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THF build for Tremor
Feb 22nd, 2018 at 7:03am
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I got Tremor on my 12 fighter 6 paladin 2 monk Bladeforged THF alt but I would like to change it a bit for the sake of playing something different.

I was thinking:

Cleric 14 Pal 5 Fighter 1 PDK Silvanus/War Domain for +2 crit threat, Holy Sword and bonus for DC of Dire Charge. (or even 14 cleric 6 fighter for more feats and dps but less saves)

Other options Pal 20, Fighter 20. Barbarian I am not sure because the self healing is a pain on reaper, but open for suggestion on barbs.

Maybe Fvs to mix melee and spell casting/ archon.

Any other ideas?
« Last Edit: Feb 22nd, 2018 at 7:49am by DnD »  
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Re: THF build for Tremor
Reply #1 - Feb 22nd, 2018 at 10:03am
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The best way to synergize silvanus with tremor is to be centered with tier 5s in kensei; the best split for this (in my opinion) would be 8 Fighter 6 Monk 6 Cleric, using Animal Domain. However, if you're insistent on a change of play-style, here are some alternatives to consider:

9 Cleric 6 Fighter 5 Barb with Ravager Tier 5s is something worth considering. The heal-on-kill portion of blood strength is not nerfed in reaper. Destruction domain allows you to cast cleric (healing) spells while you are raged, while also providing generic bonuses to glancing blow damage and MP.On top of this, with the 3rd Kensei core and T5 ravager, your Tremor will sit at 14-20 x4 (19-20 x6) in dreadnought; which is a superior critical profile than a centered kensei. To reinforce this, you can run Bloodrage Chrism, which will push your doublestrike and PRR to utterly retarded amounts - with 30 DR/- to mitigate an extremely large portion of incoming damage, with enough sources of healing to regenerate through numerous fights (on low reaper).

20 Paladin would require a +1 heart; and even then, Paladin doesn't have enough going for it to rival any traditionalist silvanus. The trees do not grant enough Melee Power, and the class benefits themselves are a bit lackluster. You do accumulate a very solid defense, but your damage numbers won't be anywhere near a kensei or even a barbarian splash. Though, if you place survivability over sheer raw damage, you can incorporate Greater Sacred Stance in tandem with Bloodrage Chrism (despite being a paladin) - and be an effective front-line melee - if you want to sink the +1 heart.

There are a lot more options, but it all ultimately comes down to your personal preference.
  
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Re: THF build for Tremor
Reply #2 - Feb 22nd, 2018 at 10:56am
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I'm thinking 14 cleric/6 fighter or 11 cleric/6 fighter/3 monk if you want to be centered.
  

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Re: THF build for Tremor
Reply #3 - Feb 23rd, 2018 at 1:39am
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I'm running this 14 cleric, 5 pal, 1 fighter right now http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1477330451/79#79

But I'm not super happy with it.  If I wasn't so lazy, I'd TR him into a 14 cleric, 6 fighter.  You can give up war domain, and have a few others to choose from.  I'm thinking maybe luck for displacement SLA for survivability.  Also buys back +10 saves that you lose from pally levels.
  
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Re: THF build for Tremor
Reply #4 - Feb 24th, 2018 at 6:40am
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Quote:
The best way to synergize silvanus with tremor is to be centered with tier 5s in kensei; the best split for this (in my opinion) would be 8 Fighter 6 Monk 6 Cleric, using Animal Domain.


Animal domain for the HP? Giving up Holy Sword for fighter Enhancemnts and monk incorporeal?

Quote:
9 Cleric 6 Fighter 5 Barb with Ravager Tier 5s is something worth considering. The heal-on-kill portion of blood strength is not nerfed in reaper. Destruction domain allows you to cast cleric (healing) spells while you are raged, while also providing generic bonuses to glancing blow damage and MP.On top of this, with the 3rd Kensei core and T5 ravager, your Tremor will sit at 14-20 x4 (19-20 x6) in dreadnought; which is a superior critical profile than a centered kensei.


Why 8 Fighter 6 Monk 6 Cleric is better synergy than barb version?



