Page Index Toggle Pages: 1 Send TopicPrint
Normal Topic U36 Release Notes (Read 4277 times)
Asheras
Completionist (i.t.p.)
******
Offline


This is why we can't have
nice things.

Posts: 10230
Location: Ohio
Joined: Jun 9th, 2010
Gender: Male
U36 Release Notes
Jul 13th, 2017 at 11:53am
Print Post  
For those of you who dont have forums access: (No special formatting. If you want formatting, tough shit.)

Update 36 Release Notes
Here are the Release Notes for Update 36: Duel for the Underdark.

Of Special Note:


The Mines of Tethyamar

Dwarves have uncovered riches in a long lost outpost in the Underdark. They urge you to join them; help them take on the deadly drow threatening their excavation, and you can share in the spoils! Their offer seems too good to be true. Yet who can resist the promise of the Jewels of Ardor? Claim your share of the fortune in the new adventure pack, "The Mines of Tethyamar" (free to VIPs)! Level 15 on Heroic and 31 on Legendary. Five new quests and a new public area available. You can reach the Tethyamar Mining Outpost by speaking with Arman Argentine to the west of the town square in Eveningstar. The Quest Arc can be accessed by speaking to the Asta the Deep Minded, located outside the tavern within the Tethyamar Mining Outpost.

News and Notes:


Airships

Several Airship amenities that did not have descriptions now do.
The Airship Captain Anceia now remembers where the Hall of Heroes is.
The Shrine to the Devourer amenity now gives its correct Acid and Cold Spell Power.
Sully's Old Grog now has a proper mouse-over tooltip.
Artificer

Rune Arm's cooldown has been improved by 30%.
Rune Arm's Charge Decay while moving has been reduced by 50%.
There is no longer a penalty to movement speed while charging a Rune Arm.
Artificers now get Warhammer and Light Hammer proficiencies.
Improved Critical: Bludgeoning has been added to the Artificer Class Feat list.
Artificer Admixture spells now fire straight down if the caster has themselves hard-targeted.
Rune Arm shots now scale with 100% Spell Power.
Rune Arm weapon imbues now scale with 200% Melee or Ranged Power (whichever is higher).
Homing on Rune Arms now works at about the same angles you can shoot a crossbow and still hit your target.
Cannonball Shot now uses homing.
Cannonball Shot is now a much smaller projectile.
Classes

Warlocks now receive Eldritch Blast base dice feats at levels four, eight, twelve, sixteen, and twenty (for a total of 6d6 at level 20) instead of their previous progression. Characters have been adjusted to match this new progression.
The Epic Eldritch Blast feat now grants 3d6 to Eldritch Blast.
The Epic Arcane Eldritch Blast Destiny Feat now grants 4d6 to Eldritch Blast.
Eldritch Burst's additional light damage is now 1d6.
Spirit Blast's additional light damage is now 4d6.
Spiritual Retribution's light damage on all Eldritch Blasts is now 1d4/2d4/3d4.
Veteran Status 4 and 7 rogues and artificers now start with a Trouble Shooter's Set.
Combat

Common persistent spells, such as Ice Storm, Acid Fod, and Glitter Dust, will now display a red circle visible to players when cast by an enemy to better understand their borders.
Pressure plate traps will no longer hit those that set them off twice.
Fixed an issue where monks with equipped handwraps were not able to damage enemies while moving or in stealth.
The party scaling curve for Warlocks has been adjusted to better reflect their contribution strength.
Enhancements

