Munkenmo wrote on Oct 19
th, 2016 at 4:44pm:
Thanks. Should be fun coming up with a theory build
I knew you'd be back.
Munkenmo wrote on Oct 19
th, 2016 at 4:44pm:
healing amp
Changed to non-multiplicative stacking U24. OP Human enhancements secretly give both the new bonus and the old multiplicative bonus. Not really in endgame gear anymore, you'll need to cannith craft it.
Munkenmo wrote on Oct 19
th, 2016 at 4:44pm:
prr
More is always better, but with diminishing returns. Shoot for between 50 (33% DR) and 100 (50% DR).
Munkenmo wrote on Oct 19
th, 2016 at 4:44pm:
mrr
Same as PRR, but is hardcapped at 50 with no armor.
Munkenmo wrote on Oct 19
th, 2016 at 4:44pm:
dodge
Cap is 25%, and that is easily attainable, but there are also cap increasers.
Munkenmo wrote on Oct 19
th, 2016 at 4:44pm:
edit, looks like the jidz tet ka bracers might have some utility value again now with fire stance getting the crit multi.
Maxing heal amp probably isn't a good idea in current endgame. There is no build that can't be 2-shotted, so the most important thing is avoiding getting hit at all.
Munkenmo wrote on Oct 19
th, 2016 at 4:44pm:
Can anyone confirm if fists of light still applies the healing curse for 1d2 per strike?
I'm pretty sure they just added +[W] and changed the undead-specific damage to generic light damage.
Munkenmo wrote on Oct 19
th, 2016 at 4:44pm:
Pity there's no legendary greensteel handwraps being introduced with these changes.
Thunderforged is usually better for melee anyway.