« Last Edit: Feb 24th, 2018 at 7:13am by DnD »  
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Re: THF build for Tremor
Reply #5 - Feb 26th, 2018 at 10:04am
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DnD wrote on Feb 24th, 2018 at 6:40am:
Animal domain for the HP? Giving up Holy Sword for fighter Enhancemnts and monk incorporeal?

Why 8 Fighter 6 Monk 6 Cleric is better synergy than barb version?


Kensei tier 5s and 3rd core give an identical benefit to Holy Sword, with much more overall damage. While a barbarian's critical profile slightly exceeds a fighter's, you'd lack sheer melee power and survivability. You lose evasion, and although you get excellent self-healing for heroics, taking the build to level cap (inevitable, as it's an iconic) is much easier on a centered THF'er. You'll net at least 50 more Melee Power over a barbarian splash, with much more raw damage; the self-healing is much less on a kensei, but the plethora of other benefits centered melees receive quickly overtake that of barbarians.

Being centered and un-raged allows you to utilize Stalwart Stance, Iron Skin, Ultimate Ocean Stance, and Shadow Veil; all of this, with henshin cores, eventually adds up to a greater amount of PRR than even a heavy-armored barbarian (though not at cap, due to Bloodrage Chrism - but the difference is only slight), with over 20% additional dodge and 15% more incorporeality. You avoid attacks in general much more frequently, and shrug off what's physically landed on you much better. While your MRR cap is limited to 50, you also benefit from evasion - which will save your life an innumerable amount of times.

Animal Domain gives a very generous bonus to HP, which is especially the case as you progress through epic levels - I personally favor this over all the other domains as a melee, as clickies do the same thing as Luck Domain, and the others (Strength/War/Destruction/etc) require a vast splash of cleric levels to bring to a viable point, which ultimately brings your character to a damage deficit, as monk levels for Henshin (grants melee power) are sacrificed for a bonus that brings you to a worse position than where you started. While even a splash of 6 levels would net more damage than Animal Domain, the HP bonus is in a large enough quantity to where it matters more in high skulls (where optimization should lean), and you'll feel the build pull far ahead of other barbarians in the content you run, through evasion and the sheer amount of dodge/damage/defense a centered melee has over a barbarian.
  
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Re: THF build for Tremor
Reply #6 - Feb 26th, 2018 at 10:53am
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11/6/3 works well for me but I am nowhere near max lives, have limited reaper points, and still need some gear upgrades.
  
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Re: THF build for Tremor
Reply #7 - Mar 1st, 2018 at 1:58pm
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Suggestions?

THF Tremor
8/6/6 Fighter/Cleric/Monk
Lawful Good Purple Dragon Knight


Level Order

1. Fighter. . . . .6. Monk. . . . . .11. Fighter . . . .16. Cleric
2. Monk. . . . . . 7. Monk . . . . . 12. Fighter. . . . 17. Cleric
3. Monk. . . . . . 8. Fighter . . . .13. Fighter . . . .18. Cleric
4. Monk. . . . . . 9. Fighter . . . .14. Fighter . . . .19. Cleric
5. Monk. . . . . .10. Fighter . . . .15. Cleric . . . . 20. Cleric



Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 16. . . .+4. . . .4: STR
Dexterity . . . 12. . . .+4. . . .8: STR
Constitution. . 16. . . .+4. . . 12: STR
Intelligence. . 10. . . .+4. . . 16: STR
Wisdom. . . . . .8. . . .+4. . . 20: STR
Charisma. . . . 16. . . .+4. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR


Feats

.1. . . . : Force of Personality
.1 PDK. . : Toughness
.1 Fighter: Weapon Focus: Bludgeoning
.2 Monk . : Power Attack
.3. . . . : Dodge
.3 Monk . : Two Handed Fighting
.6. . . . : Cleave
.7 Monk . : Mobility
.8 Fighter: Great Cleave
.9. . . . : Improved Two Handed Fighting
10 Fighter: Weapon Specialization: Bludgeoning
12. . . . : Improved Critical: Bludgeoning
12 Fighter: Heavy Armor Combatant
14 Fighter: Greater Weapon Focus: Bludgeoning
15. . . . : Master of Forms
18. . . . : Greater Two Handed Fighting
21 Epic . : Overwhelming Critical
24 Epic . : Grandmaster of Forms
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Blinding Speed
28 Destiny: Elusive Target
29 Destiny: Deific Warding
30 Epic . : Empower Healing Spell
30 Legend : Scion of: Astral Plane

