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Very Hot Topic (More than 75 Replies) Significant changes to EDs and 4th Epic Past Life (Read 13915 times)
Gramh_the_Bard
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #50 - Jun 5th, 2019 at 1:10am
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personally as a bard player who hybrids casting and melee with an emphasis on support, fatesinger was already hitting all my bases with some simple twists. this incarnation helps alot more to focus what was great about fatesinger but cut some of the fat.
  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #51 - Jun 5th, 2019 at 1:36am
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crunch wrote on Jun 5th, 2019 at 12:32am:
Okay, it will be boosted. But who will use it? Not caster bards, not melee bards.
I guess when melee classes need an arcane PL, they are going to have a more pleasant experience doing so.


Are you smoking crack?

Melee bards definitely should be using Fatesinger; atleast warchanters should. Adding additional riders to your party buffs is great.

The melee power is great. 60MP for being lazy and not having to charge blitz and deal with that shitshow. With the changes proposed you're getting another 1x on 19-20, which should stack with warchanter for 2x 19-20.

And while I feel like the proposed 2d6 sonic on hit from bladesong is way too low for T5; it will end up adding a good 50-100 sonic per swing. The changes to the Echoes also are nice; as now all of them are rolled into one singular chunk for each sphere grouping and can now be shared with a party member.

The only downside is the two Fragment songs are being removed. Though the melee versions effects are somewhat being tucked into the new Bladesong.
  
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Gramh_the_Bard
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #52 - Jun 5th, 2019 at 1:49am
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Most of the good parts of Fragments are staying, the 10% spell cost reduction is getting moved to masquerade and all the good parts of the other are being reborn in a stable static bladesong. If i'm reading it right it looks like the sonic vuln got moved down to harmonic resonance, but i can't honestly say I'm right.

The real interesting part is the hymns. Again, this could be a reading fail, but it looks like you will be able to take multiples and dole them out to party members at your discretion. That's absolutely better than the old system by a damn sight, being able to drop some mp on your best guy or your worst guy to help out the party? not a bad expense for 2 ap. Maybe that's something that was already picked up on and was shrugged off as not being that great? I dunno as support it sounds like arcane martial and divine are clear winners for me to drop 6 ap on easy.
  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #53 - Jun 5th, 2019 at 3:35am
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Most of the good parts of Fragments are staying, the 10% spell cost reduction is getting moved to masquerade and all the good parts of the other are being reborn in a stable static bladesong. If i'm reading it right it looks like the sonic vuln got moved down to harmonic resonance, but i can't honestly say I'm right.

The real interesting part is the hymns. Again, this could be a reading fail, but it looks like you will be able to take multiples and dole them out to party members at your discretion. That's absolutely better than the old system by a damn sight, being able to drop some mp on your best guy or your worst guy to help out the party? not a bad expense for 2 ap. Maybe that's something that was already picked up on and was shrugged off as not being that great? I dunno as support it sounds like arcane martial and divine are clear winners for me to drop 6 ap on easy.



Guess I missed the masquerade part. Mostly because as is it's an awful ability.

As I read the hymns; you can take all of them, but can only have one active at a time. Either on yourself or an ally. Which reminds me in that case it's 70 melee power when you add in the martial hymn.
  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #54 - Jun 5th, 2019 at 6:08am
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New pastlives = OK. Its again reason for me to do 1-30 and not only 1-20 train .. fine with me.

Magister = Previously weak destiny is now HOT for DC caster IMHO and that reworked Arcane Tempest feels HOT on paper too.

Others = mostly usefull buffs and some weak abilities got buffed to be considered now.

Wery nice all around plans IMHO. Especially for me with all epics pasts completed running for racials now to be able run 2 pasts with 1-30 again and some of them can get nice bump in epics Wink

Magister seems now like really potent tree for some casters to do both : higher reapers with DCs and zerg with AoE thru the rest.
  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #55 - Jun 5th, 2019 at 7:42am
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I think they went too far with Magister and flipped the pendulum so instead of Arcane casters using EA you will now get Divine Casters using Magister so Wis based divines are out of luck (possibly intentional as you know they really want to nerf mass frog)

which means even less people to cast Rebuke Foe than do now
« Last Edit: Jun 5th, 2019 at 7:45am by Justanotherlurker »  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #56 - Jun 5th, 2019 at 8:56am
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Edrein wrote on Jun 5th, 2019 at 1:36am:
Are you smoking crack?

