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Hot Topic (More than 35 Replies) Mortal Fear Won't Work In Reaper Mode (Read 14076 times)
Rubbinns
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Mortal Fear Won't Work In Reaper Mode
Oct 27th, 2015 at 7:33pm
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https://www.ddo.com/forums/showthread.php/467158-quot-Mortal-Fear-is-powerful-bu...

Sev- Haha, this is great! Nerf Mortal Fear fully for all those people who put in grind to acquire them. Once again punishing every one because people duped. Besides, this is just a way for the new team to put a desire on epic greensteel(bet it will work in Reaper). Awesome. It's like the new dev team sits around asking "hey, how can we make our ideas seem good? I know! Nerf everything good so our shit seems less ugly!"


And wtf is up with now renaming Reaper into "Legendary". They decided ripping off Diablo names and ideas is alright if they change the name because most of the forums users never played other games and are too busy smoking cocks to know it.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #1 - Oct 27th, 2015 at 7:47pm
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Oh I thought Reaper as a difficulty setting was a separate thing and that Legendary is their name for the new levels and content designed for that. I'm probably misunderstanding to be fair. Anyway, I thought he meant it wouldn't work once L30, "legendary" feats and presumably content comes.

e.g.

1-20 Heroic
21-30 Epic
31+ Legendary

A good way to make new money out of existing players? Also easier to nerf EDs down if there's other new stuff people can buy to make up for it.

I am hammered though, so almost certainly reading badly.
« Last Edit: Oct 27th, 2015 at 7:48pm by kum-gulp »  
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Grand
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #2 - Oct 27th, 2015 at 7:58pm
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This is not great.
  
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Rubbinns
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #3 - Oct 27th, 2015 at 7:58pm
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kum-gulp wrote on Oct 27th, 2015 at 7:47pm:
1-20 Heroic
21-30 Epic
31+ Legendary

A good way to make new money out of existing players? Also easier to nerf EDs down if there's other new stuff people can buy to make up for it.

I am hammered though, so almost certainly reading badly.

youre right. seems legendary is after epic levels Roll Eyes just when i thought their naming schemes couldnt get any worse. still that seems better than what i thought it was. at least it is limited to very few new upcoming quests and raids.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #4 - Oct 27th, 2015 at 8:11pm
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Rubbinns wrote on Oct 27th, 2015 at 7:33pm:
https://www.ddo.com/forums/showthread.php/467158-quot-Mortal-Fear-is-powerful-bu...

Sev- Haha, this is great! Nerf Mortal Fear fully for all those people who put in grind to acquire them. Once again punishing every one because people duped. Besides, this is just a way for the new team to put a desire on epic greensteel(bet it will work in Reaper). Awesome. It's like the new dev team sits around asking "hey, how can we make our ideas seem good? I know! Nerf everything good so our shit seems less ugly!"


And wtf is up with now renaming Reaper into "Legendary". They decided ripping off Diablo names and ideas is alright if they change the name because most of the forums users never played other games and are too busy smoking cocks to know it.


I had this feeling when they released champions. You know what is missing? A fucking gambler npc

Piss in x AS (10, 20, 30?) and you get a chance at a random named item or a higher probability to get one in the chest

So let's try to recollect things:
Some stuff happened, they removed autoscaling from EE making them more difficult, they nerfed out toons.
Now they want to assfuck us with a new mode called legendary without letting us use our toys right?

They still don't realize that if players can overcome the greatest challenges the game has to offer they should make worthy ones instead of rolling back toons and preventing the use of hardly farmed gear. Muppets
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #5 - Oct 27th, 2015 at 8:28pm
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kum-gulp wrote on Oct 27th, 2015 at 7:47pm:
1-20 Heroic
21-30 Epic
31+ Legen-

Wait for it ...

No, really. Wait for it.

Soontm
  

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Re: Mortal Fear Won't Work In Reaper Mode
Reply #6 - Oct 27th, 2015 at 8:50pm
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Rubbinns wrote on Oct 27th, 2015 at 7:33pm:
https://www.ddo.com/forums/showthread.php/467158-quot-Mortal-Fear-is-powerful-bu...

Sev- Haha, this is great! Nerf Mortal Fear fully for all those people who put in grind to acquire them. Once again punishing every one because people duped. Besides, this is just a way for the new team to put a desire on epic greensteel(bet it will work in Reaper). Awesome. It's like the new dev team sits around asking "hey, how can we make our ideas seem good? I know! Nerf everything good so our shit seems less ugly!"


And wtf is up with now renaming Reaper into "Legendary". They decided ripping off Diablo names and ideas is alright if they change the name because most of the forums users never played other games and are too busy smoking cocks to know it.



Still waiting for this muppet to be re-purposed.......
He needs to go before any more of his decisions affect the game.

Neutralizing TF is just spiteful and stupid.
Sure some was duped, but A LOT of players ground the crap out of those raids to get their gear too.

