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Very Hot Topic (More than 75 Replies) What's even fun about this game anymore? (Read 22110 times)
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Re: What's even fun about this game anymore?
Reply #25 - Jul 19th, 2015 at 3:00pm
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5 Foot Step wrote on Jul 19th, 2015 at 6:21am:
The mouselook needs to be toggleable though.


Dude.  "T."
  

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Re: What's even fun about this game anymore?
Reply #26 - Jul 19th, 2015 at 3:01pm
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Munkenmo wrote on Jul 19th, 2015 at 4:52am:
I always played DDO in third person, and I don't really give a shit about IP, if the game is good I'll learn it. (Still enjoying PoE)

Payday 2 is kinda fun with a semi-relevant build system.

DDO is dead to me though.




Once the hatred and bitterness at the great banning has subsided, and if you don't care too much about which server, I'll help you gear up again.
  
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Re: What's even fun about this game anymore?
Reply #27 - Jul 19th, 2015 at 3:41pm
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5 Foot Step wrote on Jul 19th, 2015 at 1:28am:
Point me at a highly instanced, FPS-controlled RPG that has interesting, meaningful build options and movement enabled during all aspects of combat that is based on an IP that I love and I will play the shit out of it.

Until then, there's DDO.

This.

The motherfuckers who did neverwinter ruined my dream to find a replacement.
  
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Re: What's even fun about this game anymore?
Reply #28 - Jul 19th, 2015 at 3:45pm
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Thanks for all the responses and perspectives, all.

bmags wrote on Jul 19th, 2015 at 4:36am:
Revaulting is right.  Pug raids are few and far between.  I can go run solo shit forever.  Sometimes fun, sometimes not.  But overall the game pop decline means fewer options for multiplayer quests for PUGs.  And that is a loss all will feel eventually.

Maybe I didn't mention it in my original post, but yeah I also feel that the game has becoming less popular. For example, 3-4 years ago, I remember being able to put up a LFM for most quests, and then having at least one or two others join (or most times, even a full party), provided the quest wasn't something really unpopular, like Threnal... nowadays, I can leave an LFM up for two+ hours for any given quest on my TR train, and be lucky to have 1 person join. I can only really chalk this up to lower population, as nothing else has changed.

Meursault wrote on Jul 19th, 2015 at 5:59am:
I agree with pretty much everything you said, and I'm still eking some enjoyment out of the game, so maybe you can incorporate something along these lines -

I play less, and play other games more: I used to play DDO pretty much exclusively, now it represents a fraction of my gaming time. By mixing in other games I have time for my "I'm so frustrated with Turdbin" thoughts to diffuse and drain away, and I am left with the memories of when it was better. It feels less grindy, and I remember the fun when I'm running that first quest after a week of other games.

Don't spend money on it: If it's free, all you're wasting is time. When you encounter some stupid P2W or grind, say to yourself "Meh, you get what you pay for" and it hurts less.

Make a new first life character, preferably in a class and/or race you haven't played much, and twink only minimally: With the challenge of a new bare character, even mediocre gear drops seem big and exciting because what you have is so bad. If you have trouble resisting the twink, make a character on a new server and then you *can't* twink.

Set some self imposed challenges: I ran a bank mule to 20 and it was awesome. It won't matter if you're not FOTM uber, it will take planning and skill and you'll have setbacks but it will feel rewarding.

Ignore new crap: Stick to heroics, and don't bother with ToEE - you avoid the rat race, aren't reminded of how incompetent the current leadership is, have cleaner inventory, etc.

Your mileage may vary, but these help me continue to enjoy the once great game, and I hope you can get some use, or at least ideas, from them.

Thanks for the suggestions and lol at the "war and peace" comment  Tongue. I think if I spent my free time playing some other games as well it would indeed help. Whenever I login now, I'm faced with a pretty much dead community, forcing me to solo stuff, or with awful lag which results in me failing in my quest to solo said stuff... I really wish I could do a lot of these things, but the lag issue has just been getting worse and worse  Undecided And whenever I think about the P2W aspect, I just think of all the money and time I've already invested; makes me think of how much I should be playing, despite me obviously not enjoying it anymore.

harharharhar wrote on Jul 19th, 2015 at 2:59pm:
having played destiny for the last 9 months, I think the main problem with DDO, and I'll get flack for this, is the Grand Canyon of difference between someone logging in for the first time, and a completionist doing Korthos quests with twink gear.

