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Hot Topic (More than 35 Replies) Big, explorable game? (Read 2933 times)
Starkjade
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Re: Big, explorable game?
Reply #50 - Mar 15th, 2017 at 3:56pm
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Lhynn wrote on Mar 15th, 2017 at 1:49pm:
All the more reason to keep practicing.


Grin

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volt_
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Re: Big, explorable game?
Reply #51 - Mar 15th, 2017 at 4:53pm
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eighnuss wrote on Mar 12th, 2017 at 9:08am:
word on the street is that the new zelda game map is huge as fuck

i was always a big zelda game fan from nes first one to twilight princess- so i kinda wanna get a switch just to play this


Nice, Witcher 3 was about 130 km^2 by comparison, maybe around 200 km^2 with the expansions.
  
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5 Foot Step
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Re: Big, explorable game?
Reply #52 - Mar 17th, 2017 at 12:46pm
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lostthenloved wrote on Mar 14th, 2017 at 7:28pm:
oh that game and the duel of the planeswalker games are more for casual play, but the magic the gathering online game actually has everything but it basically costs the same as the physical cards, on the flip side you can also redeem the digital product for real cards or sell them to card bots in game and even on ebay. you can also find a tournament any time of the day or join leagues, and even gain qualifier points for protour


Funny. When I started on "Duels" I was actually looking for MtGO, but instead I got the impression that they had pulled the plug on the old MtGO and were just doing the new one.
  

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lostthenloved
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Re: Big, explorable game?
Reply #53 - Mar 17th, 2017 at 12:52pm
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5 Foot Step wrote on Mar 17th, 2017 at 12:46pm:
Funny. When I started on "Duels" I was actually looking for MtGO, but instead, I got the impression that they had pulled the plug on the old MtGO and were just doing the new one.


Nah I'm on MTGO still. have been for like 13 years now, here il grab ya a link:

http://magic.wizards.com/en/content/download
  
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5 Foot Step
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Re: Big, explorable game?
Reply #54 - Jul 21st, 2017 at 5:11pm
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noamineo wrote on Oct 13th, 2016 at 11:52am:
I'm in the mood to play something I can meander about in for hours, turning over rocks. I've already exhausted the Elder Scrolls series, but am looking for something in that vein: big, beautiful, and with lots of space to explore.

I don't bother with procedurally generated games. Shit like 'minecraft' and No Man's Sky is boring, yeah the world is huge, but there's nothing to find. I liked exploring in morrowind because when you turned over every rock, you actually found cool things that someone hid there.


I started playing Xenoblade Chronicles X and I am very impressed. It ticks all your boxes, so it might be just what you were looking for.
  

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noamineo
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Re: Big, explorable game?
Reply #55 - Jul 21st, 2017 at 5:19pm
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5 Foot Step wrote on Jul 21st, 2017 at 5:11pm:
I started playing Xenoblade Chronicles X and I am very impressed. It ticks all your boxes, so it might be just what you were looking for.


Except for it being a console game, yeah, it looks really good. Its nintendo, too, and I'm actually contemplating buying a Nintendo switch for the zelda game, so that all works out. Who's have though Nintendo would be the ones to lead the way in open-world?

Plus, you can play switch games on the shitter, and that's just awesome.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Big, explorable game?
Reply #56 - Jul 21st, 2017 at 11:41pm
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Lack of sleep and the Toppie "I don´t need social skills, I have a vagina" made me misread the title of this thread.
Dissapoint.
  
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Re: Big, explorable game?
Reply #57 - Jul 22nd, 2017 at 2:44am
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lostthenloved wrote on Mar 17th, 2017 at 12:52pm:
Nah I'm on MTGO still. have been for like 13 years now, here il grab ya a link:

http://magic.wizards.com/en/content/download

client is such trash. so are the team that runs mtgo. the online game has the same level of secondary market collusion with sellers as does the paper game. The bot chain brands are the walmart of mtgo, just like star city games and channelfireball for paper.

