There are some trees with temporary boosts, but, peramanently:
Swash gives +2 range, +1 mult on the light mace that is competence. Most other melee trees offer the +1/+1.
Pick one of those,
Add in Improved Crit, and Overwhelming Crit, obviously. Then use Dreadnaught to get Devastating Critical and Pulverizer (+1 insight bonus to threat range.)
I really like having at least 12 fighter levels. Power Surge is really nice. Especially if you have a 5 piece prowress set, as the Surges are action boosts with a different counter and cool down than your base ones. 75 MP (even just for 10 seconds) is really strong. 8 more uses of it is great.
I bagged on the ranger levels and only did 2.
6 Monk is an option for the Henshin MP. And evasion if you are doing a pajama build. You have enough feats to get the forms and, with Kensai you can be centered.
7 FvS is an option. The wisdom divine might plays well with the Scourge healing hands being wisdom based. You get some buffs and heals (cure serious) and at level 7, it will yield an extra 70 heroic HP plus 100 more for your epic levels. That's useful on a melee.
Cleric isn't a bad option, either, but the FvS feels better with the wisdom based divine might. You need 9 cleric levels to get the domains to really make it work. And that takes too much off the dps table.
Pally is an option, but a splash that just gets you divine might and LoH is all you need. The combo of LoH and Healing Hands makes you unkillable in heroics (you will have like 12-15 uses combined and unless you are over R4, they still provide decent HP). In epics, when adding in cocoon, it becomes crazy self healling for a high DPS melee, especially on EE or R1.
I'm not a fan of Barb on this build. Just not seeing the value.
I ran one for a while. Did 12 fighter, 6 monk, 2 ranger. Used the henshin MP, Power surge, and got the forms. Was centered using Kensai. It was a fun build and did serious DPS. It felt like a 5 stat build build though. Strength for the To hit/damage, Int for KtA, Con - Duh, Dex for AC/reflex (I was in cloth) and wis for AC, will, healing hands.
I was thinking about a heavy armor build that could ignore dex (beyond what you need for GTWF) and dump INT and go with just Str, Con, and Wis. Using FvS to get more HP and Wis DM and Wis on the healing hands. Maybe a 12 fighter/8 FvS. (Or 12/7/1 to avoid having to LR the 1 Ranger level out). I've not really fleshed it out yet. (I think Inflame is also an action boost, btw, on it's own timer). I'm wrapping up some racial PL's with the boxes and the VIP bonus. I'd like to have the racial AP. That scourge tree is too nice. I can easily spend 19-26 AP there. Getting 12 for free makes the build much easier to work.
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