Rubbinns wrote on Oct 27
th, 2015 at 7:33pm:
https://www.ddo.com/forums/showthread.php/467158-quot-Mortal-Fear-is-powerful-bu...Sev- Haha, this is great! Nerf Mortal Fear fully for all those people who put in grind to acquire them. Once again punishing every one because people duped. Besides, this is just a way for the new team to put a desire on epic greensteel(bet it will work in Reaper). Awesome. It's like the new dev team sits around asking "hey, how can we make our ideas seem good? I know! Nerf everything good so our shit seems less ugly!"
And wtf is up with now renaming Reaper into "Legendary". They decided ripping off Diablo names and ideas is alright if they change the name because most of the forums users never played other games and are too busy smoking cocks to know it.
Still waiting for this muppet to be re-purposed.......
He needs to go before any more of his decisions affect the game.
Neutralizing TF is just spiteful and stupid.
Sure some was duped, but A LOT of players ground the crap out of those raids to get their gear too.
If Mortal fear is "over performing" (TM) - why wait till now to address it?
Their fear is that Mortal fear as implemented will trivialize Reaper difficulty. And there only default soln is to quintuple HP of mobs.
A smarter approach would be to say that Mortal fear will be less effective in Reaper, but will still provide a benefit.
Then you can do some testing to find out whether a HP redn of 10-50% is where you're comfortable with, or make it proc less in Reaper.
The idea is that you adjust it and not nerf the crap out of it.
It does very much look like a way to drive people to GS2 gear or Legendary weapons.
It saddens me to think what these muppets will do with legendary/sentient weapons. Their idea of end game weapons are undead focussed weapons with abilities that don't affect undead.
They will frack it up so bad as to be completely useless or unbalanced.