In a game like Destiny, there's a brief period where you don't have the best guns, or all of the calss abilities unlocked, that lasts about a week.

After that, the improvements are extremely incremental from gear or playtime, it's 99.9% differentiated by how good you are at playing Destiny, not how much loot you have, or how many times you've reincarnated. This is true in both PvE, and PvP.

I'm not saying Destiny is a perfect game or it will never have issues with longevity (in fact, it does to some degree for the people who truly do not like PvP, in between updates), but it does a good job of handicapping, like the game of golf. Golf is a game where your 98 year old grandpa, your 18 year old little sister, and a PGA pro can all play together and have a meaningful game, because of the handicap. Destiny is like this by and large, and means skill level except for the very hardest parts at the highest difficulties is irrelevant, but more importantly your gear is largely irrelevant too. What really matters, is if you're willing to learn and get better. If you are, gear and grinding time wont hold you back.

DDO needs more of that.

That's a good point too, and I think it furthers the rift between people playing the game, resulting in it being harder to find a group for any given quest/raid, and it being harder to find good friends who share your ideals.
  
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Re: What's even fun about this game anymore?
Reply #29 - Jul 19th, 2015 at 5:48pm
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hmmm, concerning the lag - I m connection from Europe, and never get some persistent lag isues. sure some lagspikes here and there, but wiping on lag is pretty rare (still thinking most of lag wipes are due to one or two person in raid with really shitty connection desynchronizing all others)

and for questing - get good guild and find tr buddy. that was best recipe since tr started. this game is more n more solo oriented and nerfed to bone, due to fuckin casuals crying they are unable to run stuff on elite. so most people solo or run in small guild or channel based groups. way to avoid hurt pugger spilling bullshit about zergers on mobos.
  
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Re: What's even fun about this game anymore?
Reply #30 - Jul 19th, 2015 at 6:08pm
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The only fun I have had in DDO for the last year has been exploiting the fuck out of ING and then flooding the ASAH.
  

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Re: What's even fun about this game anymore?
Reply #31 - Jul 19th, 2015 at 6:14pm
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that's why we have no fun anymore:/
  
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Re: What's even fun about this game anymore?
Reply #32 - Jul 19th, 2015 at 6:50pm
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harharharhar wrote on Jul 19th, 2015 at 2:59pm:
having played destiny for the last 9 months, I think the main problem with DDO, and I'll get flack for this, is the Grand Canyon of difference between someone logging in for the first time, and a completionist doing Korthos quests with twink gear.

In a game like Destiny, there's a brief period where you don't have the best guns, or all of the calss abilities unlocked, that lasts about a week.

After that, the improvements are extremely incremental from gear or playtime, it's 99.9% differentiated by how good you are at playing Destiny, not how much loot you have, or how many times you've reincarnated. This is true in both PvE, and PvP.

I'm not saying Destiny is a perfect game or it will never have issues with longevity (in fact, it does to some degree for the people who truly do not like PvP, in between updates), but it does a good job of handicapping, like the game of golf. Golf is a game where your 98 year old grandpa, your 18 year old little sister, and a PGA pro can all play together and have a meaningful game, because of the handicap. Destiny is like this by and large, and means skill level except for the very hardest parts at the highest difficulties is irrelevant, but more importantly your gear is largely irrelevant too. What really matters, is if you're willing to learn and get better. If you are, gear and grinding time wont hold you back.

DDO needs more of that.


That sounds like the Utopia of MMO's - how do they achieve it?

I ask because there are only real three elements that you can experience progress within in DDO: character level, gear and "crafting" (ancillary, optional development system).  DDO introduced Enhancements as a way to smooth the gap between levels and increase customisation even more, but I don't regard them as a progress mechanism (in theory at least).