Fighter's Swift Defense and Paladin's Swift Defense now properly state that they are Action Boost bonuses to Movement Speed.
Arcane Archer Toggle Imbues now remove their effects whenever the character is wielding something other than a Shortbow or Longbow. The effects return when you return to wielding those items.
Shadow Arrows now properly applies its passive critical multiplier.
Devour the Soul's DC description has been updated to match its effect.
Fighter and Vanguard Shield Rush now benefit from abilities which add to DCs.
Deep Gnome's Phantasmal Killer SLA description has been updated to no longer use the term SLA.
Gnome's Color Spray no longer adds DR to targets that it dazes.
Tempest and Deepwood Stalker abilities that apply effects while in light or no armor now apply more consistently, including on Warforged.
Tempest active abilities that claim to be Melee Dual Wielding Attacks now actually require you to be dual-wielding.
The Critical bonuses granted in Tempest now apply more reliably.
Warlock enhancement trees now have their correct icons.
Know the Angles now has its proper icon, and its description has been improved.
The Spell Point Value at the end of Enlightened Spirit's Resist Energy SLA has been corrected.
Half-elf Artificer Dilettante's Rank two now states that it does not allow you to use Rune Arms.
Fixed incorrect values displaying in the Harper Agent tree:
Magical Endurance: Changed tooltip from 30/30/40 to 30/60/100.
Harper Enchantment: Added caveat that the +1 applies to man and off-hand weapons, but does not work with shields.
Traveler's Toughness: Changed tooltip from +5 Max HP at all ranks to 5/10/15.
Strategic Combat I and II: Added caveat that this ability does work with handwraps, but not with shields.
Spellsinger's Spellsong Vigor now has its duration listing in the tooltip.
Artificer Battle Engineer
Core Changes:
Core 2 gets +1 Stable Charge Tier in addition to everything it already does.
Core 4 gets +1 Stable Charge Tier in addition to everything it already does.
Core 5 gets +15 Physical Resistance Rating and Magical Resistance Rating addition to everything it already does.
Core 6 gets +2 Intelligence (for a total of +4 INT), +1 Competence bonus to Critical Multiplier with Crossbows, Bastard Swords, Dwarven Axes, Light Hammers, Warhammers, and Morningstars.
Tier 1:
Weapon Training has a third line added for Light Hammers, Warhammers, and Morningstars.
Field Scrapper has been added. It provides +1/2/3 to Sunder DCs.
Thaumaturgical Conduits has been moved to Tier 1 from Tier 2.
Tier 2:
Weapon Training has been added for Light Hammers, Warhammers, and Morningstars.
Wrack Construct now matches the Mechanic's version.
Caustic Strike has been added. It provides +1/2/3 [ w ] damage (.5/1/1.5 for Crossbows), adds 3d6 Acid damage, and 10d6 Rust damage. This damage scales with Melee or Ranged power. Ranged variant requires a crossbow. 6 second cooldown.
Extra Action Boost has been moved to Tier 2 from Tier 3.
Tier 3:
Weapon Training has been added for Light Hammers, Warhammers, and Morningstars.
Disable Construct now matches the Mechanic's version.
Shatter Defenses has been added. Provides 1/2/3 [ w ] for Melee and .5/1/1.5 [ w ] for Crossbows, procs Improved Sunder. DC 14+INT Modifier+Sunder bonuses. Ranged variant requires a crossbow. 10 second cooldown, shared with Sunder.
Tier 4:
Weapon Training has been added for Light Hammers, Warhammers, and Morningstars.
Battle Mastery's Fusillade now lasts for 18 seconds.
Agility Engine has been added, that provides 3/6/10% Doublestrike and Doubleshot while wearing a Rune Arm.
Tier 5:
NEW: Reconstructed Armaments: +1 Competence bonus to Critical Threat Range with your chosen weapon line.
NEW: Thunder-Shock Weapon: +3 [ w ] Melee or 1.5 [ w ] Crossbow, 3d6 Electric Damage which scales with Melee or Ranged Power. Procs Trip, DC 14+INT modifier+Sunder bonuses. Ranged variant requires a crossbow. 12 second cooldown, shares a cooldown with Trip.
NEW: Unlock Potential: +20 Melee and Ranged Power while wielding a Rune Arm.
Tactical Mobility: 10% Action Boost bonus to Movement Speed.
Epic Destinies

Stay Frosty's tooltip has been updated to match its effect.
Divine Crusader's Celestial Champion Crit Threat now persists through zone transfers, and no longer excludes handwraps.
The Core enhancements in Legendary Dreadnaught and Shadowdancer now properly reflect Melee and Ranged Power gained per Epic Destiny level.
Tooltips in Fatesinger have had their descriptions and flavor text improved.
Fury of the Wild's Ward Against Weird ability is now a Primal Bonus to Spell Resistance, and has new values of 5/30/60.
Magister's Call Kindred Spirit summoning spells now fail if you try to cast them under level 20.
Feats

Artificer, Bard, Barbarian, and Monk-specific class feats now have a category in the Feats panel.
All proficiencies now appear under one Proficiencies feat.
Monk active form strikes now have their correct icon.
Hellball's description now matches in both the Intelligence and Charisma descriptions.
Metal damage-type Epic Feats now persist through zone transfers.
The Epic Past Life Feat Doubleshot now gives only its intended benefit.
The feats for White and Purple Reaper Eyes no longer disappear on logout.
Burst of Glacial Wrath's freezing effect is no longer considered to be a mind-altering effect.
Items