.4 Monk . : Path of Harmonious Balance

16 Cleric : Animal Domain

15 Deity. : Follower of: Silvanus
20 Deity. : Blessing of Silvanus


Enhancements (80 AP)

Kensei (36 AP)
  • Kensei Focus: Picks and Hammers, Spiritual Bond, Strike with No Thought
  • Extra Action Boost III, Weapon Group Specialization, Haste Boost III
  • Weapon Group Specialization, Improved Dodge III
  • Critical Mastery II, Weapon Group Specialization, Shattering Strike III
  • Opportunity Attack, Weapon Group Specialization, Strike at the Heart
  • Weapon Master, One with the Blade, Deadly Strike, Keen Edge

Henshin Mystic (15 AP)
  • Riddle of Fire, Ki Bolt, Sounding Staff
  • All-Consuming Flame, Negotiator I, Way of the: Tenacious Badger
  • Fists of Iron, Contemplation III
  • Embrace the Void III

Ninja Spy (11 AP)
  • Basic Ninja Training, Advanced Ninja Training, Shadow Veil
  • Sneak Attack Training, Acrobatic III
  • Agility III

Shintao (8 AP)
  • Bastion of Purity
  • Reed in the Wind III, Exemplar I
  • Iron Skin III

Stalwart Defender (6 AP)
  • Toughness, Stalwart Defense
  • Durable Defense III, Stalwart Defensive Mastery I

Warpriest (4 AP)
  • Smite Foe
  • Divine Might III

  
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Re: THF build for Tremor
Reply #8 - Mar 2nd, 2018 at 8:53am
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So now i have to choose between 6 cleric for animal domain Hp bonus or 6 Paladin for a lot more saves, since the build would be about the same.
  
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Re: THF build for Tremor
Reply #9 - Mar 2nd, 2018 at 1:16pm
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DnD wrote on Mar 1st, 2018 at 1:58pm:
Suggestions?

THF Tremor
8/6/6 Fighter/Cleric/Monk
Lawful Good Purple Dragon Knight


Level Order

1. Fighter. . . . .6. Monk. . . . . .11. Fighter . . . .16. Cleric
2. Monk. . . . . . 7. Monk . . . . . 12. Fighter. . . . 17. Cleric
3. Monk. . . . . . 8. Fighter . . . .13. Fighter . . . .18. Cleric
4. Monk. . . . . . 9. Fighter . . . .14. Fighter . . . .19. Cleric
5. Monk. . . . . .10. Fighter . . . .15. Cleric . . . . 20. Cleric



I'd recommend the level progression look like 1 Fighter/3 Monk/6 Cleric/5 Fighter for your first 15 levels, so you'd benefit from the actual silvanus +2 threat feat (as well as every critical modifying ability) right when you get off of creation.

DnD wrote on Mar 1st, 2018 at 1:58pm:
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 16. . . .+4. . . .4: STR
Dexterity . . . 12. . . .+4. . . .8: STR
Constitution. . 16. . . .+4. . . 12: STR
Intelligence. . 10. . . .+4. . . 16: STR
Wisdom. . . . . .8. . . .+4. . . 20: STR
Charisma. . . . 16. . . .+4. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR


Feats

.1. . . . : Force of Personality
.1 PDK. . : Toughness
.1 Fighter: Weapon Focus: Bludgeoning
.2 Monk . : Power Attack
.3. . . . : Dodge
.3 Monk . : Two Handed Fighting
.6. . . . : Cleave
.7 Monk . : Mobility
.8 Fighter: Great Cleave
.9. . . . : Improved Two Handed Fighting
10 Fighter: Weapon Specialization: Bludgeoning
12. . . . : Improved Critical: Bludgeoning
12 Fighter: Heavy Armor Combatant
14 Fighter: Greater Weapon Focus: Bludgeoning
15. . . . : Master of Forms
18. . . . : Greater Two Handed Fighting
21 Epic . : Overwhelming Critical
24 Epic . : Grandmaster of Forms
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Blinding Speed
28 Destiny: Elusive Target
29 Destiny: Deific Warding
30 Epic . : Empower Healing Spell
30 Legend : Scion of: Astral Plane

