DnD wrote on Mar 1
st, 2018 at 1:58pm:
Suggestions?
THF Tremor
8/6/6 Fighter/Cleric/Monk
Lawful Good Purple Dragon Knight
Level Order
1. Fighter. . . . .6. Monk. . . . . .11. Fighter . . . .16. Cleric
2. Monk. . . . . . 7. Monk . . . . . 12. Fighter. . . . 17. Cleric
3. Monk. . . . . . 8. Fighter . . . .13. Fighter . . . .18. Cleric
4. Monk. . . . . . 9. Fighter . . . .14. Fighter . . . .19. Cleric
5. Monk. . . . . .10. Fighter . . . .15. Cleric . . . . 20. Cleric
I'd recommend the level progression look like 1 Fighter/3 Monk/6 Cleric/5 Fighter for your first 15 levels, so you'd benefit from the actual silvanus +2 threat feat (as well as every critical modifying ability) right when you get off of creation.
DnD wrote on Mar 1
st, 2018 at 1:58pm:
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 16. . . .+4. . . .4: STR
Dexterity . . . 12. . . .+4. . . .8: STR
Constitution. . 16. . . .+4. . . 12: STR
Intelligence. . 10. . . .+4. . . 16: STR
Wisdom. . . . . .8. . . .+4. . . 20: STR
Charisma. . . . 16. . . .+4. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR
Feats
.1. . . . : Force of Personality
.1 PDK. . : Toughness
.1 Fighter: Weapon Focus: Bludgeoning
.2 Monk . : Power Attack
.3. . . . : Dodge
.3 Monk . : Two Handed Fighting
.6. . . . : Cleave
.7 Monk . : Mobility
.8 Fighter: Great Cleave
.9. . . . : Improved Two Handed Fighting
10 Fighter: Weapon Specialization: Bludgeoning
12. . . . : Improved Critical: Bludgeoning
12 Fighter: Heavy Armor Combatant
14 Fighter: Greater Weapon Focus: Bludgeoning
15. . . . : Master of Forms
18. . . . : Greater Two Handed Fighting
21 Epic . : Overwhelming Critical
24 Epic . : Grandmaster of Forms
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Blinding Speed
28 Destiny: Elusive Target
29 Destiny: Deific Warding
30 Epic . : Empower Healing Spell
30 Legend : Scion of: Astral Plane
.4 Monk . : Path of Harmonious Balance
16 Cleric : Animal Domain
15 Deity. : Follower of: Silvanus
20 Deity. : Blessing of Silvanus
Don't take toughness. A more adequate replacement would be Stunning Blow, as your setup is currently devoid of CC. Replace Deific Warding for Dire Charge. The former relies on you taking damage to use the feat to its most advantageous extent, while the latter prevents you from getting hit, as it's another AoE CC. Why are you taking Heavy Armor Combatant? You are going to be centered. Swap this for Tactical Mastery; since you'll have incorporated CCs into your attack rotation, you will also need the DCs to land them.
I'd recommend PTHF over Elusive Target; as a build that specializes in AoE DPS and CC (to stop mobs from even hitting you), sacrificing a feat that amplifies the damage from every swing to exponential amounts - for an effective 5% physical avoidance - isn't worth it. Replace Empower Healing Spell with Quicken Spell; more of your deaths will be through the delay between the healing animation and when you are actually healed, rather than the magnitude of each individual heal.
DnD wrote on Mar 1
st, 2018 at 1:58pm:
Enhancements (80 AP)
Kensei (36 AP)
- Kensei Focus: Picks and Hammers, Spiritual Bond, Strike with No Thought
- Extra Action Boost III, Weapon Group Specialization, Haste Boost III
- Weapon Group Specialization, Improved Dodge III
- Critical Mastery II, Weapon Group Specialization, Shattering Strike III
- Opportunity Attack, Weapon Group Specialization, Strike at the Heart
- Weapon Master, One with the Blade, Deadly Strike, Keen Edge
Henshin Mystic (15 AP)
- Riddle of Fire, Ki Bolt, Sounding Staff
- All-Consuming Flame, Negotiator I, Way of the: Tenacious Badger
- Fists of Iron, Contemplation III
- Embrace the Void III
Ninja Spy (11 AP)
- Basic Ninja Training, Advanced Ninja Training, Shadow Veil
- Sneak Attack Training, Acrobatic III
- Agility III
Shintao (8 AP)
- Bastion of Purity
- Reed in the Wind III, Exemplar I
- Iron Skin III
Stalwart Defender (6 AP)
- Toughness, Stalwart Defense
- Durable Defense III, Stalwart Defensive Mastery I
Warpriest (4 AP)
- Smite Foe
- Divine Might III
You actually don't need to go higher than 11 into Henshin Mystic; drop tier 3 of Contemplation (you're a cleaving melee, you'll generate max ki almost instantaneously) and Embrace the Void. With these saved points, in kensei, take Improved Mobility x3(tier 3) - and Agility x3 (tier 2) in Kensei. You lose 3 dodge cap from Henshin, but gain 6 from Kensei. Drop 1 out of Warpriest's Divine Might to offset the cost; you'll have to refresh Divine Might twice as often, but you should now have:
41 Kensei
11 Henshin
11 Ninja Spy
8 Shintao
6 Stalwart
3 Warpriest
If you're 100% set on using all 3 tiers of Divine Might, just drop 1 out of Shattering Strike in Kensei. These are just recommendations, so you don't have to follow them if you don't want to. This is just my take on assembling a split like this on a non-completionist.