When equipping items, the higher of Minimum Level and Absolute Minimum Level is now taken.
All Rune Arms now have Absolute Minimum Levels equal (or near, in the case of Craftable Rune Arms) to the Minimum Level they appear. This prevents situations where Rune Arms could lose their Minimum Level.
Masterful Craftsmanship Weapons from Wheloon and the Storm Horns are no longer Craftable.
Certain non-Crafting-keyed copies of the Wheloon and Storm Horns Masterful Craftsmanship Weapons and Accessories that had lost their Minimum Level have been restored to either Minimum Level 14 or 26, depending on their effects.
The tooltip for an item with Greensteel Augments now show their name and description.
Several raid items now have their proper orange border.
Several non-raid items now have their border updated to blue.
Heroic and Racial Reincarnation Hearts have been renamed to avoid confusion. They are now named Heroic True Heart of Wood and Heroic True Heart of Blood.
Random loot's descriptions have been improved. Numerous descriptions have been re-typed to avoid vagueness or other issues.
The Pet Rock is now a Boulder instead of a Bowler. Well, it may still Bowl, but it does so as a Boulder.
Heroic and Legendary Bracers of the Sun and Moon now work correctly.
The majority of item-based sources of Spell Resistance have had their values reduced.
The trade-in recipes for Tempest Runes no longer show an ingredient description for Xoriat Runes.
Items that are supposed to drop on leaving an adventure now properly do so.
Fixed issues with several throwing axes that prevented them from working with Improved Precise Shot.
The Sharn Syndicate has had its loot improved. The loot is now as follows:
Nicked Light Hammer - +2, 2d6 Electric, +4 Shatter, +3 Deadly
Nicked Repeating Light Crossbow - +2, 2d6 Cold, +2 Double Shot, +3 Deadly
Nicked Quarterstaff - +2, 2d6 Force, + 4 Vertigo, +3 Deadly
Nicked Scimitar - +2, 2d6 Acid, +5 Attack, +3 Deadly
Nicked Heavy Mace - +2, 2d6 Force, + 4 Stunning DC, +3 Deadly
Nicked Kama - +2, 2d6 Electric, +3 Tendon Slice, +3 Deadly
Nicked Longsword - +2, 2d6 Cold, +1 Parrying , +3 Deadly
Nicked Greatsword - +2, 2d6 Sonic, +4 Shatter, +3 Deadly
Nicked Longbow - +2, 2d6 Electric, +3 Seeker, +3 Deadly
Nicked Shortsword - +2, 2d6 Acid, +2 Deception, +3 Deadly
Nicked Orb - Potency, + 1 Spell Focus Mastery, +60 Wizardry
Runic Trinket - +60 Wizardry, +1 Spell Focus Mastery, +17 Insightful Universal Spell Power
Corsair's Cap - Waterbreathing x3 per Day, Cold Resistance, +6 Swim Skill
Bellow's Ring - +6 Intimidate Skill, +12 Incite (Aggro), +12 False Life
Kwan's Band - +3 Wisdom, +6 Concentration, +60 Wizardry
Heroic Red Fens items and set bonuses have been updated:
Boots of the Mire: Marshwalker, Balance +10, Underwater Action
Bracers of the Claw: Vulkoor's Might, Constitution +5, Fortification +70%
Elder's Cap: Elder's Knowledge, Intelligence +5, Concentration +10
Elder's Focus: Elder's Knowledge, Efficient Metamagic - Extend I, Power IV, Spell points +60
Gloves of the Claw: Vulkoor's Might, Strength +5, Intimidate +7
Necklace of Venom: Vulkoor's Cunning, Proof Against poison +6, False Life +17
Raven's Sight: Raven's Eye, Wisdom +5, Reflex Save +4
Raven's Talons: Raven's Eye, Dexterity +5, Bluff +10
Ring of the Mire: Marshwalker, Spearblock III, Fortitude Save 4, Feather Falling
Ring of Venom: Vulkoor's Cunning, Dexterity +5, Sneak Attack Bonus +2
Sacred Band: Diving Blessing, Wisdom +5, Lesser Turning, Healing +10
Sacred Helm: Divine Blessing, Deathblock, Eternal Faith, Absorb Negative Energy 5x Day
Shaman's Band: Shaman's Fury, Spell Penetration II, Spell Points +60
Shaman's beads: Shaman's Fury, Charisma +5, Evocation Focus II
Siren's Belt: Siren's Ward, Armor Bonus +5, Proof Against Disease +6
Siren's Charm: Siren's Ward, Constitution +5, Sonic Resistance +18
The rune arm Titan's Fist now gives +6 Intelligence.
Monsters

Purple Worms are now immune to knock down effects.
Champion damage-over-time effects now look like the element they are associated with.
Monsters will now take the distance of their targets into account, with closer targets more likely to be targeted compared to currently on live.
If a monster kills or loses their primary target, they will now aggro correctly on who has the most hate next, instead of the closest target.
Monsters with the ability to see stealthed characters will now display an angry red eye icon to anyone observing them in stealth.
Fixed an issue where monsters who phase out of combat sometimes reappeared as a Champion.
Quests and Adventure Areas

