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Very Hot Topic (More than 75 Replies) My Shitty Tempest (Read 97118 times)
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Re: My Shitty Tempest
Reply #150 - Feb 20th, 2019 at 8:25am
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Dethreat is great but a tank with only intim is doing about 5k hate dps so it's hard to get under that.
  

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Re: My Shitty Tempest
Reply #151 - Feb 20th, 2019 at 8:46am
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Carpone wrote on Feb 20th, 2019 at 7:31am:
Filigree: Besides 5pc Prowess, what's the filigree setup for an 8 slot gem in a STR build?  Ideally it would be 2pc One Against Many+Sucker Punch with the upgraded combo filigree from threads for maximum MP, but I'm pulling aggro in KT with my even shittier tempest.  Aside from telling tanks to 'get gud', Treachery: Threat Reduction seems like a necessary evil since there are no threat reduction enhancements in DWS/Tempest.  That would mean Treachery: Melee Power for +10 MP total from 2pc.  So slot a random +5 MP rare filigree in the 8th slot? 


Long shadow is insanely good because of Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in acid damage and works with BOTH hands for TWF also you get 10 MP as well. 49 acid dmg per hand with doublestrike beats 5 or even 10 additional mp at all times (exactly 167 acid dmg per hit for a tempest).
« Last Edit: Feb 20th, 2019 at 8:53am by yardarm_ »  
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Re: My Shitty Tempest
Reply #152 - Feb 20th, 2019 at 5:00pm
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I'll make a shittier weapon with Threat reduction, in the meantime the Mythic +4 Flow is an 8 piece with all the trimmings.
  
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Re: My Shitty Tempest
Reply #153 - Feb 20th, 2019 at 5:31pm
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yardarm_ wrote on Feb 20th, 2019 at 8:46am:
Long shadow is insanely good because of Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in acid damage and works with BOTH hands for TWF also you get 10 MP as well. 49 acid dmg per hand with doublestrike beats 5 or even 10 additional mp at all times (exactly 167 acid dmg per hit for a tempest).

167 is the result of counting 100 doublestrike as 100% uptime. Non-1k or reaper boosted results in 154.  Reaper scaling affects each 1d6 individually. Resulting in you being a retarded faggot who should kill himself.

5mp scales with weapon profiles, doublestrikes, dust, suffering, rebuke, jade strike, and vacuum, while also being 100% up time.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: My Shitty Tempest
Reply #154 - Feb 20th, 2019 at 7:30pm
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Rubbinns wrote on Feb 20th, 2019 at 5:31pm:
167 is the result of counting 100 doublestrike as 100% uptime. Non-1k or reaper boosted results in 154.  Reaper scaling affects each 1d6 individually. Resulting in you being a retarded faggot who should kill himself.

5mp scales with weapon profiles, doublestrikes, dust, suffering, rebuke, jade strike, and vacuum, while also being 100% up time. 

The retarded dipshit with his flawed math has replied again and still has no idea how this fucking game works (or how a tempest can keep up 100% ds permanently with just killer). You show me how much dmg you gain by adding 5 mp ? Any noob (even you) runs around with 200 mp+ and by adding 5 you only deal + 2.5% more dmg which is exactly 1 extra dmg if you hit for 40 points (i doubt you do lol) in r10. Assassins Sentience would be reduced to 4.9 which makes it many times better and yes each 1d6 is scaled down invidually which means ->(0.35*4)+(0.35*10)=4.9 in r10 and now stop sucking dicks and go back to school  Kiss
« Last Edit: Feb 20th, 2019 at 7:43pm by yardarm_ »  
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Re: My Shitty Tempest
Reply #155 - Feb 20th, 2019 at 11:45pm
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yardarm_ wrote on Feb 20th, 2019 at 7:30pm:
The retarded dipshit with his flawed math has replied again and still has no idea how this fucking game works (or how a tempest can keep up 100% ds permanently with just killer).

Damn casuals think they get to keep up killer 100% of time in all scenarios.

Why are you so bad at posting and ddo? Don't make me come to your server and embarrass you in front of all your friends.

Say a Tempest does 180 a hit before weapon profiles or doublestrike, or any debuffs. You dumb lil nigga. At 200 mp, 205 mp makes that a 9 point base damage gain. This may surprise you, but weapon profiles on a Tempest almost double that 9 base into 17 on average after critical scaling~.

That 17 damage scales with any number of debuffs. Let's go yolo and use all of them. Rebuke/Jade/Consec/Vac/Dust/Suffering is a 2.17 modifier.

116 damage after both hands of doublestrike are calculated in per attack.

On reaper 10 that is 10 an attack on average.