They finally put leagues back after a many years long hiatus. with leagues; you can find matches around the clock, and there are no timers until your next round opponent. Daily events are around the clock for standard and modern, but the other only manage to fire weekly-ish. there are magic online championships in standard and modern that offer qualifiers to large paper events.

many current constructed  formats online; standard, modern, legacy, vintage, commander, and pauper. there are also a wide variety of drafting or sealed formats ranging from the current standard format, to old sets, and to modern/legacy/vintage cube drafts. 

check reddit for news on the game and general help. https://www.reddit.com/r/magicTCG/ ; ~200k subs and has links to other smaller subreddits.

  

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Re: Big, explorable game?
Reply #58 - Jul 22nd, 2017 at 3:54am
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Quote:
Lack of sleep and the Toppie "I don´t need social skills, I have a vagina" made me misread the title of this thread.
Dissapoint.


Explore the Chamber of Secretions.
  

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Re: Big, explorable game?
Reply #59 - Jul 22nd, 2017 at 4:20am
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I'll join the necro

Fallout 3 & New Vegas - the obvious choices.  An untold, interesting story behind every rock.
Fallout 4 & Skyrim - Big, beautiful, insanely detailed and hollow shells lacking the same depth of the earlier games.  Enjoyed them, but both felt like they were missing key ingredients (actual substance for example).
Witcher 3 - gritter, more realistic and more depth than Skyrim, but not as many interesting, untold stories hiding behind rocks.  Still better and more satisfying quests and combat though.
State of Decay - more minimalist graphics, but they put a lot of detail into that world.  Downside is you're so busy fighting for you life it takes months before you really start noticing the little details.
Gothic 3 - Piranha Bytes tends to design just insanely detailed and beautifully crafted games.  Not nearly as empty as Skyrim and even though the world is smaller, it's so well crafted it actually feels much, much larger.  For that reason it's one of my all time favorite games (and to a lesser extent, Risen).
Pro's - designed that it gets tougher the further out you get, forcing you to level up to explore.  Slowing your progress gives you more time to really live in and exist in the world instead of just flying by and catching glimpses out of the corner of your eye.
Con's - graphics were well ahead of your time (most people didn't even have computers that could support it when released), but now very dated.  Level progress is too slow.  Could take damn near a year of working in each town to raise gold to advance enough levels to move on.  You really do have to use cheat codes to compensate for this flaw.  You also have to find a torrent with the fan patches to have a stable experience.
Bonetown - embarrassingly juvenile, but when you get past the not so mature, mature subject matter, it's actually an insanely well-crafted open-world game.
Assassin's Creed - Not really an open world game IMO.  Gorgeous game, insane amounts of details, but the linear story lines and wonky combat style of the earlier games vs Turbine level of glitches of the new games made me lose interest in the series about half-way through (plus the whole "computer simulation of a computer simulation" thing destroys immersion for me).
« Last Edit: Jul 22nd, 2017 at 4:24am by Skoodge »  

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Re: Big, explorable game?
Reply #60 - Jul 22nd, 2017 at 3:08pm
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I've been trying to get my hands on fallout 4 for a while, but its a biiiiiiiig fuckin torrent. Skyrim can go fuck itself.

I actually own Witcher and Gothic(thank you DRM-free sites!) So I may load up those and give them a shot.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Big, explorable game?
Reply #61 - Jul 23rd, 2017 at 1:01am
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I've been enjoying Ghost Recon : Wildlands recently, it's a massive map, and quite fun to explore.  Nothing beats racing a motorbike up a mountain jumping over a military compounds fence and fucking their shit up for so long that eventually they stop sending re-inforcements.

Except maybe, jumping the fence fucking their shit up then bailing with an entire countries military chasing you, ony to watch drug cartels freak and start engaging the army for you.
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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Re: Big, explorable game?
Reply #62 - Jul 23rd, 2017 at 10:30am
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noamineo wrote on Jul 22nd, 2017 at 3:08pm:
I've been trying to get my hands on fallout 4 for a while, but its a biiiiiiiig fuckin torrent. Skyrim can go fuck itself.