Public areas and Taverns no longer report that they are regenerating XP debt.
Epic Inferno of the Damned, Epic Desecrated Temple of Vol, Epic Fleshmaker's Laboratory, Epic Ghosts of Perdition, Search and Rescue, Memoirs of an Illusory Larcener, and Good Intentions can now be shared normally.
Inferno of the Damned's portals now have scaling hit point values depending on difficulty, in part to avoid a "double teleport" glitch.
Mask of Deception's Arms Master now properly rolls Bluff, instead of Intimidate.
To Curse the Sky's "Investigate the Giant Device" optional no longer gives XP. The quest now gives approximately 20% more Base XP.
Text and Typos:
Corrected NPC dialogue in The Newcomers to correctly spell Dunalenthea
Corrected name of Orc Chieftain in The Slave Pits of the Undercity
Feryl Cay'Vorim in Belly of the Beast no longer asks for the wrong DC in his dialogue.
In House of the Rusted Blades, Teblyn Dun'Robar no longer calls for his warrios.
Fixed names and dialogue of the following NPCs:
The Corpse NPCs in Stromvauld's Mine
The Magic Mouth in Tower of Frost
The Portal to Khyber in the Eveningstar Cavern
The Storm Horns Transporter
Villis Magra in The Twelve Tower
ToEE Optional Rust Monster name corrected from Bladebreaker to Brightbane
Several typos fixed in the DM and/or Optional text of the following quests:
Acute Delirium
Belly of the Beast
Beyond the Rift
Black and Blue
The Chronoscope
Creeping Death
Diplomatic Impunity
Epic Inferno of the Damned
Information is Key
The Last Stand
Memoirs of an Illusionary Larcener
The Newcomers
Overgrowth
The Portal Opens
Precious Cargo
The Reaver's Fate
Reclaiming Memories
Sane Asylum
Sleeping Dust
Spinner of Shadows
Subversion
What Goes Up
Fixed the DM voice versus DM text discrepencies in the following quests:
Fall of Truth
Impossible Demands
NPC dialogue for What Goes Up fixing corrected, no longer includes /n (changed to backslash n)
Moved a spider so it is no longer under the landscape in Caught in the Web.
Loading screens have been fixed in Ascension Chamber, Litany of the Dead, Three Barrel COve, Vision of Destruction, and The Underdark.
Fixed incomplete Optional Objective descriptions in the Seal of Shan-to-Kor.
Xy'zzy's Ward is now the same on both Heroic and Legendary Hound of Xoriat, and no longer expires.
Old and inactive quest objectives from Redemption no longer display.
The Drow Optional in Search and Rescue now has a working one-way door.
Some geometry has been improved in Lines of Supply.
Fixed a ladder bug in Assault on the Aerie of the Slave Lords.
Levers in Offering of Blood have been moved to be seen more easily, and to make them more accessible.
The trap boxes in Recovering the Lost Tome and Creeping Death have been rotated so they open visibly.
Fixed a stuck spot in the Anniversary Dungeon.
Inquisitor Gnomon's text now matches his voice in Lords of Dust.
The Optional Objective "Talk your way past Pelree Cay-Vorym" in In The Belly of the Best no longer grants bonus XP. The base XP of the dungeon has been raised.
The Optionals "Slay Login Yapow" and "Slay Rhonita Hourd" in The Shadow Crypt no longer grant bonus XP. The base XP of the dungeon has been raised.
The XP on Dead Girl's Spellbook has been raised, and the quest is now marked as Very Long in the quest UI.
Races

Drow and Deep Gnome's Spell Resistance is now a flat 6, and now stacks with other sources of Spell Resistance. Drow enhancements that increase Spell Resistance stack with all sources as well.
Spells

Displacement now properly states that it can only be used on Self.
Lightning Sphere now has a functional saving throw for both monsters and player casters.
UI

Skills in the Character Sheet and level up panel now sort differently. On the Character Sheet, Skills with assigned ranks sort to the top, skills without assigned ranks sort to the bottom, and skills sort by name within those groups. In the Level Up Skill Panel, Skills with assigned ranks that are class skills sort to the top, skills with assigned ranks that are cross class are next, skills with no assigned ranks that are class skills follow, then finally skills that have no assigned ranks and are also cross-class are listed. Skills sort by name within these categories.
Guild Buffs can now be hidden on-screen. This option can be found in Options > UI called Hide Guild Buffs.
Fixed a typo when an Airship invitation teleportation fails.
Numerous minor typos corrected.
The /raid completions command now properly shows completions for newer raids.
Poison damage that lowers Wisdom on-hit has been renamed from Wisdom to Bewildering.
  