Removing gear as a main mechanism is a big decision - all that motivation and sense of progress has to be replaced by other elements.  Curious how they have tackled it.

A core element of DnD has always been gear + character progression.
As a GM, gear in PnP doesn't just represent vertical advancement (power) but also lateral development.  By this I mean, a way for toons to deal with unusual situations, solve tricky problems creatively and even mitigate weaknesses. 

As any experienced GM will tell you, the first thing you learn about a Monty Haul campaign is that you never let the characters offset all their weaknesses or there is no more challenge and they get bored. 

The problem DDO has encountered is allowing players to progress vertically through the power with TR's as well acquiring any gear they want to make toons without weaknesses.  Worse, by front ending the core abilities of classes enabling shallow multi-classing actually obfuscates the class abilities and usefulness so now some toons don't need parties at all.  That for me, in an MMO is a big mistake.

There should be a trade off to multiclass - you gain diversity, but you lose something in the long run (eg. a desirable cap power, require more XP, min stat requirements etc.).  But cap power alone is not the soln as we can also LR in DDO, thus playing 19 levels with min/max and then change at 20.
A classic example of this is a rogue 2 splash for Evasion.

I'm not sure where DDO goes from here.
They are homogenising the roles where there are less uber builds and a narrow combo of best in class gear, so you begin to end up with clones.

I think their best bet is to address the min/maxing by making many viable fun combinations of gear and abilities.  Don't homogenise the classes - but focus on the balance and try to reintroduce the distinction between classes.
Then people will send ages trying to prove their build is the best and they'll all be within a few % (ie. not actually noticeable in play).
But, it'll never happen.  Too much grief, too much work.....   Sad





  
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Re: What's even fun about this game anymore?
Reply #33 - Jul 19th, 2015 at 7:05pm
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5 Foot Step wrote on Jul 19th, 2015 at 1:28am:
Point me at a highly instanced, FPS-controlled RPG that has interesting, meaningful build options and movement enabled during all aspects of combat.


No but really, if this is a thing I would like to play it. I could give a fuck about Dungeons and Dragons.
  
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Re: What's even fun about this game anymore?
Reply #34 - Jul 19th, 2015 at 7:06pm
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DropBear wrote on Jul 19th, 2015 at 6:50pm:
But, it'll never happen.  Too much grief, too much work.....  Sad



That, right there, is the answer to 99% of the fixes and improvements that could be made to DDO.
  
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Re: What's even fun about this game anymore?
Reply #35 - Jul 19th, 2015 at 7:06pm
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harharharhar wrote on Jul 19th, 2015 at 3:01pm:
Once the hatred and bitterness at the great banning has subsided, and if you don't care too much about which server, I'll help you gear up again.


There's no bitterness, I had fun, but the DDO I liked and DDO as it exists now are not the same.

Thanks for the offer, but I've got no interest in going back.
  

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Re: What's even fun about this game anymore?
Reply #36 - Jul 19th, 2015 at 7:50pm
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iGouger, it's interesting to me to read your complaints, as they really resonate with me. Here's the scary part, though... I stopped playing DDO in 2010. If those complaints still resonate with me, I think you can be certain there will be no change in course. Some specific comments based on your post:

  • Lag. Good god. DDO has always has terrible lag issues, and they not only refuse to fix it, they continue to make it worse. I've not played a game before or since that had such ridiculous lag issues.
  • Slow content release? Heh... were you here in the time before F2P? We went, what, 18 months? Two years? without a drop of content... just a bunch of patronizing "SOOOON" and "Vast and Mysterious" bullshit from the Turbine forum team.
  • Class balance - rather, lack thereof - has always been a thing in DDO, and that's okay by me. Classes shouldn't be balanced, IMO - when they are, classes tend to all feel the same. But the "flavor of the month" build issue has always been around. At one time, it was tempered by the equipment requirements of such builds... it sounds like that factor has been degraded or eliminated now?
  • Voice chat - agreed that it's only in DDO where people seem to abuse the hell out of the voice chat. I ran into so many who thought voice chat meant we wanted to hear them yap through a whole fucking quest. However, it did create some interesting moments for me. Over the years, I ran into a few role players that really did it well. One was a swashbuckling caveman, the other a robot. Both had me in stitches.
« Last Edit: Jul 19th, 2015 at 7:51pm by Strakeln »  

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Re: What's even fun about this game anymore?
Reply #37 - Jul 19th, 2015 at 8:23pm
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Skoodge wrote on Jul 19th, 2015 at 2:24am:
The greatest game to ever suck ass.


hahaha!!! You nailed it!
  
