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5 Foot Step
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Wizard build paths for beginners
Jun 1st, 2017 at 12:34pm
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Pale Master/Necro
Neutral
Stats:..........Level 1 (28 pt build)

Strength............8
Dexterity............8
Constitution.......16
Intelligence........18 (+level ups)
Wisdom.............10
Charisma...........8

Stats:..........Level 1 (32 pt build)

Strength............8
Dexterity............8
Constitution.......18
Intelligence........18 (+level ups)
Wisdom.............8
Charisma...........8


Feat Progression:
Level 1   : Maximize Spell
Level 1   : Insightful Reflexes
Level 3   : Empower Spell
Level 5   : Quicken Spell
Level 6   : Heighten Spell
Level 9   : Extend Spell
Level 10 : Enlarge Spell
Level 12 : Spell Penetration
Level 15 : Greater Spell Penetration
Level 15 : Spell Focus Necro
Level 18 : Greater Spell Focus Necro
Level 20 : Mental Toughness
Level 21 : Epic Spell Penetration
Level 24 : Master of the Dead
Level 26 : Epic Spellpower
Level 27 : Embolden Spell
Level 28 : Hellball
Level 29 : Arcane Pulse
Level 30 : Ruin
Level 30 : Scion of the Shadowfell


Add Improved Mental Toughness if Human

28 pt Skills:
Code
Select All
Level 1 (Wizard)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Heal (+2)
Skill: Search (+2)
Skill: Spellcraft (+4)
Skill: Spot (+1)
Skill: Tumble (+1)

Level 2 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 4 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft  (+1)
Skill: Spot (+0.5)

Level 8 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+1)

Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+1)

Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 12 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 16 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 17 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 18 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 19 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 20 (Wizard)
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
 



Add UMD if Human/Drow/32 pt
Also add (full) tumble if Human AND 32 pt

Code
Select All
Level 1 (Wizard)
Spell (1): Nightshield
Spell (1): Shield
Spell (1): Sonic Blast
Spell (1): Protection from Evil
Spell (1): Master's Touch
Spell (1): Magic Missile
Spell (1): Jump

Level 2 (Wizard)
Spell (1): Disrupt Undead
Spell (1): Feather Fall

Level 3 (Wizard)
Spell (2): Lesser Death Aura
Spell (2): Scorching Ray

Level 4 (Wizard)
Spell (2): Invisibility
Spell (2): Web

Level 5 (Wizard)
Spell (3): Displacement
Spell (3): Acid Blast

Level 6 (Wizard)
Spell (3): Haste
Spell (3): Chain Missiles

Level 7 (Wizard)
Spell (4): Death Aura
Spell (4): Negative Energy Burst

Level 8 (Wizard)
Spell (4): Dimension Door
Spell (4): Wall of Fire

Level 9 (Wizard)
Spell (5): Eladar's Electric Surge
Spell (5): Niac's Biting Cold

Level 10 (Wizard)
Spell (5): Cloudkill
Spell (4): Solid Fog

Level 11 (Wizard)
Spell (6): Necrotic Ray
Spell (6): Create Undead

Level 12 (Wizard)
Spell (6): Symbol of Fear
Spell (6): Symbol of Persuasion

Level 13 (Wizard)
Spell (7): Otto's Sphere of Dancing
Spell (7): Delayed Blast Fireball

Level 14 (Wizard)
Spell (7): Protection from Elements, Mass
Spell (7): Symbol of Weakness

Level 15 (Wizard)
Spell (8): Symbol of Death
Spell (8): Horrid Wilting

Level 16 (Wizard)
Spell (8): Power Word: Stun
Spell (8): Polar Ray

Level 17 (Wizard)
Spell (9): Wail of the Banshee
Spell (9): Hold Monster, Mass

Level 18 (Wizard)
Spell (9): Energy Drain
Spell (9): Meteor Swarm

Level 19 (Wizard)
Spell (9): Power Word: Kill
Spell (8): Black Dragon Bolt

Level 20 (Wizard)
Spell (9): Mordenkainen's Disjunction
Spell (8): Otto's Irresistible Dance
 