Melee bards definitely should be using Fatesinger; atleast warchanters should. Adding additional riders to your party buffs is great.

The melee power is great. 60MP for being lazy and not having to charge blitz and deal with that shitshow. With the changes proposed you're getting another 1x on 19-20, which should stack with warchanter for 2x 19-20.

And while I feel like the proposed 2d6 sonic on hit from bladesong is way too low for T5; it will end up adding a good 50-100 sonic per swing. The changes to the Echoes also are nice; as now all of them are rolled into one singular chunk for each sphere grouping and can now be shared with a party member.

The only downside is the two Fragment songs are being removed. Though the melee versions effects are somewhat being tucked into the new Bladesong.


Don't get me wrong, Fatesinger will be obviously better. But I don't know who should use it. Definitely not caster bards (though I might try, unless I TR before that). So melee probably.

I like to compare the tree with Shadowdancer.
* (Martial Hymn= can be twisted)
* offense: 6d6 sneak attack in cores alone seems to be stronger than all in fatesinger
* defense: evasion, sealed life, 25% incorp vs ... hmm... 6 PRR, neutralize poison, TS, no-blind, and some +saves, 20 amp

EDIT: I might be wrong and it'll turn out to be excellent, fingers crossed. But most new abilities will probably be bugged and the rest nerfed.
« Last Edit: Jun 5th, 2019 at 8:59am by crunch »  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #57 - Jun 5th, 2019 at 12:00pm
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crunch wrote on Jun 5th, 2019 at 8:56am:
But most new abilities will probably be bugged and the rest nerfed.


It's Shit Stained Games. Bugs and nerfs - both due to incompetence.
  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #58 - Jun 5th, 2019 at 4:22pm
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crunch wrote on Jun 5th, 2019 at 8:56am:
Don't get me wrong, Fatesinger will be obviously better. But I don't know who should use it. Definitely not caster bards (though I might try, unless I TR before that). So melee probably.

I like to compare the tree with Shadowdancer.
* (Martial Hymn= can be twisted)
* offense: 6d6 sneak attack in cores alone seems to be stronger than all in fatesinger
* defense: evasion, sealed life, 25% incorp vs ... hmm... 6 PRR, neutralize poison, TS, no-blind, and some +saves, 20 amp

EDIT: I might be wrong and it'll turn out to be excellent, fingers crossed. But most new abilities will probably be bugged and the rest nerfed.


Shadow Dancer vs Fatesinger:

* 84 MP vs 60 MP and 85 USP from cores. Slight advantage Fatesinger once you factor in Scion feats.

* 6d6 sneak vs 2d6 sonic. Winner Shadow Dancer because any on-hit that scales with spellpower is usually sucky at 100% scaling compared to sneaks 200% melee power.

* 0 to hit/damage bonuses vs +6 to hit/damage and +18
USP. Winner Fatesinger.

* +15% fort bypass vs none. Winner Shadow Dancer.

* +6 saves, AC, and max dex bonus vs +7 saves, +6 ac (+9 potentially), +3 dodge, +6 SR, and +3 PRR (+6 potentially). Winner Fatesinger.

* 0 party play vs halved effects for party. Winner Fatesinger.

* +6 assassinate DC vs +2 spell DC, +2 Tactics DC, trueseeing and blindness immunity. Winner Fatesinger.

* 1 debuff; blindness from Shadowlance vs Sonic Vulnerability and AC reduction passive, and Grim Fate for unique stacking vulnerability. Winner Fatesinger.

* 11 active abilities, 3 of which are attacks, 2 on short CD, and the rest are +1 minutes vs 3 active abilities; 1 an SLA on a 6 second CD with built in CC, 2 are offensive song attacks one for damage and one for CC/debuffing. Wash.

* Final round: Burst damage. Activating both of Shadowdancer's burst abilities gives you the following for 30 seconds: 2d6 evil damage (doesn't scale), +5 to hit, and +2 sneak attack die. VS. Fatesinger's new Turn the Tide for 30 seconds: +3 to hit, +40% damage, DR 15/-, a +4 Charisma, and deals +5d10 +75 Sonic damage and +5d10 +75 Light damage per hit. Winner Fatesinger.

