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yardarm_
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Swashbuckler and strike with no thought
May 11th, 2016 at 6:39pm
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New build idea : 10 bard / 6 fighter / 4 rogue with 10 bard providing 10 % movement speed, access to lvl 4 spells, 6 fighter for strike with no thought and 4 rogue due to killer. Enhancement wise, i would choose to spend 1 Ap into human (racial boost), 33 swashbuckler (exploit weaknes + coup de grace), 11 kensei (+1 crit multi), 23 assassin (killer), 6 stalwart (stance +25 prr and mrr) and 6 harper (kta).
  
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yardarm_
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Re: Swashbuckler and strike with no thought
Reply #1 - May 11th, 2016 at 6:42pm
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While swashbuckling and using a handaxe.
  
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Re: Swashbuckler and strike with no thought
Reply #2 - May 11th, 2016 at 7:43pm
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strike with no thought is going to be nerfed.
  

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Re: Swashbuckler and strike with no thought
Reply #3 - May 12th, 2016 at 3:07am
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a Kitteh wrote on May 11th, 2016 at 7:43pm:
strike with no thought is going to be nerfed.

Still works, since handaxes only gain +2 range from stance.
  
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Re: Swashbuckler and strike with no thought
Reply #4 - May 12th, 2016 at 10:31am
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Handaxe for Dreadnaught.
Light Pick for Divine Crusader.
  
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Re: Swashbuckler and strike with no thought
Reply #5 - May 12th, 2016 at 11:48am
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They will change the Bonus from Strike with No Thought from Insight to Competence like it's supposed to be. The change will be made in today's hotfix.
  

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Re: Swashbuckler and strike with no thought
Reply #6 - May 12th, 2016 at 11:53am
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Yes, it will be changed from Insight bonus to Competence.  The Competence bonus will still apply to handaxes and light picks, as Swashbuckling does not give a multiplier to these.
  
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Re: Swashbuckler and strike with no thought
Reply #7 - May 13th, 2016 at 1:32pm
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15-20x4? That's available elsewhere.
  

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Re: Swashbuckler and strike with no thought
Reply #8 - May 13th, 2016 at 4:13pm
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5 Foot Step wrote on May 13th, 2016 at 1:32pm:
15-20x4? That's available elsewhere.

Still doesn't come any close to twf 20 ranger or 15/5 paladin/ranger builds though, dps wise.
« Last Edit: May 13th, 2016 at 4:14pm by yardarm_ »  
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Re: Swashbuckler and strike with no thought
Reply #9 - May 14th, 2016 at 12:41pm
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Does strike work with wolf form btw?
To revitilize my old 10 6 4 build
  
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Re: Swashbuckler and strike with no thought
Reply #10 - May 14th, 2016 at 5:41pm
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Lelouch wrote on May 14th, 2016 at 12:41pm:
Does strike work with wolf form btw?
To revitilize my old 10 6 4 build

Change it to 8Druid/6Ranger/6Fighter.
  

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Re: Swashbuckler and strike with no thought
Reply #11 - May 14th, 2016 at 7:00pm
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Technomage wrote on May 14th, 2016 at 5:41pm:
Change it to 8Druid/6Ranger/6Fighter.


Need to test if it stacks.
Will do one day after vacation
  
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Re: Swashbuckler and strike with no thought
Reply #12 - May 14th, 2016 at 7:56pm
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we've been thinking 12 fighter / 7 bard / 1 FvS of the handaxe variety

am not seeing the dps being comprable to TWF Ranger though---even with KTA/Divine Might

don't get me wrong

thread the needle is worth like 2 threat and is BA
  

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Re: Swashbuckler and strike with no thought
Reply #13 - May 15th, 2016 at 1:32am
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Technomage wrote on May 14th, 2016 at 5:41pm:
Change it to 8Druid/6Ranger/6Fighter.



Il be honest, i entirely forgot why i did 6 ranger back then, from the thought of it wouldnt 9 druid 6 fighter 5 ranger be better?

(honestly its been a year + so i have no idea what bugs in mechanics i used back then )
  
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Re: Swashbuckler and strike with no thought
Reply #14 - May 15th, 2016 at 11:45am
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Lelouch wrote on May 15th, 2016 at 1:32am:
Il be honest, i entirely forgot why i did 6 ranger back then, from the thought of it wouldnt 9 druid 6 fighter 5 ranger be better?

(honestly its been a year + so i have no idea what bugs in mechanics i used back then )


6 ranger was for ITWF, +1 saves and an extra spell. 9/6/5 would be the way to go if it works, but nothing ever works with unarmed so I'm not going to bother testing it since it specifies it is for weapons.
  

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Re: Swashbuckler and strike with no thought
Reply #15 - May 16th, 2016 at 3:24pm
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5 Foot Step wrote on May 15th, 2016 at 11:45am:
6 ranger was for ITWF, +1 saves and an extra spell. 9/6/5 would be the way to go if it works, but nothing ever works with unarmed so I'm not going to bother testing it since it specifies it is for weapons.


Ingame friend tested on a actual build and says it doesnt work.
I will assume that since wolf/tree work similiar that it doesnt work on tree form either so a interesting idea for a new tree build will go bye bye.

Darnn you turbine, if you could only fix fkn hwraps and unarmed to work properly i dont think i would ever consider playing a nonhwraps in this game
  
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Re: Swashbuckler and strike with no thought
Reply #16 - May 18th, 2016 at 4:32am
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WonderfulFoppyBint wrote on May 14th, 2016 at 7:56pm:
thread the needle is worth like 2 threat and is BA

I'm going to assume you're talking about Exploit Weakness (+threat on noncrit) and not Thread the Needle (+5dmg w/ precision).

Exploit weakness is good, but not 2 range good. The numbers are as follows (assuming SB, appropriate IC:

In LD:
Lt Picks get an extra 8.5% chance to crit (1.7 range ~15.3-18x5, 19-20x7)
Handaxes get an extra 6% (1.2 range ~ 13.8-18x4, 19-20x7)
Lt Maces get fucked for only 2.5% because EW doesn't stack with Pulverizer. (13.5-18x3,19-20x5)
NB: Lt Mace is only 0.3 points better crit profile for FAR WORSE damage.

In DC:
Lt Picks get an extra 7% chance to crit (1.4 range ~ 14.8-18x5, 19-20x6)
Handaxes get an extra 5% (1 range ~ 13-18x4, 19-20x5)

Also, as it turns out, lt picks are worse than handaxes in LD and probably also in DC thanks to on-crit procs (resonant arms is at least one you're an idiot not to have if you have EW) and worse base weapon dice.
« Last Edit: May 18th, 2016 at 4:39am by AnAlarmist »  
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