.4 Monk . : Path of Harmonious Balance

16 Cleric : Animal Domain

15 Deity. : Follower of: Silvanus
20 Deity. : Blessing of Silvanus



Don't take toughness. A more adequate replacement would be Stunning Blow, as your setup is currently devoid of CC. Replace Deific Warding for Dire Charge. The former relies on you taking damage to use the feat to its most advantageous extent, while the latter prevents you from getting hit, as it's another AoE CC. Why are you taking Heavy Armor Combatant? You are going to be centered. Swap this for Tactical Mastery; since you'll have incorporated CCs into your attack rotation, you will also need the DCs to land them.

I'd recommend PTHF over Elusive Target; as a build that specializes in AoE DPS and CC (to stop mobs from even hitting you), sacrificing a feat that amplifies the damage from every swing to exponential amounts - for an effective 5% physical avoidance - isn't worth it. Replace Empower Healing Spell with Quicken Spell; more of your deaths will be through the delay between the healing animation and when you are actually healed, rather than the magnitude of each individual heal.

DnD wrote on Mar 1st, 2018 at 1:58pm:
Enhancements (80 AP)

Kensei (36 AP)
  • Kensei Focus: Picks and Hammers, Spiritual Bond, Strike with No Thought
  • Extra Action Boost III, Weapon Group Specialization, Haste Boost III
  • Weapon Group Specialization, Improved Dodge III
  • Critical Mastery II, Weapon Group Specialization, Shattering Strike III
  • Opportunity Attack, Weapon Group Specialization, Strike at the Heart
  • Weapon Master, One with the Blade, Deadly Strike, Keen Edge

Henshin Mystic (15 AP)
  • Riddle of Fire, Ki Bolt, Sounding Staff
  • All-Consuming Flame, Negotiator I, Way of the: Tenacious Badger
  • Fists of Iron, Contemplation III
  • Embrace the Void III

Ninja Spy (11 AP)
  • Basic Ninja Training, Advanced Ninja Training, Shadow Veil
  • Sneak Attack Training, Acrobatic III
  • Agility III

Shintao (8 AP)
  • Bastion of Purity
  • Reed in the Wind III, Exemplar I
  • Iron Skin III

Stalwart Defender (6 AP)
  • Toughness, Stalwart Defense
  • Durable Defense III, Stalwart Defensive Mastery I

Warpriest (4 AP)
  • Smite Foe
  • Divine Might III



You actually don't need to go higher than 11 into Henshin Mystic; drop tier 3 of Contemplation (you're a cleaving melee, you'll generate max ki almost instantaneously) and Embrace the Void. With these saved points, in kensei, take Improved Mobility x3(tier 3) - and Agility x3 (tier 2) in Kensei. You lose 3 dodge cap from Henshin, but gain 6 from Kensei. Drop 1 out of Warpriest's Divine Might to offset the cost; you'll have to refresh Divine Might twice as often, but you should now have:

41 Kensei
11 Henshin
11 Ninja Spy
8 Shintao
6 Stalwart
3 Warpriest

If you're 100% set on using all 3 tiers of Divine Might, just drop 1 out of Shattering Strike in Kensei. These are just recommendations, so you don't have to follow them if you don't want to. This is just my take on assembling a split like this on a non-completionist.
  
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Re: THF build for Tremor
Reply #10 - Mar 2nd, 2018 at 6:40pm
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You think Cleric is better than Paladin? More Hp > More saves?
  
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Re: THF build for Tremor
Reply #11 - Mar 3rd, 2018 at 9:54am
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DnD wrote on Mar 2nd, 2018 at 6:40pm:
You think Cleric is better than Paladin? More Hp > More saves?


I'm not convinced Pally has any advantage. Fort and Will should be an issue in the first place, and Animal Domain is +7 reflex (along with 240 hp, 15% fort bypass, Feral Charge, +7 con boost with Turn Undead (another 90-120 hp.))