And stop saying per hit after you are calculating in doublestrike on both hands... How retarded can you get right now. It's per attack, you non-dpsing motherfucker. Stick to your VORPALS OMG!!!
« Last Edit: Feb 20th, 2019 at 11:47pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Carpone
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Re: My Shitty Tempest
Reply #156 - Feb 21st, 2019 at 8:55am
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WonderfulFoppyBint wrote on Feb 20th, 2019 at 8:25am:
Dethreat is great but a tank with only intim is doing about 5k hate dps so it's hard to get under that.

Great info. Is there a lern2tank resource with threat breakdown calcs like this?

The job of DPS is to do more DPS, not less b/c of a shitty tank.  It's the tank's job to be better so DPS doesn't get ago and stand around dead for 1min+.  But I'm also a choosing beggar with Orien pug raids so don't have much influence with with which shitty tank will stand around spamming intim on cool down.
  
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Re: My Shitty Tempest
Reply #157 - Feb 21st, 2019 at 12:25pm
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WonderfulFoppyBint wrote on Feb 20th, 2019 at 8:25am:
Dethreat is great but a tank with only intim is doing about 5k hate dps so it's hard to get under that.

I’ve seen a few tanks that take some swipes at KT dragon to apply threat, then turtle up and timmy when needed. Seems to work better at keeping her from spinning on the DPS.
Is there any practical observation to this?

I agree with Carp, DPS needs to be giving it their all despite a shit tank.
I don’t want to slot Treachry dethreat for a 10MP loss. Cry
« Last Edit: Feb 21st, 2019 at 12:31pm by StratleThot »  
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Re: My Shitty Tempest
Reply #158 - Feb 21st, 2019 at 4:09pm
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Rubbinns wrote on Feb 20th, 2019 at 11:45pm:
Damn casuals think they get to keep up killer 100% of time in all scenarios.

Why are you so bad at posting and ddo? Don't make me come to your server and embarrass you in front of all your friends.

Say a Tempest does 180 a hit before weapon profiles or doublestrike, or any debuffs. You dumb lil nigga. At 200 mp, 205 mp makes that a 9 point base damage gain. This may surprise you, but weapon profiles on a Tempest almost double that 9 base into 17 on average after critical scaling~.

That 17 damage scales with any number of debuffs. Let's go yolo and use all of them. Rebuke/Jade/Consec/Vac/Dust/Suffering is a 2.17 modifier.

116 damage after both hands of doublestrike are calculated in per attack.

On reaper 10 that is 10 an attack on average.

And stop saying per hit after you are calculating in doublestrike on both hands... How retarded can you get right now. It's per attack, you non-dpsing motherfucker. Stick to your VORPALS OMG!!!

Your math sucks as bad as you when you play ddo dipshit  Grin If you deal 200 base dmg before reduction you deal 5 extra dmg with 5 mp at 200 mp base in LE (+49 acid dmg shits on that) which again means +0.5 dmg in r10 which yet again is worse than +4.9 acid dmg from the set bonus even after weapon modifiers you scrub.
« Last Edit: Feb 21st, 2019 at 4:10pm by yardarm_ »  
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Re: My Shitty Tempest
Reply #159 - Feb 21st, 2019 at 4:26pm
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StratleThot wrote on Feb 21st, 2019 at 12:25pm:
I’ve seen a few tanks that take some swipes at KT dragon to apply threat, then turtle up and timmy when needed. Seems to work better at keeping her from spinning on the DPS.
Is there any practical observation to this?



Who besides Snookie holds aggro with threat?
  
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Re: My Shitty Tempest
Reply #160 - Feb 21st, 2019 at 4:46pm
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Bigjunk wrote on Feb 21st, 2019 at 4:26pm:
Who besides Snookie holds aggro with threat?


Lolz didn’t wanna namedrop, but yeah I’ve only seen Snookie hold threat aggro...
« Last Edit: Feb 21st, 2019 at 4:48pm by StratleThot »  
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Re: My Shitty Tempest
Reply #161 - Feb 21st, 2019 at 5:08pm
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yardarm_ wrote on Feb 21st, 2019 at 4:09pm:
Your math sucks as bad as you when you play ddo dipshit  Grin If you deal 200 base dmg before reduction you deal 5 extra dmg with 5 mp at 200 mp base in LE (+49 acid dmg shits on that) which again means +0.5 dmg in r10 which yet again is worse than +4.9 acid dmg from the set bonus even after weapon modifiers you scrub.


We are going to get through this together, I promise you. I'm not leaving you behind in such a state. I can't, as a human being, allow you to remain this way. Your friends have failed you.

