This build has a great solo ability through the Rogue level(s) which allow trapping (and Evasion), and the Warlock levels which give a lot of AOE dps (Eldritch Burst, Spirit Blast), renewable temporary HP to survive, Displacement SLA and a few buff spells.
9-10 warlock / 1-2 rogue / 9-10 class from which you want the past life Warlock is the second-last (above druid) class in the order which determines the Heroic Past Life Feat, so a 9/9/2 split will always give you the class PL (except for druid) instead of warlock PL. Same goes for 10/10 split.
human stats : 14 str 8 dex 16 con 16 int 8 wis 16 cha level up stats: doesn't matter much, go Int if you want more skill points, go Con for more HP/tempHP ...
Levels (feats): 1 rogue (Power Attack, Cleave -- swap later when you stop swinging a 2h weapon for Insightful Reflex, Force of Personality, UMD Focus, ...) 2-10 warlock (Maximize, Empower then Quicken, Extend or something else depending on your preference) 11 rogue 12-20 class (Quicken, Extend, Resilience, ...)
Skills: Important: UMD, Search, DD, OL (warlock + human gets you 3 skill points, you need at least 4 for Search and DD, 6 for UMD) Others: Balance, Spellcraft, Concentration
Spells: Take Master's Touch with the 1st warlock level, swap later for Resist Energy. Level 1: Master's Touch (Resist Energy) and Jump Level 2: Blur and whatever (Dispel Magic, Silence, Invisibility ...) Level 3: Stoneskin or DDoor or something else you prefer (I used to take SS now I take DD) you get only 1 so choose wisely
Enhancements: In the early levels (1-3) I put some points in Harper for extra HP, attack/damage bonus, and Enlightened Spirit for the Aura bonuses At level 4 you are Warlock 3 so you have access to the Eldritch Burst At level 5 you are Warlock 4 so you have access to the extra Light damage on attack/spells, the Temp HP on aura and Med Armor Proficiency I usually take the Light Spell Power enhancements (+30 light and +12 universal) to boost the Blast At level 12 you get access to tier 5, Spirit Blast, Displacement, Shining Through (37 AP spent) and HealAmp on aura (39 AP spent)
After that it's up to you, you can go in the Soul Eater tree for Consume DOT/Stricken and the associated buffs/debuffs, or Tainted Scholar for scrolls +75%, adding some Pact Damage, modifying your eldritch damage from Force to Evil/Piercing and adding Confusion to your Blast if you like chaos.
Pact choice: I take Fiend because it gives Fire Shield and the best saves bonus (+4 Fort +4 Ref +2 Will), but if you don't care about saves and Evasion you can take whatever
Items: Up to level 5-6: the best 2 handed weapon you can find (cannith crafted Acid of Bleeding for example) After that you need Radiance (Shard of Vollun ml9 +60 radiance and a Yellow Slot to put your Master's Gift +5% XP instead of Voice of the Master, then Shamanic Fetish hard/elite with augment slot), Impulse, Pact Damage -- I usually get these on weapon/buckler because other inventory slots are used Trapping items (+7 at level 3 and +13 at level 9 thanks to Masterful Cannith Crafting)
Gameplay: Swing and Cleave with a 2 handed weapon wearing your Invulnerability Robe or Light Armor, until level 5-6 when you have access to Eldritch Burst and it gets very effective at 1-shotting groups of mobs
At level 6-20 all you have to do is run around Bursting with Eldritch power.
So far I've used this build template for: - 9 warlock / 2 Rogue / 9 bard - 10 warlock / 10 Rogue (you get Evard's Tentacles at warlock 10)
This is a template, you can adapt to your preference and modify it to suit your needs.
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