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Flav
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Domain Cleric
Sep 29th, 2017 at 2:54pm
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Since they screwed Clerics once more and I have that nice heart sitting in my inventory, I need a Cleric Build...


What cannot be changed :
- Elf
- Cleric LVL 20
- Fst Life, 32 Pointer

everything elsecan be changed through that nice free heart.

Do not talk about TR, you have the constraints, now have fun.

  

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5 Foot Step
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Re: Domain Cleric
Reply #1 - Sep 29th, 2017 at 3:32pm
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Not much point going melee without a real combat tree to support it.

Earth is cool if you just want to be a CC bot.

Air, Magic, or Luck can go evoker-specced.

Death or Luck can go necro-specced.

Trickery or Luck can go enchant-specced.

OR

There seems to be some room for an AA imbue build there. What tomes do you have?
  

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Re: Domain Cleric
Reply #2 - Sep 29th, 2017 at 5:12pm
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I'd lean towards a DC casting/turning build.  The question is what kind of DC's do you want to focus on?

The base spells of value are:

Enchantment:
Greater Command
Symbol of Persuasion

Evocation:
Cometfall
Implosion
(And BB and associated damage spells)

Necromancy:
Destruction
Slay Living
Symbol of Death

DD Tree gives a +2 to either Evocation or Necromancy.  So those have a slight advantage over being an enchant focused cleric.

Options:

Death Domain - +4 necro DC and Destruction as an SLA and +2 to turns. 
Result:  Beast Necro DC.  Possibly best in the game, as you get a+6  buff to it from your class.  Yuo have a 3 spell rotation of kills with Implosion as a decent backup.

Earth Domain:  Eathquake SLA.  Not much else.
Result:  Add to Implosion and Cometfall as a 3rd evocation spell.  Your DC will be very strong, but not the best, but should be end game viable.  Those three in rotation is great as two are CC + damage and one is AoE instakill.  Quite fun, I'm sure.

Knowledge Domain:  +2 to all DC's.  +4 spell pen.  Suggestion SLA.
Result:  Very strong DC's all around.  +2 enchant with a third enhantment spell, +4 necro or +4 evo (with +2 to the other).  Will give you the best ability to use all the spells above to strong effect and do what is most effective based on mob.  The generalist option.

Law Domain: +4 Enchant DC and Greater Command as SLA.
Result:  Everything non-undead and non-construct is on it's ass non-stop.  Probably fun combo.  Your Enchant DC will be nice and will saves are weak for a lot of mobs that want to hurt you the most.  You suck against undead, constructs, and mindless creatures.  But that's what turn and implosion are for. 

Magic Domain:  +4 Evocation, More SP, More Spell Power.
Result:  Combo Implosion/Cometfall evoker and DPS'er with high DC's for BB and your damage spells.  Strong build option.

Trickery Domain:  +4 Enchant DC, Mass Charm Moster, Mind Fog SLA's.
Result:  Use Mind fog to set up your charms and greater commands.  You still struggle with undead and some non-charmable mobs.  But, again, use implosion for that. 

Pick whatever sounds the most fun from above.  They all have strengths and weaknesses.  I kinda like the sound of Death domain, but for high skulls reaper, some CC/charms is really helpful, so trickery
is also a strong possibility.  If in doubt, go knowledge.  That gives you the most options.

  
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Technomage
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Re: Domain Cleric
Reply #3 - Sep 29th, 2017 at 5:28pm
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Despite the fact I think they could have done it better, I'm going with a Sun domain blaster. The extra Light and Fire spellpower is nice and the addition of the Sunbeam and Sunburst SLAs will fit right into my Light spell rotation nicely.

I'll probably wait until Aasimar is released before I do any sort of Reincarnation to take advantage of a domain in case they make better Light-based clerics than a Sun Elf cleric would.
« Last Edit: Sep 29th, 2017 at 5:30pm by Technomage »  

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Re: Domain Cleric
Reply #4 - Sep 29th, 2017 at 6:54pm
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Technomage wrote on Sep 29th, 2017 at 5:28pm:
Despite the fact I think they could have done it better, I'm going with a Sun domain blaster. The extra Light and Fire spellpower is nice and the addition of the Sunbeam and Sunburst SLAs will fit right into my Light spell rotation nicely.