  
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Gramh_the_Bard
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #59 - Jun 5th, 2019 at 4:30pm
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turn the tide is 45 second uptime unless they change it
  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #60 - Jun 5th, 2019 at 4:52pm
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Quote:
turn the tide is 45 second uptime unless they change it


I'm just comparing the 30 second clickies to it. So for those 30 seconds it's still the better damage.
  
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Gramh_the_Bard
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #61 - Jun 5th, 2019 at 4:55pm
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ah o.o sorry tired. I still stand by my analysis of hymns tho, i think you can place an arcane hymn on say yourself, divine hymn on say your tank or healer, and martial hymn on a dps.
  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #62 - Jun 5th, 2019 at 5:06pm
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ah o.o sorry tired. I still stand by my analysis of hymns tho, i think you can place an arcane hymn on say yourself, divine hymn on say your tank or healer, and martial hymn on a dps.


Arcane on Tank for the absorb. Divine on a healer. And frankly Martial for yourself. Unless you've got someone who can use the MP more than you. Which outside of a raid is a rarity.
« Last Edit: Jun 5th, 2019 at 5:06pm by Edrein »  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #63 - Jun 6th, 2019 at 2:56am
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Edrein wrote on Jun 5th, 2019 at 4:22pm:
Shadow Dancer vs Fatesinger:

* 84 MP vs 60 MP and 85 USP from cores. Slight advantage Fatesinger once you factor in Scion feats.

* 6d6 sneak vs 2d6 sonic. Winner Shadow Dancer because any on-hit that scales with spellpower is usually sucky at 100% scaling compared to sneaks 200% melee power.

* 0 to hit/damage bonuses vs +6 to hit/damage and +18
USP. Winner Fatesinger.

* +15% fort bypass vs none. Winner Shadow Dancer.

* +6 saves, AC, and max dex bonus vs +7 saves, +6 ac (+9 potentially), +3 dodge, +6 SR, and +3 PRR (+6 potentially). Winner Fatesinger.

* 0 party play vs halved effects for party. Winner Fatesinger.

* +6 assassinate DC vs +2 spell DC, +2 Tactics DC, trueseeing and blindness immunity. Winner Fatesinger.

* 1 debuff; blindness from Shadowlance vs Sonic Vulnerability and AC reduction passive, and Grim Fate for unique stacking vulnerability. Winner Fatesinger.

* 11 active abilities, 3 of which are attacks, 2 on short CD, and the rest are +1 minutes vs 3 active abilities; 1 an SLA on a 6 second CD with built in CC, 2 are offensive song attacks one for damage and one for CC/debuffing. Wash.

* Final round: Burst damage. Activating both of Shadowdancer's burst abilities gives you the following for 30 seconds: 2d6 evil damage (doesn't scale), +5 to hit, and +2 sneak attack die. VS. Fatesinger's new Turn the Tide for 30 seconds: +3 to hit, +40% damage, DR 15/-, a +4 Charisma, and deals +5d10 +75 Sonic damage and +5d10 +75 Light damage per hit. Winner Fatesinger.



Nice breakdown. Some bits of Shadowdancer you did not touch.

Burst damage:
Pierce the Gloom: Active Ability: (Cooldown: 2 minutes) You are accustomed to seeing clearly even in the darkest conditions. Activate this ability to clear any Blindness effect on yourself. For 30 seconds afterwards you always hit except when you roll a 1 on your attack roll.

Debuff enemy / party buff (always on essentially):
when you roll a natural 20 on a melee or ranged attack, you envelop the target in shadow, granting it 5% vulnerability to physical damage and removing its immunity to sneak attack for a short duration

Defense:
Evasion. 25% incorporeal + floating (immune to a few knockdowns + some other stuff). Sealed Life (immune to bad stuff).
  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #64 - Jun 6th, 2019 at 4:27am
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crunch wrote on Jun 6th, 2019 at 2:56am:
Nice breakdown. Some bits of Shadowdancer you did not touch.

Burst damage:
Pierce the Gloom: Active Ability: (Cooldown: 2 minutes) You are accustomed to seeing clearly even in the darkest conditions. Activate this ability to clear any Blindness effect on yourself. For 30 seconds afterwards you always hit except when you roll a 1 on your attack roll.

