Alex DeLarge wrote on Feb 21
st, 2017 at 12:47pm:
Do you build enchantment school just for this spell alone for endgame?
I have no special build focus given to Enchantment, just lots of focus on Wisdom. For gear, Slaver's Spell Focus gives +6 to every school, and the Legendary Mutilator of Minds gives +4 Insightful to Enchantment, plus +2 Quality to every school.
The thing is, mob Will saves are often much lower than their Fort saves, and a mass CC against a large group of monsters is still useful even if it only hits, say, 75% of the them.
Also, Greater Command is not only Enchantment spell to use. Hold Person, preceded by an Energy Drain, is great for those pesky deathblocked Orange-named mobs (if they are the "person" type, of course). And Symbols of Persuasion or Stunning have situational uses.
I wouldn't build an Enchantment-spec divine, because the options are fairly narrow, but they still are useful options.
Alex DeLarge wrote on Feb 21
st, 2017 at 12:47pm:
The main reason for me is that Aura is the staple of Clerics.
And it is my belief that both Radiant burst and Radiant Aura should have been Auto-grant class spell at levels 6 and 12 respectively.
I wouldn't go as far as an auto-grant, but I think the suggestion I've seen that it should be the level 12 core in RS instead of a Tier 5 is reasonable. I used to use the aura under the old enhancement system, when any level 12 Cleric could get it without locking themselves out of other useful class enhancements.
Alex DeLarge wrote on Feb 21
st, 2017 at 12:48pm:
Can you post your AP split for endgame cleric?
Sure. My personal build is Necro, rather than OP's planned Evo, but general idea is the same.
DD: 41 points, including Tier 5s & capstone. Includes both DC boosts, both Wis boosts, Spell Pen, and random other misc crap to fill it out. I go Dark, Evo would go Light.
WP: 12 points. 10 PRR, +1 Wis, a little bit of other stuff like hit points or Search. (Not important, but I love it when I can find traps some Rogue can't. Having a 114 Search on a pure Cleric is fun! It's mostly just gear, but still.)
RS: 13+ points. Radiant Burst & +1 Wis account for 13. Divine Healing. A bit of other junk. I think I currently ended up around 15 total, instead of 13 on the nose.
Deep Gnome Racial: 6+ points. +2 Wis for 6, other stuff to taste; lots of decent options here, actually. Can shift a few points back to RS if you really want to, but there isn't enough to get another +1 Wis. Think I currently end up with 12 in Racial.
When I was Human on a previous life, it was 22-24 RS (getting both Wis bumps takes 22), with 3-5 in Human (+1 Wis takes 3)
EDIT as of U35:
Once you have at least 1 Racial AP, as a Deep Gnome you can squeeze out 1 more Wis enhancement by going 41/22/12/6.
Or on a Half-Elf, if you have at least 7 Racial AP, 41/22/12/12 gives you +1 Wis over Human, though down a feat.