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Hot Topic (More than 35 Replies) Lamannia Notes #2 (Read 13153 times)
harharharhar
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Re: Lamannia Notes #2
Reply #25 - Oct 11th, 2017 at 11:23pm
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So this is pretty cool, but probably garbage in practice, typical Turbine:
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Tier 4:
Destroyer of the Dead: Clubs, Light Maces, Heavy Maces, and Morningstars you wield gain a +1 Sacred Bonus to Critical Multiplier.
Divine Form: Toggle: Must have your Bond Feat active to use. Mutually exclusive with other form-like feats (PM, Druid, etc).
Scourge: 30sp, toggles off on rest. All bonuses from this skill are removed if this or your Bond Feat are toggled off. 3 Minute Cooldown.
Stage 1: When this stance is enabled, you gain +1 to Hit and Damage, 1% Doubleshot, and 1% Doublestrike.
Stage 2: After 20 seconds of this stance being active, these bonuses double.
Stage 3: After 40 seconds of this stance being active, you also gain a 10% Action Boost Bonus to Attack Speed, 10% Action Boost bonus to Melee Power, and 5% Action Boost bonus to Ranged Power, but you take your Character Level in Light damage every second until the stance is toggled off.
Stage 4: After 60 seconds of this stance being active, all of your bonuses from this stance double once more, but you take one stack of Vulnerability every second.
Stage 5: After 70 seconds of this stance being active, your movement speed will drop dramatically.
Stage 6: After 75 seconds of this stance being active, you can no longer contain the radiance within, and it will consume you.

It's cool they're finally buffing shit weapons to be decent (+1 sacred stacking crit to shitty x2 base bludgeoners) especially on a dual wield focused tree and class (ranger). It is odd they didn't throw in any favored enemy bonuses in the tree, considering.
« Last Edit: Oct 11th, 2017 at 11:24pm by harharharhar »  
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Re: Lamannia Notes #2
Reply #26 - Oct 12th, 2017 at 1:04am
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harharharhar wrote on Oct 11th, 2017 at 11:23pm:
So this is pretty cool, but probably garbage in practice, typical Turbine:
It's cool they're finally buffing shit weapons to be decent (+1 sacred stacking crit to shitty x2 base bludgeoners) especially on a dual wield focused tree and class (ranger). It is odd they didn't throw in any favored enemy bonuses in the tree, considering.


It'd be pretty cool if your death is a light nuke similar to Divine Wrath. Atleast that was the implication I got by paying attention to a dev reply that it's supposed to deal a damage portion when you die. Could make a neat suicide monk with rising phoenix.
  
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Re: Lamannia Notes #2
Reply #27 - Oct 12th, 2017 at 5:42am
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I wonder if Divine intervention will stop it.  Other than it sucks ass and no one should ever take it.
  
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Re: Lamannia Notes #2
Reply #28 - Oct 12th, 2017 at 7:10am
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Zehnpai wrote on Oct 11th, 2017 at 8:31pm:
You must not have done the quests before.  It'll be drastically shortened.  The VoN4 spooky version you could beat in 1 minute.

Six stars in one minute?  I find that unrealistic.  Frets posted a 4 min completion with a sprint boosted toon, which seems reasonable.
  
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Re: Lamannia Notes #2
Reply #29 - Oct 12th, 2017 at 8:25am
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We were doing about 1 minute 30 speed runs ....
  
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Re: Lamannia Notes #2
Reply #30 - Oct 12th, 2017 at 8:35am
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Jelly_Muffin wrote on Oct 12th, 2017 at 8:25am:
We were doing about 1 minute 30 speed runs ....

Ah, a group. I was looking at it from a solo perspective.
  
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Re: Lamannia Notes #2
Reply #31 - Oct 12th, 2017 at 10:07am
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Zehnpai wrote on Oct 11th, 2017 at 8:31pm:
You must not have done the quests before.  It'll be drastically shortened.  The VoN4 spooky version you could beat in 1 minute.

My guess is it'll just be the last climb from mid first column to top and then a boss.


Ah yes, I completely spaced that they are changed to be challenge-based. Thanks.
« Last Edit: Oct 12th, 2017 at 10:07am by NoGoodDoc »  
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Re: Lamannia Notes #2
Reply #32 - Oct 12th, 2017 at 11:21am
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Carpone wrote on Oct 12th, 2017 at 8:35am:
Ah, a group. I was looking at it from a solo perspective.


Even solo.

Do it at level 20.  You get the advantage of having ED's, but the mob scaling is still pre-epic.  So the mobs have like ~700 hp.

Watching that video the guy wastes a solid minute fighting things.  Poor routing makes it even worse (keeps bumping into crap, takes wrong turns, etc..).  No wings slows him down more.

On my barblock I was able to just burst down every pack as I went along and with hurl the mini-bosses all died in one hit so it was basically "how fast I can run to the end".

