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Very Hot Topic (More than 75 Replies) DC caster sky is falling (Read 21599 times)
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DC caster sky is falling
Jul 20th, 2015 at 2:46am
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Re: DC caster sky is falling
Reply #1 - Jul 20th, 2015 at 3:19am
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I can`t blame them even though the Doom Level is off the charts.

PM DC casters or any high DC caster requires ALOT of work compared to the braindead FOTM reworked classes.

Best in Slot items

Triple/Epic Completionist

4th Twist

Morninglord and +1 heart

T3 TF Stick

Pots Cookies and some more Pots.

When you can get away with 3xBarbxMonkxPaladin (you don`t really need those but its the common PL setup for Barbs/Paladins/Bards and some extend Rogues) and faceroll everything as a melee or pew pew.

I was running with Maxed DC casters when TOEE came in Lamannia and it was horrible for them when i just had to hold left click,then WL came that just goes Shiradi and holds left click again,then U27 came and while all melees were CRUSHING IT DC casters sucked ass!

The game has been a zergathlon after MotuD.

There is simply no time for a caster to throw a circle of death kite the mobs a couple of times throw a Firewall in the middle to damage them and then whail them anymore.

The most efficient spell atm is prolly Web and Tentacles and screw SR Cheesy Earth Savant anyone?
  

Epoch wrote on May 22nd, 2012 at 4:46am:
I can tell by your typing that you are an uneducated fuckwit.  This explains why you think books are bad.  I bet you think school is hard and you shouldn't have to repeat 7th grade again this year.
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Re: DC caster sky is falling
Reply #2 - Jul 20th, 2015 at 3:22am
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They're trying hurd to get Shade to come back
  
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Re: DC caster sky is falling
Reply #3 - Jul 20th, 2015 at 5:31am
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I like the way that DC and SR checks are now a problem for
'weaker players' who should stick to EN/EH.

Where's the skill again in a D20 roll against a (relatively) static
value?
  
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Re: DC caster sky is falling
Reply #4 - Jul 20th, 2015 at 6:47am
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Jeff_Stryker wrote on Jul 20th, 2015 at 5:31am:
I like the way that DC and SR checks are now a problem for
'weaker players' who should stick to EN/EH.

Where's the skill again in a D20 roll against a (relatively) static
value?


People with 77+ Necro DCs and 81+ Evocation DCs are considered "weaker players"?

























PS.: there is a guy who went full retard with EQ DCs reaching over 90 and that seemed to work reliably.
  

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Re: DC caster sky is falling
Reply #5 - Jul 20th, 2015 at 9:12am
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Alex DeLarge wrote on Jul 20th, 2015 at 6:47am:
People with 77+ Necro DCs and 81+ Evocation DCs are considered "weaker players"?




















PS.: there is a guy who went full retard with EQ DCs reaching over 90 and that seemed to work reliably.


Yup, that's my point - it's weaker characters Cetus should
really be talking about, not weaker players.  It's got nothing
to do with player skill.  It's a function of build, gear and past lives; player skill should not be pulled into the DC
debate as it's irrelevant. 
  
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Re: DC caster sky is falling
Reply #6 - Jul 20th, 2015 at 9:23am
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On EE, at current cap and gear, I'd say that DC casting should be a 50/50 proposition at best.  Given the anticipated 2 level raise and some new gear/power creep to come with it.  It should not be 80% success or no fail at this point.  But it shouldn't be 100% fail. 

I'd like to see EE be too difficult to solo on most any builds unless you just want to waste a stupid amount of time and/or resources.  But I'd want that to apply to all build types - nukers/spammers, melee DPS, ranged DPS, tanks, DC casters, etc.  Not too heavily skewed towards one build.

I'd also be OK with a certain quest, or even pack, that is less advantageous to a certain build.  There are quests (or packs) that seem to be more difficult for a specific build.   Due to the map layout, enemy mob features, etc.  I don't think that every quest (or even pack) needs to be equal for all builds.  But I also don't think that a build should be completely invalidated.  It's OK, for example, if mobs can't be instakilled because of an epic death ward, but can be held or danced, or whatever.  Not in every quest, but for a quest or a pack, if there is a reason, that is fine.

It sounds like they need to tone the saves down slightly.
  
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Re: DC caster sky is falling
Reply #7 - Jul 20th, 2015 at 9:42am
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https://www.ddo.com/forums/showthread.php/462975-U27-The-Sudden-End-of-All-Endga...

Post Number 21 from Varg seems to say that they are looking at it and willing to look at specific bug reports. 

Not that the DOOM sayers who want no fail without having to debuff first will care.  Don't dare take away their easy button.  But the game too easy and boring.
  
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Re: DC caster sky is falling
Reply #8 - Jul 20th, 2015 at 10:29am
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The valid question here is why haven't they answered before this, and why not adjust the saves down earlier so you get more time and feedback to calibrate them.