Here we go. First, we can start by saying all your values are wrong and you should throw out all your assumptions, because they have only ever lead you to where you are now.

After r10 debuff hits 49 acid damage on average. It turns into 4.0x. Not 4.9. There is a great resource that Foppy provided with a google doc that contains various relevant information for reaper. You can take 49 and multiply it by the reaper debuff of 0.081x. We will not have to go over this again.

The value of 4 x 1.75, and 4 x 1.41 is around 11 acid damage an attack on average. The doublestrike value is the maximum sustained doublestrike currently possible on a tempest, and only on a scourge. 

I can now walk you through the work of the mp math and how weapon profiles and physical damage debuffs work.

The difference between the sum of 180 ( raw damage ) x 3.0 multiplier ( 200 MP ), and the sum of 180 x 3.05 is exactly 9. You can use any mp value there of 100 200 300 etc.

Let's take that 9 and put it through what your weapon does to melee power and base damage. Soul and Whelm profile. Average : 360 / 20 = 18 damage per hit of your weapon.

Bit higher if factoring in that seeker +20 onto the base damage of 180. 5mp increase on 200 damage is 10. Average:      386 / 20 = 19.3 damage per hit of your weapon.


18 through the 2.14 multiplier of debuffs and buffs is 38. Then doublestrikes on each hand/weapon and we get to 121 on average per attack for both hands and both doublestrike sources. 121 x 0.08196721311 is 9 damage per attack on average inside of r10.

For 10 mp : 32 through the 2.14 multiplier of debuffs and buffs is 68. Then doublestrikes on each hand/weapon and we get to 216 on average per attack for both hands and both doublestrike sources. 216 x 0.08196721311 is 17 damage per attack on average inside of r10.


I didn't even use seeker. You are welcome to average that in and get an even bigger value in favor of base damage. And 10mp is even more than. The acid damage is superior on trash, but not on long debuffed beatdowns that take more than a couple of minutes. There are more scenarios than your "in all situations always" claimed. And Definitely not the statement you made of "even 10 melee power is less".

« Last Edit: Feb 23rd, 2019 at 1:08pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: My Shitty Tempest
Reply #162 - Feb 21st, 2019 at 7:44pm
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Carpone wrote on Feb 21st, 2019 at 8:55am:
Great info. Is there a lern2tank resource with threat breakdown calcs like this?

The job of DPS is to do more DPS, not less b/c of a shitty tank.  It's the tank's job to be better so DPS doesn't get ago and stand around dead for 1min+.  But I'm also a choosing beggar with Orien pug raids so don't have much influence with with which shitty tank will stand around spamming intim on cool down.


this is sad but true. In any case, what is getting us killed is not the boss but the trash so that groups who are coordenated should back down the DPS on dragon and go full bursts on trash when they spawn. The only situation where you really want to DPS the boss fast I can think about is baba if you are running high skull, in the mold part
  
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Re: My Shitty Tempest
Reply #163 - Feb 22nd, 2019 at 2:45am
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StratleThot wrote on Feb 21st, 2019 at 4:46pm:
Lolz didn’t wanna namedrop, but yeah I’ve only seen Snookie hold threat aggro...


I've seen a guildy hold threat agro. Though he wasn't really the tank either so it was an issue.
  
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Re: My Shitty Tempest
Reply #164 - Feb 22nd, 2019 at 2:25pm
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Rubbinns wrote on Feb 21st, 2019 at 5:08pm:
We are going to get through this together, I promise you. I'm not leaving you behind in such a state. I can't, as a human being, allow you to remain this way. Your friends have failed you.

Here we go. First, we can start by saying all your values are wrong and you should throw out all your assumptions, because they have only ever lead you to where you are now.

After r10 debuff hits 49 acid damage on average. It turns into 4.0x. Not 4.9. There is a great resource that Foppy provided with a google doc that contains various relevant information for reaper. You can take 49 and multiply it by the reaper debuff of 0.081x. We will not have to go over this again.

The value of 4 x 1.75, and 4 x 1.41 is around 11 acid damage an attack on average. The doublestrike value is the maximum sustained doublestrike currently possible on a tempest, and only on a scourge. 

I can now walk you through the work of the mp math and how weapon profiles and physical damage debuffs work.

The difference between the sum of 180 ( raw damage ) x 3.0 multiplier ( 200 MP ), and the sum of 180 x 3.05 is exactly 9. You can use any mp value there of 100 200 300 etc.

Let's take that 9 and put it through what your weapon does to melee power and base damage. Soul and Whelm profile. Average : 360 / 20 = 18 damage per hit of your weapon.