I'll probably wait until Aasimar is released before I do any sort of Reincarnation to take advantage of a domain in case they make better Light-based clerics than a Sun Elf cleric would.


Be careful.  It's looking like the Sun SLA's are copy and pastes of other SLA's and therefore, share the same cooldown timer.
  

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Re: Domain Cleric
Reply #5 - Sep 29th, 2017 at 6:56pm
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5 Foot Step wrote on Sep 29th, 2017 at 3:32pm:
There seems to be some room for an AA imbue build there.


Wait did they fix the crit multi in racial AA?
  

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Re: Domain Cleric
Reply #6 - Sep 30th, 2017 at 12:43am
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QuantumFX wrote on Sep 29th, 2017 at 6:54pm:
Be careful.  It's looking like the Sun SLA's are copy and pastes of other SLA's and therefore, share the same cooldown timer.

There's a reason I didn't include Searing Light...
  

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Re: Domain Cleric
Reply #7 - Sep 30th, 2017 at 12:08pm
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I like the earth domain. Quake is just an awesome spell and getting it at lv 9 really helps with divine lack of CC.
  

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I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Domain Cleric
Reply #8 - Sep 30th, 2017 at 12:34pm
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5 Foot Step wrote on Sep 29th, 2017 at 6:56pm:
Wait did they fix the crit multi in racial AA?


Release notes from July said "Arcane Archer's fifth Core enhancement Shadow Arrows no longer removes its passive +1 Critical Multiplier when swapping your weapon."

Is that what the issue was after all?
  

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Re: Domain Cleric
Reply #9 - Sep 30th, 2017 at 1:48pm
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There are a lot of tank cleric builds popping up now, too.  That seems to be the build du jour.
  
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Re: Domain Cleric
Reply #10 - Oct 1st, 2017 at 11:48am
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Magic Domain Chain Missiles SLA shares a cooldown with the Wizard Chain Missiles SLA.

Boo!
  

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Re: Domain Cleric
Reply #11 - Oct 1st, 2017 at 4:20pm
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Don't see it being useful but can someone see if Holy Sword works with wolf?  Out of slots so if I do it will have to be on Lamma.
  
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Re: Domain Cleric
Reply #12 - Oct 1st, 2017 at 8:48pm
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Asheras wrote on Sep 29th, 2017 at 5:12pm:
Enchantment:
Greater Command
Symbol of Persuasion


There's a lot of mobs at all levels that count as "persons", so don't forget Hold Person.

Symbol of Stunning is also occasionally useful.

Asheras wrote on Sep 29th, 2017 at 5:12pm:
Evocation:
Cometfall
Implosion
(And BB and associated damage spells)


Cometfall is not Evocation, it's Conjuration.

Soundburst is Evocation, and can CC various stuff that's immune to the Enchantment.  Plus it gives Helpless damage.

The level 4 alignment spells are all Evo and all have CC components (slow/blind/daze/sicken).

Asheras wrote on Sep 29th, 2017 at 5:12pm:
Necromancy:
Destruction
Slay Living
Symbol of Death


Undeath to Death for instakilling Undead, both in Epic where Turn turns such a small number, or even in Heroic if you have too many in range to turn all at once.

Cause Fear, Bestow Curse, and Symbol of Pain are all useful debuffs in Necro.
  
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Re: Domain Cleric
Reply #13 - Oct 2nd, 2017 at 9:45am
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SirValentine wrote on Oct 1st, 2017 at 8:48pm:
There's a lot of mobs at all levels that count as "persons", so don't forget Hold Person.

Symbol of Stunning is also occasionally useful.


Cometfall is not Evocation, it's Conjuration.

Soundburst is Evocation, and can CC various stuff that's immune to the Enchantment.  Plus it gives Helpless damage.

The level 4 alignment spells are all Evo and all have CC components (slow/blind/daze/sicken).


Undeath to Death for instakilling Undead, both in Epic where Turn turns such a small number, or even in Heroic if you have too many in range to turn all at once.

Cause Fear, Bestow Curse, and Symbol of Pain are all useful debuffs in Necro.