I understand it is better to start high and let the whining bring them down, but it would appear from our perspective that have not done very much with them in the latest Lamm releases.  Before we know it, it will be Live release and OMG, no time to change or calibrate them.....
Sad
  
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Re: DC caster sky is falling
Reply #9 - Jul 20th, 2015 at 11:14am
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DropBear wrote on Jul 20th, 2015 at 10:29am:
The valid question here is why haven't they answered before this, and why not adjust the saves down earlier so you get more time and feedback to calibrate them.

I understand it is better to start high and let the whining bring them down, but it would appear from our perspective that have not done very much with them in the latest Lamm releases.  Before we know it, it will be Live release and OMG, no time to change or calibrate them.....
Sad


turbine only responds to torches and pitchforks, they should expect a reaction like this every time they do something stupid.
  
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Re: DC caster sky is falling
Reply #10 - Jul 20th, 2015 at 11:17am
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Asheras wrote on Jul 20th, 2015 at 9:42am:
https://www.ddo.com/forums/showthread.php/462975-U27-The-Sudden-End-of-All-Endga...

Post Number 21 from Varg seems to say that they are looking at it and willing to look at specific bug reports. 

Not that the DOOM sayers who want no fail without having to debuff first will care.  Don't dare take away their easy button.  But the game too easy and boring. 


Even in areas where DCs are no fail I can kill far more monsters per minute on my barbarian that I can on my wizard.

This shit used to be hard to balance, but since melees became god-mode it's retarded to have to spend 100-200 SP per kill on a caster.
  
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Re: DC caster sky is falling
Reply #11 - Jul 20th, 2015 at 11:36am
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Bigjunk wrote on Jul 20th, 2015 at 11:17am:
Even in areas where DCs are no fail I can kill far more monsters per minute on my barbarian that I can on my wizard.

This shit used to be hard to balance, but since melees became god-mode it's retarded to have to spend 100-200 SP per kill on a caster.


Pretty much.

There will never be any kind of balance unless big nerfs happen. A big part of the DDO community, including the same Developers, are too clueless to understand it.
« Last Edit: Jul 20th, 2015 at 11:37am by Shuy »  
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Re: DC caster sky is falling
Reply #12 - Jul 20th, 2015 at 11:42am
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Bigjunk wrote on Jul 20th, 2015 at 11:14am:
turbine only responds to torches and pitchforks, they should expect a reaction like this every time they do something stupid.


They should, except that they NEVER think they do anything stupid.

It's always someone else's fault or failure to understand how it's different for Turbine.

I'm sure their response will be "isn't it cute how some players are always trying to overperform".
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: DC caster sky is falling
Reply #13 - Jul 20th, 2015 at 11:44am
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The obvious answer to the Shavarath environmental effects would be to have the effect itself raise all Player spell DCs by 4. That way they can still affect the monsters with the same reliability they had in the Vale or any other place without having to build for it.
« Last Edit: Jul 20th, 2015 at 11:45am by Arkat »  

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Re: DC caster sky is falling
Reply #14 - Jul 20th, 2015 at 12:00pm
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DC casting has been dead for months now.  Probably longer.  I gave up on it and run my PM as a shiradi wizard now cause it's become the only viable caster build unless you have triple completionist and put an enormous amount of work into tweaking every single enhancement, feat, and item you're wearing to eke out the very highest DC.  Why do you think they keep adding impulse items to the game like the new Rod of Mythant.  They know nobody should be playing a DC caster.

Even when you have a high as fuck DC caster, you have to contend with Turbines constant propensity to throw FoM or deathward randomly at every other mob in epics and making them immune to everything else you have.  Nothing more frustrating than casting mass hold monster and seeing a deathward icon fade in above everything's head.
  

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Re: DC caster sky is falling
Reply #15 - Jul 20th, 2015 at 12:24pm
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Bigjunk wrote on Jul 20th, 2015 at 11:17am:
Even in areas where DCs are no fail I can kill far more monsters per minute on my barbarian that I can on my wizard.

This shit used to be hard to balance, but since melees became god-mode it's retarded to have to spend 100-200 SP per kill on a caster.


Unless you don't like barbarians and want to play a caster that can insta-kill because you find it fun. 

For BigJunk retarded = anything that is not FoTM optimal.  Nothing new here.
  
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Re: DC caster sky is falling
Reply #16 - Jul 20th, 2015 at 1:53pm
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Asheras wrote on Jul 20th, 2015 at 12:24pm:
Unless you don't like barbarians and want to play a caster that can insta-kill because you find it fun. 

For BigJunk retarded = anything that is not FoTM optimal.  Nothing new here.


My definition of "retarded" is quite broad, plenty of room for you.
  
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Re: DC caster sky is falling
Reply #17 - Jul 20th, 2015 at 1:54pm
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Shut up and die like a wizard.
  

