Skoodge wrote on Jun 29
th, 2017 at 11:51am:
The questions continue - what the hell were they trying to fix when they broke the quest bar options of "Slay (X amount) of (Y monsters)"? And why the hell haven't they fixed that yet? I mean, even for their team that shouldn't be that hard.
My understanding is they fucked aggro up so badly that it's all but killed pure Assassin builds, is that more or less correct? What are the options for soloing a rogue now days? Because I'm seriously considering just lesser TRing around level 19 to get get the rogue past life feats.
Rogues were having a cowardly dev assault put on them a few years back especially when ToEE was implemented. Attack hit boxes were fucked so bad you'd assassinate and smash the box behind the mob in front of you. Abilities like shiv not applying right or at all and the ridiculous reach some mobs have like an ogre hitting a 1500 one shot from across a room. From there it only gets better.
When they fucked with the aggro mechanics it was a sweeping change to favor the game for a very specific kind of player style and certain classes. Mainly the pajama wearing chucker, sploit ranger, and of course the bore-locks but mainly for the new and improved dev favorite, artificers.
The changes were implemented regardless of how the game was structured years before. The stealth bonus for running claw? Never happening again. It's possible to still be a successful assassin, just not as good and soloing anything is a big middle finger. Once you assassinate, even the movement when you hit the button, you're lucky if it doesn't create instant aggro.
You might get one, but the days of double assassinate and moving on to the next mob is over. With a group getting aggro and a rogue with dire charge can still have a really high kill count, but self sufficiency and soloability was blatantly robbed so the artificer playing dev can feel uuber at the expense of a specific playstyle. another point is if the aggro mechanic wasn't there, instakillers like assassins would dominate reaper difficulty. But then where would bore-locks be? Can't have that now, can we?
If you ever get the chance to run with someone working for SSG, they can't make their artie stay alive without their godmode cheat bar. For devs on their artificers, it's just *pew pew pew*, I'm awesome, fuck everyone else. This is who the aggro change was for. Certainly not for balance.