Might have been closer to 2 minutes perhaps.  There's been a lot of alcohol between then and now thanks to reaper and racial TR's.  I'll have to find it but I think my best time was a minute 30 or so?

Anyways.
« Last Edit: Oct 12th, 2017 at 11:23am by Zehnpai »  
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Re: Lamannia Notes #2
Reply #33 - Oct 12th, 2017 at 2:26pm
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Quote:
The following are bugs that were in the previous Preview but are now believed to be fixed:

If they keep making gestures at transparency like this, they're going to put themselves in danger of regaining a tiny amount of my respect.
  

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Re: Lamannia Notes #2
Reply #34 - Oct 12th, 2017 at 3:48pm
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harharharhar wrote on Oct 11th, 2017 at 11:23pm:
Light Maces


I sense a new swash build coming.
  

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Re: Lamannia Notes #2
Reply #35 - Oct 12th, 2017 at 6:05pm
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Not much i want from this event.. but at least they made new cosmetics tho.. haha
  
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harharharhar
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Re: Lamannia Notes #2
Reply #36 - Oct 12th, 2017 at 6:28pm
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5 Foot Step wrote on Oct 12th, 2017 at 3:48pm:

I sense a new swash build coming.


yeah definitely some wicked combos possible there.
  
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harharharhar
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Re: Lamannia Notes #2
Reply #37 - Oct 12th, 2017 at 6:30pm
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Clerard?

Bleric?

Flavored Bowl?
  
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Re: Lamannia Notes #2
Reply #38 - Oct 12th, 2017 at 6:39pm
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Preast Mode.
  

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Re: Lamannia Notes #2
Reply #39 - Oct 12th, 2017 at 8:31pm
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So is lama cracking atm cause the game has been dead..
  
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Re: Lamannia Notes #2
Reply #40 - Oct 12th, 2017 at 9:11pm
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Robe, Docent, Handwraps and Cloak ML28 upgrade versions: https://imgur.com/a/ykCHB
  
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Re: Lamannia Notes #2
Reply #41 - Oct 12th, 2017 at 9:12pm
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Skrilla wrote on Oct 12th, 2017 at 8:31pm:
So is lama cracking atm cause the game has been dead..

me and 50 others on right now. that's like 3 servers worth of people
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Lamannia Notes #2
Reply #42 - Oct 12th, 2017 at 9:14pm
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Carpone wrote on Oct 12th, 2017 at 9:11pm:
Robe, Docent, Handwraps and Cloak ML28 upgrade versions: https://imgur.com/a/ykCHB

robe is in an odd spot because the necro 7 is dope, but you get the same with spell focus 6 item and shadowscale. so, 7 to all or 7 to necro. they dont even care when they make these items. who is going to use it?
« Last Edit: Oct 12th, 2017 at 9:14pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Carpone
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Re: Lamannia Notes #2
Reply #43 - Oct 12th, 2017 at 9:49pm
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Yep.  Also, the handwraps use the old weapon scaling of +4 and 3d6 for undead bane and 2d6 for light damage.  On average, the ML28 wraps are doing 39 per hit (avg) strictly from the weapon damage bonuses:

+16 enchantment
+10.5 undead bane
+7 light
+5 vorpal (average)
+0.5 sunburst (guesstimate, no actual documentation how much damage this effect does; probably 2% proc chance)

Cannith crafted ML28 handwraps are +10 with 6d10 undead bane and 6d6 for light damage, for an average damage of 64:

+10 enchantment
+33 undead bane
+21 light damage

The only downside is 6 less to hit.  You'd actually craft Unnatural Bane instead of Undead Bane so it's useful against aberrations and werewolves, making them more versatile.  Not only that, you have the option of crafting them at ML34, so they are +13 with 7d10 bane and 7d6 light damage for average damage of 76 (not counting Monk unarmed damage progression).

Also, NR wraps are BTC while CC wraps are BTA.  CC also provides the opportunity to have a red augment slot, which is lacking in all versions of the NR wraps.  You can also add an extra slot ability like Vampirism, stat damage, or INS deadly/seeker.

Yet another example of copy-paste-fiddle without any thought of what they're actually creating.
« Last Edit: Oct 12th, 2017 at 10:16pm by Carpone »  
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5 Foot Step
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Re: Lamannia Notes #2
Reply #44 - Oct 13th, 2017 at 1:52pm
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Greater Sunburst is probably at least 5 per hit on average (times the number of mobs in the AoE).

Still, they should add like Sovereign Lightbringer or something to spice those up.
« Last Edit: Oct 13th, 2017 at 1:59pm by 5 Foot Step »  

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Re: Lamannia Notes #2
Reply #45 - Oct 13th, 2017 at 7:00pm
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Those "improvements" are ass.
  

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