If Mortal fear is "over performing" (TM) - why wait till now to address it?
Their fear is that Mortal fear as implemented will trivialize Reaper difficulty.  And there only default soln is to quintuple HP of mobs.

A smarter approach would be to say that Mortal fear will be less effective in Reaper, but will still provide a benefit.
Then you can do some testing to find out whether a HP redn of 10-50% is where you're comfortable with, or make it proc less in Reaper.
The idea is that you adjust it and not nerf the crap out of it.

It does very much look like a way to drive people to GS2 gear or Legendary weapons. 

It saddens me to think what these muppets will do with legendary/sentient weapons.  Their idea of end game weapons are undead focussed weapons with abilities that don't affect undead.
They will frack it up so bad as to be completely useless or unbalanced.
« Last Edit: Oct 27th, 2015 at 8:51pm by DropBear »  
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Grand
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #7 - Oct 27th, 2015 at 9:05pm
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I don't think he is going anywhere at this point.

  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #8 - Oct 27th, 2015 at 9:13pm
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Le sigh.

Can we get FoS back?

(Just kidding. Nothing could make me wish for that.)
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #9 - Oct 27th, 2015 at 9:17pm
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Greensteel was redonk OP for years.  To the point that many players are still making it a point to find room for 1 GS item on level 28 toons to this day.  And they never did anything about it.  And the ML of 11 makes TR's with GS running level 11-16 content an absolute joke.

Mortal fear is much much harder to get and has a much smaller impact.

Nerfing it would be a very bad idea.
  
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Grand
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #10 - Oct 27th, 2015 at 9:23pm
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Asheras wrote on Oct 27th, 2015 at 9:17pm:
Greensteel was redonk OP for years.  To the point that many players are still making it a point to find room for 1 GS item on level 28 toons to this day.  And they never did anything about it.  And the ML of 11 makes TR's with GS running level 11-16 content an absolute joke.

Mortal fear is much much harder to get and has a much smaller impact.

Nerfing it would be a very bad idea.


Very true, I have and use GS on several end game toons still, and will into the foreseeable future.
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #11 - Oct 27th, 2015 at 9:23pm
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Asheras wrote on Oct 27th, 2015 at 9:17pm:
would be a very bad idea.

has that ever stopped turbine before? Grin
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #12 - Oct 27th, 2015 at 9:25pm
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Asheras wrote on Oct 27th, 2015 at 9:17pm:
Nerfing it would be a very bad idea.


Exactly why it will happen.    Undecided
Can't say I've seen too many sensible choices since Sev arrived.

My primary observation is that Sev & the team are too focussed on the "system" and have a tin ear/blind spot to the actual player experience.
This is evident in releasing enhancement trees with stupid filler - like someone thinks having half the boxes filled with something is better than nothing.  Also in the loot design - this is quite shameful at the lack of game understanding and appreciation for what players want balanced with what they already have.  I agree that loot should never be a clear best in slot - it should actually make choices tough and allow you to customise to what suits you. not the latest FOTM build.  But this requires a plan that spans multiple updates and avoids making prior loot redundant (especially if only just released in last 12 months).

This really leads me back to hubris.  The prevailing perception of their approach is "we're trained, we know more than the stupid players".
I'm sure they do know more than most players on coding, but unless they've been playing since 2006, they can't possibly know more about the game and its history.
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #13 - Oct 27th, 2015 at 11:49pm
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Grand wrote on Oct 27th, 2015 at 9:23pm:
Very true, I have and use GS on several end game toons still, and will into the foreseeable future.


Con-Op necklace +45 HP with STR and CON skill bonuses.

Triple Negative Cloak for Deathblock and all the good immunities.

My main puts them on at Lvl 11, never takes them off. Doesn't even count her dual  Lit2 weapons or Triple Positive Maul.

I ground that shit legit, so I'm 100% OK with it being OP. That's the point of it.

To the OP... Nerfing Mortal Fear is beyond Retarded. I'm.beginning to think Turbine hires staff by fishing résumés out of the dumpsters of good companies.
  

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Re: Mortal Fear Won't Work In Reaper Mode
Reply #14 - Oct 28th, 2015 at 12:30am
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All I can say to this after a long day is: Fuck'em!!!  They have no idea what the hell they are doing.  Asshats.
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #15 - Oct 28th, 2015 at 12:47am
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well, it somehow makes me more happy that fallout 4 is coming
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #16 - Oct 28th, 2015 at 1:06am
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To be fair, the nerf to crushing blow (Mortal Fear) is also a Diablo ripoff.

Since Bliz spends kazillions figuring things out and correcting mistakes, its not a bad idea to learn from them.

http://www.diablowiki.net/Crushing_Blow

"Crushing Blow was present in Diablo 3 during the Reaper of Souls beta test, but was removed during testing as the developers concluded (probably correctly) that it was overpowered. No matter how low the % chance for it to trigger, it was so powerful against big enemies that every character would have geared up for it. A Hard cap were suggested by players, but that too was rejected by the developers as an adequate way to integrate the powerful modifier into the game."
« Last Edit: Oct 28th, 2015 at 1:07am by »  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #17 - Oct 28th, 2015 at 2:06am
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Quote:
To be fair, the nerf to crushing blow (Mortal Fear) is also a Diablo ripoff.

