Dex Set:
Head - Umber Brim: Improved Quelling Strikes, INS Deception +8, INS Accuracy +17, Profane Attributes +2 Necklace - Family Recruit Sigil: True Seeing, Armor Piercing +33, Deadly +17, Relentless Fury [Family Set] Chest - Wildcard: Fortification +214%, PRR +54, HAMP +85, False Life +81 [Family Set] Back - Mantle of Fury: CON +19, Raging Resilience, Doublestrike +22%, Dodge +19% Hands - Hammerfist: INS Dstrike +11, Cannith Combat Infusion, Seeker +21, INS Deadly +8 [Family Set]
Ring1 - Radiant Ring of Taer Valaestas: WIS +22, Q Accuracy +8, Q Deadly +5, Law Absorption +31 Ring2 - Celestial Ruby: Int +21, Accuracy +33, Stunning +23, Ghostly
Trinket - Slavers: Sheltering +45, Deception +14, Hide +22, QDEX +4 Eyewear- Leg. Collective Sight: Dex +21, Ins. Dex +10, Qual Resist
Belt- Slavers: Cha +17, Resistance +14, Q con +4 Wrist - Hallowed Castigator: Devotion +214, Healing Lore +31%, INS Sheltering +27, Improved Emp Heal
Boots: ? cc with parry +7, or the stupid 1000lb. concrete zapatos... not sure.
I'm happier with the gear layout in this expansion than I was with ravenloft. I think we get a lot of solid gear with very little overlap.
The issue I have is it is almost impossible to fit in any of the raid gear, and would probably be a downgrade in someways to do so. Raid gear should be an upgrade, and fit in with gear. Also a little bit of flexibility would be nice, we are definitely lacking in that...
This is pretty much identical to the str setup... Much is copied and pasted from Carpone's setup. (Ty Carpone)
I did not manage to fit in insightful con, which sucks. Thoughts?
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