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Re: What's even fun about this game anymore?
Reply #38 - Jul 20th, 2015 at 1:06am
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Ginger_Walri wrote on Jul 19th, 2015 at 6:48am:
Uh...isn't it?


Starkjade wrote on Jul 19th, 2015 at 3:00pm:
Dude.  "T."


I was talking about other games. Perma-mouselook (among other things)in NWO was a huge turn off. Also, UIs that aren't customizable suck.
  

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Re: What's even fun about this game anymore?
Reply #39 - Jul 20th, 2015 at 12:37pm
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Sasha wrote on Jul 19th, 2015 at 12:43pm:
I keep saying this but all DDO needs is more high level content that takes more than 5 minutes to complete (10 if it's the first day of the update). Other than that it's a solid game.


There is longer content.  But nobody runs it.  The daily runs are all about XP/min.

  
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Re: What's even fun about this game anymore?
Reply #40 - Jul 20th, 2015 at 12:57pm
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Quote:
I'm aware that there are many here who don't actively play ddo, so any "slowpoke.jpg"s here are probably appropriate for me, but... in recent months I've been becoming more and more disillusioned with basically everything about DDO

(if you don't want to read my laundry list of rantish stuff, then just skip to the end and help me out here if you can, please )

  • Seems like with every update, there are more server-related issues--more DCing on my end, more "Connection to server has been lost" before I can even zone into the game, and of course just more lag in general. Seems to me that of any MMO I've played, DDO has more server-related issues than any other.
  • Progressively more pay-to-win things in the game. I was fine with the "old" model where you could get VIP or spend TP on classes/adventure packs/XP potions at the most... I mean sure, XP pots are sort of "pay to win/money grab" but every recent addition since MotU has been amplifying the problem up to 11. For example, instead of VIPs being able to access everything, they have to pay for expansions now... you can now pay to get insta-xp (via otto boxes), tomes are now pretty much only available from DDO store, among other things which I'm probably forgetting right now
  • Stagnation of old content. I like what they did to TBC over the years by adding an epic version which actually expanded the content, to an extent. But aside from that, Turbine's done nothing to make the other 99% of old content relevant. For the most part, people just ignore packs like Necro 3, Restless Isles, Reign of Madness, Threnal, and others, becuase they're simply not worth running for any reason. Sure, you could say Necro 4 and GH are epic now, but Turbine did a horribly sloppy job of "updating" them... virtually no changes to any of the quests, just higher xp/higher damaging mobs and "oh now it's epic!  Cheesy" Relating to this issue is power creep; yet another reason not to run older content when new stuff clearly outclasses it in every way. This problem of irrelevant older content wouldn't be so bad except...
  • Horrible rate at which Turbine releases new, fun content. Comparatively speaking, DDO doesn't have that much content when put side-to-side with other MMOs, and Turbine really isn't doing anything to remedy this. As a result of this and the boring old content, the game gets old quickly, especially since TRing is the only real replay value
  • Known issues crippling the game to the point of unplayability and overall just looking sloppy. I find it funny how the ladder bug is so old that Turbine doesn't even dignify it by mentioning it in their known issues  Lips Sealed... but even on the subject of known issues, it's pitiful how many basic gameplay features have been compromised, and which Turbine puts on display for everyone to see. A challenge objective being unable to be completed? Long-known issues relating to enhancement descriptions? Clunky interface problems? Items not working as they should? LFM panel being broken until you use the "who" tab... this has been an issue for how many months now?  Little things like this really pile up and make the game a whole lot less enjoyable than it was when I first started


Any one of these issues would be enough to make any sane person step back and think... wait a second, maybe this isn't so great of a game. I suppose you could call me insane for staying with the game for so long, expecting it to get better. Shame on me. But what's worse is that these are all rather important points, yet what does Turbine do instead of working on them? ...release Warlocks! Yeah, an entirely new class which creates its whole unique set of issues, including inconveniencing any completionists, lagging up the server even more, (potentially) altering (what remains of) the economy, horribly unbalancing the game, and aggravating anyone who realizes that Turbine should be working on things that... you know... actually matter  Roll Eyes.