Good points.  (especially on the cometfall.  I could have sworn that was evocation).  I stop using soundburst, though, in epics.  I hate fear effects.  But there are some other situational use spells, and clerics don't have a lack of spell slots. 
  
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Re: Domain Cleric
Reply #14 - Oct 2nd, 2017 at 12:56pm
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Asheras wrote on Oct 2nd, 2017 at 9:45am:
I stop using soundburst, though, in epics. 

Any particular reason?
  
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Re: Domain Cleric
Reply #15 - Oct 2nd, 2017 at 8:34pm
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Carpone wrote on Oct 2nd, 2017 at 12:56pm:
Any particular reason?


It is a fort save and the 6 second duration kinda sucks.  I prefer greater command and cometfall heavily.  So it doesn't get high enough in the rotation.  I rarely solo with my divine.  I mostly run in groups.  So I hit implosion, greater command, comet fall, destruction and slay living.  By the time I'm done with that, most of the groups have killed everything or it is still on the ground from cometfall and GC.  So I go single target kills if there is anything to mop up.  Which usually there isn't.  I run with players who are, generally speaking, way better than me at DDO. 

It's got a nice fast cast time, though.  And my experience is all in LE, at worst.  I've not played a divine in reaper epics yet because my divine has been serial TRing to get reaper XP and racial PL's since reaper came out. 
« Last Edit: Oct 2nd, 2017 at 8:35pm by Asheras »  
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Re: Domain Cleric
Reply #16 - Oct 3rd, 2017 at 8:04pm
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5 Foot Step wrote on Sep 29th, 2017 at 3:32pm:
There seems to be some room for an AA imbue build there. What tomes do you have?


Let’s assume “all of them” and raise you “36 point build”.  What do you have in mind?
  

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Re: Domain Cleric
Reply #17 - Oct 4th, 2017 at 1:14am
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I think you can do a 10 FvS / 10 Monk archer racial AA with max wisdom that would not be terrible. Maybe.
  
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Re: Domain Cleric
Reply #18 - Oct 4th, 2017 at 1:45am
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to answsr the tome question : variable, I need to check... consider that there's at least a +1 or +2 everywhere with +5 in Wis, and +3 ior 4 in Con.
I can preobably get a few more if I pilfer the hoard from the other cleric.
  

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Re: Domain Cleric
Reply #19 - Oct 4th, 2017 at 10:46am
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Flav wrote on Sep 29th, 2017 at 2:54pm:
everything elsecan be changed through that nice free heart.



I'm not sure how this is hard enough that you need help with it.  Don't change a thing.  Whatever you were doing or trying to do with the character before, add a domain and bang on.  Worst case scenario you pick the wrong one and need to visit Fred to swap it out.  But even then you'll have learned something.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Domain Cleric
Reply #20 - Oct 4th, 2017 at 11:08am
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Technomage wrote on Sep 29th, 2017 at 5:28pm:
Despite the fact I think they could have done it better, I'm going with a Sun domain blaster. The extra Light and Fire spellpower is nice and the addition of the Sunbeam and Sunburst SLAs will fit right into my Light spell rotation nicely.

I'll probably wait until Aasimar is released before I do any sort of Reincarnation to take advantage of a domain in case they make better Light-based clerics than a Sun Elf cleric would.


If you're just going to nuke stuff, I think you could make a case for fire domain. Scorching Ray and Wall of Fire are nice adds, especially with free metas.
« Last Edit: Oct 4th, 2017 at 11:08am by 5 Foot Step »  

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Re: Domain Cleric
Reply #21 - Oct 4th, 2017 at 1:01pm
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QuantumFX wrote on Oct 3rd, 2017 at 8:04pm:
Let’s assume “all of them” and raise you “36 point build”.  What do you have in mind?


Assuming they fixed the racial crit multi, you should be able to invest heavily in AA on a pure cleric and get a good paralyze/terror DC while contributing some DPS. It would be advantageous to not be pure cleric, but it should work. It would be very similar to in concept to the  clonkshur I posted, but with a bow and no monk.

Let's see: enchantment specced caster, terror/paralyze DC build w/ backup bow DPS.