Back to top
 
IP Logged
 
Metal-Beast
Abbot Raider
**
Offline


\m/

Posts: 767
Joined: Apr 13th, 2014
Re: U36 Release Notes
Reply #1 - Jul 13th, 2017 at 1:39pm
Print Post  
Asheras wrote on Jul 13th, 2017 at 11:53am:
Heroic Red Fens items and set bonuses have been updated:
Boots of the Mire: Marshwalker, Balance +10, Underwater Action
Bracers of the Claw: Vulkoor's Might, Constitution +5, Fortification +70%
Elder's Cap: Elder's Knowledge, Intelligence +5, Concentration +10
Elder's Focus: Elder's Knowledge, Efficient Metamagic - Extend I, Power IV, Spell points +60
Gloves of the Claw: Vulkoor's Might, Strength +5, Intimidate +7
Necklace of Venom: Vulkoor's Cunning, Proof Against poison +6, False Life +17
Raven's Sight: Raven's Eye, Wisdom +5, Reflex Save +4
Raven's Talons: Raven's Eye, Dexterity +5, Bluff +10
Ring of the Mire: Marshwalker, Spearblock III, Fortitude Save 4, Feather Falling
Ring of Venom: Vulkoor's Cunning, Dexterity +5, Sneak Attack Bonus +2
Sacred Band: Diving Blessing, Wisdom +5, Lesser Turning, Healing +10
Sacred Helm: Divine Blessing, Deathblock, Eternal Faith, Absorb Negative Energy 5x Day
Shaman's Band: Shaman's Fury, Spell Penetration II, Spell Points +60
Shaman's beads: Shaman's Fury, Charisma +5, Evocation Focus II
Siren's Belt: Siren's Ward, Armor Bonus +5, Proof Against Disease +6
Siren's Charm: Siren's Ward, Constitution +5, Sonic Resistance +18

The rune arm Titan's Fist now gives +6 Intelligence.

This was 90% of my take away. It's now at least on par with the Corsair's Set from Three Barrel Cove, which has a minimum level 2 lower.

Featherfall on the Ring of the Mire was a nice touch.
Negative absorption on the Sacred Helm is great. It's worth trying to get now, if only as a backup.
False Life +17 is good for the level on the Necklace of Venom.

Asheras wrote on Jul 13th, 2017 at 11:53am:
Drow and Deep Gnome's Spell Resistance is now a flat 6, and now stacks with other sources of Spell Resistance. Drow enhancements that increase Spell Resistance stack with all sources as well.

LMAO. So ridiculously Gay and Retarded, I don't know why they even bothered.

SR was never so OP that it mattered anyway. This was not a problem that needed solving, and now it's even worse.

Fucking brutal.

Asheras wrote on Jul 13th, 2017 at 11:53am:
Lightning Sphere now has a functional saving throw for both monsters and player casters.

I'm not holding my breath on this. It'd be a relief if it actually works, though.

Asheras wrote on Jul 13th, 2017 at 11:53am:
ToEE Optional Rust Monster name corrected from Bladebreaker to Brightbane

This is still fucking hilarious to me, because they apparently don't search their own code or even read their own release notes:

http://ddowiki.com/page/Brightbane

Apparently, the Wiki is updated now so he appears in "Both". #rockstarz
  

I Got Nothin'.
Back to top
 
IP Logged
 
Rubbinns
The Undeserving Fuckwit
*
Offline


I Love Drama!

Posts: 10460
Joined: Sep 4th, 2013
Re: U36 Release Notes
Reply #2 - Jul 13th, 2017 at 3:11pm
Print Post  
Metal-Beast wrote on Jul 13th, 2017 at 1:39pm:
LMAO. So ridiculously Gay and Retarded, I don't know why they even bothered.

SR was never so OP that it mattered anyway. This was not a problem that needed solving, and now it's even worse.

but it stacks now  Grin

also, they broke warlock aura. it procs for damage ticks once every 4 minutes, maybe, randomly, sometimes, if you're lucky.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
Back to top
 
IP Logged
 
Metal-Beast
Abbot Raider
**
Offline


\m/

Posts: 767
Joined: Apr 13th, 2014
Re: U36 Release Notes
Reply #3 - Jul 13th, 2017 at 6:02pm
Print Post  
Rubbinns wrote on Jul 13th, 2017 at 3:11pm:
also, they broke warlock aura. it procs for damage ticks once every 4 minutes, maybe, randomly, sometimes, if you're lucky.

It's surprising that you're surprised.

At least the new quests are half-decent. I had a good time running through them.

Even if the end rewards are bugged to only give Legendary loot. Tongue

  

I Got Nothin'.
Back to top
 
IP Logged
 
Metal-Beast
Abbot Raider
**
Offline


\m/

Posts: 767
Joined: Apr 13th, 2014
Re: U36 Release Notes
Reply #4 - Jul 13th, 2017 at 6:09pm
Print Post  
As my contribution to this thread:

http://ddowiki.com/page/Update_36_named_items

Third Time's a Charm
Heroic

All items are ML 15 and Bound to Account on Acquire.

    Entropic Heartstone (docent, dog): +5 Enhancement Bonus, Physical Sheltering +19, Quality Reconstruction +23, Quality Physical Sheltering +4, Repair Amplification: +30, Green Augment Slot
    Shimmer (cloak): Insightful Enchantment Focus 2, Quality Enchantment Focus 0, Spell Penetration III, Charisma +8, Yellow Augment Slot
    Sojourner's Cowl (headgear): Quality Constitution +1, Fortification +94%, Combat Mastery +6, Insightful Doublestrike 3%, Blue Augment Slot
    The Arc Welder (rune arm): Electrical Blast, Max tier V, Magnetism +94, Lightning Lore +14, Insightful Combat Mastery +3, Quality Combat Mastery +2, Imbue: Electrical IV, Green Augment Slot
    Thunderstrike (rapier): +5 Enhancement Bonus, Armor-Piercing - 12%, Weapon's Critical Lightning Effect +9, Weapon's Lightning Effect +4, Quality Seeker 1, Red Augment Slot

Epic

All items are ML 28 and Bound to Account on Acquire.

