Warpriest
Neutral
Stats:..........Level 1 (28 pt build)
Strength............14 (+ level up 3-5)
Dexterity............15 (+ 1st 2 level ups)
Constitution........14
Intelligence.........8
Wisdom..............8
Charisma...........15
Stats:..........Level 1 (32 pt build)
Strength............15 (+ level up 2-5)
Dexterity............16 (+ 1st level up)
Constitution........14
Intelligence.........8
Wisdom..............8
Charisma...........15
Level 1 : Two Weapon Fighting
Level 1 : Follower of the Sovereign Host
Level 3 : Maximize Spell
Level 5 : Fire Resistance
Level 6 : Empower Spell
Level 9 : Improved Two Weapon Fighting
Level 10 : Electrical Resistance
Level 12 : Improved Critical
Level 15 : Greater Two Weapon Fighting
Level 15 : Acid Resistance
Level 18 : Quicken Spell
Level 21 : Overwhelming Critical
Level 24 : Intensify Spell
Level 26 : Perfect Two Weapon Fighting
Level 27 : Ruin
Level 28 : Elusive Target
Level 29 : Arcane Warrior
Level 30 : Greater Ruin
Level 30 : Scion of CelestiaAdd Precision if Human
If Drow, swap to Follower of Vulkoor
If Elf, swap to Follower of the Undying Court
If Dwarf, swap to Follower of Onatar
Skills:Concentration
Add Spellcraft if Human/drow/32 pt
Also add Heal if Human AND 32 pt
Spells
Level 1 (Favored Soul)
Spell (1): Cure Light Wounds
Spell (1): Nightshield
Level 2 (Favored Soul)
Spell (1): Divine Favor
Level 3 (Favored Soul)
Spell (1): Remove Fear
Level 4 (Favored Soul)
Spell (2): Resist Energy
Level 5 (Favored Soul)
Spell (2): Lesser Restoration
Level 6 (Favored Soul)
Spell (3): Magic Circle Against Evil
Level 7 (Favored Soul)
Spell (2): Remove Paralysis
Spell (3): Aid, Mass
Level 8 (Favored Soul)
Spell (4): Cure Critical Wounds
Level 9 (Favored Soul)
Spell (2): Eagle's Splendor
Spell (3): Remove Curse
Spell (4): Divine Power
Level 10 (Favored Soul)
Spell (5): Divine Punishment
Level 11 (Favored Soul)
Spell (3): Searing Light
Spell (4): Death Ward
Spell (5): True Seeing
Level 12 (Favored Soul)
Spell (6): Blade Barrier
Level 13 (Favored Soul)
Spell (4): Freedom of Movement
Spell (5): Stalwart Pact
Spell (6): Heal
Level 14 (Favored Soul)
Spell (7): Protection from Elements, Mass
Level 15 (Favored Soul)
Spell (5): Raise Dead
Spell (6): Heroes Feast
Spell (7): Spell Resistance, Mass
Level 16 (Favored Soul)
Spell (8): Cure Critical Wounds, Mass
Level 17 (Favored Soul)
Spell (7): Greater Restoration
Spell (8): Holy Aura
Level 18 (Favored Soul)
Spell (9): Heal, Mass
Level 19 (Favored Soul)
Spell (8): Symbol of Death
Spell (9): Energy Drain
Level 20 (Favored Soul)
Spell (9): True Resurrection