Wrapping up swashbuckler week on lam for talk like a pirate day. Kensei was the next and final split.
It blew me away how ridiculous kensei swash can be using daggers and the op af VKF tree.
Combining the damage increase of both the lensei and vkf trees puts it ahead of the barb variants. Multiple reasons for why the daggers perform so well, but largest factors are the MP from vkf, rapid slash, and due to Pain having fetters, improved deception, and sovereign vorpal ( which is kind of good with PSWF ). PSWF also pushes deadly strike further.
I went and swapped out the shield feats for even more melee power feats from 12 levels of kensei, and swapped to open hand fighting for 10 doublestrike and +5 damage. YOLO.
These versions are most likely the highest dps focused swash versions possible, and with the times to show for it. Tier 5 VKF is almost identical to tier 5 kensei using Pain.
Kensei swash variants.
Dagger set ups :
kensei swash 12 6 2
Pian + open hand ( 10 dstrike +5dmg )
t5 vkf
79 base doublestrike
168 base mp
60 cha
113 str primal + tenser + divine might + power surge + action surge
twists ;
reign
hail of blows
primal
tunnel vision
30-32 seconds
16k~ dps
ap :
https://imgur.com/a/sGjfjpy
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kensei t5
80 base doublestrike
168 base mp
59 cha
113 str power surge + DM + Tenser + primal + action surge
29-32
16k~ dps
ap :
https://imgur.com/a/K0Dx3bN
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Some thoughts and ideas. The dagger versions are going to beat any other weapon a swash can wield as of right now, largely because the vkf tree is sick and Pain is just insane. The Kensei tier 5 variants can rng into higher end times due to deadly strike and good death, and should also be better against helpless targets due to those 2 abilities.
If they were to buff swash at this point then they should probably focus on reining in splashes by alloting the melee power into the level 18 and 20th cores. The devs can probably push it and do something wild like placing 10 mp into the 18th, and 20 into the 20th.
This would allow for pure variants to compete with the VKF tree and kensei/barb splashes, while using something other than Pain. Weapons like Flow, Savior or light maces on a scourge race. And enabling warchanter as the auxiliary tree instead of what is occurring now where Kensei/VKF/Barb trees are the main tree and swash is relegated to the distant 3rd wheel. Pushing the swash tree itself back into prominence while enabling cc from warchanter.
The barb versions covered the other day could also increase the dps slightly by going open handed. But kensei just synergizes too well for barb to outpace everything. Possibly a barb scourge version using the ravenloft light maces, with racial ap, and tier 2 fvs for 14 vulnerability stacks in the first 6 seconds, could be on par by giving the mace an additional 2 crit multiplier, and expanding the range with pulverizer.
This concludes the swash tests, and most of the melee builds. I suppose we can now move on to the infinite animal variations next.