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FlameDragon
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Update 34 Patch 2 Release Notes
Feb 20th, 2017 at 9:20pm
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Here are the Release Notes for Update 34 Patch 2, released on Tuesday, February 21st, 2017.

News and Notes:

Enhancements

    Warpriest's Magic Backlash Tier 1 description now correctly states in its tooltip that it does not trigger off of Positive spells. The remaining tiers continue to list an inaccurate description.
    Paladin's Knight of the Chalice Censure Outsiders no longer lists a prerequisite twice.

Feats

    Improved Feint no longer requires Combat Expertise. The feat now adds +2[W] damage, and has had its cooldown reduced to six seconds. Threat reduction has been increased to 40%.

Items

    Certain Update 15 items once again drop with their proper effects.
    Steel's Eternal Flask of Icy Pumpkin Coffee's movement speed debuffs is now listed as its correct 15%.

Reaper Difficulty

    Reaper XP is now properly based on the Base CR of the quest on Normal.
    Reaper XP now gets a modifier based on the stated length of the dungeon or raid in the Quest Entrance UI. Short is a multiplier of .8, Medium is 1.0, Long is 1.2, and Very Long is 1.4.
    Fixed an issue where Epic and Legendary quest Reaper XP was not being calculated correctly.
    The Reaper Enhancement Trees' icon has been changed from a Bard's lute to a skull.

Skills

    Bluff's threat reduction has been increased from 25% to 40%.

Spells

    Chain Missile's long description now properly state how the spell actually works. It now states: "You gain an additional missile at levels 4, 8, and 12 for a maximum of four missiles." Note: The short description continues to erroneously state that you get an extra missile for every four levels.

UI

    Corrected the icon for Harper Agent's Harper's Leadership to be less turkey-like.
    Swashbuckler's Coup de Grace's icon now has its proper background.
    Corrected an issue where Combat Chat would sometimes not display a negative value when an effect bonus is a bonus but still a negative value. For example, a threat reduction item no longer states that it is added threat.
    Any ability that applies a cure to all stats now says "+X Restored" rather than only mentioning Strength.
    Corrected an issue where the display of Temporary Hit Points would sometimes be greater than the actual Temporary Hit Points given.
    Corrected a misspelling in one of the journal entries in A Study in Sable.
  
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Re: Update 34 Patch 2 Release Notes
Reply #1 - Feb 20th, 2017 at 11:47pm
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FlameDragon wrote on Feb 20th, 2017 at 9:20pm:
Corrected the icon for Harper Agent's Harper's Leadership to be less turkey-like.

"Less turkey-like". Possibly the best summary of all updates & patches since MOTU.
  

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Re: Update 34 Patch 2 Release Notes
Reply #2 - Feb 21st, 2017 at 12:25am
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Every day is Thanksgiving.
  

Daggertooth wrote on Apr 14th, 2017 at 6:52pm:
I'm pretty fucking sure I am a special snowflake.


Frank wrote on Apr 2nd, 2017 at 8:32am:
Laugh it up, funny man.
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Re: Update 34 Patch 2 Release Notes
Reply #3 - Feb 21st, 2017 at 2:48am
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Here's the discussion thread: https://www.ddo.com/forums/showthread.php/484069-Downtime-Notice-Tuesday-Februar...)

FlameDragon wrote on Feb 20th, 2017 at 9:20pm:
    Reaper XP is now properly based on the Base CR of the quest on Normal.


I hope that this is just poor wording, since these release notes in general are full of poor wording and errors.  Because what it says is exactly how it works right now, prior to this patch.  So no change and no need to make a patch note about how they didn't change anything despite overwhelming player feedback asking for the logical change to make reaper and standard XP be properly based on the adjusted level of the quest.

I'm not sure why they bother to reference CR at all, since CR has nothing to do with the XP awarded, either standard or reaper.

But since a couple people have already pointed this out in the thread and Jerry only commented on other posts and ignored the people saying that this is no change, it's probably just going to be some kind of Orwellian exercise in further pissing off the players who actually follow these things.

Is Lynabell back?
All of these:
FlameDragon wrote on Feb 20th, 2017 at 9:20pm:
    Warpriest's Magic Backlash Tier 1 description now correctly states in its tooltip that it does not trigger off of Positive spells. The remaining tiers continue to list an inaccurate description.
    Paladin's Knight of the Chalice Censure Outsiders no longer lists a prerequisite twice.

    Steel's Eternal Flask of Icy Pumpkin Coffee's movement speed debuffs is now listed as its correct 15%.