    Legendary Entropic Heartstone (docent, dog): +13 Enhancement Bonus, Physical Sheltering +45, Quality Reconstruction +45, Quality Physical Sheltering +11, Repair Amplification: +72, Green Augment Slot
    Legendary Shimmer (cloak): Insightful Enchantment Focus 4, Quality Enchantment Focus 2, Spell Penetration VII, Charisma +17, Yellow Augment Slot
    Legendary Sojourner's Cowl (headgear): Quality Constitution +4, Fortification +185%, Combat Mastery +14, Insightful Doublestrike 9%, Blue Augment Slot
    The Legendary Arc Welder (rune arm): Electrical Blast, Max tier V, Magnetism +185, Lightning Lore +27, Insightful Combat Mastery +7, Quality Combat Mastery +4, Imbue: Electrical VI, Green Augment Slot
    Legendary Thunderstrike (rapier): +13 Enhancement Bonus, Armor-Piercing - 28%, Weapon's Critical Lightning Effect +18, Weapon's Lightning Effect +8, Quality Seeker 4, Red Augment Slot


Strike Back
Heroic

    Light Boltslinger (repeating light crossbow): +5 Enhancement Bonus, Weapon's Critical Lightning Effect +9, Weapon's Lightning Effect +4, Insightful Distant Diversion +5, Red Augment Slot
    Deep Arcanum (cloth armor): +5 Enhancement Bonus, Magical Sheltering +19, Quality Magical Sheltering +4, Insightful Physical Sheltering +9, Insightful Wizardry +77, Green Augment Slot
    Pendant of Hidden Tools (necklace): Search +16, Insightful Disable Device +8, Quality Open Lock +4, Quality Move Silently +4, Green Augment Slot
    Wave of Despair (bastard sword): +5 Enhancement Bonus, Armor-Piercing - 12%, Weapon's Poison Effect +4, Weakening 2, Bleeding 4, Red Augment Slot

Legendary

    Legendary Light Boltslinger (repeating light crossbow): +13 Enhancement Bonus, Weapon's Critical Lightning Effect +18, Weapon's Lightning Effect +8, Insightful Distant Diversion +13, Red Augment Slot
    Legendary Deep Arcanum (cloth armor): +13 Enhancement Bonus, Magical Sheltering +45, Quality Magical Sheltering +11, Insightful Physical Sheltering +22, Insightful Wizardry +185, Green Augment Slot
    Legendary Pendant of Hidden Tools (necklace): Search +22, Insightful Disable Device +11, Quality Open Lock +5, Quality Move Silently +5, Green Augment Slot
    Legendary Wave of Despair (bastard sword): +13 Enhancement Bonus, Armor-Piercing - 28%, Weapon's Poison Effect +8, Weakening 4, Bleeding 8, Red Augment Slot

Graveyard Shift
Heroic

    Chieftain (ring): Wisdom +8, Quality Wisdom +1, Spell Save +6, Quality Will Save +1, Blue Augment Slot
    Graz'zt's Habiliment (Light Armor): +5 Enhancement Bonus, Constitution +8, Insightful Spell Resistance +9, Quality Dodge +1%, Insightful Fortification +47%, Blue Augment Slot
    Mantle of the Dwarven Commander (cloak): Intelligence +8, Quality Intelligence +1, Combat Mastery +6, Quality Reflex Save +1, Green Augment Slot
    Stonework Beam (Quarterstaff): +5 Enhancement Bonus, Weapon's Critical Acid Effect +9, Weapon's Blunt Effect +4, Quality Deception +1, Shield +8, Red Augment Slot

Legendary

    Legendary Chieftain (ring): Wisdom +17, Quality Wisdom +4, Spell Save +14, Quality Will Save +3, Blue Augment Slot
    Legendary Graz'zt's Habiliment (Light Armor): +13 Enhancement Bonus, Constitution +17, Insightful Spell Resistance +20, Quality Dodge +4%, Insightful Fortification +92%, Blue Augment Slot
    Legendary Mantle of the Dwarven Commander (cloak): Intelligence +17, Quality Intelligence +4, Combat Mastery +14, Quality Reflex Save +3, Green Augment Slot
    Legendary Stonework Beam (Quarterstaff): +13 Enhancement Bonus, Weapon's Critical Acid Effect +18, Weapon's Blunt Effect +8, Quality Deception +3, Shield +17, Red Augment Slot