Debuff enemy / party buff (always on essentially):
when you roll a natural 20 on a melee or ranged attack, you envelop the target in shadow, granting it 5% vulnerability to physical damage and removing its immunity to sneak attack for a short duration

Defense:
Evasion. 25% incorporeal + floating (immune to a few knockdowns + some other stuff). Sealed Life (immune to bad stuff).


I legit forget Pierce the Gloom actually does anything besides cleanse blindness.

I left the Evasion, Incorporeal, and Sealed Life out of it because really there's no contest on those. Those are big factors for Shadowdancer.

But I think outside of those; Fatesinger once updated is going to far outshine Shadowdancer for a bard. And when I say Bard; I literally mean anyone that isn't a full blown swash tard; particularly any character sub 12 bard levels.

If you are full bard or near full bard 18 or so for our Warchanter friends. And you are melee. Fatesinger is going to be the destiny for you. If you are sub 18 bard; then I think Shadowdancer shines a lot more.

I imagine my current build on live will get about a 10-30% DPS increase given he's a Scoundrel with Feywild for the extra sonic on hit opposed to Aborea for raw damage. Between the extra 2d6 sonic, metric fuckton of extra USP, and the additional +10MP he'll be pulling and the other utility goodies I'm pretty excited.

But all of that hinges on whether or not Lynabel can deliver on the coding. Because after all: the current iteration of Elyd Charm requires "15 bard levels". Yet with 18 bard levels and sitting in fatesinger at 28 my character didn't actually get the effect. It wasn't tile I took Lasting Songs at 29 for the extra 6 'bard levels' that I hit the requirement. I imagine that she missed a number there and internally it is searching for 25-35 effective bard levels on a character. Or shit just went wonky for a minute. That being said it doesn't matter too much since Elyd Charm is conflicting with Sharn sets which is an absolute shame.
« Last Edit: Jun 6th, 2019 at 4:35am by Edrein »  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #65 - Jun 6th, 2019 at 1:18pm
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Everyone who hates LD can come to me and suck my dick if only they will finally shut up and stop overreacting. This destiny has been getting nerfed and adjusted since 2012... Roll Eyes
« Last Edit: Jun 6th, 2019 at 1:19pm by yardarm_ »  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #66 - Jun 7th, 2019 at 7:22am
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There's a god damn dev talking about how fun and powerful being a Barbarian with handwraps was in testing.

These fucking people are all awful at the game, not just fat fuck Cordo.

The comments they've made the last few days in these threads are very telling for how retarded they are and how little they understand of the play of their own god damn game rofl.
  

                               
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #67 - Jun 7th, 2019 at 4:31pm
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Vtec wrote on Jun 7th, 2019 at 7:22am:
There's a god damn dev talking about how fun and powerful being a Barbarian with handwraps was in testing.

These fucking people are all awful at the game, not just fat fuck Cordo.

The comments they've made the last few days in these threads are very telling for how retarded they are and how little they understand of the play of their own god damn game rofl.



To be fair it is fun to fuck around sometimes; slap on handwraps and switch to GMoF just cause.

That being said; I love how that statement completely glazes over the reason non-monks hate GMoF and why monks also hate it. The tree sucks ass at really boosting monkness. There's no unarmed specific boosts or changes.

The general changes to GMoF are divorcing the destiny from Monk while making it generic as all hell. Nerfing an ability that doesn't need a nerf while claiming performance is the main issue, while a million and one actually performance impacting abilities remain untouched. So there's definitely some room for disappointment with the devs.
  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #68 - Jun 7th, 2019 at 5:12pm
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The EDs need more to be a desired destiny. Melee and Ranged builds, in high skulls, except of fury-throwers, are looking to keep up sustained damage and not bursts. There isn't even enough utility in other trees to make someone give up dps in exchange for Crowd Control abilities and buffing/debuffing. Bards excluded. And Monks already have the best utility out of all the dps builds.

GMOF can use (2W) weapon dice in the tier 5 somewhere, and make it for fists only. And offhand doublestrike % somewhere else. That could be enough to make it desirable enough for all dps classes aside THF.

Which brings us to Fury of the Wild. The tree can amp up glancing blow damage, weapon effects on glances are mostly trash in high skulls and that should be ignored. Make cleaves and cleave like attacks work with Adrenaline, but only if you have the GTHF style ( to exclude wolves from running in it ). 

Shadowdancer is okay, it just needs a slight push in dps. Maybe pushing all sneak dice to 1d8s as a tier 5? Rewards sneak dice builds.
  

