Bigjunk wrote on Jan 22
nd, 2018 at 11:20am:
Balancing upwards leads to madness. How can people not see this after all the insanity post MoTU.
As I said in the previous post, it depends on the degrees to which you move things. Part of the problem has been the tendency to over compensate.
Large shifts in either direction are unwise, in my opinion.
With melee, you also have the option of handing out more DPS, or more damage mitigation, or more recovery.
Even within the category of damage mitigation you have temp HP, real HP, PRR, MRR, AC, Dodge, deflection, DR, Saves, Fortification, etc. Then within enhancements, feats, gear, etc. Classes, races, universal.
Lots of ways to go. All of which interact with builds and content differently. And, the more you do it differently for different builds, the more you differentiate their play styles and pros and cons in a variety of content.
I think it can be done. But there are a NUMBER of cautionary tales from the past that should be heeded. That doesn't mean that it can't be done at all. Just not repeating mistakes of teh past.