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Normal Topic Reaper Debuff math (Read 16187 times)
acidpickachu
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Re: Reaper Debuff math
Reply #25 - Aug 29th, 2019 at 6:23am
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Beer wrote on Aug 15th, 2019 at 7:07am:
For Melee
They've given you 90% more damge in r10.
R7's boss killing time is now the boss killing time in r10.

For Ranged/Casters
They've given you 102% more damage in r10.
R6's boss killing time is now the boss killing time in r10.



LMAO thats pretty fucking insane
  
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the_biggest_dog
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Re: Reaper Debuff math
Reply #26 - Aug 29th, 2019 at 11:17am
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acidpickachu wrote on Aug 29th, 2019 at 6:23am:
LMAO thats pretty fucking insane

It’s really nice to have DPS casting be viable again tho. I hesitate to say OP but...on r10 a burst/breath will one shot helpless mobs. Decent cool down management puts that at one group clear every 12-15 seconds. Then the issue just becomes surviving long enough to get off a hold/BOGW and a burst. Gotta say I’ve had a great time making melees feel like dps casters felt since the release of reaper. Can’t wait to see what the savant changes will add. Haven’t tested out archmage/warlock dps but it’s hard to beat sorc atm.
  

Rubbinns wrote on Oct 31st, 2020 at 7:26pm:
pretty dope shit. congratz. i take it back.


al ca mist
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