    The Reaper Enhancement Trees' icon has been changed from a Bard's lute to a skull.

    Chain Missile's long description now properly state how the spell actually works. It now states: "You gain an additional missile at levels 4, 8, and 12 for a maximum of four missiles." Note: The short description continues to erroneously state that you get an extra missile for every four levels.

    Corrected the icon for Harper Agent's Harper's Leadership to be less turkey-like.
    Swashbuckler's Coup de Grace's icon now has its proper background.
    Corrected an issue where Combat Chat would sometimes not display a negative value when an effect bonus is a bonus but still a negative value. For example, a threat reduction item no longer states that it is added threat.
    Any ability that applies a cure to all stats now says "+X Restored" rather than only mentioning Strength.
    Corrected an issue where the display of Temporary Hit Points would sometimes be greater than the actual Temporary Hit Points given.
    Corrected a misspelling in one of the journal entries in A Study in Sable.

Seem to be things she would do.  If she is not, then maybe the 'rockstars' have finally seen the value in correcting places where the game just straight up lies to the players.

Or maybe they just wanted to make some intern-simple changes so that the patch notes could actually fill a page.
« Last Edit: Feb 21st, 2017 at 2:53am by Frank »  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Update 34 Patch 2 Release Notes
Reply #4 - Feb 21st, 2017 at 3:11am
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Frank wrote on Feb 21st, 2017 at 2:48am:
I hope that this is just poor wording, since these release notes in general are full of poor wording and errors.  Because what it says is exactly how it works right now, prior to this patch.  So no change and no need to make a patch note about how they didn't change anything despite overwhelming player feedback asking for the logical change to make reaper and standard XP be properly based on the adjusted level of the quest.


Also, absolutely no fucking mention of the RXP penalty fixes:
Currently at lvl+1 over base -20% penalty,
at lvl+2 over base -50% penatly and so on.

While in fact it should be:
at lvl +1 over base no penalty,
and at lvl +2 over base +20%penalty and so on.
  

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Re: Update 34 Patch 2 Release Notes
Reply #5 - Feb 21st, 2017 at 3:55am
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Alex DeLarge wrote on Feb 21st, 2017 at 3:11am:
Also, absolutely no fucking mention of the RXP penalty fixes:

I mean, they promised those fixes. So they made it WAI, and no mention of it, or fixes, will ever be made again.

What I'm saying is, what ever happened to Capt. Obvious & why is he making us do his work for him?
  

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Re: Update 34 Patch 2 Release Notes
Reply #6 - Feb 21st, 2017 at 9:19am
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Alex DeLarge wrote on Feb 21st, 2017 at 3:11am:
Also, absolutely no fucking mention of the RXP penalty fixes:
Currently at lvl+1 over base -20% penalty,
at lvl+2 over base -50% penatly and so on.

While in fact it should be:
at lvl +1 over base no penalty,
and at lvl +2 over base +20%penalty and so on.


I think they decided to alter their documentation to make it WAI that penalties start at +1 level vs. starting at +2 levels.  So there is no fix for that because they don't consider it a problem.  (Not saying I agree with that choice.  I think it should be synced with Bravery Bonus and quest XP, which uses the adjusted quest level, not the base quest level.  But that has also been given a hard "NO" by them).

They did mention fixing the epic/legendary quests with heroic versions to give the correct XP and they mentioned fixing the quest length calculation.

I'm curious if those two changes alone are enough to make it viable to get reaper XP above level 20.
  
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Re: Update 34 Patch 2 Release Notes
Reply #7 - Feb 21st, 2017 at 9:35am
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FlameDragon wrote on Feb 20th, 2017 at 9:20pm:
Reaper XP is now properly based on the Base CR of the quest on Normal.


Frank wrote on Feb 21st, 2017 at 2:48am:
I hope that this is just poor wording, since these release notes in general are full of poor wording and errors.  Because what it says is exactly how it works right now, prior to this patch.  So no change and no need to make a patch note about how they didn't change anything despite overwhelming player feedback asking for the logical change to make reaper and standard XP be properly based on the adjusted level of the quest.


Actually, prior to the patch, the base Reaper XP awarded is indeed based on the Elite level of a quest, not the Normal.

The over-level penalty is based on the Normal, though, which the devs were apparently clueless about, until forcefully having their noses rubbed in in multiple times.

My interpretation of the release notes, pending confirmation after the patch, is that this is a nerf to base Reaper XP, out of spite by the devs at having their own cluelessness pointed out to them.