If Drow, add Hypnotism.
« Last Edit: Jun 5th, 2017 at 11:31am by 5 Foot Step »  

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Re: Wizard build paths for beginners
Reply #1 - Jun 1st, 2017 at 12:34pm
Print Post  
Archmage/Enchater
Neutral
Stats:..........Level 1 (28 pt build)

Strength............8
Dexterity............8
Constitution.......16
Intelligence........18 (+level ups)
Wisdom.............10
Charisma...........8

Stats:..........Level 1 (32 pt build)

Strength............8
Dexterity............8
Constitution.......18
Intelligence........18 (+level ups)
Wisdom.............8
Charisma...........8


Feat Progression:
Level 1   : Maximize Spell
Level 1   : Insightful Reflexes
Level 3   : Heighten Spell
Level 5   : Spell Focus Enchant
Level 6   : Enlarge Spell
Level 9   : Greater Spell Focus Enchant
Level 10 : Empower Spell
Level 12 : Spell Penetration
Level 15 : Greater Spell Penetration
Level 15 : Extend Spell
Level 18 : Quicken Spell
Level 20 : Mental Toughness
Level 21 : Epic Spell Penetration
Level 24 : Master of the Dead
Level 26 : Epic Spellpower
Level 27 : Embolden Spell
Level 28 : Hellball
Level 29 : Arcane Pulse
Level 30 : Ruin
Level 30 : Scion of the Shadowfell


Add Improved Mental Toughness if Human

28 pt Skills:
Code
Select All
Level 1 (Wizard)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Heal (+2)
Skill: Search (+2)
Skill: Spellcraft (+4)
Skill: Spot (+1)
Skill: Tumble (+1)

Level 2 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 4 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft  (+1)
Skill: Spot (+0.5)

Level 8 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+1)

Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+1)

Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 12 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 16 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 17 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 18 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 19 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)

Level 20 (Wizard)
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
 



Add UMD if Human/Drow/32 pt
Also add (full) tumble if Human AND 32 pt

Code
Select All
Level 1 (Wizard)
Spell (1): Jump
Spell (1): Shield
Spell (1): Sonic Blast
Spell (1): Protection from Evil
Spell (1): Hypnotism
Spell (1): Magic Missile
Spell (1): Sleep

Level 2 (Wizard)
Spell (1): Disrupt Undead
Spell (1): Feather Fall

Level 3 (Wizard)
Spell (2): Lesser Death Aura
Spell (2): Scorching Ray

Level 4 (Wizard)
Spell (2): Invisibility
Spell (2): Web

Level 5 (Wizard)
Spell (3): Displacement
Spell (3): Acid Blast

Level 6 (Wizard)
Spell (3): Haste
Spell (3): Hold Person

Level 7 (Wizard)
Spell (4): Death Aura
Spell (4): Negative Energy Burst

Level 8 (Wizard)
Spell (4): Dimension Door
Spell (4): Wall of Fire

Level 9 (Wizard)
Spell (5): Eladar's Electric Surge
Spell (5): Niac's Biting Cold

Level 10 (Wizard)
Spell (5): Cloudkill
Spell (4): Solid Fog

Level 11 (Wizard)
Spell (6): Necrotic Ray
Spell (6): Create Undead

Level 12 (Wizard)
Spell (6): Symbol of Fear
Spell (6): Symbol of Persuasion

Level 13 (Wizard)
Spell (7): Otto's Sphere of Dancing
Spell (7): Delayed Blast Fireball

Level 14 (Wizard)
Spell (7): Protection from Elements, Mass
Spell (7): Symbol of Weakness

Level 15 (Wizard)
Spell (8): Symbol of Death
Spell (8): Horrid Wilting

Level 16 (Wizard)
Spell (8): Power Word: Stun
Spell (8): Polar Ray

Level 17 (Wizard)
Spell (9): Wail of the Banshee
Spell (9): Hold Monster, Mass

Level 18 (Wizard)
Spell (9): Energy Drain
Spell (9): Meteor Swarm

Level 19 (Wizard)
Spell (9): Power Word: Kill
Spell (8): Black Dragon Bolt

Level 20 (Wizard)
Spell (9): Mordenkainen's Disjunction
Spell (8): Otto's Irresistible Dance
 