Race: Elf
Alignment: Neutral
Class: 20 Cleric


Stats:......... (32 pt build)

Strength............8
Dexterity...........16 (+3 dex tome required)
Constitution.......12 (14 w/ 36 pt build)
Intelligence........12
Wisdom.............18 (+ level ups)
Charisma............8


Feat Progression:

Level 1   : Silver Flame
Level 1   : Point Blank Shot
Level 2   : Trickery Domain
Level 3   : Precise Shot
Level 6   : Rapid Shot
Level 6   : Silver Flame Exorcism
Level 9   : Manyshot
Level 12 : Improved Critical Ranged
Level 15 : Improved Precise Shot
Level 18 : Quicken Spell
Level 21 : Overwhelming Critical
Level 24 : Spell Focus Enchantment
Level 26 : Epic Spellpower
Level 27 : Greater Spell Focus Enchantment (completionist, PL wizard, or PL bard can go here instead if you have them)
Level 28 : Doubleshot
Level 29 : Evasive Target
Level 30 : Epic Spell Focus Enchantment (completionist, PL wizard, or PL bard can go here instead if you have them)
Level 30 : Scion of the Feywild


Enhancements: (racial PLs version)

Arcane Archer: 41 AP

Core 6/6
Awareness 3/3
Energy of the Wild 1/3
Elemental Arrows 4/4 (8 pts)
Inferno Shot 3/3
Dispelling Shot 3/3 (6 pts)
Terror Arrows (2 AP)
+1 Wis
Soul Magic
Shattermantle Shot 3/3
Banishing Arrows
Paralyzing Arrows (2 pts)
Smiting Arrows
+1 Wis

Racial: 15 AP

Cores 4/5 (6 pts)
Arcanum 1/3 (2 pts)
Enchantment Lore 3/3
Arcane Archer (4 pts)

Harper: 35 AP

Cores 4/6 (Int, 6 pts)
Traveler's Toughness 2/3
Harper Enchantment (2 pts)
Versatile Adept 9/12
Know the Angles 3/3
Strategic Combat 2 (2 pts)
Vigor of Life (2 pts)
+1 Int
+1 Int
Moment of Clarity (2 pts)
Enchantment of Deception (2 pts)

no racial PLs version:

Arcane Archer: 41 AP

Core 6/6
Awareness 2/3
Elemental Arrows 5/4 (10 pts)
Inferno Shot 2/3
Dispelling Shot 2/3 (4 pts)
Terror Arrows (2 AP)
+1 Wis
Shattermantle Shot 3/3
Banishing Arrows
Paralyzing Arrows (2 pts)
Smiting Arrows
+1 Wis
Arrow of Slaying (2 pts)
Final Strike (2 pts)

Racial: 26 AP

Cores 5/5 (7 pts)
Arcanum 1/3 (2 pts)
Enchantment Lore 3/3
Arcane Archer (4 pts)
Aerenal Weapons 4/4 (8 pts)
Aerenal Grace
Skill

Warpriest: 13 AP

Cores 2/6
Toughness 2/3
Righteous Weapons 2/4 (4 pts)
Wall of Steel 3/3
Wis +1


Epic Destiny: Exalted Angel

Healing Power 3/3
Wis +1

Embrace the Light 1/3
Wis +1

Purity of Essence 3/3
Piercing Spellcraft 1/3
Wis +1

Blood and Radiance 1/3
Wis +1

Leap of Faith
Wis +1

Reborn in Light
Wis +1


Twists: 4/2/2/1

Shiradi Echoes
Enchantment Specialist
Acute Instincts
Purge the Wicked


Gear:

Celestial Leathers (Fort 159, Dodge 15, Q Potency 27, Sheltering 38, Parrying +7, Blurry, Deathblock 9, I Spell Focus 3, 2 slots, +4 Mythic)
CC Goggles (Concentration 22 of I concentration 11, Insightful Wis 7, 2 slots)
L Pansophic (Potency 131, I Potency 65, q potency, Magic efficiency 10%, green slot, mythic 3
E Golden Guile (Imp deception, Ghostly) 1 slot
E Litany (+2 profane stats, 2 slots)
L Earthen Mantle (Evo Focus 7, Q Wis 4, Impulse 185, Q Balance +5, Green Augment Slot, Mythic +3)
Slavecraft belt (Wis 17/Resistance 14/Spell Focus Mastery 6/Q PRR, slot, mythic +3, set bonus)
CC Gloves(DS 9 of Hamp 61 Ins Dex 7)
Slavecraft boot (Con 17/Seeker/tendon slice 14/Q Con 4, slot, Mythic +3, set bonus)
L Ring of Prowess (Deadly 14, Accuracy 28, RP 8, Mythic +3) 1 slot
L Spinneret (Spell Lore 15, Q Potency 32, Q Spell Focus 2, Spell Pen 7, green slot, Mythic +3, Slaver set)
Slavecraft bracer (Dex 17/ Devotion lore/ Heal 22/Q Dex 4, slot, mythic +3, set bonus)
EE Quiver of Poison
E Sapphire Sting (25% Alacrity, Mythic +4, 1 slot)

Set bonus:
+2 Artifact bonus to Int/Wis/Cha
+10 Artifact bonus to Spell Power
+4 Artifact bonus to Spell Focus Mastery

+2 Spell focus Augments
Spooky Wis Augment
Globe


Spells:
9th:
Mass Heal
Energy Drain
Implosion
True Rez
Summon Monster 9

8th:
Mass Cure Crit
Mass Death Ward
Symbol of Death
Death Pact
Holy Aura
Firestorm

7th:
Mass Cure Serious
Symbol of Stunning
Destruction
Mass Spell Resistance
Mass  Protection from Elements
Greater Restoration

6th:
Mass Cure Moderate
Heal
Symbol of Persuasion
Blade Barrier
Undeath to Death
Cometfall

5th:
Mass Cure Light
Greater Command
True Seeing
Divine Punishment
Slay Living
Stalwart Pact

4th:
Cure Critical
Dismissal
Freedom of Movement
Mass Shield of Faith
Divine Power
Holy Smite

3rd:
Cure Serious
Mass Aid
Dispel Magic
Remove Curse
Magic Circle against Evil
Bestow Curse

2nd:
Cure Moderate
Hold Person
Resist Energy
Sound Burst
Remove Paralysis
Lesser Restoration

1st:
Cure Light
Divine Favor
Bless
Nightshield
Obscuring Mist
Remove Fear

DCs

Wisdom:
18 base
7 tome
2 completionist
17 enhancement
7 insightful
4 quality
2 profane
1 exceptional
2 spooky
6 ED
2 artifact
3 AP
3 racial completionist
=74 standing

2 guild ship
2 yugo
2 store pot
2 acute instincts
2 epic moment
=84 buffed Wis (37 mod)

1 Enchant focus feats
1 Wizard PL
4 Scion Feywild
1 AA terror
1 AA banishing
1 AA smiting
1 AA paralyzing
3 Exalted Angel core
3 Enchant specialist
3 insightful
2 quality
6 Competence
2 Enchant Greater Augment
4 artifact
1 Guild ship
4 cleric domain
1 Enchantment Lore
1 Moment of Clarity

base 20 + 37 wis mod + 40 enchant DC bonuses = 97 arrow imbue DC

base 15 + 37 wis mod + 40 enchant DC bonuses = 92 Greater Command DC
« Last Edit: Oct 4th, 2017 at 5:03pm by 5 Foot Step »  

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Re: Domain Cleric
Reply #22 - Oct 4th, 2017 at 2:46pm
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Frank wrote on Oct 4th, 2017 at 10:46am:
Don't change a thing.


fully specced healers are not that useful anymore... there's so many ways to get heallng nowadays, that being a Hjealbot is being a gimp...

The character is a good ol' Hjealbot in dire need to find another thing to do beside hjealing.
Because even in Reapers ( low ones, I havent't tried her in R5 or more because first life'n'all ) there's no point to have a real healer
  

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Re: Domain Cleric
Reply #23 - Oct 5th, 2017 at 8:56am
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5 Foot Step wrote on Oct 4th, 2017 at 1:01pm:
Assuming they fixed the racial crit multi, you should be able to invest heavily in AA on a pure cleric and get a good paralyze/terror DC while contributing some DPS. It would be advantageous to not be pure cleric, but it should work. It would be very similar to in concept to the  clonkshur I posted, but with a bow and no monk.