Turbine policy - glitches and poor coding resulting in interference of your game play or enjoyment will be ignored.  Glitches or poor coding on the developers side that at all benefit your game play or enjoyment will result in your character being banned and/or items from your inventory deleted.  Please report all bugs via our bug report...when it works.
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Re: DC caster sky is falling
Reply #18 - Jul 20th, 2015 at 3:05pm
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Where is 75 necro dc not enough? Does fine for me...

  
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Re: DC caster sky is falling
Reply #19 - Jul 20th, 2015 at 3:47pm
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Arkat wrote on Jul 20th, 2015 at 11:44am:
The obvious answer to the Shavarath environmental effects would be to have the effect itself raise all Player spell DCs by 4. That way they can still affect the monsters with the same reliability they had in the Vale or any other place without having to build for it.


Greater Greater Heroism
  
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Re: DC caster sky is falling
Reply #20 - Jul 20th, 2015 at 4:03pm
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goldgolem wrote on Jul 20th, 2015 at 3:05pm:
Where is 75 necro dc not enough? Does fine for me...



Epic Elite U27 new stuff.
  
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Re: DC caster sky is falling
Reply #21 - Jul 20th, 2015 at 4:03pm
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CosmicCharlie wrote on Jul 20th, 2015 at 3:47pm:
Greater Greater Heroism


Ludicrous Heroism.
  
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Re: DC caster sky is falling
Reply #22 - Jul 20th, 2015 at 4:24pm
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I think the main problem here, as with ToEE, isn't so much how things ought to be ideally, but how things ought to be in relativity.

We can sit and have a debate about the role of DC casters in the game. Should they be able to faceroll everything if triple completionist/optimal gear/spent lots of time getting the absolute highest dc? Should they do well in most content, but have certain achilles heel quests where they need a party? Should they only have a niche role in the party? Or something else? We can put forth valid, reasonable cases for any of these viewpoints.

But we also need to examine the current state of the game. I could be wrong on this--and if so, correct me please--but my impression is that DC casters are relatively successful. A strongly, intelligently (no pun intended) built necro PM is currently able to instakill most things in most content. With this in mind, it'd be odd for Turbine to change this trend with new content releases. If they release a new pack where suddenly uber-built DC casters can't do anything? Then yeah, I would say there's a problem because this isn't in-line with the current content on a relative level. In my opinion, DC casters should be as approximately as strong in the new content, as they would be in any comparable leveled content. It sounds like this will not be the case, and OP in the thread you linked seems to have a point.

It was the same issue with when TOEE was released. We could discuss how heroic elite "ought" to be--should it only be for the cream of the crop, should it be slightly more difficult than hard, etc... but the main issue for me was that ToEE in heroic, a level 7 quest, was so disproportionately harder than any other level 7 quest. That, to me, is an issue. I don't think it's a good thing when any game releases content that's ridiculously more difficult than any other content around its level.
  
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Re: DC caster sky is falling
Reply #23 - Jul 20th, 2015 at 4:31pm
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But we also need to examine the current state of the game. I could be wrong on this--and if so, correct me please--but my impression is that DC casters are relatively successful. A strongly, intelligently (no pun intended) built necro PM is currently able to instakill most things in most content. With this in mind, it'd be odd for Turbine to change this trend with new content releases. If they release a new pack where suddenly uber-built DC casters can't do anything? Then yeah, I would say there's a problem because this isn't in-line with the current content on a relative level. In my opinion, DC casters should be as approximately as strong in the new content, as they would be in any comparable leveled content. It sounds like this will not be the case, and OP in the thread you linked seems to have a point.


It is completely okay for saves to go up in new content.   The saves from level 30 content should be higher than level 28, especially since we're getting gear that'll push caster DCs up a little.

But the saves in EE U27 stuff went up by about 20, that was too much.  From the dev's post I suspect this wasn't intentional but an artifact of their auto-scaling with inflated CRs.  We'll see what it's like on the next lama build.
  
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Re: DC caster sky is falling
Reply #24 - Jul 20th, 2015 at 5:26pm
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My wizard is parked, I don't see any fun in more etr.
And I don't bring the toon into Toee or just play some EE for fun. It's too weak to solo or shortman stuff.

Fvs I play now and then, it's quite okay but the character has every damn piece of gear and past lives.
"Done" too - not much point doing more lives.

Pally or mechanic ( really, whatever dumb ass build ) wipes the floor with my casters.
Simple as that. Noone plays anymore so you'd often have to just solo, there is always that point when I think "why the fuck I don't just Blitz this on stronger class".
They are fun but you'd need company for etr. I am not gonna farm Toee or Vol on wizard either.

The difference in class power is huge.
From the comments it would seem that not many people have that kind of first hand perspective - actively playing different classes.

Monster saves in new content are just retarded.
All five remaining wizards are gonna get pissed for sure.
« Last Edit: Jul 20th, 2015 at 5:45pm by Wipe »  
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