I need the favor to unlock stuff, I can come back to it later on cleanup. But I want to make sure they don't go overboard and trash the lower difficulties too. Elite already has significantly reduced scaling, so they might reason they need to make changes in H & N for their change to be noticed.
I don't know why they don't just drop the stupid "can't enter a quest 4 levels above you" garbage and give an over level reward like they do for Cove, people would group up for that and they already have the power level penalty to make sure it isn't abused for XP. It would work a lot better than screwing with Dungeon Scaling.
Yobai wrote on Jul 10
th, 2015 at 3:16pm:
don't cut me to the quick bro!

I was writing to Flav on that one - unless you're one of the friends that doesn't help him as much as Dungeonscaling does?