And relating to that, a couple more things which bother me:

  • Lack of class balance, and omnipresence of "flavor of the month" easy-button builds at any point in the game. I used to believe that DDO encouraged build creativity, what with multiclassing, but I don't think that's the case anymore, knowing that for almost any archetype, there's 1 or 2 builds which can do that better than any other, so why even bother trying anything else?
  • Lack of communication and competence on the devs' part. Ya know, I think the reason why the devs don't work on issues actually plaguing the game is because they spend all their time ruling the forums with an iron fist and contemplating ways to make the game even more money-grabby...
  • This one's actually unrelated to the rest, but the DDO community for the most part is pretty bad. For one thing, I despise how many people absolutely rely on voice chat to communicate anything (in any other MMO where I'm in a group, I have the liberty to listen to music/podcasts/etc/have a conversation with a friend/simply enjoy the ambient sound, whereas here, people expect you to adjust to their playstyle... really, how hard is it to simply type a quest name?). For another, I've noticed that people here are divided into the "too stupid to live" category or "too elitist to need a group" category; there is no middle ground. Usually. Mostly all guilds I see are the exact same, and there are maybe one or two that consistently have quality, respectful players whom I can appreciate. Maybe the community thing is a problem with MMOs in general, dunno. What is problematic though is this vicious cycle: having a good group never hurts, yet the community is small; DDO is a relatively unpopular game; Turbine doesn't do anything to try to change this; community stays small (and fragmented, due to the presence of what, six servers?) So we're typically stuck grouping with the same group of people in a laggy lagfest... I've been thinking a server merge would be a great idea for a long time now, but of course Turbine's not going to do that because it'd exacerbate the lag problem, probably. Can't say in my 5 years of playing that I've made 1 good, constant friend/questing buddy, which is unique amongst games with DDO's size population.


Many of these factors total up to the simple fact that the game just isn't fun, at least any more. I feel like DDO's been on a downward spiral since at least 2012... sure, good things have been added from time to time, but it's not enough to counterbalance the bad. I wouldn't bother posting this to the DDO forums because everyone would probably defend Turbine without any factual basis (echo chamber ftw?), and/or I'd get b& for questioning the authority... and also because generally, I've noticed you guys here know what you're talking about. Not trying to brownnose or anything; just stating my observation.

(so for those who TL;DR'ed, just help me out with by possibly answering my two questions; for those who read through all that, sincerely thanks)

If you do continue to play, why do you play? What is there that's still fun or worth staying for? Am I missing something here or am I just a http://img4.wikia.nocookie.net/__cb20130831004220/pokemontowerdefensetwo/images/...?




The combat system and build variety are really fun.  The TR and ETR system, although having their flaws, create an ability to work on a character with some permanence beyond just loot grinding at cap. 

This plays into Strake's point about how changing builds used to be an issue with FoTM.   Back in the day, it was much harder to change builds, if not impossible.  Now you can LR or TR quickly and with a completionist toon and a lot of past lives and with ED's and twists, gear is a lower percentage of your power base.  Lootgen/unbound gear that is 90% as capable as the bound/named/raid gear is also easy to get.  Storage space is much easier to get too, so you can store more alternate gear.  So you can switch builds pretty quickly and painlessly. 