Records of the Past
Heroic

    Amulet of the Makers (necklace): Reconstruction +94, Insightful Reconstruction +47, Vitality +25, Quality Wizardry +38 , Blue Augment Slot
    Heavy Boltslinger (repeating heavy crossbow): +5 Enhancement Bonus, Insightful Armor-Piercing - 5%, Weapon's Critical Lightning Effect +9, Weapon's Lightning Effect +4, Insightful Distant Diversion +5, Red Augment Slot
    Drowhunter (dwarven axe): +5 Enhancement Bonus, Weapon's Elf Specific Damage Effect +4, Weapon's Law Effect +4, Maiming 4 (+4 damage on crit), Red Augment Slot
    Shadow Embrace (belt): Diversion +12, Quality Doublestrike 1%, Quality Diversion +9, Deadly +6, Yellow Augment Slot

Legendary

    Legendary Amulet of the Makers (necklace): Reconstruction +185, Insightful Reconstruction +92, Vitality +60, Quality Wizardry +92 , Blue Augment Slot
    Legendary Heavy Boltslinger (repeating heavy crossbow): +13 Enhancement Bonus, Insightful Armor-Piercing - 13%, Weapon's Critical Lightning Effect +18, Weapon's Lightning Effect +8, Insightful Distant Diversion +13, Red Augment Slot
    Legendary Drowhunter (dwarven axe): +13 Enhancement Bonus, Weapon's Elf Specific Damage Effect +8, Weapon's Law Effect +8, Maiming 8 (+8 damage on crit), Red Augment Slot
    Legendary Shadow Embrace (belt): Diversion +28, Quality Doublestrike 4%, Quality Diversion +6, Deadly +14, Yellow Augment Slot

Desire in the Dark
Heroic

    Dwarven Brawler's Wraps (Handwraps): +5 Enhancement Bonus, Reinforced Fists, Weapon's Evil Outsider Bane Specific Damage Effect +4, Banishing, Vampirism 2, Red Augment Slot
    Wave of Sorrow (Great Sword): +5 Enhancement Bonus, Weapon's Critical Acid Effect +9, Weapon's Acid Effect +4, Weapon's Lightning Effect +8, Evil Blast +0, Weapon's Chaos Effect +4, Red Augment Slot
    Deep Demise (Dagger): +5 Enhancement Bonus, Nullification +94, Quality Nullification +23, Void Lore +14, Negative Amplification: +30, Red Augment Slot

Legendary

    Legendary Dwarven Brawler's Wraps (Handwraps): +13 Enhancement Bonus, Greater Reinforced Fists, Weapon's Evil Outsider Bane Specific Damage Effect +8, Sovereign Banishing, Vampirism 3, Red Augment Slot
    Legendary Wave of Sorrow (Great Sword): +13 Enhancement Bonus, Weapon's Critical Acid Effect +18, Weapon's Acid Effect +8, Evil Blast +0, Weapon's Chaos Effect +4, Red Augment Slot
    Legendary Deep Demise (Dagger): +13 Enhancement Bonus, Nullification +185, Quality Nullification +45, Void Lore +27, Negative Amplification: +72, Red Augment Slot

The Sharn Syndicate

The named items in this adventure pack received a facelift (binding and min level TBD):

    Nicked Light Hammer - +2 Enhancement Bonus, 2d6 Electric, Shatter +4, Deadly +3
    Nicked Repeating Light Crossbow - +2 Enhancement Bonus, 2d6 Cold, Doubleshot 2%, Deadly +3
    Nicked Quarterstaff - +2 Enhancement Bonus, 2d6 Force, Vertigo +4, Deadly +3
    Nicked Scimitar - +2 Enhancement Bonus, 2d6 Acid, +5 Attack, Deadly +3
    Nicked Heavy Mace - +2 Enhancement Bonus, 2d6 Force, Stunning +4, Deadly +3
    Nicked Kama - +2 Enhancement Bonus, 2d6 Electric, Tendon Slice +3, Deadly +3
    Nicked Longsword - +2 Enhancement Bonus, 2d6 Cold, Parrying +1, Deadly +3
    Nicked Greatsword - +2 Enhancement Bonus, 2d6 Sonic, Shatter +4, Deadly +3
    Nicked Longbow - +2 Enhancement Bonus, 2d6 Electric, Seeker 3, Deadly +3
    Nicked Shortsword - +2 Enhancement Bonus, 2d6 Acid, Deception +2, Deadly +3
    Nicked Orb - Potency TBD, Spell Focus 1, Wizardry +60
    Runic Trinket - Wizardry +60, Spell Focus 1, Insightful Potency +17
    Corsair's Cap - Water Breathing — 3 Charges (Recharged/Day:3), Cold Resistance +10, Swim +6
    Bellow's Ring - Intimidate +6, Incite +12, False Life +12
    Kwan's Band - Wisdom +3, Concentration +6, Wizardry +60

Red Fens

Heroic Red Fens items and set bonuses have been updated:

    Boots of the Mire: Marshwalker, Balance +10, Underwater Action
    Bracers of the Claw: Vulkoor's Might, Constitution +5, Fortification +70%
    Elder's Cap: Elder's Knowledge, Intelligence +5, Concentration +10
    Elder's Focus: Elder's Knowledge, Efficient Metamagic - Extend I, Power IV, Spell points +60
    Gloves of the Claw: Vulkoor's Might, Strength +5, Intimidate +7
    Necklace of Venom: Vulkoor's Cunning, Proof Against poison +6, False Life +17
    Raven's Sight: Raven's Eye, Wisdom +5, Reflex Save +4
    Raven's Talons: Raven's Eye, Dexterity +5, Bluff +10
    Ring of the Mire: Marshwalker, Spearblock III, Fortitude Save 4, Feather Falling
    Ring of Venom: Vulkoor's Cunning, Dexterity +5, Sneak Attack Bonus +2
    Sacred Band: Diving Blessing, Wisdom +5, Lesser Turning, Healing +10
    Sacred Helm: Divine Blessing, Deathblock, Eternal Faith, Absorb Negative Energy 5x Day
    Shaman's Band: Shaman's Fury, Spell Penetration II, Spell Points +60
    Shaman's Beads: Shaman's Fury, Charisma +5, Evocation Focus II
    Siren's Belt: Siren's Ward, Armor Bonus +5, Proof Against Disease +6
    Siren's Charm: Siren's Ward, Constitution +5, Sonic Resistance +18
  

I Got Nothin'.
Back to top
 
IP Logged
 
5 Foot Step
Completionist (i.t.p.)
******
Offline


I Hate Idiots!

Posts: 11119
Location: USA
Joined: Mar 8th, 2014
Gender: Male
Re: U36 Release Notes
Reply #5 - Jul 13th, 2017 at 6:28pm
Print Post  
Is there a list of the updated Fens set bonuses?
  

Build links
Endgame Gear Guide
Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
Back to top
 
IP Logged
 
QuantumFX
Shroud Slacker
***
Offline


Now back to the GOOD part!

Posts: 1170
Joined: Nov 15th, 2011
Gender: Male
Re: U36 Release Notes
Reply #6 - Jul 13th, 2017 at 6:37pm
Print Post  
5 Foot Step wrote on Jul 13th, 2017 at 6:28pm:
Is there a list of the updated Fens set bonuses?


This is as close as we have so far:
https://www.ddo.com/forums/showthread.php/488045-Heroic-Fens-new-items
  

Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: U36 Release Notes
Reply #7 - Jul 13th, 2017 at 7:24pm
Print Post  
ummm


  Wave of Sorrow (Great Sword): +5 Enhancement Bonus, Weapon's Critical Acid Effect +9, Weapon's Acid Effect +4, Weapon's Lightning Effect +8, Evil Blast +0, Weapon's Chaos Effect +4, Red Augment Slot
  
Back to top
 
IP Logged
 
WonderfulFoppyBint
Completionist (i.t.p.)
******
Offline


Poooop

Posts: 5947
Location: stockholm victim of hag master
Joined: Oct 23rd, 2013
Re: U36 Release Notes
Reply #8 - Jul 14th, 2017 at 9:44am
Print Post  
Many of the items from Lammania have changed.

E.x., Intelligence cloak and wisdom ring both have 18 rather than 17.
Other loot that was not on there is also in. E.x., doubleshot 11 belt.
  

OUR GOD: https://www.youtube.com/watch?v=j1l7N-WLa3Q
Right of Self-determination: https://www.youtube.com/watch?v=-8bqQ-C1PSE

volt_ wrote on Mar 23rd, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
Back to top
 
IP Logged
 
e4tless
Korthos Resident
*
Offline


I Love Drama!

Posts: 43
Joined: Nov 22nd, 2013
Re: U36 Release Notes
Reply #9 - Jul 14th, 2017 at 10:55am
Print Post  
ty
  
Back to top
 
IP Logged
 
Metal-Beast
Abbot Raider
**
Offline


\m/

Posts: 767
Joined: Apr 13th, 2014
Re: U36 Release Notes
Reply #10 - Jul 15th, 2017 at 11:24pm
Print Post  
WonderfulFoppyBint wrote on Jul 14th, 2017 at 9:44am:
Many of the items from Lammania have changed.

E.x., Intelligence cloak and wisdom ring both have 18 rather than 17.
Other loot that was not on there is also in. E.x., doubleshot 11 belt.

Yeah, the flavour text has been changed for sure.

Also... I pulled a "Forge" warhammer in Desire in the Dark (I've done a lot of loot re-rolling) that isnt listed anywhere I could find.

It actually had some decent weapon effects... too bad it's a standard warhammer profile.  Undecided

Also, it seems that for Desire in the Dark at least, it's possible that any of the named items can drop there. I pulled the belt, bastard sword, and rune arm on separate runs.

That would be a shitty scenario, because it would crap up the drop rates on items you actually wanted or were trying to farm.

Anyone else seen this happen? Confirmation would be great.

  

I Got Nothin'.
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1
Send TopicPrint