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Normal Topic Quirky entry in today's Lamma release notes (Read 6818 times)
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Quirky entry in today's Lamma release notes
Jul 22nd, 2015 at 4:07pm
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A new limited-duration event has been created that awards XP for every character besides yourself in either a dungeon, a raid, or both. This event will be turned on at a future date.


Maybe something where you sacrifice your XP and give it to others? I dunno.
  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Re: Quirky entry in today's Lamma release notes
Reply #1 - Jul 22nd, 2015 at 4:09pm
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Inb4 12x multiboxing
  
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Re: Quirky entry in today's Lamma release notes
Reply #2 - Jul 22nd, 2015 at 4:10pm
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More like a bonus to XP based on number of characters in a party.  Severence_Pay was talking about it in the Bravery Bonus suppression thread.

https://www.ddo.com/forums/showthread.php/462714-Upcoming-Experience-Changes#pos...
« Last Edit: Jul 22nd, 2015 at 4:31pm by QuantumFX »  

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Re: Quirky entry in today's Lamma release notes
Reply #3 - Jul 22nd, 2015 at 4:29pm
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1.  Enter quest.
2.  Ding, ding, ding, ding, ding.
3.  Pick up soulstones.
4.  Finish quest.
5.  Profit.
  
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Re: Quirky entry in today's Lamma release notes
Reply #4 - Jul 22nd, 2015 at 4:30pm
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QuantumFX wrote on Jul 22nd, 2015 at 4:10pm:
More like a bonus to XP based on number of characters in a party.  Severence_Pay was talking about it in the Bravery Bonus suppression thread.



oooooooooooooooo. Ok.

What to promote grouping?
  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Re: Quirky entry in today's Lamma release notes
Reply #5 - Jul 22nd, 2015 at 4:34pm
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Meat-Head wrote on Jul 22nd, 2015 at 4:30pm:
oooooooooooooooo. Ok.

What to promote grouping?


Something like that.  There’s 2 versions.  One is just for raids and the other for quests.  (See the last 2 lines in the post below.)

https://www.ddo.com/forums/showthread.php/462714-Upcoming-Experience-Changes#pos...
  

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Re: Quirky entry in today's Lamma release notes
Reply #6 - Jul 22nd, 2015 at 4:41pm
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QuantumFX wrote on Jul 22nd, 2015 at 4:34pm:
Something like that.  There’s 2 versions.  One is just for raids and the other for quests.  (See the last 2 lines in the post below.)

https://www.ddo.com/forums/showthread.php/462714-Upcoming-Experience-Changes#pos...



Hmm.. ok. Little weird. But, ok.
  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Re: Quirky entry in today's Lamma release notes
Reply #7 - Jul 22nd, 2015 at 6:14pm
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Or, they could not have created a massive power gap and three easy modes for heroics. Then people would group. For Epics, they could have not made two easy modes, and a normal mode.

Remember when it actually took skill to solo stuff? No, of course not, it was to fucking long ago.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: Quirky entry in today's Lamma release notes
Reply #8 - Jul 22nd, 2015 at 9:04pm
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Meat-Head wrote on Jul 22nd, 2015 at 4:07pm:
Maybe something where you sacrifice your XP and give it to others? I dunno.



They're trying to promote multi-boxing.  they figure if they can't grow the number of logins with new customers then they may as well encourage the current ones to make more accounts.
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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Re: Quirky entry in today's Lamma release notes
Reply #9 - Jul 22nd, 2015 at 9:35pm
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is it turbines yearly push to inflate new accounts created and login numbers?
  

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Re: Quirky entry in today's Lamma release notes
Reply #10 - Jul 23rd, 2015 at 12:45am
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when does the fiscal year start for Turbine?
  

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Re: Quirky entry in today's Lamma release notes
Reply #11 - Jul 23rd, 2015 at 1:11am
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Epoch wrote on Jul 22nd, 2015 at 6:14pm:
Or, they could not have created a massive power gap and three easy modes for heroics. Then people would group. For Epics, they could have not made two easy modes, and a normal mode.

Remember when it actually took skill to solo stuff? No, of course not, it was to fucking long ago.


Even though Epoch has an inimitable way with words, these points are completely valid.

Never was the power gap so obvious as when I TR' d from my Swashbuckling Bard who soloed EE to a Fighter Kensai. The drop in DPS and survivability was agony. It was a "20 and TR" life because it was such an ordeal.

Same for the difficulties: Back in the Halcyon Days of Yore, I ran mostly Normal and Hard. Elite was for the Ubers and the masochistic. There were lots of Normal and Hard LFMs. Only after the first few TRs did I brave my way into Elites. Some quests were so miserable Elite I simply never ran them. Now, like mentioned above, I can't remember what those quests were, because it was so long ago. 

And to get there, I had to learn how to properly run in a group through the old (and in my opinion, superior) Epic quests for the tokens. (One per day per quest, that was the deal) Zerging ahead was a non- starter since it could easily cause a wipe. Dedicated Healers were needed. Dedicated trappers were needed. Hell, even a dedicated tank sometimes.