Let's see: enchantment specced caster, terror/paralyze DC build w/ backup bow DPS.

Race: Elf
Alignment: Neutral
Class: 20 Cleric


Stats:......... (32 pt build)

Strength............8
Dexterity...........16 (+3 dex tome required)
Constitution.......12 (14 w/ 36 pt build)
Intelligence........12
Wisdom.............18 (+ level ups)
Charisma............8


Feat Progression:

Level 1   : Silver Flame
Level 1   : Point Blank Shot
Level 2   : Trickery Domain
Level 3   : Precise Shot
Level 6   : Rapid Shot
Level 6   : Silver Flame Exorcism
Level 9   : Manyshot
Level 12 : Improved Critical Ranged
Level 15 : Improved Precise Shot
Level 18 : Quicken Spell
Level 21 : Overwhelming Critical
Level 24 : Spell Focus Enchantment
Level 26 : Epic Spellpower
Level 27 : Greater Spell Focus Enchantment (completionist, PL wizard, or PL bard can go here instead if you have them)
Level 28 : Doubleshot
Level 29 : Evasive Target
Level 30 : Epic Spell Focus Enchantment (completionist, PL wizard, or PL bard can go here instead if you have them)
Level 30 : Scion of the Feywild


Enhancements: (racial PLs version)

Arcane Archer: 41 AP

Core 6/6
Awareness 3/3
Energy of the Wild 1/3
Elemental Arrows 4/4 (8 pts)
Inferno Shot 3/3
Dispelling Shot 3/3 (6 pts)
Terror Arrows (2 AP)
+1 Wis
Soul Magic
Shattermantle Shot 3/3
Banishing Arrows
Paralyzing Arrows (2 pts)
Smiting Arrows
+1 Wis

Racial: 15 AP

Cores 4/5 (6 pts)
Arcanum 1/3 (2 pts)
Enchantment Lore 3/3
Arcane Archer (4 pts)

Harper: 35 AP

Cores 4/6 (Int, 6 pts)
Traveler's Toughness 2/3
Harper Enchantment (2 pts)
Versatile Adept 9/12
Know the Angles 3/3
Strategic Combat 2 (2 pts)
Vigor of Life (2 pts)
+1 Int
+1 Int
Moment of Clarity (2 pts)
Enchantment of Deception (2 pts)

no racial PLs version:

Arcane Archer: 41 AP

Core 6/6
Awareness 2/3
Elemental Arrows 5/4 (10 pts)
Inferno Shot 2/3
Dispelling Shot 2/3 (4 pts)
Terror Arrows (2 AP)
+1 Wis
Shattermantle Shot 3/3
Banishing Arrows
Paralyzing Arrows (2 pts)
Smiting Arrows
+1 Wis
Arrow of Slaying (2 pts)
Final Strike (2 pts)

Racial: 26 AP

Cores 5/5 (7 pts)
Arcanum 1/3 (2 pts)
Enchantment Lore 3/3
Arcane Archer (4 pts)
Aerenal Weapons 4/4 (8 pts)
Aerenal Grace
Skill

Warpriest: 13 AP

Cores 2/6
Toughness 2/3
Righteous Weapons 2/4 (4 pts)
Wall of Steel 3/3
Wis +1


Epic Destiny: Exalted Angel

Healing Power 3/3
Wis +1

Embrace the Light 1/3
Wis +1

Purity of Essence 3/3
Piercing Spellcraft 1/3
Wis +1

Blood and Radiance 1/3
Wis +1

Leap of Faith
Wis +1

Reborn in Light
Wis +1


Twists: 4/2/2/1

Shiradi Echoes
Enchantment Specialist
Acute Instincts
Purge the Wicked


Gear:

Celestial Leathers (Fort 159, Dodge 15, Q Potency 27, Sheltering 38, Parrying +7, Blurry, Deathblock 9, I Spell Focus 3, 2 slots, +4 Mythic)
CC Goggles (Concentration 22 of I concentration 11, Insightful Wis 7, 2 slots)
L Pansophic (Potency 131, I Potency 65, q potency, Magic efficiency 10%, green slot, mythic 3
E Golden Guile (Imp deception, Ghostly) 1 slot
E Litany (+2 profane stats, 2 slots)
L Earthen Mantle (Evo Focus 7, Q Wis 4, Impulse 185, Q Balance +5, Green Augment Slot, Mythic +3)
Slavecraft belt (Wis 17/Resistance 14/Spell Focus Mastery 6/Q PRR, slot, mythic +3, set bonus)
CC Gloves(DS 9 of Hamp 61 Ins Dex 7)
Slavecraft boot (Con 17/Seeker/tendon slice 14/Q Con 4, slot, Mythic +3, set bonus)
L Ring of Prowess (Deadly 14, Accuracy 28, RP 8, Mythic +3) 1 slot
L Spinneret (Spell Lore 15, Q Potency 32, Q Spell Focus 2, Spell Pen 7, green slot, Mythic +3, Slaver set)
Slavecraft bracer (Dex 17/ Devotion lore/ Heal 22/Q Dex 4, slot, mythic +3, set bonus)
EE Quiver of Poison
E Sapphire Sting (25% Alacrity, Mythic +4, 1 slot)

Set bonus:
+2 Artifact bonus to Int/Wis/Cha
+10 Artifact bonus to Spell Power
+4 Artifact bonus to Spell Focus Mastery

+2 Spell focus Augments
Spooky Wis Augment
Globe


Spells:
9th:
Mass Heal
Energy Drain
Implosion
True Rez
Summon Monster 9

8th:
Mass Cure Crit
Mass Death Ward
Symbol of Death
Death Pact
Holy Aura
Firestorm

7th:
Mass Cure Serious
Symbol of Stunning
Destruction
Mass Spell Resistance
Mass  Protection from Elements
Greater Restoration

6th:
Mass Cure Moderate
Heal
Symbol of Persuasion
Blade Barrier
Undeath to Death
Cometfall

5th:
Mass Cure Light
Greater Command
True Seeing
Divine Punishment
Slay Living
Stalwart Pact

4th:
Cure Critical
Dismissal
Freedom of Movement
Mass Shield of Faith
Divine Power
Holy Smite

3rd:
Cure Serious
Mass Aid
Dispel Magic
Remove Curse
Magic Circle against Evil
Bestow Curse

2nd:
Cure Moderate
Hold Person
Resist Energy
Sound Burst
Remove Paralysis
Lesser Restoration

1st:
Cure Light
Divine Favor
Bless
Nightshield
Obscuring Mist
Remove Fear

DCs

Wisdom:
18 base
7 tome
2 completionist
17 enhancement
7 insightful
4 quality
2 profane
1 exceptional
2 spooky
6 ED
2 artifact
3 AP
3 racial completionist
=74 standing

2 guild ship
2 yugo
2 store pot
2 acute instincts
2 epic moment
=84 buffed Wis (37 mod)

1 Enchant focus feats
1 Wizard PL
4 Scion Feywild
1 AA terror
1 AA banishing
1 AA smiting
1 AA paralyzing
3 Exalted Angel core
3 Enchant specialist
3 insightful
2 quality
6 Competence
2 Enchant Greater Augment
4 artifact
1 Guild ship
4 cleric domain
1 Enchantment Lore
1 Moment of Clarity

base 20 + 37 wis mod + 40 enchant DC bonuses = 97 arrow imbue DC

base 15 + 37 wis mod + 40 enchant DC bonuses = 92 Greater Command DC


Why not splash in some monk, do Zen Archery and get Wisdom to Hit on the bow?  And the stance for more wisdom?

  
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5 Foot Step
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Re: Domain Cleric
Reply #24 - Oct 5th, 2017 at 9:52am
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Asheras wrote on Oct 5th, 2017 at 8:56am:
Why not splash in some monk, do Zen Archery and get Wisdom to Hit on the bow?  And the stance for more wisdom?



This is meant for Flav and his situation.

When I build this for myself it will probably be 14 Cleric/6 Monk for 10k. All it would give up over this one is some spell slots and caster level.
  

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