That said, the content is such that a lot of different builds will work, even if they aren't FoTM/optimal.  You can play a fighter or a monk at cap and be successful.  You don't HAVE to be a Pally or a Barb right now.  Although they are much more powerful.  Same with ranged.  You don't have to be a star chucker.  You can actually play a cleric or an FvS instead of a druid.  You can play a sorc or wiz instead of a warlock.  You can be several different types of casters and not just a shiradi spammer.  In a lot of ways, because of power creep, build options are even more varied than they have been.  Even serious gimp/flavor builds can solo EH content and contribute in EE groups.  Any decent build can really enjoy EE content and most classes can be capable of soloing it on several builds (Barb, Pally, Bard, Druid, Warlock, FvS, Cleric, Arti, Wizard, Sorc, Monk, Rogue for example are all viable.  Not sure about Fighter and Ranger, although I haven't tried)

I think the concept about breaks has been mentioned and is key.  I take short breaks or longer breaks as needed.  I don't play this or any other game non-stop.  It keeps it fresh and there are always things to do. 

The voice chat issue is a problem with some players, but being one of the few games with integrated voice chat is actually really nice.  Other games need 3rd party voice chat options, like mumble, vent, or teamspeak.  And that is usually exclusive to a guild or group of friends.  Sure it gets abused, but overall, it is nice to have.
  
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Re: What's even fun about this game anymore?
Reply #41 - Jul 20th, 2015 at 1:00pm
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These things.

-Combat
-Multi-classing and build variety
-No quests with gather a bunch of x and deliver them to an NPC that you find in every other MMO.

The game is comparatively small in regards to content, lacks a true crafting system and does not have enough non-questing time syncs of value.  Still, all that said, there is nothing with the same combat and multi-classing as this game so here I still am 9 years later.
  
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Re: What's even fun about this game anymore?
Reply #42 - Jul 20th, 2015 at 1:54pm
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Talking to the friends  I've made in this game is the most fun part about it.   The game's just not what it used to be nor will it ever get any better.

But every other MMO is shittier.   If we found something less shitty we'd probably migrate.
  
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Re: What's even fun about this game anymore?
Reply #43 - Jul 20th, 2015 at 2:06pm
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^^ This
After Crushing the U27 at Lama and decided to take a break from the game it took one drunken retarded run with these guys to keep me for a while longer.
  

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Re: What's even fun about this game anymore?
Reply #44 - Jul 20th, 2015 at 2:16pm
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Bacardi wrote on Jul 20th, 2015 at 2:06pm:
^^ This
After Crushing the U27 at Lama and decided to take a break from the game it took one drunken retarded run with these guys to keep me for a while longer.


Drunken retard is what I do best.
  
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Re: What's even fun about this game anymore?
Reply #45 - Jul 20th, 2015 at 4:09pm
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Asheras wrote on Jul 20th, 2015 at 12:57pm:
That said, the content is such that a lot of different builds will work, even if they aren't FoTM/optimal.  You can play a fighter or a monk at cap and be successful.  You don't HAVE to be a Pally or a Barb right now.  Although they are much more powerful.  Same with ranged.  You don't have to be a star chucker.  You can actually play a cleric or an FvS instead of a druid.  You can play a sorc or wiz instead of a warlock.  You can be several different types of casters and not just a shiradi spammer.  In a lot of ways, because of power creep, build options are even more varied than they have been.  Even serious gimp/flavor builds can solo EH content and contribute in EE groups.  Any decent build can really enjoy EE content and most classes can be capable of soloing it on several builds (Barb, Pally, Bard, Druid, Warlock, FvS, Cleric, Arti, Wizard, Sorc, Monk, Rogue for example are all viable.  Not sure about Fighter and Ranger, although I haven't tried)

Sure we always can play a fighter or monk or whatnot at cap and do decently if we're good enough players... but human nature generally would cause us to think, "why bother?" I can play a fighter build, but it just seems pointless when a comparable paladin build can do everything my build does and more.

Ideally, every build or class has its downsides, upsides, and tradeoffs when compared to other classes. Back when I first started playing, for instance, paladins used to be quite a bit less powerful than fighters, and also had a harder time getting equal amounts of AC, but in return, they had healing, higher saves, and a party-wide aura. Problem now is that paladins are stronger than fighters, have no problems getting the same amount of AC or more, more saves, and have great healing and said party-wide aura. There's no tradeoff, and there's no difference in playstyle either--the only "difference" in playstyle is that paladin is simply better.