Now, any moron with Holy Sword and Heavy Armour can run to the end for a completion.

Its sad really. Gimme the good ol' days!!!

Excuse me while I go chase some teenagers off my lawn...
  

I Got Nothin'.
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Re: Quirky entry in today's Lamma release notes
Reply #12 - Jul 23rd, 2015 at 3:57am
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Those halcyon days: waiting 30 mins for a healer to run von fucking 1. waiting 1 hour+ for a shadow kiter or tank or 40 DC CCer or whatever you needed to run the raid.

Meaningful grouping is nice and all but I hate waiting. Screw those days.
  

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Warning: May contain outdated cultural depictions.
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Re: Quirky entry in today's Lamma release notes
Reply #13 - Jul 23rd, 2015 at 4:04am
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those were over when people were forced to concentrate on one or two main toons. I had army of toons just to fill every possible role needed for raids:/
  
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Re: Quirky entry in today's Lamma release notes
Reply #14 - Jul 23rd, 2015 at 4:28am
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It's catch 22. We don't have population to return this game to "multiplayer" one. But status quo prevents population from growing.
  
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Re: Quirky entry in today's Lamma release notes
Reply #15 - Jul 23rd, 2015 at 6:59am
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5 Foot Step wrote on Jul 23rd, 2015 at 3:57am:
Meaningful grouping is nice and all but I hate waiting. Screw those days.

This. I'd like to be able to group when I felt like it, but if it came at the cost of being able to just grab a guildmate and go, no thanks.

Gringo wrote on Jul 23rd, 2015 at 4:04am:
those were over when people were forced to concentrate on one or two main toons. I had army of toons just to fill every possible role needed for raids:/

I hadn't made the connection before, but now that you point it out, that makes perfect sense. I like having an army of characters, and the changes that make maintaining them harder weakens my attachment to the game.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: Quirky entry in today's Lamma release notes
Reply #16 - Jul 23rd, 2015 at 7:21am
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5 Foot Step wrote on Jul 23rd, 2015 at 3:57am:
Those halcyon days: waiting 30 mins for a healer to run von fucking 1. waiting 1 hour+ for a shadow kiter or tank or 40 DC CCer or whatever you needed to run the raid.

Meaningful grouping is nice and all but I hate waiting. Screw those days.


I never waited.
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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Re: Quirky entry in today's Lamma release notes
Reply #17 - Jul 23rd, 2015 at 10:27am
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There is still a way to challenge yourself with DDO, but it requires you take Rank 3 in Self Control.
  
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Re: Quirky entry in today's Lamma release notes
Reply #18 - Jul 23rd, 2015 at 1:29pm
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Everything about the recent system changes in this game is divisive to grouping.

1)  80-90% of quests can be soloed on Elite difficulty with little challenge, especially during heroic levels.  If not solo, then short man/with a hireling at worst in epic levels. 

2)  The bravery bonus system heavily rewards running quests at certain levels and points, with only 1-2 levels of flexiility.  This greatly limits who you can group with to keep your bonus and who wants to group with you for their own benefit. 

3)  The XP curve is strong enough that foregoing the above BB bonus/content at certain levels cycle creates enough of a burden on the leveling process that it creates a barrier to grouping unless the BB streak can be maintained.

4)  The availability of Ionic classes and otto's stones spread out the entry and exit point for people doing past heroic lives. 

5)  The presences of two separate XP grinds - TR and ETR - create two different cycles that people might be working through at any given point in time. 

6)  Going from 16 - 20 -24 -28 levels creates a wider range of levels for people to be at, which spreads out the population.  As population drops and the number of possible levels rises, the number of players available at any particular level goes down.

7)  They have virtually given up on creating a unified "end game" in favor of the ED/Twists/E-PL system to create a character progression system that has characters cycling between 8 levels and 6.6 million XP.  Granted, the power difference is not as significant between 20 and 28 as it is between any 8 levels in heroic content, but you still get your end game spread out pretty far.

8)  Most players I know have forgone having a dozen alts and focused game play on 1-4 characters because of the large amount of TR/E-TR grind along with loot grind.  This results in fewer options each player has for running content in specific level ranges. 

A few extra XP bonuses for grouping won't make that much of a difference.   I don't know maybe if they announce it far enough in advance and the bonus is big enough then people will plan semi-static group TR/E-TR gaming sessions around it.   But it's not going to change the overall grouping dynamics for the game. 

In some ways I preferred the old epic system where mobs had epic death ward and hit like trucks to the point where you wanted a CC'er, DPS, and a healer.  Even if the healer was a bard.  I'm not saying I want all epic content to be this way, but it might be nice if 25% of the content was that way.  And that 25% offered the best xp, gear and drop rates as an incentive.