E.g., prior to patch, base Reaper XP for, say Dreaming Dark on 4 skulls, was:
50 + 3*(level=22)*(4skulls) = 314.
If this is the nerf I think it is, it will go down slightly to:
50+3*(level=20)*(4skulls) = 290.

Frank wrote on Feb 21st, 2017 at 2:48am:
Is Lynabell back?


Don't think she's back interning.  But she's playing; ran a couple quests w. her this weekend.
« Last Edit: Feb 21st, 2017 at 9:37am by SirValentine »  
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Re: Update 34 Patch 2 Release Notes
Reply #8 - Feb 21st, 2017 at 10:43am
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SirValentine wrote on Feb 21st, 2017 at 9:35am:
Actually, prior to the patch, the base Reaper XP awarded is indeed based on the Elite level of a quest, not the Normal.

The over-level penalty is based on the Normal, though, which the devs were apparently clueless about, until forcefully having their noses rubbed in in multiple times.

My interpretation of the release notes, pending confirmation after the patch, is that this is a nerf to base Reaper XP, out of spite by the devs at having their own cluelessness pointed out to them.

E.g., prior to patch, base Reaper XP for, say Dreaming Dark on 4 skulls, was:
50 + 3*(level=22)*(4skulls) = 314.
If this is the nerf I think it is, it will go down slightly to:
50+3*(level=20)*(4skulls) = 290.


Don't think she's back interning.  But she's playing; ran a couple quests w. her this weekend.


How nerf?
Arent they adding dungeon lenght multiplifers which we didnt have before?
« Last Edit: Feb 21st, 2017 at 10:45am by Lelouch »  
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Re: Update 34 Patch 2 Release Notes
Reply #9 - Feb 21st, 2017 at 11:37am
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SirValentine wrote on Feb 21st, 2017 at 9:35am:
Don't think she's back interning.  But she's playing; ran a couple quests w. her this weekend.


I hear she's really cool, too.

And that she was playing a totally gimped melee artificer/rogue assassin whose build was made with the intention of TRing right after an ETR so she was stuck running in Fatesinger for the arcane karma to ETR again, as well as SWF with a dagger and a rune arm, so don't judge her for her weekend performance please she's usually much better than that Tongue

But yeah she's still playing.
  

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Re: Update 34 Patch 2 Release Notes
Reply #10 - Feb 21st, 2017 at 1:04pm
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Lelouch wrote on Feb 21st, 2017 at 10:43am:
How nerf?
Arent they adding dungeon lenght multiplifers which we didnt have before?


Yes.  But, according to the wiki, Dreaming Dark is classified as "Medium" length quest.  Which would be a 1.0 modifier.

For comparison, Information is Key and Kobold's new Ringleader are classified as "Long".  So, the classifications make total sense. 

The Halls of Shan-To-Kor (STK part 3, the shortest part of the 3) is classified as "Very Long".  While the other two parts of STK are just "Long".

« Last Edit: Feb 21st, 2017 at 1:05pm by Asheras »  
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Re: Update 34 Patch 2 Release Notes
Reply #11 - Feb 21st, 2017 at 3:31pm
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Asheras wrote on Feb 21st, 2017 at 1:04pm:
Yes.  But, according to the wiki, Dreaming Dark is classified as "Medium" length quest.  Which would be a 1.0 modifier.

For comparison, Information is Key and Kobold's new Ringleader are classified as "Long".  So, the classifications make total sense. 

The Halls of Shan-To-Kor (STK part 3, the shortest part of the 3) is classified as "Very Long".  While the other two parts of STK are just "Long".



I dont even want to know how they rate quests lenght, maybe if a blind mentally challenged granpa with ptsp that is slighty schizophrenic does the tests for dungoen lenght.

Actually makes perfect sense if their playtesters are like that (not meant to offend such people btw)
  
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Re: Update 34 Patch 2 Release Notes
Reply #12 - Feb 21st, 2017 at 4:24pm
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It would be neat if the dungeon length categories were flexible.  Like take the average time of the last X runs.  If it falls between A-B minutes, it's considered very short. Between B-C, it's short. Etc. (Obviously you would need a different minutes scale for C/N/H/E/R) or just make the sample size REALLY large to the point where difficulty doesn't really matter.

  
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Re: Update 34 Patch 2 Release Notes
Reply #13 - Feb 21st, 2017 at 8:46pm
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Is no one going to mention how they only got around to fixing the first Tier on a single description?

Bet some cocksucker there thinks turning one problem into three then claiming to have fixed them all will look great on their resume.
  