Strakeln wrote on Jul 19th, 2015 at 7:50pm:
  • Lag. Good god. DDO has always has terrible lag issues, and they not only refuse to fix it, they continue to make it worse. I've not played a game before or since that had such ridiculous lag issues.
  • Slow content release? Heh... were you here in the time before F2P? We went, what, 18 months? Two years? without a drop of content... just a bunch of patronizing "SOOOON" and "Vast and Mysterious" bullshit from the Turbine forum team.
  • Class balance - rather, lack thereof - has always been a thing in DDO, and that's okay by me. Classes shouldn't be balanced, IMO - when they are, classes tend to all feel the same. But the "flavor of the month" build issue has always been around. At one time, it was tempered by the equipment requirements of such builds... it sounds like that factor has been degraded or eliminated now?
  • Voice chat - agreed that it's only in DDO where people seem to abuse the hell out of the voice chat. I ran into so many who thought voice chat meant we wanted to hear them yap through a whole fucking quest. However, it did create some interesting moments for me. Over the years, I ran into a few role players that really did it well. One was a swashbuckling caveman, the other a robot. Both had me in stitches.

I joined only after it became F2P... 2 years without any content sounds awful. May as well have been called vaporware at that point...

Voice chat isn't really a problem innately, but the way it's implemented brings out the worst in a lot of people. I don't mind doing a Skype conversation or etc with a group of friends or people I know, and I'm willing to sacrifice listening to music or whatever else I'm doing in order to do that for my friends. But I don't feel very compelled to do the same for some random strangers online. Could just be me, but I'd rather multitask, especially while running an easy quest. Some people start acting disappointed or annoyed when they see that my ears are turned off, and in response, I just ask them how hard it is to type. Like I said in my original post, how hard is it to type a simple quest name? Or a countdown for a lever pull in Shadow Lord, among other things? IMO voice chat, while I can see its appeal, really isn't necessary for running any content. Furthermore, it can actually be more inefficient in communication--voice chat breaks up sometimes; sometimes your microphone is turned too low and people can't hear you, resulting in confusion; people lag; people might go afk and miss something you say; some people are deaf; some people don't have speakers; some people like to listen to music/podcasts/etc like I do; some people simply have voice chat turned off for any of these rational reasons. You don't have any of these complications with typing.

I used to have it turned on at all times, and yeah it had its moments sometimes, but I started to notice that the vast majority of people who used voice chat liked to just "yap through a whole fucking quest" like you said. And I also realized that I don't need voice chat to run any quest. Most quests really don't require much in the way of communication, and even then, text is preferable for a lot of cases, such as in ADQ1: I'd rather someone typed out the riddle so I can see it there for the next 15 minutes, than someone say it and force me to memorize it. Or in VoN5, if someone uses voice chat to say "I've got voice and ring," it's easy to forget who said it, whereas with text, you know who's typing what. I've gotten through any quest that I want to do, and any time I'm leading (which is often), I never have a problem communicating with typing. I've never thought "oh, hey I really wish I were using voice chat right now!"  Roll Eyes

It's just a big problem with at least 40% of the groups I find now (always has been), and is yet another issue I have with what remains of the community. Sorry for the long post, but the prevalence of people who overly rely on and abuse voice chat annoys me.

Bigjunk wrote on Jul 20th, 2015 at 1:54pm:
Talking to the friends  I've made in this game is the most fun part about it.   The game's just not what it used to be nor will it ever get any better.

But every other MMO is shittier.   If we found something less shitty we'd probably migrate.

True, and admittedly I haven't found an MMO that I really like more than DDO; I still think it's among the better ones I've played... but even then I'm not enjoying it. I'm not sure that "there's worse shit out there" is a good argument in favor of the game. If the game still isn't that great on an objective level (which I don't think it is), then it's not worth playing, even if it's the best on a relative level.

Maybe I'm just disillusioned with MMOs in general. From a development standpoint, I can see how difficult it would be to create a game which remains fun for years, while still spicing it up from time to time. I think if we all played Ocarina of Time or Link to the Past persistently for several years, we'd get bored of it too. But the reason console gaming works is because we weren't expected to play these games persistently. We pick em up, finish em, and let em go. Perhaps part of DDO's problem is its inherent nature as an MMO.
  
