harharharhar wrote on Jan 12
th, 2017 at 8:47pm:
Causing ranged and casters to automatically take damage on every hit is idiotic. They would become entirely useless. You would only have tanks painfully slowly whittling down mobs for ages.
They removed it, was a idiotic guard punishing anything that attacks multiple times in a second (melees)
Might be my fault indirectly that they removed since i found it idiotic in the first place and made a mess on lamasection.
Some might hate the removal, but most will be gratefull.
To be hit in slavers for 600 force damage every time i attack a mob with that guard was a bit brutal, no idea what or who could heal through that.
(it was a fun guard, would demolish ranged if it worked on ranged as well xD, you could do nothing as melee when you saw that thing, i have 1800 hp as a dps oriented melee, and dont want to use gsteel 5 set, tho might think about it now since you know.... ender op andi have sustained high dstrike so with every hit i took 1200 damage // force and we have only 1 item to reduce force damage in the game im aware off , when healing debuff is back it would be impossible even in a good group to dps such a mob in le 10 skulls as a melee, ranged have it easy atm with whole reaper)