Not to mention quickened Heal and a vast array of buffs.
« Last Edit: Mar 3rd, 2018 at 9:55am by 5 Foot Step »  

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Re: THF build for Tremor
Reply #12 - Mar 3rd, 2018 at 12:02pm
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5 Foot Step wrote on Mar 3rd, 2018 at 9:54am:
I'm not convinced Pally has any advantage. Fort and Will should be an issue in the first place, and Animal Domain is +7 reflex (along with 240 hp, 15% fort bypass, Feral Charge, +7 con boost with Turn Undead (another 90-120 hp.))

Not to mention quickened Heal and a vast array of buffs.


But the build only has 6 levels of Cleric.
« Last Edit: Mar 3rd, 2018 at 12:02pm by DnD »  
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Re: THF build for Tremor
Reply #13 - Mar 3rd, 2018 at 12:13pm
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5 Foot Step wrote on Feb 22nd, 2018 at 10:56am:
I'm thinking 14 cleric/6 fighter


I was referring to this build:

http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1519772579
  

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Re: THF build for Tremor
Reply #14 - Mar 3rd, 2018 at 1:47pm
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6 cleric = +3 reflex, + 160HP
6 paladin = potential +27 to saves, but 21 more realistic

both are awesome
« Last Edit: Mar 3rd, 2018 at 1:53pm by DnD »  
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Re: THF build for Tremor
Reply #15 - Mar 5th, 2018 at 9:18pm
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So, I'm intrigued by the 8/6/6 split, but I have a couple of questions.  Hopefully they are not too stupid.  I'm not wise in the way of monks... yet.

First off...  8 fighter vs 8 cleric.  The BAB is the same, so why 8 fighter?   It gets us one feat – presumably tactical combatant.  Going 8 cleric gets us 4 level 4 spells (cure crit, and 3 of deathward, FOM, panacea, or divine power), extra SP, +2 will save.  Does the +4 to stun outweigh the utility of those spells?   I know we can get FOM from ravenloft boots, but the others are rather useful. 

Here's a big question I have...  what stats do we focus on here?   We need CON, obviously.  I understand for max DPS, we'd want to stack STR, and then CHR for divine might.  But as a monk, our AC is determined by DEX and then WIS.  The above build had heavy armor combatant originally, so I'm wondering if that's why dex & wis were dumped.  If you don't dump them, then we're building for 5 stats, basically.   Can't max all of those.   

So, how much survivability do you give up by dumping dex & wis to focus on strength?   We need a little STR for THF prereqs, but that's pretty easy to meet with a +6 tome.

What's it look like if we max DEX, and use kensei's T5 with Henshin cores to use DEX to att/dmg with the maul?  What's the breakdown on how much DPS we give up from divine might vs how much AC/reflex we pick up?    Any thoughts on the balance there?

Similarly, I'm guessing that luck domain is the way to go if you don't have a bank of displacement clickies, right?   The best concealment you can get otherwise is 25%, so you're giving up 160 HP at cap for +25 % displacement & +5 saves.  Anything else I'm missing on that trade?

Oh, last one – the build above has blinding speed at lvl 27.  What advantage does that give you on a melee build vs speed on an item, like the flightfoot greaves? 
  
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Re: THF build for Tremor
Reply #16 - Mar 8th, 2018 at 8:11am
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Changed after the suggestions

THF Tremor
8/6/6 Fighter/Cleric/Monk
Lawful Good Purple Dragon Knight


Level Order

1. Fighter         6. Cleric         11. Fighter        16. Fighter
2. Monk            7. Cleric         12. Fighter        17. Fighter
3. Monk            8. Cleric         13. Fighter        18. Monk
4. Monk            9. Cleric         14. Fighter        19. Monk
5. Cleric         10. Cleric         15. Fighter        20. Monk



Stats
               36pt     Tome     Level Up
               ----     ----     --------
Strength        16       +4       4: STR
Dexterity       12       +4       8: STR
Constitution    16       +4      12: STR
Intelligence    10       +4      16: STR
Wisdom           8       +4      20: STR
Charisma        16       +4      24: STR
                                 28: STR


