Ah Pook wrote on Mar 4
th, 2017 at 11:20pm:
People here have good ideas about how to fix shit, and most of us consider the official priority list to be way out of whack. Hook 'em early - that first quest needs to be *bulletproof*, as well as fun. It's fine, as long as it works. Which is never. Snowy/sunny Korthos is a cool idea, and it was neat when there were 15,000 people on. Now it's just a winter graveyard, which turns into a summer graveyard if you stick with it. DDO's a MORPG at this point. Except there's not much RP, unless everybody *isn't* a ranting autist. Cheesy A MOG.
This. DDO has needed a sexier Tutorial/ Introduction for years.
Korthos was shit. Even as a hardcore D&D nerd I rolled my first toon (Dwarven Defender, YEAH!) and I hated it.
I gave up on my Dwarf and came back weeks later on a new Ranger, and only stuck with it because I joined a Guild and got lead around by the hand once I escaped to the Harbor.
Grinding out 700 kills in Korthos wilderness was not fun, but it was all I could manage, with the pitifully scarce amount of lousy gear and money a 1st life 28 pt toon can scrape together on Korthos.
Good luck trying to buy anything with the CP that drops from broken barrels.
As it stands, Korthos doesn't even have a Mailbox or Banker. That's just... Inconsiderate.
There might as well not be any other kinds of currency in DDO but Plat and Shards, and those were non-existent "off the boat".
Had DDO looked like Eveningstar when I first stepped on the boat... That would have made the steep learning curve a lot easier to swallow.
At least there'd be scenery pr0n.
Hell, I'd be OK with it going back to the OLD days, when you started at Smuggler's Rest and had to run through class specific tasks to sneak into the Harbor.
That was a fun story at least.
tl;dr: Make DDO easier to get into without a PhD in DDO-ology.