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Re: Update 34 Patch 2 Release Notes
Reply #14 - Feb 21st, 2017 at 9:32pm
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FlameDragon wrote on Feb 20th, 2017 at 9:20pm:
The Reaper Enhancement Trees' icon has been changed from a Bard's lute to a skull.



You'd think after 2 years or so they'd fix the Warlock trees as well.
  

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Re: Update 34 Patch 2 Release Notes
Reply #15 - Feb 22nd, 2017 at 12:26am
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Metal-Beast wrote on Feb 21st, 2017 at 9:32pm:
You'd think after 2 years or so they'd fix the Warlock trees as well.


Login to ddo, and open up reaper enhancments..

I still see bard lutes.

I have no freaking clue what they did this patch beside nerf the little reaper xp we got xD

(im confident they fucked up formula as im getting for "Long" quests way lower xp then before the patch aka same quest was 900 was 450ish today)
« Last Edit: Feb 22nd, 2017 at 12:27am by Lelouch »  
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Re: Update 34 Patch 2 Release Notes
Reply #16 - Feb 22nd, 2017 at 12:42am
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Lelouch wrote on Feb 22nd, 2017 at 12:26am:
(im confident they fucked up formula as im getting for "Long" quests way lower xp then before the patch aka same quest was 900 was 450ish today)

First run?  I'm seeing marginally more, although their refusal to match things with BB is just... it's mind-boggling, even for a company with this history.
  

Daggertooth wrote on Apr 14th, 2017 at 6:52pm:
I'm pretty fucking sure I am a special snowflake.


Frank wrote on Apr 2nd, 2017 at 8:32am:
Laugh it up, funny man.
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Re: Update 34 Patch 2 Release Notes
Reply #17 - Feb 22nd, 2017 at 8:01am
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FlameDragon wrote on Feb 20th, 2017 at 9:20pm:
Reaper XP is now properly based on the Base CR of the quest on Normal.


SirValentine wrote on Feb 21st, 2017 at 9:35am:
My interpretation of the release notes, pending confirmation after the patch, is that this is a nerf to base Reaper XP, out of spite by the devs at having their own cluelessness pointed out to them.


Called it.  They did indeed nerf base Reaper XP.

Clueless and spiteful.
« Last Edit: Feb 22nd, 2017 at 8:01am by SirValentine »  
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Re: Update 34 Patch 2 Release Notes
Reply #18 - Feb 22nd, 2017 at 8:15am
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Ah Pook wrote on Feb 22nd, 2017 at 12:42am:
First run?  I'm seeing marginally more, although their refusal to match things with BB is just... it's mind-boggling, even for a company with this history.


Was first run yes.
  
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Re: Update 34 Patch 2 Release Notes
Reply #19 - Feb 23rd, 2017 at 7:34am
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no. wrote on Feb 21st, 2017 at 4:24pm:
It would be neat if the dungeon length categories were flexible.  Like take the average time of the last X runs.  If it falls between A-B minutes, it's considered very short. Between B-C, it's short. Etc. (Obviously you would need a different minutes scale for C/N/H/E/R) or just make the sample size REALLY large to the point where difficulty doesn't really matter.



Are you freeking kidding me ? And how would you done this without actually programming anything ? ^^
  
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Re: Update 34 Patch 2 Release Notes
Reply #20 - Feb 28th, 2017 at 9:37am
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Level 2 short quest on R10 pre-patch: First time xp 594, repeat xp 237.  Did 5 runs earning 594, 237, 220, 186, 152.
post-patch: 306 first time, 147 repeats.
  

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Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Update 34 Patch 2 Release Notes
Reply #21 - Feb 28th, 2017 at 2:09pm
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Frank wrote on Feb 28th, 2017 at 9:37am:
Level 2 short quest on R10 pre-patch: First time xp 594, repeat xp 237.  Did 5 runs earning 594, 237, 220, 186, 152.
post-patch: 306 first time, 147 repeats.


Sounds about right.

Pre-patch,
50+3*10skulls*level4=170 base
+200% first-time
+50% misc (tome, pot, ransack, whatever)
=595 (-1 for rounding error because they're idiots)

Post-patch
50+3*10skulls*level2*0.8shortquest=88 base
+200% first-time
+50% misc (tome, pot, ransack, whatever)
=308 (-2 for rounding error because they're really idiots)
  
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Re: Update 34 Patch 2 Release Notes
Reply #22 - Mar 2nd, 2017 at 4:39pm
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So Reaper XP was obviously "over performing", which would be the opposite of these Rockstars.
  
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