I think grouping will only happen if content demands it and the rewards for running that content are strong enough.  If you make the content too easy, people will solo.  If you make it hard enough to require grouping but offer no extra rewards, they will skip it.  It's gotta be a combination of the two.
  
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Re: Quirky entry in today's Lamma release notes
Reply #19 - Jul 23rd, 2015 at 1:35pm
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Asheras wrote on Jul 23rd, 2015 at 1:29pm:


In some ways I preferred the old epic system where mobs had epic death ward and hit like trucks to the point where you wanted a CC'er, DPS, and a healer.  Even if the healer was a bard.  I'm not saying I want all epic content to be this way, but it might be nice if 25% of the content was that way.  And that 25% offered the best xp, gear and drop rates as an incentive.
 

I am hoping Reaper brings this back
  
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Re: Quirky entry in today's Lamma release notes
Reply #20 - Jul 23rd, 2015 at 2:02pm
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Best solution would be to simply remove scaling.

Elite would be something most couldn't solo anymore without a group and that wouldn't be a bad thing. 

I think there is a path they can take where you don't need to wait and wait and wait for specific roles yet can't ROFLstomp the content solo.

Removing scaling would go a long way towards that now.
  

where's the cheese dip?

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Re: Quirky entry in today's Lamma release notes
Reply #21 - Jul 23rd, 2015 at 2:09pm
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A time when healers were a thing... I miss it some. My main was originally a raid-healing cleric back when the raid trains were a thing and epics were epic. Good times. I recall it as a game of using aura/bursts and scrolls as much as possible to preserve SP. It was almost a badge to end a raid/quest with 1/2 sp remaining or something.
« Last Edit: Jul 23rd, 2015 at 2:10pm by Meat-Head »  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Re: Quirky entry in today's Lamma release notes
Reply #22 - Jul 23rd, 2015 at 2:28pm
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I don't remember that much "waiting". I guess shitty players / parties had to ?
Maybe because I played that "healer" and "cc" hehe.
There surely was much more interaction and "mutual dependency".
You could be picky, there were jerks, you could fuck up a raid, byoh dramas ... but at least it wasn't boring and certainly better than ghosttown servers like now.
« Last Edit: Jul 23rd, 2015 at 2:30pm by Wipe »  
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Re: Quirky entry in today's Lamma release notes
Reply #23 - Jul 23rd, 2015 at 5:28pm
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I think healing would be different now.  You have 4 classes that could be a very strong healer and several that could be spot healers or self healers.  UMD is much more accessible now.  Even as a cross class, a level 28 completionist will have 22 ranks or so.  Throw in a GH and a decent charisma tome and item and even a min Cha toon will hitting mid-thirties with no work.  Healing amp is more prevalent in a lot of trees.  Self healing options are as well. 

I don't think you would be returning to the old days of waiting for a healer non-stop. 

But removing scaling would definitely raise the bar to the point that soloing EE would not be as common as it is today.  Now, what is the reward trade off for that?  That's the other side of the coin.  If EE doesn't give anything and I could bust out multiple EH or EN runs in the same time, why am I doing EE? 

Right now people are running EE because the XP/min is favorable over EH/EN.  When that equation shifts because you removed scaling, you need to replace it.  Either up the XP/min so it is still favorable or buff the loot tables.  Buffing the elite saga rewards is another possible way to increase the value of EE runs.
« Last Edit: Jul 23rd, 2015 at 5:29pm by Asheras »  
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Re: Quirky entry in today's Lamma release notes
Reply #24 - Jul 23rd, 2015 at 5:57pm
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Asheras wrote on Jul 23rd, 2015 at 5:28pm:
I think healing would be different now.  You have 4 classes that could be a very strong healer and several that could be spot healers or self healers.  UMD is much more accessible now.  Even as a cross class, a level 28 completionist will have 22 ranks or so.  Throw in a GH and a decent charisma tome and item and even a min Cha toon will hitting mid-thirties with no work.  Healing amp is more prevalent in a lot of trees.  Self healing options are as well. 

I don't think you would be returning to the old days of waiting for a healer non-stop. 

But removing scaling would definitely raise the bar to the point that soloing EE would not be as common as it is today.  Now, what is the reward trade off for that?  That's the other side of the coin.  If EE doesn't give anything and I could bust out multiple EH or EN runs in the same time, why am I doing EE? 

Right now people are running EE because the XP/min is favorable over EH/EN.  When that equation shifts because you removed scaling, you need to replace it.  Either up the XP/min so it is still favorable or buff the loot tables.  Buffing the elite saga rewards is another possible way to increase the value of EE runs.


I'm not understanding this remove scaling argument, but don't take that as an argument for or against, just confusion.

Right now scaling makes it easier to solo EE's, but EE's are still easy to solo with 5 other warm bodies in them, I do it all the time eTR'ing in PUGS to get Streak bonus.

So why will removing scaling fix the difficulty problem?

This confusion is the primary reason I am excited for a Reaper difficulty
« Last Edit: Jul 23rd, 2015 at 5:58pm by harharharhar »  
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