I run in a static group with someone running this cleric. We run R3-4, and he provides all the CC and healing for the group. Earth domain for earthquake. This is an update on my earlier build here ( http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1459834251/15#15), I just never went back and updated it. There are better choices for destiny feats if you have everything unlocked. Otherwise, it makes a pretty easy first pass through epics. Cleric Fighter15/4/1 Cleric/Ranger/Fighter Lawful Good Human Level Order1. Ranger 6. Cleric 11. Cleric 16. Cleric 2. Cleric 7. Cleric 12. Cleric 17. Ranger 3. Cleric 8. Cleric 13. Cleric 18. Fighter 4. Cleric 9. Ranger 14. Cleric 19. Cleric 5. Ranger 10. Cleric 15. Cleric 20. ClericStats 32pt 34pt Tome Level Up ---- ---- ---- -------- Strength 8 8 +6 4: WIS Dexterity 15 15 +6 8: WIS Constitution 12 14 +6 12: WIS Intelligence 12 12 +6 16: WIS Wisdom 18 18 +6 20: WIS Charisma 8 8 +6 24: WIS 28: WISSkills R C C C R C C C R C C C C C C C R F C C 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------ Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spellcr 2 1 1 1 1 2 2 2 1 1 1 1 1 1 1 1 1 2 23 UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 1 ½ ½ 11 ------------------------------------------------------------ 16 4 4 4 2 4 5 5 7 4 4 4 4 4 4 4 4 6 4 5 32 4 4 4 8 4 5 5 9 5 5 5 5 5 6 6 10 6 6 6Feats 1 : Point Blank Shot 1 Human : Zen Archery 3 : Empower Healing Spell 6 : Precision 9 : Quicken Spell 12 : Manyshot 15 : Spell Focus: Enchantment 18 : Greater Spell Focus: Enchantment 18 Fighter: Improved Precise Shot 21 Epic : Epic Spell Focus: Enchantment 24 Epic : Combat Archery 26 Destiny: Guardian Angel 27 Epic : Embolden Spell 28 Destiny: Epic Spell Power: Positive 29 Destiny: Deific Warding 30 Epic : Arcane Insight 30 Legend : Scion of: Feywild 1 Ranger : Favored Enemy: Undead 3 Cleric : Earth Domain 2 Deity : Follower of: Sovereign Host 8 Deity : Unyielding Sovereignty SpellsCleric[list=1] Cure Light Wounds, <Any>, <Any>, <Any>, <Any>, <Any>Cure Moderate Wounds, <Any>, <Any>, <Any>, <Any>, <Any>Cure Serious Wounds, <Any>, <Any>, <Any>, <Any>, <Any>Cure Critical Wounds, <Any>, <Any>, <Any>, <Any>, <Any>Mass Cure Light Wounds, Raise Dead, True Seeing, <Any>, <Any>, <Any>Mass Cure Moderate Wounds, Heal, Cometfall, Blade Barrier, <Any>Mass Cure Serious Wounds, Resurrection, Greater Restoration, DestructionMass Cure Critical Wounds, <Any>, <Any>Ranger[list=1] <Any>Enhancements (80 AP) Radiant Servant (36 AP) - Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing[list=1]
- Extra Turning III, Altruism III
- Efficient Empower Healing III
- Intense Healing III, Wisdom
- Incredible Healing III, Wisdom
- Positive Energy Aura, Cure Focus
Arcane Archer (29 AP) - Arcane Archer, Morphic Arrows[list=1]
- Conjure Arrows, True Strike III, Energy of the Wild II, Awareness III
- Force Arrows III
- Terror Arrows, Soul Magic, Wisdom
- Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Wisdom
Human (8 AP) - Damage Boost, Wisdom, Attack Boost, Dexterity[list=1]
- Improved Recovery
Deepwood Stalker (7 AP) - Far Shot, Sneak Attack[list=1]
- Increased Empathy III, Versatile Empathy II
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