If Drow, add Night Shield.
« Last Edit: Jun 5th, 2017 at 11:32am by 5 Foot Step »  

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Re: Wizard build paths for beginners
Reply #2 - Jun 1st, 2017 at 12:34pm
Print Post  
Eldritch Knight.
Neutral
Stats:..........Level 1 (28 pt build)

Strength............16(+level ups)
Dexterity............8
Constitution.......16
Intelligence........15
Wisdom.............8
Charisma...........8

Stats:..........Level 1 (32 pt build)

Strength............17(+level ups)
Dexterity............8
Constitution.......16
Intelligence........15
Wisdom.............9
Charisma...........8


Feat Progression:
Level 1   : Single weapon Fighting
Level 1   : Maximize Spell
Level 3   : Bastard Sword Proficiency
Level 5   : Empower Spell
Level 6   : Quicken Spell
Level 9   : Improved Single Weapon Fighting
Level 10 : Extend Spell
Level 12 : Improved Critical Slashing
Level 15 : Greater Single Weapon Fighting
Level 15 : Mental Toughness
Level 18 : Power Attack
Level 20 : Improved Mental Toughness
Level 21 : Overwhelming Critical
Level 24 : Master of the Dead
Level 26 : Perfect Two Handed Fighting
Level 27 : Ruin
Level 28 : Perfect Single Weapon Fighting
Level 29 : Arcane Pulse
Level 30 : Greater Ruin
Level 30 : Scion of the Shadowfell


Add Cleave if Human

Skills:
Concentration, Spellcraft, Balance, Heal
Add Diplomacy if Human/Drow/32 pt
Also add Tumble if Human AND 32 pt

Code
Select All
Level 1 (Wizard)
Spell (1): Nightshield
Spell (1): Shield
Spell (1): Sonic Blast
Spell (1): Protection from Evil
Spell (1): Master's Touch
Spell (1): Magic Missile
Spell (1): Jump

Level 2 (Wizard)
Spell (1): Disrupt Undead
Spell (1): Feather Fall

Level 3 (Wizard)
Spell (2): Lesser Death Aura
Spell (2): Scorching Ray

Level 4 (Wizard)
Spell (2): Invisibility
Spell (2): Fox's Cunning

Level 5 (Wizard)
Spell (3): Displacement
Spell (3): Haste

Level 6 (Wizard)
Spell (3): Frost Lance
Spell (3): Chain Missiles

Level 7 (Wizard)
Spell (4): Death Aura
Spell (4): Negative Energy Burst

Level 8 (Wizard)
Spell (4): Dimension Door
Spell (4): Wall of Fire

Level 9 (Wizard)
Spell (5): Eladar's Electric Surge
Spell (5): Niac's Biting Cold

Level 10 (Wizard)
Spell (5): Cloudkill
Spell (4): Solid Fog

Level 11 (Wizard)
Spell (6): Necrotic Ray
Spell (6): Create Undead

Level 12 (Wizard)
Spell (6): Symbol of Fear
Spell (6): Symbol of Persuasion

Level 13 (Wizard)
Spell (7): Otto's Sphere of Dancing
Spell (7): Protection from Elements, Mass

Level 14 (Wizard)
Spell (7): Delayed Blast Fireball
Spell (7): Symbol of Weakness

Level 15 (Wizard)
Spell (8): Power Word: Stun
Spell (8): Black Dragon Bolt

Level 16 (Wizard)
Spell (8): Symbol of Death
Spell (8): Polar Ray

Level 17 (Wizard)
Spell (9): Power Word: Kill
Spell (9): Summon Monster 9

Level 18 (Wizard)
Spell (9): Otto's Irresistible Dance
Spell (9): Energy Drain

Level 19 (Wizard)
Spell (9): Meteor Swarm
Spell (9): Wail of the Banshee

Level 20 (Wizard)
Spell (9): Mordenkainen's Disjunction
Spell (8): Incendiary Cloud
 



