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Reaper Debuff math (Read 16664 times)
acidpickachu
Waterworks Kobold
Offline
drugs not hugs
Posts: 152
Joined: Feb 17
th
, 2018
Re: Reaper Debuff math
Reply #25 -
Aug 29
th
, 2019 at 6:23am
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Beer wrote
on Aug 15
th
, 2019 at 7:07am:
For Melee
They've given you 90% more damge in r10.
R7's boss killing time is now the boss killing time in r10.
For Ranged/Casters
They've given you 102% more damage in r10.
R6's boss killing time is now the boss killing time in r10.
LMAO thats pretty fucking insane
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the_biggest_dog
Waterworks Kobold
Offline
fuck
Posts: 123
Joined: Mar 7
th
, 2019
Re: Reaper Debuff math
Reply #26 -
Aug 29
th
, 2019 at 11:17am
Print Post
acidpickachu wrote
on Aug 29
th
, 2019 at 6:23am:
LMAO thats pretty fucking insane
It’s really nice to have DPS casting be viable again tho. I hesitate to say OP but...on r10 a burst/breath will one shot helpless mobs. Decent cool down management puts that at one group clear every 12-15 seconds. Then the issue just becomes surviving long enough to get off a hold/BOGW and a burst. Gotta say I’ve had a great time making melees feel like dps casters felt since the release of reaper. Can’t wait to see what the savant changes will add. Haven’t tested out archmage/warlock dps but it’s hard to beat sorc atm.
Rubbinns wrote
on Oct 31
st
, 2020 at 7:26pm:
pretty dope shit. congratz. i take it back.
al ca mist
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