Since Bliz spends kazillions figuring things out and correcting mistakes, its not a bad idea to learn from them.

http://www.diablowiki.net/Crushing_Blow

"Crushing Blow was present in Diablo 3 during the Reaper of Souls beta test, but was removed during testing as the developers concluded (probably correctly) that it was overpowered. No matter how low the % chance for it to trigger, it was so powerful against big enemies that every character would have geared up for it. A Hard cap were suggested by players, but that too was rejected by the developers as an adequate way to integrate the powerful modifier into the game."

yeh, but blizzard dropped the ball with D3. It's why PoE has higher population. And is considered by many the true diablo sequel. the guys who grind poe now all loved d2.

also dont forget the real money auction house in d3. blizzard thought it was good idea, but then players played the AH more than the game, then someone got pissed and released the dupe method. Which forced blizzard into closing it.

And the whole bound loot thing.

hmm, Seems like turbine follows blizz to a "T" Tongue
« Last Edit: Oct 28th, 2015 at 2:11am by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #18 - Oct 28th, 2015 at 4:32am
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I sold my all resist legacy nats set for the price of the game and stopped playing for years when they nerfed Tank DH.

To be fair, it is a great free game now that it is polished, well, if it ended up being free for you.


For MF, everyone knew MF was OP and was going to be nerfed before it was even released on live. It was intentionally released OP to make up for non-shiradi arcanes sucking. Turbine should have learned from Bliz and never released it in the first place.
« Last Edit: Oct 28th, 2015 at 4:38am by »  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #19 - Oct 28th, 2015 at 4:40am
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Rubbinns wrote on Oct 28th, 2015 at 2:06am:
hmm, Seems like turbine follows blizz to a "T" Tongue


Apart from releasing shit beta code and giving the middle finger to their customers, while they laugh at the customer whining while playing unicorn leapfrog.
Not sure Blizzard are quite so blatant.
  
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #20 - Oct 28th, 2015 at 7:02am
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DropBear wrote on Oct 28th, 2015 at 4:40am:
they laugh at the customer whining while playing unicorn leapfrog.
Not sure Blizzard are quite so blatant.


sounds fun if you have enough amyl poppers.
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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Re: Mortal Fear Won't Work In Reaper Mode
Reply #21 - Oct 28th, 2015 at 7:29am
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Rubbinns wrote on Oct 28th, 2015 at 2:06am:
yeh, but blizzard dropped the ball with D3. It's why PoE has higher population. And is considered by many the true diablo sequel. the guys who grind poe now all loved d2.

also dont forget the real money auction house in d3. blizzard thought it was good idea, but then players played the AH more than the game, then someone got pissed and released the dupe method. Which forced blizzard into closing it


1. I miss the real money AH in D3, it was the only thing I enjoyed about the game.

2. POE is the successor to D2.
  

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Re: Mortal Fear Won't Work In Reaper Mode
Reply #22 - Oct 28th, 2015 at 9:21am
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This is why DC casters suck in epics.  Whats the point in having 90+ DCs when most trash after 24 has blanket deathward and FoM?  Now you can bet everything in reaper will have deathward, FoM, nightshield, and 150% fort.  It makes sense, since we all have it, of course mobs will too.  But it just makes playing a caster such a pain in the ass and now they're gonna nerf all the shiny weapons too.  What's the point of playing at that point?
  

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Re: Mortal Fear Won't Work In Reaper Mode
Reply #23 - Oct 28th, 2015 at 10:00am
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Mr Reilly wrote on Oct 28th, 2015 at 9:21am:
This is why DC casters suck in epics.  Whats the point in having 90+ DCs when most trash after 24 has blanket deathward and FoM?  Now you can bet everything in reaper will have deathward, FoM, nightshield, and 150% fort.  It makes sense, since we all have it, of course mobs will too.  But it just makes playing a caster such a pain in the ass and now they're gonna nerf all the shiny weapons too.  What's the point of playing at that point?


Reaper will be nothing more than running in full groups (at least for the first few weeks) and unloading raw damage on mobs from a save distance until they drop. People will look for any no-save kind of CC or kite if needed. Perhaps fascinate + taking down mobs one-by-one or a similar tactic will be used. It will be nothing but boring.
« Last Edit: Oct 28th, 2015 at 10:02am by string table error, tableDID »  

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Re: Mortal Fear Won't Work In Reaper Mode
Reply #24 - Oct 28th, 2015 at 10:02am
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i like how each and every last faggot that thinks mortal fear is important was also posting in the DPS threads; learn to ddo niggers: mortal fear has nothing to do with it!
  
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