18 through the 2.14 multiplier of debuffs and buffs is 64. Then doublestrikes on each hand/weapon and we get to 199 on average per attack for both hands and both doublestrike sources. 199.08 x 0.08196721311 is 16 damage per attack on average inside of r10.


I didn't even use seeker. You are welcome to average that in and get an even bigger value in favor of base damage. And 10mp is even more than. The acid damage is superior on trash, but not on long debuffed beatdowns that take more than a couple of minutes. There are more scenarios than your "in all situations always" claimed. And Definitely not the statement you made of "even 10 melee power is less".


You are retarded and i am ignoring you now. Not even Fran will believe this shit LOL
  
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Re: My Shitty Tempest
Reply #165 - Feb 22nd, 2019 at 8:40pm
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yardarm_ wrote on Feb 22nd, 2019 at 2:25pm:
You are retarded and i am ignoring you now. Not even Fran will believe this shit LOL


Man you're getting soft, tried suicide yet? Fran doesn't believe anything anyone tells him already. He's got an opinion on anything and everything and everyone else is stupid.
  

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Re: My Shitty Tempest
Reply #166 - Feb 23rd, 2019 at 7:44pm
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Rubbinns wrote on Feb 12th, 2019 at 7:48pm:
There are only a few optimal choices for races on a Tempest, imo.

Scourge gets a permanent 6% melee power, and a 5% doublestrike bonus, plus str nodes.
Aasimar gets 3 to damage vs evil, 10% mp, wis/str nodes, and a clicky for 1 minute of 5 str and 5 doublestrike. Scourge is probably the highest sustained dps over time on long fights that take longer than a few minutes. Aasimar are better for quest dps where clickies get replenished often and are more effective vs non-raid boss hp.

Horc gets damage bonuses, helpless and str nodes. Easily the best trash dps. And Elves for the accuracy increase for the highest to-hit.


So, reading back through this, it seems all the trades of horc vs scourge vs aasimar assume 16 racial ap in the split.  What if you only have 2?  Does a clear winner fall out if you're working with a low past-life toon?  If so, what does that enhancement breakdown look like?
  
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Re: My Shitty Tempest
Reply #167 - Feb 23rd, 2019 at 8:24pm
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wolff wrote on Feb 23rd, 2019 at 7:44pm:
So, reading back through this, it seems all the trades of horc vs scourge vs aasimar assume 16 racial ap in the split.  What if you only have 2?  Does a clear winner fall out if you're working with a low past-life toon?  If so, what does that enhancement breakdown look like?


I went scourge for the 20 hamp and 5 doublestrike at 6 ap. http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1533080274/49#49
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: My Shitty Tempest
Reply #168 - Feb 23rd, 2019 at 8:24pm
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wolff wrote on Feb 23rd, 2019 at 7:44pm:
So, reading back through this, it seems all the trades of horc vs scourge vs aasimar assume 16 racial ap in the split.  What if you only have 2?  Does a clear winner fall out if you're working with a low past-life toon?  If so, what does that enhancement breakdown look like?


Healing hands are superior to quickened heals IMO give how they interact with the epic defensive fight feat. For this reason you're going to want to give some DPS for the uitility of friendly healing---or give up defensive fighting excluding groups when there's a few other people throwing heals.

ymmv
  

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Re: My Shitty Tempest
Reply #169 - Feb 26th, 2019 at 8:13am
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Symbiont wrote on Sep 5th, 2018 at 3:02pm:
You would have to take Blinding Speed to offset the loss of a speed item




Quiver of Alacrity
  
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Re: My Shitty Tempest
Reply #170 - Feb 26th, 2019 at 11:48am
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ZooperDooper wrote on Feb 26th, 2019 at 8:13am:
Quiver of Alacrity



Quiver is run speed only still need attack speed from somewhere
  
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Re: My Shitty Tempest
Reply #171 - Feb 27th, 2019 at 5:15pm
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also only ranged speed
  
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Re: My Shitty Tempest
Reply #172 - Mar 6th, 2019 at 9:44am
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What's the Epic Destinies look like on the build?
  
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Re: My Shitty Tempest
Reply #173 - Mar 6th, 2019 at 2:29pm
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Techno Beaver wrote on Mar 6th, 2019 at 9:44am:
What's the Epic Destinies look like on the build?

there can be only one
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: My Shitty Tempest
Reply #174 - Mar 6th, 2019 at 4:12pm
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Techno Beaver wrote on Mar 6th, 2019 at 9:44am:
What's the Epic Destinies look like on the build?

main destiny is always LD and you twist sense weakness+balanced attacks+ cocoon+primal scream + unearthly reactions.

You also apply celestial champion to your weapons from dc with a bug for another crit range  Cheesy
  
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