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Gramh_the_Bard
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #69 - Jun 7th, 2019 at 6:05pm
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Well all the "have to be in such and such stance" changes really open up being a monk, because unless i read wrong all of those things are still going to be reliant on monk class levels to be useful. Unarmed is really good on it's own, and addressing the problems with henshin and ninja spy in the ED is dumb because that'll only give the already clear monk fighting style a boost as well without getting into making the tree useless for any style but those which is what they are trying to avoid with making the tree more generically applicable.

For EIN i don't have a horse in that race, i hate instakills and their prevalence in reaper content. 3 min cooldown seems like alot on it's own, but in a world with all the other instakills it's probably hard to balance taking the charges away which seems to be their thought process across the board. Maybe if they toned back the cooldown a bit.
  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #70 - Jun 7th, 2019 at 7:47pm
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Rubbinns wrote on Jun 7th, 2019 at 5:12pm:
Which brings us to Fury of the Wild. The tree can amp up glancing blow damage, weapon effects on glances are mostly trash in high skulls and that should be ignored. Make cleaves and cleave like attacks work with Adrenaline, but only if you have the GTHF style ( to exclude wolves from running in it ). 


I wish they'd go 'back' on their changes for Fury a bit. Make it so that -BEAR- druids can benefit from the new THF changes. We get it; the devs hate fucking wolves. Hell, most of us even hate them.

But bears are getting fucked over at every opportunity due to wolves.
  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #71 - Jun 8th, 2019 at 3:40am
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Edrein wrote on Jun 7th, 2019 at 7:47pm:
I wish they'd go 'back' on their changes for Fury a bit. Make it so that -BEAR- druids can benefit from the new THF changes. We get it; the devs hate fucking wolves. Hell, most of us even hate them.

But bears are getting fucked over at every opportunity due to wolves.


Well, haven't Bears always been sub-optimal? I've always viewed a dedicated bear player as pretty committed to flavor and role playing (tip O'the hat to them).
  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #72 - Jun 8th, 2019 at 5:47am
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Bishop wrote on Jun 8th, 2019 at 3:40am:
Well, haven't Bears always been sub-optimal? I've always viewed a dedicated bear player as pretty committed to flavor and role playing (tip O'the hat to them).


You can make them work in their current iteration. They aren't the king of any role imo, but they can effectively tank. And to an extent DPS with the glancing blows; particularly if you play in Fury with some of the primal twists.

The issue is; due to the way the devs tried to cater to both camps without giving either camp a definitive answer (tank vs glancing DPS) bears are left in a shitty spot. A shitty spot that is made worse because anything that can benefit animal form is nerfed/held back due to wolves 'overperforming' when they are splashed to the point you aren't really a druid anymore.

The fact the devs are making these changes to Fury and then saying, "They don't work with animal form." really translates to, "They don't work with wolf abominations." but they forgot bears exist so they're getting the proverbial shaft in the process.
  
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #73 - Jun 8th, 2019 at 8:43am
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Edrein wrote on Jun 8th, 2019 at 5:47am:
You can make them work in their current iteration. They aren't the king of any role imo, but they can effectively tank. And to an extent DPS with the glancing blows; particularly if you play in Fury with some of the primal twists.

The issue is; due to the way the devs tried to cater to both camps without giving either camp a definitive answer (tank vs glancing DPS) bears are left in a shitty spot. A shitty spot that is made worse because anything that can benefit animal form is nerfed/held back due to wolves 'overperforming' when they are splashed to the point you aren't really a druid anymore.

The fact the devs are making these changes to Fury and then saying, "They don't work with animal form." really translates to, "They don't work with wolf abominations." but they forgot bears exist so they're getting the proverbial shaft in the process.


Bear tanks are stupid good post sharn.
  

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majmalphunktion wrote on Mar 20th, 2014 at 6:11pm:
what the fuck guys...

Jeesus fucking shit. This shit gets me called to the principals office.

Assholes.
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Re: Significant changes to EDs and 4th Epic Past Life
Reply #74 - Jun 8th, 2019 at 8:45am
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Bishop wrote on Jun 8th, 2019 at 3:40am:
Well, haven't Bears always been sub-optimal? I've always viewed a dedicated bear player as pretty committed to flavor and role playing (tip O'the hat to them).


Bears are super viable as tanks now if you know the tricks to them.
  
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