Frank wrote on Mar 7
th, 2017 at 4:38pm:
Ugh... To a new player, chugging the freely dropping starter potions is far better than having a near zero dps and being able to cast cure light wounds.
Yes, like the context where dps matters and a first life cleric isn't doing any of it. Seriously, take a first life cleric through Heyton's Rest (the very first quest in the game, for those who aren't keeping score) and try to do the optionals. You will fail. Then run the same quest with a first life Sorc. You will succeed. I'll wait here while you learn just how fucked up the cleric being listed as "very strong" is when the sorc is listed as "challenging." The exact opposite is the reality.
Having anyone here do your test is pointless. Unless they can forget how to create a character properly and forget how to play the game. You are assuming the following of new players:
1) they understand that you min/max charisma and con and dump the rest. It took me 3 characters to figure out that DDO doesn't care about more than 2 stats on most builds. 3 at max.
2) that they know what spell is the best choice
3) that they won't waste the feat slot choice
4) that they know how to target
5) that they know how to kite
6) that they know how to move, period. Or that they can even move while casting. Let alone jump.
7) that they know what to focus on when in a quest. What is important, what is not. breaking caskets, opening the lame chests, fighting the mobs, etc. etc.
8) and on and on.
You just aren't getting it. You are too stuck in your own personal frame of reference.
You run through a dungeon and don't even see 75% of it. Because you have run it 100's of times and know exactly where to go and what matters. Everything else is so filtered out it doesn't register.
Because of all of this not defense is most important. Because it buys you time and when new you don't do ANYTHING fast.
You don't care about defenses because you are fast. Because nothing hits you. You kill it before it gets a hit in. You dodge or time traps. You use geometry and obstacles. None of that is happening with the first timer.
Newsflash: first timers die. A lot. even with a "good" solo build. You may not die an entire TR from 1-20. Not once. I'd say I average less than 3 deaths per life (before reaper mode). Most brand new players die more times just getting flagged for The collaborator. On normal. Yes. People die on normal.