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Re: What's even fun about this game anymore?
Reply #46 - Jul 20th, 2015 at 4:18pm
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I'm not sure that "there's worse shit out there" is a good argument in favor of the game. . . . Perhaps part of DDO's problem is its inherent nature as an MMO.


Of course it's an argument in it's favor.   I still play it because I haven't found another hobby that is as interesting/cheap or any other game that could replace it.

Not necessarily an MMO thing, but DDO failed because of unfetted power-creap.  The game gets smaller with updates wiping out the value of previous content, add in a hamster-wheel mechanic and rampant cheating and we have what we have.

If this game wasn't losely based on D&D IP it've been dead 8 years ago.
  
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Re: What's even fun about this game anymore?
Reply #47 - Jul 20th, 2015 at 4:27pm
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My point is that, just because there are worse games out there, does not mean that DDO is a fun game that I personally like playing. Sure there could be worse shit out there, but the bottom line is it's still shit. At least in my view.
  
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Re: What's even fun about this game anymore?
Reply #48 - Jul 20th, 2015 at 4:33pm
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My point is that, just because there are worse games out there, does not mean that DDO is a fun game that I personally like playing. Sure there could be worse shit out there, but the bottom line is it's still shit. At least in my view.


Got it.   See I still think it's fun but I've been there and done that so many times that the replay fun has been sucked dry.  New stuff doesn't come quickly enough, etc.

We still do EE raids one night a week and that's still a blast, just not as much fun as it used to be.
  
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Re: What's even fun about this game anymore?
Reply #49 - Jul 20th, 2015 at 6:19pm
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Ideally, every build or class has its downsides, upsides, and tradeoffs when compared to other classes. Back when I first started playing, for instance, paladins used to be quite a bit less powerful than fighters, and also had a harder time getting equal amounts of AC, but in return, they had healing, higher saves, and a party-wide aura. Problem now is that paladins are stronger than fighters, have no problems getting the same amount of AC or more, more saves, and have great healing and said party-wide aura. There's no tradeoff, and there's no difference in playstyle either--the only "difference" in playstyle is that paladin is simply better.


I get you and I agree with  you.  Every class should have trade offs.  The problem is that this is a 10 year old game.  All changes are done in series.  At any given point in time one class/build will be overpowered vs. others.  When I started in 2008, the game was mockingly called Dwarves & Drow Online.  Because that is all anyone played.  Warforged were for kids who wanted to pretend to be robots.  The ranger class was what the Pally is now (specifically the Exploiter build).  Best melee DPS, best ranged DPS, evasion, killer saves, strong AC, trapping and UMD, self healing. 

Every class rises and falls.  The Kensai Fighters had their day.  And monks.  Now pallys and Barbs.  Same with the casters.  In the 7 years I've been playing, every class has had a turn at the top of the respective melee and casting class pecking order.   Races too. 

The Pally and the Barb are just the most recent recipients of enhancement tree love.  Fighters and rangers are coming up on the list.

They can't do a single pass and hit all classes and balance them.  They don't have the manpower for that.  So you have to deal with the serial nature and the fact that there will be some imbalance at any given point in time.  And some of that will relate to the nature of the current end game. 

As for why you would play a sub-optimal class: 

1)  it is a role playing game.  At the D&D roots, you would play different classes in different campaigns because it is fun to do so.

2)  It is challenging.  Lots of players bitch about no challenge in EE while rofl-stomping on their Pally or Barb.  But then bitch about every other class being too underpowered and they can't rofl-stomp EE.  So which is it?  Do you want a challenge or do you want to rofl-stomp?  But don't press the easy button and then complain about no challenge. And at the same time complain that the other classes suck because they are a challenge. 

It's the same as duping.  Don't dupe stones and mats and speed box your way through 36 ETR's and having hundreds of phlogs and multiple sets of T3 thunderholme weapons on every toon then complain about being bored and having nothing to do and there is no challenge.

Not saying you are doing this, but there is a good volume of players in the game that contradict themselves on topics in DDO. 

  
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