Feats

1        : Stunning Blow
1 PDK    : Force of Personality
1 Fighter: Weapon Focus: Bludgeoning
2 Monk   : Power Attack
3        : Dodge
3 Monk   : Two Handed Fighting
6        : Cleave
9        : Improved Two Handed Fighting
11 Fighter: Improved Critical: Bludgeoning
12        : Quicken Spell
13 Fighter: Great Cleave
15        : Greater Two Handed Fighting
15 Fighter: Weapon Specialization: Bludgeoning
17 Fighter: Greater Weapon Focus: Bludgeoning
18        : Mobility
20 Monk   : Spring Attack
21 Epic   : Master of Forms
24 Epic   : Overwhelming Critical
26 Destiny: Perfect Two Weapon Fighting
27 Epic   : Blinding Speed
28 Destiny: Perfect Two Handed Fighting
29 Destiny: Dire Charge
30 Epic   : Grandmaster of Forms
30 Legend : Scion of: Astral Plane

4 Monk   : Path of Harmonious Balance

6 Cleric : Animal Domain

5 Deity  : Follower of: Silvanus
10 Deity  : Blessing of Silvanus


Enhancements (80 AP)

Kensei (41 AP)
  • Kensei Focus: Picks and Hammers, Spiritual Bond, Strike with No Thought[list=1]
  • Extra Action Boost III, Weapon Group Specialization, Haste Boost III
  • Tactics III, Weapon Group Specialization, Improved Dodge III, Ascetic Training: Agility III
  • Weapon Group Specialization, Athletic Mastery III
  • Opportunity Attack, Weapon Group Specialization
  • Weapon Master, One with the Blade, Deadly Strike, Keen Edge

Henshin Mystic (11 AP)
  • Riddle of Fire, Ki Bolt, Sounding Staff[list=1]
  • Winter's Touch, Mystic Training III, Way of the: Tenacious Badger
  • Fists of Iron

Ninja Spy (11 AP)
  • Basic Ninja Training, Advanced Ninja Training, Shadow Veil[list=1]
  • Sneak Attack Training, Acrobatic III
  • Melee/Ranged Power Boost III

Shintao (8 AP)
  • Bastion of Purity[list=1]
  • Reed in the Wind III, Exemplar I
  • Iron Skin III

Stalwart Defender (6 AP)
  • Toughness, Stalwart Defense[list=1]
  • Durable Defense III, Stalwart Defensive Mastery I

Warpriest (3 AP)
  • Smite Foe[list=1]
  • Divine Might II

  
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Re: THF build for Tremor
Reply #17 - Mar 8th, 2018 at 12:28pm
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Looks solid. Let us know how it turns out for you.
  

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Re: THF build for Tremor
Reply #18 - Mar 9th, 2018 at 2:36am
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still going for henshin cores, after the MP nerf?
  
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Re: THF build for Tremor
Reply #19 - Mar 9th, 2018 at 7:47am
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crunch wrote on Mar 9th, 2018 at 2:36am:
still going for henshin cores, after the MP nerf?


Still 9 MP afterall...Unless something is better than that.
  
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Technomage
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Re: THF build for Tremor
Reply #20 - Mar 9th, 2018 at 12:04pm
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DnD wrote on Mar 9th, 2018 at 7:47am:
Still 9 MP afterall...Unless something is better than that.

For 11 AP? Not worth it. It's possible there's nothing else better, though.
  

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Re: THF build for Tremor
Reply #21 - Mar 9th, 2018 at 1:44pm
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Drop haste boost from Kensai for 3 aps.
Drop Henshin to 1 ap for 10 aps.

Add 12 in Vistani for 5% ds, quickdraw, deflect, haste boost, and 6 prr/mrr.
Add 1 in Shintao core II for 10 heal amp.
  
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Re: THF build for Tremor
Reply #22 - Mar 24th, 2018 at 1:29pm
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Technomage wrote on Mar 9th, 2018 at 12:04pm:
For 11 AP? Not worth it. It's possible there's nothing else better, though.


Let the Monk splashes die.   Kill it them you have to.
  
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Re: THF build for Tremor
Reply #23 - Mar 24th, 2018 at 8:55pm
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Asheras wrote on Mar 24th, 2018 at 1:29pm:
Let the Monk splashes die.

I think that SSG's idea.

If they're not careful they'll kill off the pure monks as well. Ninja Spy was never good and they're killing staff users. Shintaos are next.
  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

The absence of evidence is not evidence of absence.
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Re: THF build for Tremor
Reply #24 - Mar 26th, 2018 at 10:58am
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NS was never good for TWF at least.
  

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