If Drow, add Merfolk's Blessing.
« Last Edit: Jun 5th, 2017 at 12:17pm by 5 Foot Step »  

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WonderfulFoppyBint
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Re: Wizard build paths for beginners
Reply #3 - Jun 1st, 2017 at 1:14pm
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power attack before the bastard prof
extend before empower
cleave before maximize

like what is this retarded shit?
« Last Edit: Jun 1st, 2017 at 1:15pm by WonderfulFoppyBint »  

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volt_ wrote on Mar 23rd, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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Re: Wizard build paths for beginners
Reply #4 - Jun 1st, 2017 at 10:21pm
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Are there any general rules for beginner builds? Because one I would suggest would be to think about items that will be useful across classes. Like a shortsword instead of a bastard sword because even though it's less min/max'd on a future life you can use it on a monk or a swashbuckler.

Also if you are that beginner that wants to play a spellsword and you are f2p take a look at saving up your tp for the Harper tree. These guides are rightly staying in a lane that assumes you have not unlocked things or are vip, but Harper does EK better than EK does EK because it has int-to-hit and int-to-damage and Know the Angles.
  
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Re: Wizard build paths for beginners
Reply #5 - Jun 1st, 2017 at 11:05pm
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Does Search really yield results on top of True Seeing? It always seemed to me secret doors were either in range of a +Search item, or way the fuck out of reach. Like, Int-based Rogue +Search items difficult.

5 Foot Step wrote on Jun 1st, 2017 at 12:34pm:
Spell (1): Disrupt Undead

This spell sucks ass. I can understand it being in the Necromancer list, because certain stupid things just ... have to be. But I say let other newbs go out and learn the disappointment the hard way.

You've also forgotten what a difference Exped. makes to toons running around without gear. And Summon. One little dog can aggro a whole group & change an encounter from a wipe into a cakewalk. Nightshield can go. I mean, I usually pick it over Shield, but Shield makes such classic PnP sense.


WonderfulFoppyBint wrote on Jun 1st, 2017 at 1:14pm:
like what is this retarded shit?

Srsly WGAF? EK is fucked no matter what. (Though I would get rid of both Shield & Nightshield, just to confuse the newbs a bit less when they also get Shield in their tree.)

What they really need is for Combat Expertise to be valuable in some way. Like if it began its own combat style suited to EK. You know, like if Combat Casting & Mobile Spellcasting did anything. Just add a reduced spell failure percentage, even.
  

Silence is golden, but I only get silver rolls.
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Re: Wizard build paths for beginners
Reply #6 - Jun 2nd, 2017 at 2:57am
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WonderfulFoppyBint wrote on Jun 1st, 2017 at 1:14pm:
power attack before the bastard prof
extend before empower
cleave before maximize

like what is this retarded shit?


And the typical "If Human add some stupid feat rather than just advancing a solid feat line."  That was old and busted several builds ago and yet it still makes its way into every build 5FS proposes.

To be slightly fair EK is such a poor enhancement tree that making a build for it is more an exercise in how not to build a character, so there isn't much to work with there in the first place.  But if you're going to recommend all level ups in STR then you might as well add in Medium and Heavy Armor Proficiency and give the build some PRR.  Or, you know, 1 level of Fighter/Paladin/Cleric for the same armor proficiency and access to more combat oriented enhancement trees.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Wizard build paths for beginners
Reply #7 - Jun 2nd, 2017 at 1:50pm
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Revaulting wrote on Jun 1st, 2017 at 11:05pm:
This spell sucks ass. I can understand it being in the Necromancer list, because certain stupid things just ... have to be. But I say let other newbs go out and learn the disappointment the hard way.


Disrupt undead does suck but it's not available to inscribe so it's defensible to take it at level up if you will be bothered by not having it in your spellbook.