It really is basically the same game as Skyrim, outside of setting it plays pretty much the same.  Gorgeous game, but I don't think it holds a candle to 3 and NV.

noamineo wrote on Jul 22nd, 2017 at 3:08pm:
I actually own Witcher and Gothic(thank you DRM-free sites!) So I may load up those and give them a shot.


Witcher is probably the better choice.  If you don't care about graphics (Gothic is pretty old now) start with Gothic 2.  My only real complaint about the story arch is it picks up where Gothic 2 left off and expected you to know who the characters were and have an attachment to them as they made cameos.  It was like going to someone else's high school reunion.  Can be fun, but you always feel a little out of place.

Lot of people complained about the combat in Gothic (and Witcher too, actually) because there is an actual combat system.  It's not like Skyrim where you can get by with just mashing one button through the whole game (Skyrim's combat sucks massive ass).  You actually have to dodge, parry and counter attack.  Just pushing one button will get your ass handed to you.  Or just go for spells.  Spells are way OP in Gothic and especially in Risen (the unofficial, not as epic but still pretty good, much newer sequel by the same company).
  

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Re: Big, explorable game?
Reply #63 - Jul 23rd, 2017 at 3:44pm
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Skoodge wrote on Jul 23rd, 2017 at 10:30am:
It really is basically the same game as Skyrim, outside of setting it plays pretty much the same.  Gorgeous game, but I don't think it holds a candle to 3 and NV.


Well 3 would have been based on the Oblivion engine, which IMO was 1,000 times better than the shit they used for Skyrim. I remember being miles away and still being able to look out and see the capitol city in Oblivion. In fucking skyrim I could barely see 10 feet in front of me. Seriously fuck that game.

Skoodge wrote on Jul 23rd, 2017 at 10:30am:
Witcher is probably the better choice.  If you don't care about graphics (Gothic is pretty old now) start with Gothic 2.  My only real complaint about the story arch is it picks up where Gothic 2 left off and expected you to know who the characters were and have an attachment to them as they made cameos.  It was like going to someone else's high school reunion.  Can be fun, but you always feel a little out of place.

Lot of people complained about the combat in Gothic (and Witcher too, actually) because there is an actual combat system.  It's not like Skyrim where you can get by with just mashing one button through the whole game (Skyrim's combat sucks massive ass).  You actually have to dodge, parry and counter attack.  Just pushing one button will get your ass handed to you.  Or just go for spells.  Spells are way OP in Gothic and especially in Risen (the unofficial, not as epic but still pretty good, much newer sequel by the same company).


Gothic I couldn't seem to figure out, the games are deffinitely worth another go around. Witcher looked really good but the tutorial/opening sequence took for-fucking-EVER and I was just straight up done with it by the time I got through that. My savegame is probably still good though and I'm sure its worth another looksee.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Big, explorable game?
Reply #64 - Jul 24th, 2017 at 3:21am
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noamineo wrote on Jul 23rd, 2017 at 3:44pm:
Witcher looked really good but the tutorial/opening sequence took for-fucking-EVER and I was just straight up done with it by the time I got through that.


Witcher 3 is brilliant, but Witcher 2 has the distinction of being one of the handful of games I tried to play, got frustrated and quit.  I like a more complicated combat system, but Witcher 2 seemed unnecessarily contrived.  Maybe I'd drank too much that night or maybe they didn't do a good job adapting it for the PC, but if I'm an hour into a game and I still haven't completely figured out how to swing a fucking sword, it becomes a "fuck this shit" situation.
« Last Edit: Jul 24th, 2017 at 3:23am by Skoodge »  

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Re: Big, explorable game?
Reply #65 - Jul 24th, 2017 at 2:55pm
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Well, at the moment I gotta figure out why my stupid 6-monitor Gaming machine refuses to do the right resolutions, then I can give it a shot. So far we've narrowed it down to my DP adapters not passing EDID information Tongue DDO on 6 screens was funny, though, even with the fubared resolution.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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