Revaulting wrote on Jun 1st, 2017 at 11:05pm:
And Summon. One little dog can aggro a whole group & change an encounter from a wipe into a cakewalk.

Agreed and I feel this way about Charm too.
  
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Re: Wizard build paths for beginners
Reply #8 - Jun 2nd, 2017 at 7:28pm
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gibbon wrote on Jun 2nd, 2017 at 1:50pm:
Disrupt undead does suck but it's not available to inscribe so it's defensible to take it at level up if you will be bothered by not having it in your spellbook.

Over Exped.? For a newb, who won't be able to scribe anything until they escape Korthos? And will actually try to use it?
  

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Re: Wizard build paths for beginners
Reply #9 - Jun 5th, 2017 at 11:45am
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gibbon wrote on Jun 1st, 2017 at 10:21pm:
Also if you are that beginner that wants to play a spellsword and you are f2p take a look at saving up your tp for the Harper tree. These guides are rightly staying in a lane that assumes you have not unlocked things or are vip, but Harper does EK better than EK does EK because it has int-to-hit and int-to-damage and Know the Angles.


I know. It would be better off if we could assume harper access.

Revaulting wrote on Jun 1st, 2017 at 11:05pm:
Does Search really yield results on top of True Seeing?


Yes.

Revaulting wrote on Jun 1st, 2017 at 11:05pm:
This spell sucks ass.


Yes. However, rare scrolls are prioritized. I moved it back to level 2 though if that makes you feel better.

Revaulting wrote on Jun 1st, 2017 at 11:05pm:
You've also forgotten what a difference Exped. makes to toons running around without gear.


They'll get Anger's Step soon enough.Frank wrote on Jun 2nd, 2017 at 2:57am:
Medium and Heavy Armor Proficiency...Or, you know, 1 level of Fighter/Paladin/Cleric


EK gets medium armor in the tree, dude.

Also, all of the builds have to pure. They can hop off and multiclass though, that's why I made Sorc EK LG.
« Last Edit: Jun 5th, 2017 at 12:14pm by 5 Foot Step »  

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Re: Wizard build paths for beginners
Reply #10 - Jun 5th, 2017 at 4:43pm
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5 Foot Step wrote on Jun 5th, 2017 at 11:45am:
They'll get Anger's Step soon enough.

lol. No, they'll choose the suckass item that's "for" their class.
  

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Re: Wizard build paths for beginners
Reply #11 - Jun 5th, 2017 at 9:42pm
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Revaulting wrote on Jun 2nd, 2017 at 7:28pm:
Over Exped.? For a newb, who won't be able to scribe anything until they escape Korthos? And will actually try to use it?

Completely agreed, and I had forgotten that you can't scribe anything until sunny side. Also it scales with positive energy. It would have been slightly more useful if it had been a light spell to work into a scourge rotation. What wizard is going to gear for positive energy? I still think of this as one of those newfangled spells like black dragon bolt. With no rare spells at level 5 or 6 you can always take it then for spellbook OCD calming.
  
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Re: Wizard build paths for beginners
Reply #12 - Jun 6th, 2017 at 9:40am
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Korthos is not a prison. You talk to the NPC and leave, easy peasy.
  

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Re: Wizard build paths for beginners
Reply #13 - Jun 6th, 2017 at 7:43pm
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5 Foot Step wrote on Jun 6th, 2017 at 9:40am:
Korthos is not a prison.

Sure felt like it when I was a newb.

5 Foot Step wrote on Jun 6th, 2017 at 9:40am:
You talk to the NPC and leave, easy peasy.

Too bad the NPC tells you God kills a kitten and you'll die a gruesome horrible death if you leave.

As a newb, I figured it was "no turning back" if I left, like the whole thing was an extended tutorial and I'd miss out on some crucial piece of gear or experience if I went to the Harbor.

None of this is a criticism of the builds (which I am am not qualified to comment on, since I don't play casters much), more of the nonsense and steep learning curve that DDO throws and new players (myself included).

This is especially true of casters, wizards in particular, who don't have much going for them early on in either DPS or survive-ability.
  

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